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Milenko

@milenko.org
183 followers 272 following 162 posts

Security Researcher | Horrible Dev | Sometimes funny | Hardware Necromancer | Xbox’s are my safe space.

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Milenko @milenko.org · 26/09/2026
A year in the making. UIX Lite v0.6 is now in public testing. Yesterday was my final nail in the feature set I wanted to finish up. Much fo this work would have been impossible without my Theseus research. Skins, ISO/CCI, and FTP ;) github.com/OfficialTeam...
github.com
GitHub - OfficialTeamUIX/UIX-Lite at v0.6-testing
Modern/Re-Implemented Patches and Scripts for the Xbox Dashboard #5960 - OfficialTeamUIX/UIX-Lite
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Milenko @milenko.org · 26/09/2026
Malware analysis tricks and 20 yrs of Original Xbox reverse engineering = LIVE dashboard skin switching! Built directly in the Theseus decomp, expanding the retail xboxdash.xbe. It dynamically loads colors from an .ini. Zero static patches, defaults perfectly to stock. :)
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Milenko @milenko.org · 10/09/2026
Butter and Jelly has been updated with all 3 build targets and releases. WiiU, Xbox 360 (Xenon) and Original Xbox (Midway). Should we keep going? I have a PS4, PS3, Gamecube, and 3DS on hand. Might have a PSP around here somewhere, lol github.com/MrMilenko/Bu...
github.com
GitHub - MrMilenko/ButterAndJelly: A Jellyfin client for classic consoles.
A Jellyfin client for classic consoles. Contribute to MrMilenko/ButterAndJelly development by creating an account on GitHub.
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Milenko @milenko.org · 09/09/2026
"You scene guys are just gross this is how you're supposed to do XYZ" Do not cite the Deep Magic to me, Witch. I was there when it was written. Fucking Jellyfin on an original Xbox.
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Milenko @milenko.org · 09/09/2026
"Theres no way you can get movies streaming from Jellyfin on an original Xbox" The last time someone said something like that to people, XBMC (Now Kodi) was built, which was forked into Plex and they're charging you $6/month to stream your own shit in your own house. Come at me bro, we ain't done
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Milenko @milenko.org · 07/09/2026
The code and releases for Butter and Jelly 0.1.2 are now available and come in two flavors. WiiU Butter and Jelly, and Xenon Butter and Jelly. Jellyfin clients for old ass consoles :) github.com/MrMilenko/Bu...
github.com
GitHub - MrMilenko/ButterAndJelly: A Jellyfin client for the Wii U and Xbox 360
A Jellyfin client for the Wii U and Xbox 360. Contribute to MrMilenko/ButterAndJelly development by creating an account on GitHub.
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Milenko @milenko.org · 07/09/2026
OXDK, my public domain Xbox toolchain for macOS/Linux, now builds Xbox 360 too. On GitHub. Expect bugs, fix bugs, please and thank you. github.com/MrMilenko/OXDK
github.com
GitHub - MrMilenko/OXDK: Old Xbox Development Kit - cross-compile XDK projects on macOS/Linux with clang
Old Xbox Development Kit - cross-compile XDK projects on macOS/Linux with clang - MrMilenko/OXDK
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Milenko @milenko.org · 06/09/2026
That's neat. 🤓
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Milenko @milenko.org · 06/09/2026
Figured out my issue, and got playback working. More screenshots of "WiiU Butter and Jelly". Not bad for a shelved (since christmas) project I completely forgot about.
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Milenko @milenko.org · 06/09/2026
I found a Wii U Jellyfin client I was working on (current state is purely browsing) This is from like, Christmas time? I reused some of this code in Theseus lol
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Milenko @milenko.org · 19/08/2026
Second full homebrew using OXDK360 lmao My Quake DOS "Spasm" fork for the original Xbox, a few line changes and its clean with the use of LibSDLX360. One step closer to Brazilian Drug Dealer 3 X360 Completely built, compiled, and linked on a Mac against Xbox 360 SDK Libs.
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Milenko @milenko.org · 19/08/2026
First full homebrew using OXDK360. SNES360 compiled and linked on macOS 26.6, no windows tooling. Fully linked against the Xbox 360 SDK.
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Milenko @milenko.org · 08/08/2026
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Milenko @milenko.org · 03/08/2026
UIX Lite v0.3.3.2 released before my trip to defcon this week. Controller UI for settings menus. xCloud streaming support. SteamDeck support via AppImage. (Still testing) github.com/MrMilenko/Th...
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Milenko @milenko.org · 22/07/2026
So a couple days ago I learned there was a Diddy Kong Racing decomp. So... I decided to try to port it to Xbox. First texture.
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Milenko @milenko.org · 06/06/2026
Y'all want cheevos say fuck yeah. Doom Doom Doom Doom Doom.. (Shit don't work yet, just putting parts together)
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Milenko @milenko.org · 05/06/2026
Fallout 2 Original Xbox port, Two control modes now working with the controller (walking/running too). One: joystick as emulated mouse, cursor + A/B buttons + hot keys. Two: hybrid mode, closer to other RPGs, replacing mouse clicks where we can. Just a test, camera re-center still janky.
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Milenko @milenko.org · 29/05/2026
An original Xbox is solid for many games, if you don't care about dated graphics. An Xbox 360 still holds well. An Xbox One/PS4 is solid for online play if that's something you need. Xbox One can be found for as low as $20 in some markets, and have cloud streaming if you pay for the service.
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Milenko @milenko.org · 28/05/2026
OXDK's been updated, new make files to assist in building libsdlx and RXDK-SDL2x on non-Windows machines and the libraries have been vendored in the git for easy maintenance. An "OXDK 2026 Summer Demo" was made as well using RXDK-SDL2 and XDK, all on a mac. OXDK Repo: github.com/MrMilenko/OXDK
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Milenko @milenko.org · 28/05/2026
Updates to xbMacson, the cross platform XBDM monitor for Xbox consoles written in Python. Fixed network timeouts, stabilized keep alive connections. Simplified output so it looks more like xbWatson. github.com/MrMilenko/xb...
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Milenko @milenko.org · 02/05/2026
The Theseus source code is now public. Theseus is my long-running original Xbox dashboard project: a reconstruction of the Xbox dashboard, built by analyzing the binary in Ghidra and cross-checking against the XAP scripts shipped on every console. For Xbox's and PC's. github.com/MrMilenko/Th...
github.com
GitHub - MrMilenko/Theseus: Reverse-engineered reconstruction of the original Xbox 5960 dashboard. Runs on Xbox hardware and on desktop (macOS, Linux, Windows) via SDL2/OpenGL.
Reverse-engineered reconstruction of the original Xbox 5960 dashboard. Runs on Xbox hardware and on desktop (macOS, Linux, Windows) via SDL2/OpenGL. - MrMilenko/Theseus
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Milenko @milenko.org · 29/04/2026
Mama, I made it. www.windowscentral.com/gaming/xbox/... 😂
windowscentral.com
“Recreated using retail Xbox dashboard code”: I’m blown away by how this nostalgic project turns your PC into an OG Xbox
A reverse engineered version of the OG Xbox dashboard is now usable across Windows, Linux, and Mac, though it remains early days for the project.
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Milenko @milenko.org · 27/04/2026
Hey @seamus.bsky.social check this out.
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Milenko @milenko.org · 27/04/2026
The cut from retail, "official" Original Xbox Games launcher lives again as the Steam pod in UIX Desktop!
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Milenko @milenko.org · 27/04/2026
New site is up for TeamUIX at teamuix.net With our new site live, UIX-Desktop public beta builds are available for testing and feedback. For macOS, Linux, and Windows.
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Milenko @milenko.org · 16/04/2026
Got assets loading!
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Milenko @milenko.org · 16/04/2026
So uh.. hey guys.. the thing I did with RexGlue is starting to work, and I'm scared. I'm not a 360 guy, did I break it??
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Milenko @milenko.org · 05/04/2026
The ability to compile original XDK projects without touching Windows is here. OXDK is a cross-compilation shim that lets you build XDK projects on macOS and Linux using clang and lld-link. No VM, no MSVC, no suffering. github.com/MrMilenko/OXDK Happy Easter!
github.com
GitHub - MrMilenko/OXDK: Old Xbox Development Kit - cross-compile XDK projects on macOS/Linux with clang
Old Xbox Development Kit - cross-compile XDK projects on macOS/Linux with clang - MrMilenko/OXDK
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Milenko @milenko.org · 18/03/2026
Hey @seamus.bsky.social 'member dis? Was bored last night and RE'd the rendering pipeline for Xbox Dashboard build 3424, from April 2001. This version used triangle strips instead of triangle lists, and had falloff shaders defined in the XAP scripts rather than the C++ engine.
Long live BlackStormX, the mod for tHc Lite/4920 Xbox Dashboard that rebuilt this aesthetic on modded Xbox's.
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Milenko @milenko.org · 17/03/2026
Hi everyone! I published v1 of the "History of UIX" to Github. I've started going through 20+ years of notes, rants and readme's to help build out a cohesive and educational story. One of my favorite parts is this snippet here: mrmilenko.github.io/UIX-History/
oopsie doodle.
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Milenko @milenko.org · 09/03/2026
hey @seamus.bsky.social I did something cursed. Dashboard running natively on macOS (I'm so sorry)
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Milenko @milenko.org · 25/12/2025
I was bored at work, wrapping things up to spend time with the family this Christmas, so I took some misc code from different homebrew projects and made you guys an Xbox-Scene Snow Globe. Here's to 2026!
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Milenko @milenko.org · 01/08/2025
@autoprime.bsky.social
media.tenor.com
fry from futurama is shown with a very serious look on his face
ALT: fry from futurama is shown with a very serious look on his face
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Milenko @milenko.org · 01/08/2025
Anyone in Northeast Ohio looking to buy a video game shop? Local video game store, Video Game Connection is up for sale. www.facebook.com/share/1Ykxg1...
facebook.com
Redirecting...
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Milenko @milenko.org · 26/07/2025
Anyone wanna play Fallout 2 on their Original Xbox this weekend? github.com/MrMilenko/fa...
github.com
GitHub - MrMilenko/fallout2-ce: Fallout 2 for modern operating systems
Fallout 2 for modern operating systems. Contribute to MrMilenko/fallout2-ce development by creating an account on GitHub.
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Milenko @milenko.org · 24/07/2025
I was born in the 80's, grew up in the 90's and early 2000's. This week, Theo Cosby (Malcolm-Jamal Warner), Ozzy Osbourne, and just today Hulk Hogan have died. Holy shit.
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Milenko @milenko.org · 24/07/2025
Fixed the audio bug, video bug, and staring at shit breaks the game, bug. youtu.be/BhzfOkiDOuk
youtu.be
Fallout 2-CE-Xbox-V0.1-Alpha Audio/Video/Gameplay Test
YouTube video by Milenko
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Milenko @milenko.org · 23/07/2025
Woo!
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Milenko @milenko.org · 23/07/2025
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Milenko @milenko.org · 23/07/2025
This has been my life for the last two weeks
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Milenko @milenko.org · 22/07/2025
Fuck it, how bout the sequel? (It's broken. Don't judge me, I'm not a developer)
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Milenko @milenko.org · 20/07/2025
Now it's playable 🤣 youtu.be/JCRCxNnbXy4
youtu.be
Fallout1-CE-Xbox Test
YouTube video by Milenko
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Milenko @milenko.org · 20/07/2025
More progress!
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Milenko @milenko.org · 19/07/2025
Progress!
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Milenko @milenko.org · 19/07/2025
Almost there. Graceful failures are success. This is my port of Fallout 1, running on an Xbox.
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Reposted by Milenko
Emma (IPG) @invoxiplaygames.uk · 11/07/2025
this is the RIAA's DMCA claim - later counter-claimed - towards youtube-dl github.com/github/dmca/... this is MakeMHz's DMCA claim towards an FTP client github.com/github/dmca/... in what world can you see what MakeMHz LLC is doing as good faith attempts at protecting their own copyrighted work
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Milenko @milenko.org · 14/07/2025
Is this the plant Mr. Wilson was growing in his back yard?
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Reposted by Milenko
Rebecca Heineman @burgerbecky.bsky.social · 14/07/2025
DirectPlay: The Definitive Edition, is now on github. Samples, headers, and libraries are all in one place. github.com/Olde-Skuul/d...
github.com
GitHub - Olde-Skuul/directplay: Directplay SDK for Windows
Directplay SDK for Windows. Contribute to Olde-Skuul/directplay development by creating an account on GitHub.
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Milenko @milenko.org · 13/07/2025
I didn't get to experience the Commodore as a kid. Love that this community went back, and literally got the company and brand so that it can continue to live on
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Reposted by Milenko
ivory @ioletsgo.gay · 11/07/2025
can we please talk about how MakeMHz is trying to strong arm the entire xbox modding community to fall for his stupid monopolistic garbage.
While GitHub did not find sufficient information to determine a valid anti-circumvention claim, we determined that this takedown notice contains other valid copyright claim(s).

To GitHub’s DMCA Agent,

[private] the [private] and [private] of MakeMHz LLC, the creator and exclusive rights holder of proprietary firmware and software developed for Project Stellar and XboxHD+. These works include original runtime logic, system-level firmware, and control software that are not publicly available and have never been released under any open-source or permissive license.

This is a formal takedown request under the Digital Millennium Copyright Act (DMCA), 17 U.S.C. § 512(c).

Copyrighted Work Infringed
The copyrighted works in question include:

Firmware and control software binaries for the XboxHD+ and Project Stellar products

Runtime and system-level logic authored exclusively by MakeMHz LLC

Proprietary software routines and update mechanisms used in our commercial hardware products

These works are distributed solely in compiled binary form and are protected under U.S. and international copyright law. No permission has been granted for redistribution, modification, reverse engineering, or derivative use.

Infringing Material
The GitHub repository below contains a software tool named Pandora, which is designed to download third-party software known as CERBIOS and PrometheOS automatically. Both CERBIOS and PrometheOS include, in part or in whole, unauthorized reproductions and derivative use of the proprietary logic, update mechanisms, and runtime behavior of XboxHD+ and Project Stellar.

The Pandora tool:

Provides direct access to infringing firmware images and packages
Facilitates unauthorized installation of these works on modified consoles
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