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MicalPixel

@micalpixel.bsky.social
1.7K followers 533 following 2.2K posts

Solo game developer of @maygame.bsky.social programmer • gamer • book lover • he/him • aro/ace • adult person • 🗽 My upcoming game is on Steam! steampowered.com/app/3734760 Other links: linktr.ee/micalpixel

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Reposted by MicalPixel
Doki Rosi 🌷 working 9 to 5 @dokirosi.bsky.social · 03/10/2026
Don't Forget 3.Oct.11 🔥 Fullmetal Alchemist #fanart #FMA
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MicalPixel @micalpixel.bsky.social · 11h
Yeah, it does feel more intuitive than most, with A in the middle and letters in correct order. I do feel the Gamecube's layout was excellent design though.
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MicalPixel @micalpixel.bsky.social · 17h
Yep. It's a mess... Devices don't contain identifiers saying which layout they use. So libraries have to resort to trying to guessing. github.com/rsubtil/cont... Smart people are trying to come up with better solutions though ^^ github.com/godotengine/...
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MicalPixel @micalpixel.bsky.social · 22h
My pre-refactor codebase handled this differently by... uh... globally unmapping and remapping the inputs for all controllers whenever a new one was plugged in, which only kinda guaranteed the most recent one was correct? Yeah not great...
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MicalPixel @micalpixel.bsky.social · 22h
Godot lets you map controller buttons to actions globally in the project settings. But you can also assign actions on a per-device basis. So if we have Confirm and Cancel actions, we can assign them to different buttons depending on whether the controller looks Nintendo-y.
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MicalPixel @micalpixel.bsky.social · 22h
#Devtober Day 2 I prototyped a way to deal with confirm/cancel actions from Nintendo-style controllers. Their A and B are reversed from the Steam/Xbox layout. But #Godot input events only provide physical button locations. So how to make a Nintendo A/Confirm work the same as an Xbox A/Confirm ?
Source code from the Godot engine editor. It shows a function which runs when a new controller is attached. The function then assigns to joy actions, Confirm and Cancel, to A or B buttons, depending on whether another function determined it to be a Nintendo-style controller or not.
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Alice Ruppert 🐴🎮 @malicedafirenze.bsky.social · 06/10/2026
Less than a month out from release and we're working on mountain trail rides and beach ride decorations, but also look at how lovely the town screen and locations turned out and our cute af day end screen and the cross country competitions and GOD I love working on this game LOOK AT ALL OF IT
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MicalPixel @micalpixel.bsky.social · 06/10/2026
Very cool! Good luck on your project! I hope we'll get to see some screenshots of it by the end of the month! ^^
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MicalPixel @micalpixel.bsky.social · 05/10/2026
this will make a fine loading screen
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DOUBLE WHAMMY @doublewhammy.bsky.social · 05/10/2026
made a short animation for a loading screen. 10 frames hand-drawn using Procreate Dreams #DoubleWhammyGame #ProcreateDreams #Procreate #indiegame #guitar
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Joe Segal - Create Positive Solidarity @joesegal.bsky.social · 05/10/2026
Have a magnificent Monday! :) You Matter Make good momentum Manifest magic!
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MicalPixel @micalpixel.bsky.social · 05/10/2026
This will be more of an effort to keep me motivated and focused. So, for day #1 I offer what I already posted for today. ^^
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MicalPixel @micalpixel.bsky.social · 05/10/2026
So, #devtober is a thing. I shouldn't be surprised. So many other challenges happen in October. "Devcember" does have a better ring to it, although they are aware. 😄 itch.io/jam/devtober... I'm a bit late. But I think instead of a new game, I'll do 30 days of updates for my existing game. ^^
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MicalPixel @micalpixel.bsky.social · 05/10/2026
I know it's not gonna be in the final product but... That pixel grid is so satisfying to look at. ^^
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May and the Amazing Bouquet | Wishlist on Steam! @maygame.bsky.social · 05/10/2026
The past week was spent researching 32 flowers, animating 32 flowers, putting together 32 flowers puns, collecting 32 flower facts, and of course making the code to run it all. I'm lily glad to be done with this sidequest. 🙃 #MayGame #gamedev #indiegame #cozygame
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secondlina // Lord of Crows @secondlina.com · 04/10/2026
💡Oh my gosh, brainstorm.💡
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Artcher| looking for work! @artcher.bsky.social · 03/10/2026
cinamoroll
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Media in my Downloads folder :steamhappy: @furry-hater.bsky.social · 03/10/2026
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Sam Drake 🦇 @fuzzwool.bsky.social · 03/10/2026
The demo is fantastic, the Kickstarter is live, show your support for an amazing RPG!
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Kamiko Torayama @kamikotorayama391.bsky.social · 03/10/2026
#鋼の錬金術師 #fullmetal_alchemist Don't forget
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Yuki ~ 🎃🦇✏️ @yukimura-4.bsky.social · 02/10/2026
I finally managed to make progress on the Deltarune x Dr Stone animation after almost a full year or so TwT Here's the first finished scene :D #deltarune #kris #susie #ralsei #noelle
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MicalPixel @micalpixel.bsky.social · 02/10/2026
"first finished scene" ONLY the first?? good lord yuki is cooking 🔥🔥🔥
static.klipy.com
Sunnyfication: Chef Wok Cooking with Fire
Alt: Sunnyfication: Chef Wok Cooking with Fire
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MicalPixel @micalpixel.bsky.social · 02/10/2026
I just realized these aren't quite the same puzzle. 🫠 *sigh* The top one has an extra check for the player which the bottom doesn't have.... The bottom one is still more compact. Bottom is still far better and I'm very happy with it. ^^
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MicalPixel @micalpixel.bsky.social · 02/10/2026
The biggest changes: 1. Puzzles now automatically check if they're already solved when loading a room. 2. Marking a puzzle as solved automatically sets that fact in the game's persistent state (ie save data). 3. The "_on_solved" definition determines what will happen in either instance.
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MicalPixel @micalpixel.bsky.social · 02/10/2026
Currently waist-deep in flower-related pixel art and code. But for now... Last week I overhauled my game's environmental puzzle code. Here's a sample puzzle definition. Old version on the top, new version below. It's much more compact and streamlined now. #MayGame #gamedev
A screenshot containing two blocks of code. Each block shows a class instance containing several const arrays. The bottom one has much less code but is functionally the same.
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MicalPixel @micalpixel.bsky.social · 01/10/2026
Chara's next nightmare: being trapped in a giant apple (this looks good!)
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MicalPixel @micalpixel.bsky.social · 01/10/2026
static.klipy.com
Perry The Platypus Buckles Up
Alt: Perry The Platypus Buckles Up
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LAKESPIRIT @lakespirit.love · 30/09/2026
i feel like we take mario jump arcs for granted but they were sooooo smart for 1985
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MicalPixel @micalpixel.bsky.social · 30/09/2026
I really like how they stylized the letters across the two lines in the logo, especially the "M" and "y". That is a well-designed logo.
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Louie Zong @everydaylouie.bsky.social · 30/09/2026
free throw contest
a stylized 3d render of young link shooting a bomb like a basketball into the large spinning goron vase in ocarina of time.
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Rogue Duck Interactive @rogueduck.net · 30/09/2026
you are a tiny dog. the llamas are magical. the wool problem is getting out of hand. 🐶🦙✨ time to start herding in Llamero: Incremental Herd coming to Steam~ store.steampowered.com/app/4743360/... #wishlistwednesday #indiedev
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MicalPixel @micalpixel.bsky.social · 30/09/2026
Yeah, there's a ton of options. It's kinda insane. But I'm glad it's free. I've figured out how to do the 20 or so things I need for most of my videos 😅 so fortunately it's easier to use now.
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🌸Petal Crash 2 is OUT NOW!!🌸 @petalcrash.com · 29/09/2026
🌸Petal Crash 2 is OUT NOW!!🎉🌸 The freshest in arcade puzzle action blossoms again! The Early Access release has lots to enjoy, including a single-player Arcade Mode, local multiplayer, and a built-in puzzle editor! Check out the game on Steam! store.steampowered.com/app/2697670/...
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Gabriel Jones @pepsimanvsjoe.bsky.social · 29/09/2026
...
"Let me say something as an expert and a character in this game."

Tecmo Secret of the Stars for Super Nintendo"Any person who comes all the way to the edge of the world for clues is dumb."
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MicalPixel @micalpixel.bsky.social · 29/09/2026
Toad's MK64 "AAAHHHH!!" sfx lives rent-free in Miyamoto's head.
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MicalPixel @micalpixel.bsky.social · 29/09/2026
static.klipy.com
Temple of Time - The Legend of Zelda: Ocarina of Time
Alt: Temple of Time - The Legend of Zelda: Ocarina of Time
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MicalPixel @micalpixel.bsky.social · 29/09/2026
stay strong yuki ❤️
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Wholesome Games @wholesomegames.com · 29/09/2026
Revealed in Wholesome Snack last December, TOEM 2 is out today! Toem 2 is a charming sequel that gives us more of what we loved from Toem: it reminds players beauty is in the world around us, if we take the time to stop, pay attention, and choose to actively care.
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MicalPixel @micalpixel.bsky.social · 29/09/2026
"The etiquette book doesn't say anything about that so I guess it's fine."
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MicalPixel @micalpixel.bsky.social · 28/09/2026
"your endless sins" = "loving Little Caesar's" apparently 🙃
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MicalPixel @micalpixel.bsky.social · 28/09/2026
But wouldn't it be more fun to do it with Falcon Punches instead of a knife?
youtube.com
SSB64 Falcon Punch Remix Original
YouTube video by jhvscool22
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Yuki ~ 🎃🦇✏️ @yukimura-4.bsky.social · 27/09/2026
This is very random but I just remembered this simpsons episode where Homer reads a book to Lisa Aside from the sweet scene, what Lisa says at the end stuck with me, cuz like, it's true You *can* dislike a story's ending and just say "the one I thought of is better" and move on with your life
youtu.be
Lisa Simpson and Angelica Button | The Simpsons | Lisa Simpson| Homer Simpson | Greystash
YouTube video by Syam Viswanadhan
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MicalPixel @micalpixel.bsky.social · 27/09/2026
Touching, intelligent, and funny. This was a great scene. ❤️
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Ephiam @ephiam.bsky.social · 27/09/2026
✨Last Days of Tsufana's demo is available on Steam! ➡️10+ Hours of content! ➡️A dialogue-heavy, character-driven experience ➡️A sneak peek into the world outside of Scarmonde. ➡️Save anywhere! ➡️No random encounters! 🔥Download and Wishlist today!� store.steampowered.com/app/4877580
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MicalPixel @micalpixel.bsky.social · 26/09/2026
Objects' persistent state is simpler and more automated now! Blob enemies now track their stunned-state and held items even if you leave the room. Puzzles track their state too. And they can avoid softlocks, if we, say, walk through walls so that the barriers block our way in. #MayGame #gamedev
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Daniel Stegersaurus @stegersaurus.bsky.social · 26/09/2026
All the repeat-idea devs are chasing down sorting inventory or finding a needle in a haystack, yet the big indie release this week is a femme-coded cozy game that's (shocking!) an original idea
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Jamathan @jamathandev.bsky.social · 26/09/2026
I'm very excited to reveal my new platforming adventure game TALON TOWERS, that I've been working on in collaboration with @quinnkdev.bsky.social and @hyphinett.bsky.social! Full Gameplay Showcase: youtu.be/nJUOSt1bgyE Wishlist TALON TOWERS on Steam: store.steampowered.com/app/5272510/...
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MicalPixel @micalpixel.bsky.social · 26/09/2026
I love it when my enormous dragoncycle bumps its toe against a Nymble and comes to a complete stop :D
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MicalPixel @micalpixel.bsky.social · 25/09/2026
by King Boo?
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