Mosten @mostenire.com · 11/09/2026Noroi: The Curse is an essential piece of found footage I’d recommend to everyone. mostenire.com/reviews/noro... 021
Mosten @mostenire.com · 05/08/2026so bluesky agrees i was an adult 3 months ago but what if i regressed in age 010
Mosten @mostenire.com · 12/06/2026with #DELTARUNE chapter 5 approaching i am thinking a lot about the weird goner bird 'normal_npc' and how its eerie dialogue progressively deteriorates till it almost seems to be trying to spell out 'W.D'. 1114
Mosten @mostenire.com · 04/01/2026fromsoft hit their artistic peak with the elden ring DLC and it’s not even a competition 081
Mosten @mostenire.com · 14/12/2025I just wish we could see more life, talk to more people. But as the world grows bigger the sad silence remains the same. And that would be all right if it felt fully intentional, but instead, what it does for me is break immersion. I can’t buy this game’s scale beyond Altus. 110
Mosten @mostenire.com · 14/12/2025Elden Ring shows a beautiful post-war world that still clings to life desperately, where flowers still bloom and characters still have so much hope. And then it just does Dark Souls again. The villages are empty. Their doors cannot be opened. The occupants are always hostile. 110
Mosten @mostenire.com · 14/12/2025Even something as simple as the hub area being an in-world location, a place you could feasibly go back to like Majula, would do a lot for making humanity’s connection to TLB feel less tenuous. But you don’t really get that, because it simply isn’t that kind of game. 100
Mosten @mostenire.com · 14/12/2025this was fine in DS1/2 because of the linearity - you could easily conclude that little pieces of surviving civilisation, little villages and families, are still out there somehow. But when Melina in ER says ‘life endures, births continue’, I struggle to see it. 100
Mosten @mostenire.com · 14/12/2025There are often times where the game seems to be unsure of how big it actually wants to be. Nokstella, Castle Sol/Morne are all straightforward, short linear paths with little to the waysides. The Grand Cloister is hardly an area at all. And yet they’re presented like grand, large vistas. 100
Mosten @mostenire.com · 14/12/2025And don’t get me wrong. Leyndell is, to me, one of the best video game levels of all time. It’s an incredible and compelling layout. But it *does* look smaller than Anor Londo. It does feel less like a city than Eleum Loyce. It feels less large-scale on initial viewing than Irithyll. 100
Mosten @mostenire.com · 14/12/2025Since ER wants you to ‘go everywhere’, it means big city locations aren’t nearly as capable of appearing grand and large. And even then, most of what you see isn’t as impressive as it looks. Almost none of the buildings in these screenshots can be entered. 100
Mosten @mostenire.com · 14/12/2025One of the most notable things about the Souls games’ big cities is that they were able to seem so much bigger than they were, in part thanks to showing surrounding buildings / townships that were inaccessible. 100
Mosten @mostenire.com · 14/12/2025seeing #ELDENRING discourse pop up in 2025 reminds me of one of my biggest issues with the game - the scale. 🧵 111
Mosten @mostenire.com · 10/08/2025rauh’s skyline is such a perfect encapsulation of elden ring’s art 061
Mosten @mostenire.com · 02/08/2025talked to my friends about this the other day and unironically... curse-rotted greatwood would be kinda cool for a crater boss instead of the fire prelates sometimes. different weak points (the hand for melee, the other bubbles for ranged). destroys the floor which lets you reach the bottom. 010
Mosten @mostenire.com · 18/02/2025when i was in high school and getting into video and photo editing i made a bunch of doge OCs and edited them wearing a bunch of silly outfits and wrote big plotlines about them 010
Mosten @mostenire.com · 10/02/2025Hey there! I write video essays about games and feelings, and also play a lot of hard games. Essays - youtube.com/@mostenire Game things - youtube.com/@mos2nire Website - mostenire.com 020
Mosten @mostenire.com · 13/01/2025it’s honestly really difficult to get good photos of morgott. he’s a brilliant design but there’s so much going on with him and his arena that the colours often blend together. 073
Mosten @mostenire.com · 12/01/2025Messmer has this thing where his proportions and costume look ridiculous, but up close he looks like a Greek God 051
Mosten @mostenire.com · 26/12/2024i change my characters’ hairstyles and outfits like a kid playing with dolls 020
Mosten @mostenire.com · 08/12/2024the star wars TV shows are odd in that they usually have really good production and sets and cgi, but their cinematography feels so barren and lifeless. it makes these insanely expensive productions feel like a CW show. 000