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Mr Dino

@mrdino.bsky.social
155 followers 378 following 142 posts

Dad, husband, software designer, game developer and stuff.

PostsRepliesMedia
Mr Dino @mrdino.bsky.social · 27/09/2026
On a eu la même dans le jardin cette année : épeire fasciée. On lui a donné des guèpes, elle ne bouge pas du centre de sa toile pour moins que ça, par contre elle est très rapide.
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Mr Dino @mrdino.bsky.social · 18/09/2026
I can't belive it !
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Mr Dino @mrdino.bsky.social · 03/09/2026
I've been seeing a lot of indie sorting games lately. I have a stash of loose screws that need sorting. Maybe I should charge people to do it.
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Mr Dino @mrdino.bsky.social · 21/05/2026
animation
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Mr Dino @mrdino.bsky.social · 13/01/2026
Creating the illusion of perspective and recycling sprites is the hardest part. Dungeon master was ahead of his time.
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Mr Dino @mrdino.bsky.social · 31/12/2025
The engine I use & the Game I'm making #indiedev #indiegame #gamedev #monogame
MonoGame logo
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Mr Dino @mrdino.bsky.social · 30/12/2025
Incredibly accurate, stylized and cool representation of this tool-little-known infantry unit.
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Mr Dino @mrdino.bsky.social · 23/12/2025
I need to add a wiewport for a cleaner rendering, but the DUNGEON is strong in this one! Do you feel that 5"1/4 floppy energy ? I would be completely incapable of doing that on a computer from the 80s. This 64-bit version requires more power than any computer hardware of that era could provide.
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Mr Dino @mrdino.bsky.social · 22/12/2025
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Mr Dino @mrdino.bsky.social · 22/12/2025
Newt game prototype : a dungeon. I LOVE DUNGEONS. I'm not going to remake Dungeon Master, only the fake 3D engine. I also now havce a descent UI layout and theme management. It's like a weekly game jam and it's 100% fun. See you in one week to see if I made progress on this one.
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Mr Dino @mrdino.bsky.social · 18/12/2025
J'ai vécu un rachat il y a deux ans. Force à vous.
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Mr Dino @mrdino.bsky.social · 18/12/2025
Daaaaaaamn !
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Mr Dino @mrdino.bsky.social · 14/12/2025
John Coffey
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Mr Dino @mrdino.bsky.social · 05/12/2025
A 2D old school racing game
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Mr Dino @mrdino.bsky.social · 04/12/2025
ISO METRIC TILE SETS Could this be for real ?
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Mr Dino @mrdino.bsky.social · 04/12/2025
And I managed to push on itch.io directly from github. Nothing is public for the moment.
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Mr Dino @mrdino.bsky.social · 04/12/2025
I initially wanted to follow up with a Pang or Bubble Bobble clone, but I finally decided to tackle Super Sprint. It has a very different gameplay style and offers the opportunity to experiment with polygon collisions. It's very preliminary but already promising. The sensations are there!
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Mr Dino @mrdino.bsky.social · 04/12/2025
No more than one week of work is the rule and Invaders is almost finished. It was an excellent opportunity to improve the library and test the engine. Prototyping new games has become increasingly easy.
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Mr Dino @mrdino.bsky.social · 23/11/2025
I continue to import and optimize the Cohort engine into the library: more features, simpler code and better results. Additional bonus: I'm starting to learn Aseprite by drawing rudimentary sprites and I'm using my graphics tablet which was gathering dust.
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Mr Dino @mrdino.bsky.social · 23/11/2025
Here's the new game project: Space Invaders. Breakout was fairly easy, but it was a great opportunity to improve the library and simplify some mechanics. There's no collision detection or enemy destruction yet, but development is progressing well.
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Mr Dino @mrdino.bsky.social · 19/11/2025
For who ?
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Mr Dino @mrdino.bsky.social · 11/11/2025
Faut bien commencer quelque part ! :)
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Mr Dino @mrdino.bsky.social · 11/11/2025
It might seem trivial after 12 years spent working on a "real" game, but I realized that I had neglected many fundamentals and that a project under development isn't ideal for experimenting. This library I'm working on will probably have caught up to the Cohort engine in a few weeks. I learn a lot !
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Mr Dino @mrdino.bsky.social · 11/11/2025
It seems that after Pong, Breakout was easier than I expected. As I hoped, this stage was an opportunity to improve the library. I reworked the collision detection from Pong, which could prove useful later on. I also plan to separate the handling of user input from the automatic game update logic.
Breakout gameBreakout game
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Mr Dino @mrdino.bsky.social · 11/11/2025
Here's my new personnal challenge after Pong : Breakout ! Same situation, 1 week max, no polishing but still improving and expanding the library.
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Mr Dino @mrdino.bsky.social · 09/11/2025
It all compiles automatically on GitHub. I plan to add support for platforms other than Windows. The icing on the cake would be a push to itch.io for every commit on the "main" branch.
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Mr Dino @mrdino.bsky.social · 09/11/2025
Also included are game and user settings management, display setting, basic UI with skin support, particle and effects management, and graphics debugging tools. And everything is pixel-perfect, from CGA to Full HD.
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Mr Dino @mrdino.bsky.social · 09/11/2025
However, I've made good progress on transferring and refactoring the Cohort engine into my "MrDinoLibrary": it now reads TexturePacker SpriteSheets, BitmapFonts (.fnt), and TileMaps in Tiled Mapeditor format.
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Mr Dino @mrdino.bsky.social · 09/11/2025
Here's a Pong clone coded with #monogame. I spent less than three evenings on it, as it's very basic: no scoring, no victory system, no sound (for now). Can you guess what happens after Pong?
Pong clone
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Mr Dino @mrdino.bsky.social · 05/11/2025
Final lap ! Go for it !
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Mr Dino @mrdino.bsky.social · 27/10/2025
;)
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Mr Dino @mrdino.bsky.social · 27/10/2025
I'm finally back to gamedev with the MonoGame framework, trying to put everything I learned from Cohort into a library for future projects. I plan to make some very simple retro game clones to test and expand my toolbox, one week max per game, no polishing. The fun of coding is back!
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Mr Dino @mrdino.bsky.social · 07/10/2025
Mk VI : Corvus
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Mr Dino @mrdino.bsky.social · 15/06/2025
Cherche une vidéo d'unboxing ! :)
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Mr Dino @mrdino.bsky.social · 15/03/2025
No Francisca. I'm disapointed.
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Mr Dino @mrdino.bsky.social · 13/02/2025
I remove what I said previously. You're not so wise.
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Mr Dino @mrdino.bsky.social · 13/02/2025
How are you so wise my good sir ?
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Mr Dino @mrdino.bsky.social · 30/01/2025
Where are my grind cutters ?
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Mr Dino @mrdino.bsky.social · 27/01/2025
Quelle plaie. Techbros, coaching bidon, "demistification" IA et achetez ma formation bitcoin... Suggestion=manipulation.
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Mr Dino @mrdino.bsky.social · 06/01/2025
Lovely tiles
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Mr Dino @mrdino.bsky.social · 27/12/2024
Là je suis en vacances, je démarre le 6.
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Mr Dino @mrdino.bsky.social · 27/12/2024
La mienne aussi. En même temps j'ai plus d'inbox du tout.
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Mr Dino @mrdino.bsky.social · 24/12/2024
Tanananana na na Tanananana na naaa Tanananana na na Tanananana na naaaaaaaa
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Mr Dino @mrdino.bsky.social · 17/12/2024
Un classique. Tu as l'impression d'avoir quelqu'un qui cherche réellement à te parler, avec une petite pause le temps de te laisser répondre.
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Mr Dino @mrdino.bsky.social · 17/12/2024
Un automate tout au plus. Certains ne font sonner que pour que tu rappelles, ils ne parlent jamais. Et le démarchage par 06 est interdit.
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Reposted by Mr Dino
Mr Dino @mrdino.bsky.social · 15/12/2024
I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete
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Mr Dino @mrdino.bsky.social · 16/12/2024
I totally agree!
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Mr Dino @mrdino.bsky.social · 15/12/2024
I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete
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Mr Dino @mrdino.bsky.social · 11/12/2024
That's a cool chest
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Mr Dino @mrdino.bsky.social · 11/12/2024
Say Snufkin Pss Pss Pss for me.
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