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Michal Sinka

@michalsinka.bsky.social
82 followers 128 following 69 posts

🎵 I combine custom game music and audio implementation to give small indie teams polished, responsive game audio. 🎮 🇨🇭 Game Composer & Audio Designer | Wwise | Indie Games 🎸 Guitarist & Bassist 🌍 linktr.ee/michalsinka

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Reposted by Michal Sinka
thogli studios 🐴 Wishlist Horses of Hoofprint Bay @thoglistudios.com · 06/10/2026
Take a first look at our Mountain Trail Rides (still WIP!) Also to be seen: Beach trail rides, new town screen, end of day screen with sleeping horse (one of your own!), cross country competitions and trainer NPC/staff member that gives you tips while riding store.steampowered.com/app/3727090/...
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Michal Sinka @michalsinka.bsky.social · 21/08/2026
Release date! 🐎🎉 It's been amazing watching Horses of Hoofprint Bay grow, and I'm incredibly proud to have contributed to bringing the game to life on the audio side. 50,000+ wishlists and counting! 💚 @thoglistudios.com @themanequest.com
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Michal Sinka @michalsinka.bsky.social · 07/06/2026
Appreciate it @musicalwizardry.bsky.social thank you! 🙏
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Michal Sinka @michalsinka.bsky.social · 07/06/2026
The sound of a genie trying to escape a lamp in Apple Picker started with... a metal cup. 🏆😃 This video shows a few of the recordings I captured and the final sound in-game. The cup is actually a prize I won in an audio freelancing bootcamp back in 2019. Nice to finally put it to work. 🍎🎧
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Michal Sinka @michalsinka.bsky.social · 05/06/2026
What a milestone for the team! 💚🐎 Congratulations to @thoglistudios.com and @themanequest.com on being featured in the Women-Led Games Showcase. Proud to be part of the journey and excited for everything that's still to come.
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Michal Sinka @michalsinka.bsky.social · 25/05/2026
Working on incremental games taught me something interesting about game audio: A sound that feels great 10 times can become unbearable after 1,000. Satisfying > realistic. Long-session fatigue changes a lot about how you design audio.
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Michal Sinka @michalsinka.bsky.social · 11/05/2026
Hoof sounds for Horses of Hoofprint Bay took more iteration than expected. Even a high-end horse library didn’t fit out of the box. EQ shaping (Zelda references) made it click. Lesson: source material is only the starting point. Design happens in context. @thoglistudios.com @themanequest.com
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Michal Sinka @michalsinka.bsky.social · 06/05/2026
My wife hated how the trailer ends. 🦄💀 Still, I’m super excited to have scored the trailer and created the SFX for it. Looking forward to continuing with the rest of the music and audio for the game.
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Michal Sinka @michalsinka.bsky.social · 05/05/2026
Way to go @thoglistudios.com & @themanequest.com! 📈🔥🥳 Huge congrats on the incredible momentum. 👏 Proud to have contributed to the demo.
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Michal Sinka @michalsinka.bsky.social · 27/04/2026
Wwise + Godot Engine integration is surprisingly smooth. Compared to Unity, it’s basically: download → unzip → drop into Godot project folder → done. No friction. Just works.
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Reposted by Michal Sinka
Metaroot @metaroot.bsky.social · 18/03/2026
Hey devs, We are a small, family-run publisher based in Switzerland. We are currently looking for PC games to publish this autumn, as well as for 2027 and beyond. We'd love to see your projects! We look forward to receiving your pitches at: chat@metaroot.ch
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Reposted by Michal Sinka
The Mane Quest 🐴🎮 Horses in Video Games 🎮🐴 @themanequest.com · 13/03/2026
when the hoof picking sound hits just right 👌😌
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Reposted by Michal Sinka
thogli studios 🐴 Wishlist Horses of Hoofprint Bay @thoglistudios.com · 13/03/2026
IGN Germany lists Horses of Hoofprint Bay as a highlight of German Indie Gems seen at GG Bavaria 😍😍 de.ign.com/indie-games/...
de.ign.com
Vergesst Triple-A: Diese 4 deutschen Indie-Perlen solltet ihr 2026 auf dem Schirm haben
Frischer Wind aus der deutschen Entwicklerszene: Wir waren auf der GG Bavaria unterwegs und haben fünf Spiele entdeckt, die das Zeug zum nächsten großen Ding haben – vom Hardcore-Survival bis zum char...
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Michal Sinka @michalsinka.bsky.social · 10/03/2026
🎧 From a real hoof pick to a game sound 🐎 Raw recording → cleaned & processed → in-game sound for Horses of Hoofprint Bay Play the demo: store.steampowered.com/app/4335510/... @thoglistudios.com @themanequest.com
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Michal Sinka @michalsinka.bsky.social · 03/03/2026
Really really looking forward to this! 🤗 Gamespace Conference Swiss Game Hub, Zurich 8+9 October 2026
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Michal Sinka @michalsinka.bsky.social · 24/02/2026
Thank you for the tutorial! Super helpful. 🙏
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Reposted by Michal Sinka
Alice Ruppert 🐴🎮 @malicedafirenze.bsky.social · 23/02/2026
sorry I already bragged about our review score yesterday I know but we actually reached the Overwhelmingly Positive label (500+ reviews at 95+ percent positive) this morning, just one week after releasing the Demo, and that's just.... that's very nice okay 🥹
screenshot of the capsule art for Horses of Hoofprint Bay (Demo) on Steam, showing Overwhelmingly Positive reviews (99% of 506 reviews are positive) and that the game was published 7 days ago on Feb 16th, developed by Thogli Studios and published by The Mane Quest
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Reposted by Michal Sinka
thogli studios 🐴 Wishlist Horses of Hoofprint Bay @thoglistudios.com · 16/02/2026
OUT NOW: The DEMO of Horses of Hoofprint Bay is now available to play on Steam 😱 Get your nostalgic horse game playtime right here and let us know what you think! 👇💖 store.steampowered.com/app/4335510/...
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Michal Sinka @michalsinka.bsky.social · 18/02/2026
This makes me super happy! 🤗🤩 Congrats @thoglistudios.com and @themanequest.com! 🥳
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Michal Sinka @michalsinka.bsky.social · 17/02/2026
Thank you, really really appreciate it! 🙏 Much more music is planned for the full release. 🤗🤩
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Reposted by Michal Sinka
Rohara @roharagames.bsky.social · 17/02/2026
There's so many cute options for tack already! Can't wait to see what more gets added after the demo. What are you excited for in Horses of Hoofprint Bay? Full first impressions on my YouTube!💚 youtu.be/33azGT0XYJI @thoglistudios.com @themanequest.com #cozygames #horsegame #horsesofhoofprintbay
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Michal Sinka @michalsinka.bsky.social · 16/02/2026
The Horses of Hoofprint Bay demo is finally out! 🐎💎 Had a blast working on the music and sound design. 🤩🎵 Play it now: store.steampowered.com/app/4335510/... @thoglistudios.com @themanequest.com
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Reposted by Michal Sinka
thogli studios 🐴 Wishlist Horses of Hoofprint Bay @thoglistudios.com · 10/02/2026
We're planning to launch our free public demo on February 16th! We've sent advance access keys to content creators today and yesterday, and we're SO excited to see what everyone thinks! 🥰🥰🥰
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Reposted by Michal Sinka
Alice Ruppert 🐴🎮 @malicedafirenze.bsky.social · 05/02/2026
If you want to play the demo of the best (source: me) upcoming horse game ahead of everyone else and write/talk about it, you should NOW sign up here if you haven't already and/or otherwise let me know please 🙏💖 www.themanequest.com/content-crea...
Screenshot from Horses of Hoofprint Bay, showing the Goals menu with the yard overview in the backgroundScreenshot from Horses of Hoofprint Bay, showing a mare and her foal at the hitching postScreenshot from Horses of Hoofprint Bay, showing a forest trail rideScreenshot from Horses of Hoofprint Bay, showing the hand-drawn yard overview
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Michal Sinka @michalsinka.bsky.social · 05/02/2026
The art in Horses of Hoofprint Bay is simply stunning! 😍 Public demo coming later this month. 🤗 store.steampowered.com/app/3727090/... @thoglistudios.com
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Michal Sinka @michalsinka.bsky.social · 29/01/2026
I played In Full Bloom at Gamescom last year. Such a fun game! Looking forward to the demo going public very soon. 👏
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Michal Sinka @michalsinka.bsky.social · 19/01/2026
Field recording at a horse stable for Horses of Hoofprint Bay 🐎🔊 Currycombs, hoof picks, brushes, and other textures that will help bring the hand-drawn, tactile game world to life. Hard to source elsewhere, so recording on location was key. @thoglistudios.com @themanequest.com
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Michal Sinka @michalsinka.bsky.social · 23/12/2025
That’s a great choice as well! Both are excellent at what they do. Looking forward to it 👍
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Michal Sinka @michalsinka.bsky.social · 22/12/2025
Thanks so much! Really enjoying collaborating and bringing the game to life together. 🙂🐎
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Michal Sinka @michalsinka.bsky.social · 19/12/2025
Scoring the trailer for Horses of Hoofprint Bay 🎶🐎 The brief: organic, playful, grounded. No big cinematic gestures, just music for a hand-drawn, European world. So, I chose live guitars, bass, and real drums. Excited to be on board for the game’s demo, too! @thoglistudios.com @themanequest.com
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Michal Sinka @michalsinka.bsky.social · 15/12/2025
Oooooh, super excited about this! And… is that Joel Schoch on music again? 🤩 @okomotive.ch
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Michal Sinka @michalsinka.bsky.social · 15/12/2025
So happy to see this, and huge congrats to Timon and @metaroot.bsky.social! 👏
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Michal Sinka @michalsinka.bsky.social · 04/12/2025
Awesome! Thanks for sharing.
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Michal Sinka @michalsinka.bsky.social · 25/11/2025
Another round of TV placements from the past months. Super excited to see my music land in so many different shows again. Grateful for the publishers and teams who help make it happen. 📺🎶 #sync #tv #productionmusic
A collage of recent TV music placements by Michal Sinka.A collage of recent TV music placements by Michal Sinka.A collage of recent TV music placements by Michal Sinka.A collage of recent TV music placements by Michal Sinka.
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Michal Sinka @michalsinka.bsky.social · 14/11/2025
Gave a talk last night at @swissgamehub.bsky.social about how I used Wwise to build a professional audio pipeline for Inventorix. I wasn’t sure how a room full of non-audio people would react, but they leaned in, asked great questions, and made it a really special evening. #indiedev #gameaudio 🎮🎧
Michal Sinka is presenting on stage at the Swiss Game Hub, talking about his approach to creating a professional game audio pipeline for an indie game using Wwise.
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Michal Sinka @michalsinka.bsky.social · 09/11/2025
This unique gem of a game will be part of Steam Animal Fest this coming week! 🐎🎮 Check it out here: store.steampowered.com/app/3727090/... #indiedev @thoglistudios.com @themanequest.com
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Michal Sinka @michalsinka.bsky.social · 06/11/2025
🎵 One of my favorite bits of sound design in INVENTORIX was the money “kaching” I made 11 short synth hits tuned to a dominant pentatonic scale - small payouts trigger single notes, big ones play short melodic “kaching lines” 💸 Read more: tinyurl.com/4h9a84ss #gameaudio #indiedev #inventorix
tinyurl.com
Inventorix: From Two-Person Team to Middleware Workflow | Audiokinetic Blog
Discover how a two-person team achieved polished, professional audio using Wwise for the indie game Inventorix.
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Reposted by Michal Sinka
Alice Ruppert 🐴🎮 @malicedafirenze.bsky.social · 30/10/2025
sometimes the creators of your childhood favorite games refuse to re-release or remaster their 20yo game despite it being a massive success at the time and you just have to take matters into your own hand 😌
Screenshot from the 2003 PC game My Horse Farm, showing a cartoony 2D horse in its stall, stat bars for health, strength and food/water are visible at the bottom of the screenScreenshot from the just-announced PC game Horses of Hoofprint Bay, showing a hand-drawn 2D horse standing in front of a paddock, tied to a hitching post. There's simliar UI elements for stats and an interaction menu to Feed, Groom, Tack etc. on the bottom right
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Michal Sinka @michalsinka.bsky.social · 29/10/2025
Loved scoring the trailer for Horses of Hoofprint Bay! 🤩🎶🐎 Big thanks to @thoglistudios.com for bringing me on board!
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Michal Sinka @michalsinka.bsky.social · 28/10/2025
Congrats to Timon and to the entire @metaroot.bsky.social team! 🥳 This is wild! 📈🔥
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Michal Sinka @michalsinka.bsky.social · 28/10/2025
Something exciting is coming tomorrow that I had the honor of creating the music for! 🤩
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Michal Sinka @michalsinka.bsky.social · 27/10/2025
Steam just added a personalized release calendar for upcoming games 👀 Could be a nice boost for indie visibility. www.polygon.com/steam-person... #gamedev #indiedev #steam
polygon.com
Steam's new personalized release calendar fixes the 'I didn't know that was coming out' problem
Steam's personalized release calendar is here to introduce your next upcoming favorite games.
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Michal Sinka @michalsinka.bsky.social · 21/10/2025
Played it. Loved it! 😍
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Michal Sinka @michalsinka.bsky.social · 20/10/2025
🎵 Musical transitions shape how a game feels. In Inventorix, I timed every Wwise playlist switch to musical phrasing - bar or beat - so transitions sound natural and intentional, not jarring. Small timing details make the score breathe and feel alive. 🎶 #gameaudio #indiedev
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Michal Sinka @michalsinka.bsky.social · 05/10/2025
Many #indiedev think audio middleware is “only for AAA.” On Inventorix, it was just the dev & me. I still chose #Wwise. Not for flashy adaptive music, but for 🎛️ a clean workflow ⚡ fast iteration 🎵 room to grow Even a small team can benefit from middleware. @audiokinetic.bsky.social #gameaudio
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Michal Sinka @michalsinka.bsky.social · 18/09/2025
For #cubase users: if you want to set up a key command for 'Soft Quantize On/Off,' it’s listed as 'Iterative Quantize' in the Key Commands menu. Took me 9 months to figure this out. Thanks, #steinberg! 😂 #musicproduction #gameaudio
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Michal Sinka @michalsinka.bsky.social · 17/09/2025
Gotcha! I tend to approach Wwise busses almost the same way I do group busses in Cubase. Such a granular setup can be overkill depending on the project, but I like having that flexibility for creative needs. 🙂
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Michal Sinka @michalsinka.bsky.social · 17/09/2025
Loved the demo of this Swiss gem, and now it’s finally out! Can’t wait to dive into the full release as soon as I get a chance. 🎮🇨🇭 #swissgames #indiedev
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Michal Sinka @michalsinka.bsky.social · 16/09/2025
Thanks, glad you found it useful! 😊 I feel like bus management is one of those things that often gets overlooked until you really need the flexibility. For us, it made a big difference. 💪
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Michal Sinka @michalsinka.bsky.social · 13/09/2025
Loving this game rn! 😍
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