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Mr Dino

@mrdino.bsky.social
155 followers 377 following 142 posts

Dad, husband, software designer, game developer and stuff.

PostsRepliesMedia
Mr Dino @mrdino.bsky.social · 03/09/2026
I've been seeing a lot of indie sorting games lately. I have a stash of loose screws that need sorting. Maybe I should charge people to do it.
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Mr Dino @mrdino.bsky.social · 13/01/2026
Creating the illusion of perspective and recycling sprites is the hardest part. Dungeon master was ahead of his time.
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Mr Dino @mrdino.bsky.social · 31/12/2025
The engine I use & the Game I'm making #indiedev #indiegame #gamedev #monogame
MonoGame logo
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Mr Dino @mrdino.bsky.social · 23/12/2025
I need to add a wiewport for a cleaner rendering, but the DUNGEON is strong in this one! Do you feel that 5"1/4 floppy energy ? I would be completely incapable of doing that on a computer from the 80s. This 64-bit version requires more power than any computer hardware of that era could provide.
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Mr Dino @mrdino.bsky.social · 22/12/2025
Newt game prototype : a dungeon. I LOVE DUNGEONS. I'm not going to remake Dungeon Master, only the fake 3D engine. I also now havce a descent UI layout and theme management. It's like a weekly game jam and it's 100% fun. See you in one week to see if I made progress on this one.
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Mr Dino @mrdino.bsky.social · 05/12/2025
A 2D old school racing game
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Mr Dino @mrdino.bsky.social · 04/12/2025
No more than one week of work is the rule and Invaders is almost finished. It was an excellent opportunity to improve the library and test the engine. Prototyping new games has become increasingly easy.
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Mr Dino @mrdino.bsky.social · 23/11/2025
Here's the new game project: Space Invaders. Breakout was fairly easy, but it was a great opportunity to improve the library and simplify some mechanics. There's no collision detection or enemy destruction yet, but development is progressing well.
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Mr Dino @mrdino.bsky.social · 11/11/2025
It seems that after Pong, Breakout was easier than I expected. As I hoped, this stage was an opportunity to improve the library. I reworked the collision detection from Pong, which could prove useful later on. I also plan to separate the handling of user input from the automatic game update logic.
Breakout gameBreakout game
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Mr Dino @mrdino.bsky.social · 11/11/2025
Here's my new personnal challenge after Pong : Breakout ! Same situation, 1 week max, no polishing but still improving and expanding the library.
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Mr Dino @mrdino.bsky.social · 09/11/2025
Here's a Pong clone coded with #monogame. I spent less than three evenings on it, as it's very basic: no scoring, no victory system, no sound (for now). Can you guess what happens after Pong?
Pong clone
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Mr Dino @mrdino.bsky.social · 27/10/2025
I'm finally back to gamedev with the MonoGame framework, trying to put everything I learned from Cohort into a library for future projects. I plan to make some very simple retro game clones to test and expand my toolbox, one week max per game, no polishing. The fun of coding is back!
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Reposted by Mr Dino
Mr Dino @mrdino.bsky.social · 15/12/2024
I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete
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Mr Dino @mrdino.bsky.social · 15/12/2024
I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete
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Mr Dino @mrdino.bsky.social · 01/12/2024
Learning #pixelart. CC are welcome. Maybe I should start with fewer restrictions.
Pixelart inventory
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Mr Dino @mrdino.bsky.social · 27/11/2024
Terrible game idea. A fighting game where your character became slower, weaker and clumsy according to remaining health point.
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Mr Dino @mrdino.bsky.social · 24/11/2024
Today, I'm trying my hand at #pixelart. After two decades of working with vector drawing, this feels laborious. It’s going to take time to get comfortable with this technique and even longer before I’m satisfied with my work.
Dagger, shiled and potion
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Mr Dino @mrdino.bsky.social · 22/11/2024
Me : "Hmm I should give a try to this game. Let's hope my PC can run it, it looks ressources consuming" Game is from 2012.
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Reposted by Mr Dino
MonoGame @monogame.net · 21/11/2024
If you are posting about anything #MonoGame related, please add the #MonoGame tag or #BuiltWithMonoGame tag so we can easily track you down and RT/TP news about your progress and game release. Please RT/RP to get the word out in the community.
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Mr Dino @mrdino.bsky.social · 21/11/2024
Hi @2dgameartguru.bsky.social ! So nice to see you here !
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Mr Dino @mrdino.bsky.social · 21/11/2024
I tried the Discover feed. It seems the algo doesn't care about what I tag, what I like or who I follow. That's a big nope.
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Mr Dino @mrdino.bsky.social · 20/11/2024
As a follow-up, and since I only shared a portion of my work on Cohort, I decided to post a series of messages featuring graphics and insights that I hope will be helpful to fellow game developers. Prepare for a long thread because this project lasted 12 years. #gamedev #gameart #postmortem 🧵1/n
A variety of medieval fantasy characters.
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Mr Dino @mrdino.bsky.social · 18/11/2024
For the algo and to know me #gamedev #gameart #gaming #TTRPG #Boardgames #DnD #turnbased #isometric #WH40K #MonoGame #Illustration #Medieval #Fantasy #SF #Movies #Comics #LEGO #RetroGaming #Atari
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Mr Dino @mrdino.bsky.social · 18/11/2024
Now that Cohort is stopped, I have no more things to hide. l'm thinking about sharing unreleased content like unlockable jobs, skill animations, icons or items. Should I ? #gamedev #gameart #turnbased #SRPG
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Mr Dino @mrdino.bsky.social · 16/11/2024
Hey #gamedev people ! I'm looking for books about game design and game programming patterns. Do you have any advice ? The offer seems plethoric.
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Mr Dino @mrdino.bsky.social · 05/11/2024
I have decided to stop further development on Cohort. 🧵
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