I made a Boss-Keys-like chart outlining important events and progression gates for my game.
Starting from the top, it starts out linear with some optional exploration. And becomes more and more open as the game goes on. Happy with it. ^^
(blurred to avoid spoilers obviously)
#gamedev #MayGame
The plan for my game was always to have its main ~6 arcs beatable in any order.
But I'm thinking of making two of them much easier to find and get rolling, so the player won't have to wait too long to feel like they're making progress. #gamedev