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Mimi

@miscmimi.bsky.social
464 followers 338 following 874 posts

She/Her | Trans, Polyam, Pan | 30+ | Furry | 18+ only Professional 3D environment artist in the games industry. Married to @marriedtoafox.bsky.social Portfolio: cara.app/mimichio Contact info: mimi-chio-3d-environment-artist.car…

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Reposted by Mimi
GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 6h
Little test: importing the rendered layers & JSON files into Godot. It uses a shader that positions quads in screen space and puts them at specific depth values. Pretty much just works!
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Mimi @miscmimi.bsky.social · 4h
This is a way better approach than any of the ones I've tried before So cool!
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Mimi @miscmimi.bsky.social · 4h
A way too common occurrence.
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Mimi @miscmimi.bsky.social · 4h
It's so funny whenever someone pops into a programming community with "My code isn't working right, what could have went wrong? By the way, I let AI write most of it for me" Gee, I wonder what went wrong.
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Dani Yuan | commissions open @dagger6.art · 03/10/2026
FurAffinity (a furry focused online art gallery) is looking for funding after refusing to comply with advertiser demands. And oh boy are some of those advertiser demands are pretty ridiculous.
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Mimi @miscmimi.bsky.social · 18h
I'll still continue work on my own engine project because it's fun, but it's really cool to see someone else accomplish basically what I wanted to with mine, just in a different programming language.
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Mimi @miscmimi.bsky.social · 18h
Been tinkering with this the last couple days and this might just be my go to engine for personal projects now. It's really nice to have a modern engine that's actually based around this old workflow style.
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jitspoe @jitspoe.bsky.social · 03/10/2026
Here's a quick flythrough of my entry for the Quake Rooftops Jam. Pretty awesome what you can do in Quake with modern tools! Music by @carsonmusic.bsky.social. #ScreenshotSaturday
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Joe Wintergreen @joewintergreen.com · 03/10/2026
man i hate when someone (even an ai hater) starts saying/warning that it's actually very competent in some particular area now because all it means is they identified an area where their personal bar for competency is low. the shit isn't good for anything there's just things you don't mind being bad
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N a i t e l v e n i @naitelveni.bsky.social · 02/10/2026
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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Mimi @miscmimi.bsky.social · 02/10/2026
An open source Source-styled engine I've been looking forward to trying out released today youtu.be/FQJsMIp5LW8?...
youtu.be
FINALLY Releasing my Game Engine!
YouTube video by Elgen Channel
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MinnMax @minnmax.com · 01/10/2026
Jacob Geller is no longer a part of MinnMax. He won't be on content moving forward and we won't be publicly airing this week's episode of The MinnMax Show. We're in shock and deeply hurt. Thank you for your patience during this sensitive time.
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Mimi @miscmimi.bsky.social · 01/10/2026
Like, sure, those limitations did play *some* role in the equation. But they weren't the sole driving factor, nor were they "preventing the developers from achieving their true vision." That just isn't how games are made.
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Mimi @miscmimi.bsky.social · 01/10/2026
It really irks me how so many people look at the mechanics and styles of old games as if they were purely byproducts of hardware limitations, completely erasing the real design and intent put into them.
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Sublight Drive Crafts @sublightdrive.bsky.social · 01/10/2026
Managed to hunt down two photos of the kitbashed model built by Jim Bowers as reference for the original WipEout game, sometime around 1993 or 1994. You can see the logos on it are harvested from other kits- Toyota and Buick logos, USAF roundels, and more that I'm sure someone else could ID
Jim Bowers holding his kitbashed modelThe Psygnosis team posing for a photo around a table. In front of them on the table is the kitbashed model
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Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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Mimi @miscmimi.bsky.social · 01/10/2026
Every piece of art I see of this game looks amazing. Can't wait to actually get to try it.
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sarah zedig 🐐 @hmsnofun.bsky.social · 30/09/2026
i love how everyone wants to be a famous artist, because artists are cool and get written about a lot and tend to be remembered, yet they resent working artists and view the art-making process as a form of gatekeeping, because there's just soooo much money in art and we want it all to ourselves lmao
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sarah zedig 🐐 @hmsnofun.bsky.social · 01/10/2026
any artist who primarily uses generative "AI" to make their art is a poser. any artist who cannot fathom giving up the use of a technology that came out like three years ago in their art practice is a fucking sell-out. there simply is not enough material wealth in art to justify such naked laziness.
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Bat-Tali 🦇🎃 (Vancouver era ✨) @talidev3d.bsky.social · 01/10/2026
I want to say it cannot be said enough how important it is for other men to say things about this shit. In the moment, or ASAP My first ever game dev event I was sexually harassed (assaulted?) by a Sony exec while all of my coworkers saw and said nothing Please say something, for people that can't
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Bat-Tali 🦇🎃 (Vancouver era ✨) @talidev3d.bsky.social · 01/10/2026
I've been trying to think of what to say and I can't, so in the meantime I'll just make sure this gets shared
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Sean Dick @seandick.net · 01/10/2026
and it's official, go play it after you wishlist the rest of the games in the lineup
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GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 30/09/2026
General indie game dev trend that I think rubs me the wrong way: People who talk about game design by latching onto some piece of terminology, conflating it with "boring focus tested AAA slop", and just generally showing that they have no idea what it actually means
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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moka !! @mokadevs.itch.io · 28/09/2026
-even hurts the person working on it because it turns them into someone so obsessed with getting that “solo” title that it hurts their ability to work with others, thus limiting their potential to make games. I dunno! Sighs
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moka !! @mokadevs.itch.io · 28/09/2026
i really dislike the obsession with ”solo dev” flexes because i feel like its hurtful for everyone involved. It hurts the people who work on the game who don’t get proper credit, hurts potential devs who are sold on this “ideal” of being a solo dev and makes future work harder for themselves, and-
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Mimi @miscmimi.bsky.social · 28/09/2026
I did some of the 3D environmental stuff in this! Everyone was a delight to work with and making stuff for a pre-rendered, non-game project was a neat change of pace. Can't wait to see the final book!
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Shining Wing @shiningwing.ca · 17/09/2026
Heya! Over the past two weeks, I've been working on my own addon like this one but for #GodotEngine! It's called DashIO, and I'll be making its Codeberg repo public once I have enough "entities" for it to be more useful (hopefully soon), but for now I'm really itching to talk about it!! #DashIO
Screenshot of the Godot editor, showing the 3D editor with a number of placed nodes, whose icons are a mix of Source Engine entity icons as well as similar but rough looking placeholder ones I made. On the bottom of the window, a new IO Editor dock panel is visible, showing the node's target name as well as the table of its outputs.

A LogicTimer node is currently selected in the 3D editor, and its properties are shown in the Inspector on the right side of the window.
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Mimi @miscmimi.bsky.social · 28/09/2026
Back in '09 or '10 when I first played Portal I developed a fear of saying "Portal" in earshot of my parents because they always thought I was saying "porno." Every time. I was nearly an adult and they still somehow could not understand what I was saying.
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Eyepatch Wolf @eyepatchwolf.bsky.social · 28/09/2026
hello i made a creepy thing hollow-press.net/products/hou...
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Mimi @miscmimi.bsky.social · 28/09/2026
I did some of the 3D environmental stuff in this! Everyone was a delight to work with and making stuff for a pre-rendered, non-game project was a neat change of pace. Can't wait to see the final book!
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Chet Faliszek @chetsucks.com · 25/09/2026
This is the world's richest man and you are all funding and normalizing this bullshit. While the drug addicts are the most visible, the unhoused population is much larger than that... In our own foodbank, we see the rise of single elderly men who have fell through the cracks in the system and
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Mimi @miscmimi.bsky.social · 26/09/2026
The answer is no. It's not worth the effort right now (at least not yet)
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Alice Averlong 🏳️‍⚧️ @alice.averlong.com · 23/09/2026
Happy Celebrate Bisexuality Day! Here's the bi flag, shown my DOS program VGAPride for showing pride flags, running on a Pentium-60.
A beige desktop computer and CRT monitor, showing a bisexual pride flag
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Mimi @miscmimi.bsky.social · 24/09/2026
It feels like I'm endlessly rolling back and forth between "I should write my own memory allocators" and "No that's dumb, the standard ones work good enough for me"
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Tansy 🔞 🔜 Furpocalypse AA! @tansy.bsky.social · 24/09/2026
Not gay. Not straight. A new sexual orientation emerges
My dog fursona who has an orange mullet and freckles and a little mustache lounging on the upsetting bisexual ikea couch and saying HAPPY BISEXUAL DAY, CRITTERS! I am bisexual and so is he.
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GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 24/09/2026
I've put up both my soundbank tool & my runtime PSX sound engine on Codeberg! #retro #gamedev #ps1 codeberg.org/GlaireDagger... codeberg.org/GlaireDagger...
codeberg.org
psx-sbk-tool
A tool designed for creating soundbanks for PSX homebrew games
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Mimi @miscmimi.bsky.social · 23/09/2026
Driving towards the sphere at night while it's showing a bright ass daytime scene is so surreal.
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Mimi @miscmimi.bsky.social · 22/09/2026
Also, I don't know how many times I need to relearn the lesson that "things work better if you slow down and think about it instead of trying to rush through it"
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Mimi @miscmimi.bsky.social · 22/09/2026
I started up a new C project after spending the last few months in C++ for the first time in years. I'm finding that I appreciate the simplicity even more than I did before I didn't hate using C++, but C's stripped back feature set really helps keep me from overthinking or over complicating things
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Mimi @miscmimi.bsky.social · 22/09/2026
Happens all the time
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GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 21/09/2026
Got a music sequencer up and running, at least in an emulator! :D (haven't set up reverb presets yet, so it sounds incredibly dry right now lmao - but all the timing/envelopes/etc seem to work!)
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Makkon @makkon.bsky.social · 18/09/2026
not available yet, but it's all coming together!!!!!
screenshot of a storefront selling concrete textures. it includes screenshots, and a description that reads:
"Makkon Textures Concrete
A large and comprehensive pack of diffuse-only retro textures made from scratch in a cohesive art style, extensively battle tested by the Quake mapping community. 

The concrete pack comes with 26 color variations, from bare concrete to painted colors to covered in moss.

Includes patterns for: building window facades, bare/cracked/broken surfaces and decals, floor tiles, a multitude of wall patterns, trimsheets and panel sheets, dedicated stairs, waffle slabs and fences, and huge 1k megastructure wall facades.

Built for and work best in 32 pixels/m texel density.

Screenshots may contain supplemental textures from other packs."
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Joshua Foust 🪖🎮 @joshuafoust.com · 19/09/2026
It should be illegal to buy a company with debt and then sell it off to a foreign owner, but that fight was lost long ago. Anyway, now the Saudis own a truly distressing portion of American entertainment, from Hollywood to Video Games to Sports. This is not neutral behavior. Anyway.
arstechnica.com
FCC lets Paramount sell 49.5% equity stake to Saudi Arabia, UAE, and Qatar
FCC rejects concerns about repressive governments buying influence over CBS owner.
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Sean Dick @seandick.net · 19/09/2026
"wow, this little asset pack of steam machinery came with animations, I wonder..."
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Ricket @ricket.bsky.social · 19/09/2026
Kofi doodle for hotbeveragebeast!
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Jeff VanderMeer @jeffvandermeer.bsky.social · 18/09/2026
we have terribly stupid wildlife "management" in this country, oftentimes
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Mimi @miscmimi.bsky.social · 18/09/2026
Guess I should start thinking of new works for my portfolio
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Mimi @miscmimi.bsky.social · 18/09/2026
I'd love for my next freelance gig to be working on a lower fidelity game and using level tools like this.
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Mimi @miscmimi.bsky.social · 18/09/2026
I started playing around with NetRadiant Custom recently and I always forget just how much I miss making levels this way. It's nice to be able to just plop down a room in whatever shape I want without needing to plan, build, expand, export/import, or setup modular kits to support it.
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