Mr Dino @mrdino.bsky.social · 27/09/2026On a eu la même dans le jardin cette année : épeire fasciée. On lui a donné des guèpes, elle ne bouge pas du centre de sa toile pour moins que ça, par contre elle est très rapide. 110
Mr Dino @mrdino.bsky.social · 03/09/2026I've been seeing a lot of indie sorting games lately. I have a stash of loose screws that need sorting. Maybe I should charge people to do it. 010
Mr Dino @mrdino.bsky.social · 13/01/2026Creating the illusion of perspective and recycling sprites is the hardest part. Dungeon master was ahead of his time. 0101
Mr Dino @mrdino.bsky.social · 31/12/2025The engine I use & the Game I'm making #indiedev #indiegame #gamedev #monogame 0154
Mr Dino @mrdino.bsky.social · 30/12/2025Incredibly accurate, stylized and cool representation of this tool-little-known infantry unit. 010
Mr Dino @mrdino.bsky.social · 23/12/2025I need to add a wiewport for a cleaner rendering, but the DUNGEON is strong in this one! Do you feel that 5"1/4 floppy energy ? I would be completely incapable of doing that on a computer from the 80s. This 64-bit version requires more power than any computer hardware of that era could provide. 130
Mr Dino @mrdino.bsky.social · 22/12/2025Newt game prototype : a dungeon. I LOVE DUNGEONS. I'm not going to remake Dungeon Master, only the fake 3D engine. I also now havce a descent UI layout and theme management. It's like a weekly game jam and it's 100% fun. See you in one week to see if I made progress on this one. 130
Mr Dino @mrdino.bsky.social · 04/12/2025And I managed to push on itch.io directly from github. Nothing is public for the moment. 020
Mr Dino @mrdino.bsky.social · 04/12/2025I initially wanted to follow up with a Pang or Bubble Bobble clone, but I finally decided to tackle Super Sprint. It has a very different gameplay style and offers the opportunity to experiment with polygon collisions. It's very preliminary but already promising. The sensations are there! 120
Mr Dino @mrdino.bsky.social · 04/12/2025No more than one week of work is the rule and Invaders is almost finished. It was an excellent opportunity to improve the library and test the engine. Prototyping new games has become increasingly easy. 120
Mr Dino @mrdino.bsky.social · 23/11/2025I continue to import and optimize the Cohort engine into the library: more features, simpler code and better results. Additional bonus: I'm starting to learn Aseprite by drawing rudimentary sprites and I'm using my graphics tablet which was gathering dust. 020
Mr Dino @mrdino.bsky.social · 23/11/2025Here's the new game project: Space Invaders. Breakout was fairly easy, but it was a great opportunity to improve the library and simplify some mechanics. There's no collision detection or enemy destruction yet, but development is progressing well. 110
Mr Dino @mrdino.bsky.social · 11/11/2025It might seem trivial after 12 years spent working on a "real" game, but I realized that I had neglected many fundamentals and that a project under development isn't ideal for experimenting. This library I'm working on will probably have caught up to the Cohort engine in a few weeks. I learn a lot ! 110
Mr Dino @mrdino.bsky.social · 11/11/2025It seems that after Pong, Breakout was easier than I expected. As I hoped, this stage was an opportunity to improve the library. I reworked the collision detection from Pong, which could prove useful later on. I also plan to separate the handling of user input from the automatic game update logic. 130
Mr Dino @mrdino.bsky.social · 11/11/2025Here's my new personnal challenge after Pong : Breakout ! Same situation, 1 week max, no polishing but still improving and expanding the library. 010
Mr Dino @mrdino.bsky.social · 09/11/2025It all compiles automatically on GitHub. I plan to add support for platforms other than Windows. The icing on the cake would be a push to itch.io for every commit on the "main" branch. 000
Mr Dino @mrdino.bsky.social · 09/11/2025Also included are game and user settings management, display setting, basic UI with skin support, particle and effects management, and graphics debugging tools. And everything is pixel-perfect, from CGA to Full HD. 100
Mr Dino @mrdino.bsky.social · 09/11/2025However, I've made good progress on transferring and refactoring the Cohort engine into my "MrDinoLibrary": it now reads TexturePacker SpriteSheets, BitmapFonts (.fnt), and TileMaps in Tiled Mapeditor format. 100
Mr Dino @mrdino.bsky.social · 09/11/2025Here's a Pong clone coded with #monogame. I spent less than three evenings on it, as it's very basic: no scoring, no victory system, no sound (for now). Can you guess what happens after Pong? 131
Mr Dino @mrdino.bsky.social · 27/10/2025I'm finally back to gamedev with the MonoGame framework, trying to put everything I learned from Cohort into a library for future projects. I plan to make some very simple retro game clones to test and expand my toolbox, one week max per game, no polishing. The fun of coding is back! 191
Mr Dino @mrdino.bsky.social · 27/01/2025Quelle plaie. Techbros, coaching bidon, "demistification" IA et achetez ma formation bitcoin... Suggestion=manipulation. 000
Mr Dino @mrdino.bsky.social · 27/12/2024La mienne aussi. En même temps j'ai plus d'inbox du tout. 100
Mr Dino @mrdino.bsky.social · 24/12/2024Tanananana na na Tanananana na naaa Tanananana na na Tanananana na naaaaaaaa 010
Mr Dino @mrdino.bsky.social · 17/12/2024Un classique. Tu as l'impression d'avoir quelqu'un qui cherche réellement à te parler, avec une petite pause le temps de te laisser répondre. 000
Mr Dino @mrdino.bsky.social · 17/12/2024Un automate tout au plus. Certains ne font sonner que pour que tu rappelles, ils ne parlent jamais. Et le démarchage par 06 est interdit. 100
Reposted by Mr DinoMr Dino @mrdino.bsky.social · 15/12/2024I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete 011
Mr Dino @mrdino.bsky.social · 15/12/2024I'm looking for a #game #recommendation: - Dungeon crawler - Character creation - Job/class system - RPG elements : XP, equipment, skills - Turn-based or fairly calm - Procedural or almost no story - Not too hard (possibility to farm) - Less than 50 hours to complete 011