MicalPixel @micalpixel.bsky.social · 11/10/2026#Devtober Day 6 This may not look like much, but... - Bobbing hand cursor - Selecting different tabs using cursor AND dedicated buttons - Selected tabs are highlighted - 18x12-sized overworld map showing visited areas. - Current location is marked. Tomorrow I'll show another sidequest. #MayGame 1102
MicalPixel @micalpixel.bsky.social · 10/10/2026#Devtober Day 5 Added menu transitions. Similar to map transitions but *different*. 🙃 This time, the menu transitions are more flexible than before. Any transition can work for any menu (or minigame). May's map-opening animation is back too. And it looks nice in tall grass. ^^ #MayGame #gamedev 1254
MicalPixel @micalpixel.bsky.social · 08/10/2026#Devtober Day 4 Only one menu can be processed per frame now. This should make it impossible for any single button press to be counted twice when moving to a new menu. A menu switch can be queued any time, but is not performed until the very end of the frame. #MayGame #gamedev 2133
MicalPixel @micalpixel.bsky.social · 06/10/2026#Devtober Day 2 I prototyped a way to deal with confirm/cancel actions from Nintendo-style controllers. Their A and B are reversed from the Steam/Xbox layout. But #Godot input events only provide physical button locations. So how to make a Nintendo A/Confirm work the same as an Xbox A/Confirm ? 2160
MicalPixel @micalpixel.bsky.social · 02/10/2026Currently waist-deep in flower-related pixel art and code. But for now... Last week I overhauled my game's environmental puzzle code. Here's a sample puzzle definition. Old version on the top, new version below. It's much more compact and streamlined now. #MayGame #gamedev 1151
MicalPixel @micalpixel.bsky.social · 26/09/2026Objects' persistent state is simpler and more automated now! Blob enemies now track their stunned-state and held items even if you leave the room. Puzzles track their state too. And they can avoid softlocks, if we, say, walk through walls so that the barriers block our way in. #MayGame #gamedev 0213
MicalPixel @micalpixel.bsky.social · 23/09/2026Yes Kamiko go go go become godly at the guitar. 💯❤️ 220
MicalPixel @micalpixel.bsky.social · 22/09/2026On the technical side, it seems like simple puzzles in adventure games need 4 things: 1. what action(s) will trigger an is-this-solved check? 2. what is the is-this-solved check? 3. what will occur when the puzzle is solved? 4. how to check if this puzzle was already solved? #gamedev #gamedesign 1161
MicalPixel @micalpixel.bsky.social · 22/09/2026The 9 games that left the biggest impact on me. Especially in terms of the genres and stories I enjoy. Not necessarily my favorite games. But all of these were still good<->amazing. The top 3 by far at the top. my9games.net/en/ 130
MicalPixel @micalpixel.bsky.social · 20/09/2026One more use for subsprites. Hats! I want to add lots of hats as optional collectibles/rewards. They fit with the cozy/cute atmosphere of the game, aren't too hard to add, and would give plays some cosmetic customization. And hiding them for players to find will be fun! 😁 #MayGame #gamedev 1224
MicalPixel @micalpixel.bsky.social · 19/09/2026My #gameboy -style #indiegame backlog is now 3 games long. And that's just from games released this month. Faaaaaa--- 🫠 Isle of Reveries bsky.app/profile/dese... Dovvee's ReQuest bsky.app/profile/crit... Draco and the Seven Scales bsky.app/profile/xyth... 23111
MicalPixel @micalpixel.bsky.social · 10/09/2026Animation libraries in my game can now be shared and combined at runtime. May can look like a blob here because the blob's animations were added to her own. This means theoretically any object could play any other object's animations. #MayGame #gamedev #gamedesign #Godot 1234
MicalPixel @micalpixel.bsky.social · 09/09/2026Breath of the Wild 3 features a much cuter Link than its predecessors. 😁 #zelda #kirby 151
MicalPixel @micalpixel.bsky.social · 08/09/2026Nintendo really, REALLY wanted you to know you can un-equip the Iron Boots without needing a menu. 😁 #OcarinaOfTime #Zelda 914812
MicalPixel @micalpixel.bsky.social · 08/09/2026It's nice that the "Remote Play Together" (co-op) feature in #Steam tracks your playtime. However... It's kinda silly that it doesn't track achievements. 35 hours and "achieved" absolutely nothing. 😅 130
MicalPixel @micalpixel.bsky.social · 07/09/2026My brother and I finally beat #Spiritfarer! ⭐🌸 Yes we are slow🙃 (and free time is scarce). But we also stayed long enough to help all the characters. It was a great and relaxing experience, even in co-op mode. #indiegame #cozygame 152
MicalPixel @micalpixel.bsky.social · 05/09/2026It's great. I think this game is appropriate for little kids. They'd like the visuals and characters. But there's plenty of jokes here that they wouldn't pick up on too. 😁 040
MicalPixel @micalpixel.bsky.social · 04/09/2026I added a proper debugging window to help speed up development. The old one was an ingame menu and only accessible via button presses. Reminiscent of debug menus in retro games but...very inconvenient. Being able to just click things makes it so much easier. 🥰 #gamedev #gamedesign #MayGame 2183
MicalPixel @micalpixel.bsky.social · 02/09/2026Side note: I LOVE the concept art and design notes like this they put in. It really humanizes the whole piece. 060
MicalPixel @micalpixel.bsky.social · 02/09/2026The most surprising things about the Four Swords manga so far: 1. We get to meet Link's dad! 2. The Links' personalities are different from most fan portrayals 3. Link talks. 🙌 4. All four Links talk. 5. They have MORE dialogue than ALL OTHER CHARACTERS combined. 😂 #Zelda #FourSwords 270
MicalPixel @micalpixel.bsky.social · 31/08/2026Dove back into my game's code yesterday... ...and got sidetracked when I saw how clunky and scattered the unit test handling was. So I threw together some code to automatically detect unit test classes and functions, Python-style. And it works just fine. So onto the next thing. 🙃 #gamedev 2172
MicalPixel @micalpixel.bsky.social · 25/08/2026Longer videos on @bsky.app ? Perfect timing! :D Here's the entire 6-minute Opening of #Terranigma ! 172
MicalPixel @micalpixel.bsky.social · 25/08/2026I filled in ~1/3 of my game's overworld terrain using stub assets, to get a feel for its size and where all the major things will go. ~70 new screens total. And...the size feels right. Not cramped, not empty either. Plenty of space to add enemies and sidequests. #MayGame #gamedev 1183
MicalPixel @micalpixel.bsky.social · 22/08/2026I'm not too familiar with Moomin lore and media. But seeing its two games at 96%+ positive on Steam has me intrigued. The art style looks absolutely lovely. #gaming #moomin store.steampowered.com/app/1808680/ 171
MicalPixel @micalpixel.bsky.social · 21/08/2026Hot take: I want #Nintendo to make another fully-side-scrolling #Zelda game. I'm pretty sure Echoes of Wisdom has more sidescrolling puzzle rooms than any other Zelda. Maybe from LA influence. Maybe stackable items encourages verticality. Action and puzzle sidescrollers are both fun, so why not? 161
MicalPixel @micalpixel.bsky.social · 20/08/2026Even the palace guards are lovable goofballs. 🤣 #gaming #monsterworld4 040
MicalPixel @micalpixel.bsky.social · 19/08/2026Monster World 4 is a fantastic game and I cannot recommend it enough! #gaming #segagenesis #monsterworld4 4259
MicalPixel @micalpixel.bsky.social · 18/08/2026I had a fun time with Alba: A Wildlife Adventure. 2-3 hours. Explore an island and try to capture every animal on film. Currently 80% off. Wildlife atmosphere is great. You can listen for specific sounds to find the animals you're missing. #indiegame #cozygame store.steampowered.com/app/1337010/ 173
MicalPixel @micalpixel.bsky.social · 17/08/2026I added large images to my game's design docs to make it easier to identify each section at a glance and zoom in more quickly to the one I want. Our brains think in pictures after all. This doc has 7 sections/columns. Red things are still WIP (but probably not much longer). #gamedev 0111
MicalPixel @micalpixel.bsky.social · 15/08/2026There's so much to balance with game development. Story, themes, gameplay, characters, progression. You think things are fine and then realize they're not. And a frantic struggle to resolve the situation ensues. Fixing it is a chaotic mess but it's satisfying to pull it off. #gamedev #nichijou 070
MicalPixel @micalpixel.bsky.social · 12/08/2026I made a Boss-Keys-like chart outlining important events and progression gates for my game. Starting from the top, it starts out linear with some optional exploration. And becomes more and more open as the game goes on. Happy with it. ^^ (blurred to avoid spoilers obviously) #gamedev #MayGame 1102
MicalPixel @micalpixel.bsky.social · 07/08/2026They DO say that line in every single RPG, don't they? #MonsterWorld4 #gaming 180
MicalPixel @micalpixel.bsky.social · 05/08/2026Nintendo still had Super Mario 64 on the brain when they made Luigi's Mansion, didn't they? Explore a large building. Tons of locked doors. Paintings play a key role... oh and there's TOADS. EVERYWHERE. #LuigisMansion 140
MicalPixel @micalpixel.bsky.social · 02/08/2026#HelensMysteriousCastle is a $2 game with a unique combat system. All items have a wait time, which you must gauge against your opponent's wait times to strike when they're vulnerable and defend when they attack. It's clever and forces you to stop and do math, er, think. #indiegames #gaming 1143
MicalPixel @micalpixel.bsky.social · 27/07/2026Aaaand #Zelda: Oracle of Seasons is now done too! IMO it's best to play Ages first. You get a heartfelt resolution to some Ages backstory in Seasons and it's nice to see. With Seasons first...the "crossover" subplot feels sorta tacked on. It's fine but...eh. Regardless, both are great games! ❤️ 180
MicalPixel @micalpixel.bsky.social · 24/07/2026IMO either can work. I guess it depends on your needs. My game is mostly grass with narrow dirt paths, so I put the dirt on the inside. Only 1 tile wide (not 3) makes it easier to do lots of zigzags and curves. Only outlier is shortline so I only need ~1 animated water tile rather than ~16+ 😁 110
MicalPixel @micalpixel.bsky.social · 23/07/2026Spent 3 days consolidating a loooooot of #GameDev notes files. And moving things into AFFiNE (offline, woohoo!). It's a lot easier to know what to keep once you've finally ironed out a lot of the problems. Everything's very categorized and all in one place now. Very happy with it. #MayGame 2130
MicalPixel @micalpixel.bsky.social · 20/07/2026If I have any criticisms of this game, it's that the dungeon music loops are way too short. Could have have more dungeon-themed puzzle elements too. And there's a single spot on the map you can ONLY reach in the linked game. Map completionists mourn. This is the best you can do.😭 140
MicalPixel @micalpixel.bsky.social · 20/07/2026Finished #Zelda: Oracle of Ages. Next, Seasons! Amazing, beautiful, colorful game. ❤️ Fun fact: Hidemaro Fujibayashi directed this and 3 other Game Boy Zelda games while working at Capcom under Nintendo's supervision. Then he switched to work for Nintendo. He's the director for BOTW and TOTK too. 190
MicalPixel @micalpixel.bsky.social · 13/07/2026The best critique of object-oriented programming I've ever heard. 😁 #programming 040
MicalPixel @micalpixel.bsky.social · 01/07/2026It's amazing how just a tiny change to color saturation can make things look so much better. Area felt way too gray. Now it feels warm. #gamedev #MayGame 2224
MicalPixel @micalpixel.bsky.social · 01/07/2026Making a spreadsheet of enemies, obstacles, and puzzle mechanics and which areas they'll go in took way too much time... 😪 Anyways, I think I've got a good idea what the tutorial area will need to teach and rough draft of a map layout, so I'll begin that next. #MayGame #gamedev 192
MicalPixel @micalpixel.bsky.social · 21/06/2026During my trip I kept a small scratchpad for notes and ideas for my game. Finally typed it all into my PC today. 270 lines of text, holy hell! That took way too long. 🫠 I should really look into a better solution. Writing+typing it all twice is so inefficient. #gamedev 1101
MicalPixel @micalpixel.bsky.social · 20/06/2026The strangest thing I saw during my trip to #Poland is... What's with all the #Stitch merchandise? Seriously, like, there's more Stitch plushies/ than Pikachus. 😵💫 Lots of X-624 "Angel"s too (his pink female counterpart). I asked around but nobody could explain it. 🤷 150
MicalPixel @micalpixel.bsky.social · 19/06/2026Dzień dobry! (Good day!) I'm back from visiting #Poland! 🇵🇱 Such a beautiful country. LOTS of construction going on. Lots of preservation and history too. Saw the farm where my grandma grew up. Also met relatives I've never seen before. Don't travel much but very happy able to make this trip. 🥲 180