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Miracle

@miraclebutt.bsky.social
8.3K followers 749 following 791 posts

Animator at KO_OP. 3D Animation and rigging with Blender || He/Him. || Art may be explicit from time to time. Rigs: miraclebutt.gumroad.com

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Miracle @miraclebutt.bsky.social · 22/09/2026
This is killing me dude, the vernacular has shifted too far.
Twitter screenshot:
Miracle: "Had the worst possible introduction to them as an SA Goon decades ago, took many years to learn what a good community looked like."
TallGayNerd:
"Wtf is a sexual assault goon?"
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Miracle @miraclebutt.bsky.social · 20/09/2026
miraclebutt.gumroad.com/l/tedofl Soft launch. Go get him, tell me what you think.
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Miracle @miraclebutt.bsky.social · 14/09/2026
I've been sitting on about a dozen WIPs for a while now so figured I might as well get around to finishing one. Nearly done updating Finn's expression and finger controls, he should be ready for the public in a day or two.
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Miracle @miraclebutt.bsky.social · 12/09/2026
God, same.
Screenshot from Drag'N Wash. The Clean meter is empty, the Soapy meter is nearly full, and an alert says "Needs Handjob".
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Miracle @miraclebutt.bsky.social · 12/09/2026
Please remember to warm up the water before rinsing your dragon.
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Miracle @miraclebutt.bsky.social · 10/09/2026
Foxes can skip, too!
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Miracle @miraclebutt.bsky.social · 09/09/2026
Wednesday mood.
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Miracle @miraclebutt.bsky.social · 08/09/2026
I love the creature animation they got going on here. look at the posing on that Wolfos, the extension on the Stalfos jump slash. The gigantic anticipation on that Iron Knuckle.
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Miracle @miraclebutt.bsky.social · 08/09/2026
Some texturing. Is it possible to make a dragon look good from the front because I sure can't do it.
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Miracle @miraclebutt.bsky.social · 07/09/2026
I really love the new onimusha because occasionally bosses will just back off and start sizing you up and i cannot resist obliging them. It's such an excellent touch to an already excellent game.
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Miracle @miraclebutt.bsky.social · 06/09/2026
Short little deformation test, nothing fancy. Tail still needs some work. Need to give her a set of talons too, probably.
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Miracle @miraclebutt.bsky.social · 05/09/2026
Messing around a bit.
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Miracle @miraclebutt.bsky.social · 04/09/2026
Still need to tidy it up a bit, but our narrative team requested an NPC idle they described as "staring blankly at the ceiling." I interpreted it as "overworked NPC dissociates on the couch until the player bothers them enough."
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Miracle @miraclebutt.bsky.social · 02/09/2026
My job often involves putting myself in the headspace of an air purifier with anxiety.
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Miracle @miraclebutt.bsky.social · 02/09/2026
pov every time your partner's penis is within reach
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Miracle @miraclebutt.bsky.social · 02/09/2026
Trust no ideas after 10pm.
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Miracle @miraclebutt.bsky.social · 01/09/2026
This is just me messing around on a dev moonlet, trying out some new movement animations. I came into this project knowing nothing about game animation, so this is the result of 2 1/2 years of long nights and experimentation. I hope people enjoy it!
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Miracle @miraclebutt.bsky.social · 01/09/2026
One of the player microgame animations. A Supply Override used to hack sealed corporate supply canisters. I didn't time this one, but according to Slack I started around noon and posted this just before 6:30pm. I cleaned up the fingers and smoothed out the arcs a bit the next day.
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Miracle @miraclebutt.bsky.social · 01/09/2026
I was in a bit of a rut last week since I was knee deep in documentation, but I did find some time to do a really rough browsing animation. I think this is intended for the job board but NPCs can use it too. Still need to clean it up though.
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Miracle @miraclebutt.bsky.social · 01/09/2026
We have a sitting animation, but it's just the one static pose and it's a little lifeless, so I wanted to do some variations. Also did this today, took an hour or two since I already knew what I wanted from it. Need to clean it up and maybe add some extra variants tomorrow, we'll see.
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Miracle @miraclebutt.bsky.social · 01/09/2026
I'm gonna thread some of my Young Suns animations. --- Noticed a quest to serve chili to some NPCs lacked an animation for eating, so I whipped this up in ~3-ish hours today. Needed to be quick because making players wait longer than 5 seconds to progress dialogue is very rude.
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Miracle @miraclebutt.bsky.social · 28/08/2026
Who's this freaking nerd.
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Miracle @miraclebutt.bsky.social · 27/08/2026
It's not a perfect solution, but it works entirely within the Animator and doesn't need extra scripting work. As long as the height of the bin the NPCs are digging through is close enough, it should look pretty good during regular gameplay. At least I hope it does!
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Miracle @miraclebutt.bsky.social · 27/08/2026
Then I just animate the weights, blending the original animation and IK as needed to get a good look close to what I intended.
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Miracle @miraclebutt.bsky.social · 27/08/2026
Once those were added I used the built-in bidirectional motion transfer to make the constraint match the animation, then I can do whatever tweaking or cleanup needs to be done to make it work for the object the NPC's supposed to be interacting with.
Unity screenshot of the Two Bone IK Constraint component. In the top right of the component the three vertical dots are highlighted, with arrows pointing to the "Transfer Motion to Constraint" option. This makes the Source Objects match the movements of their Constrained bones, easily allowing further editing of the animation inside Unity.
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Miracle @miraclebutt.bsky.social · 27/08/2026
Using the built-in Animation Rigging package in Unity, I made two IK rigs for each arm. The first's Targets are parented to the Root, meaning they keep the same position relative to the NPC's size for props like mops or guitars. The other is outside the Root, the World IK, for absolute positioning.
Cropped screenshot of the NPCCharacter's hierarchy. The Root and World IK objects are highlighted.
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Miracle @miraclebutt.bsky.social · 27/08/2026
The biggest hurdle was character size. Characters are scaled at the Root bone, so without any IK solution, any animation made for an average character won't look right for a small or tall one. I'm also not a technical person, so scripting was out of the question. I needed IK rigs: two of them.
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Miracle @miraclebutt.bsky.social · 27/08/2026
Young Suns is at Gamescom and I thought it'd be neat to show off some of the stuff I've been working on. One of the earliest animations I did was this little rummaging loop. As this was my first gamedev job, I didn't realize how complicated putting something like this in game would actually be.
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Miracle @miraclebutt.bsky.social · 26/08/2026
I'm just playing dress-up at this point i think.
Blender viewport shot of the Director in some kind of white wrapping.Close up view of the Director. The wrapping is painted directly onto her model instead of being a separate mesh.Close up of the Director's belly.
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Miracle @miraclebutt.bsky.social · 25/08/2026
Sure is
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Miracle @miraclebutt.bsky.social · 25/08/2026
Went digging through some old WIPs and got flashbanged by this matcap render of very suspicious origin.
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Miracle @miraclebutt.bsky.social · 25/08/2026
2-3 hour sketch, messing around with foot positioning and some other stuff.
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Miracle @miraclebutt.bsky.social · 20/08/2026
Remember: safety first.
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Miracle @miraclebutt.bsky.social · 17/08/2026
Rough sketch. Just playing around with different outfit shapes.
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Miracle @miraclebutt.bsky.social · 16/08/2026
Thought it'd be fun to try to recreate this.
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Miracle @miraclebutt.bsky.social · 10/08/2026
Not particularly dense, they're Paths extruded out into cones. You can use a Data Transfer modifier to match Normals to the head but I'm trying out the Blend Normals addon here. Then I use Robust Weight Transfer to match vertex groups with the head so it stays in place while animating.
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Miracle @miraclebutt.bsky.social · 10/08/2026
I think I might've finally settled on a face shape I like.
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Miracle @miraclebutt.bsky.social · 08/08/2026
They're a little silly
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Miracle @miraclebutt.bsky.social · 06/08/2026
It's directly modifying the curves in the current action, so it's not even an additive layer.
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Miracle @miraclebutt.bsky.social · 06/08/2026
oh my GOD it has blendable timeline masking (that's my discord ping not yours)
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Miracle @miraclebutt.bsky.social · 06/08/2026
Oh my God. Ani Mate Pro might be the best addon ever made.
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Miracle @miraclebutt.bsky.social · 06/08/2026
gamedev.
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Miracle @miraclebutt.bsky.social · 03/08/2026
Some idle tinkering with this guy's body shape. Not really hitting the artistic target I want for him, so I'm just moving geometry around until I find something I like.
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Miracle @miraclebutt.bsky.social · 02/08/2026
Wanted to recreate that one scene from ZZZ, now with the correct audio.
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Miracle @miraclebutt.bsky.social · 29/07/2026
Simple creature idle for Young Suns. Done in Unity, took about ~30-45ish minutes or so.
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Miracle @miraclebutt.bsky.social · 27/07/2026
Here's the node setup for this by the way. Not done yet by any means, but might be enough to work with for anyone interested in trying it out. Hopefully bsky doesn't crunch up the photo too much.
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Miracle @miraclebutt.bsky.social · 27/07/2026
Visual, it's all nodes based. Many, many nodes (i'm not even halfway done).
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Miracle @miraclebutt.bsky.social · 27/07/2026
I don't know if there's a practical use for it, but I thought this presented a neat effect.
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Miracle @miraclebutt.bsky.social · 26/07/2026
Playing around with some lighting setups. Still feels too dark, but I like her sheen.
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Miracle @miraclebutt.bsky.social · 21/07/2026
I had an idea last night I had to rough out in like 30 minutes.
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