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Raimondas Rimkevičius

@mekdrop.bsky.social
18 followers 12 following 42 posts

Open source enthusiast (ImpressCMS.org), #PHP/#JavaScript developer, occasional #gamedev, #anime lover! Passionate about world-changing #startups.

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Raimondas Rimkevičius @mekdrop.bsky.social · 03/10/2026
Not much to show visually this week. I rewrote the royal and hero logic using Yuka state management, added an FPS mode for debug, and started reworking the procedural castle generator so castles feel more distinct on each map. Sadly needs more work... #ScreenshotSaturday #gamedev
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Raimondas Rimkevičius @mekdrop.bsky.social · 26/09/2026
My weekly progress: * 2nd-floor doors open on click, with an animation after 30s * Fixed missing/extra castle blocks + collision issues * Royals cry when all hero lives are wasted * Added shade variations, stones on some tiles & adjusted river color #gamedev #screenshotsaturday
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Raimondas Rimkevičius @mekdrop.bsky.social · 25/09/2026
idk if this is the best solution, but now when you click on the hero's head, a hand appears and pets him #GameDev #DevLog
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Raimondas Rimkevičius @mekdrop.bsky.social · 24/09/2026
Another travel video made from footage I managed to ruin while trying to improve it… This time: Kunsthofpassage in Dresden, with its artistically decorated courtyards, small shops and cafés. Some more on my Youtube channel: www.youtube.com/@MekDrop #Dresden #Germany #Travel
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Raimondas Rimkevičius @mekdrop.bsky.social · 24/09/2026
Spent 4 hours today trying to get picking flowers and mushrooms to behave. Fix one thing, break another... Collision physics is doing my head in... :| #GameDev #GameDevelopment #GameDevLife #DevLog
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Raimondas Rimkevičius @mekdrop.bsky.social · 23/09/2026
Didn't expect Lemmings to become my best-performing LinkedIn post 😅 This year I've been posting about my dev experience, usually with game-themed visuals. My post about how I imagine a lead dev, using Lemmings gif, got 15x my usual reach -> lnkd.in/p/dCVcWn6Z #SoftwareDevelopment #TechLeadership
Screenshot of content analytics showing 123,630 impressions from Sep 17-23, up 25,131% from the previous 7 days. The graph jumps sharply from near zero on Sep 19 to about 120,000 by Sep 21. Discovery shows 100% of impressions came from outside the network, reaching 85,445 members.
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Raimondas Rimkevičius @mekdrop.bsky.social · 19/09/2026
This week in my little game experiment: * Reworked river & waterfall flow * Reworked how grass works * Tweaked the hero model to fit the world better * Added UT99-style dodging * Added petting with mood-based buffs/debuffs #ScreenshotSaturday #SuperDevDay #PlayCanvas #GameDev
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Raimondas Rimkevičius @mekdrop.bsky.social · 16/09/2026
Gathered all my hero's animations in one place to see which ones need a little more work. They're missing a bit of context here, but the awkward poses have nowhere to hide ⚔️ #GameDev #devlog #3Danimation #PlayCanvas
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Raimondas Rimkevičius @mekdrop.bsky.social · 15/09/2026
I got to the point where I was confusing myself with how some objects interacts together. So I added a debug mode: hover to see bare meshes, click to log coordinates & identify the object. Not much gameplay yet, but thought to share. #GameDev #DevLog #ProceduralGeneration
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Raimondas Rimkevičius @mekdrop.bsky.social · 12/09/2026
This week, some small improvements to my little experiment: * Dying - currently possible by jumping into lava or falling from a cliff * Collecting flowers & mushrooms * Cutting trees * Digging up treasures #gamedev #screenshotsaturday
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Raimondas Rimkevičius @mekdrop.bsky.social · 11/09/2026
While turning my travel footage into a pile of videos, I made a few mistakes that sadly mean some of them cannot be uploaded to my YouTube channel in their current form: www.youtube.com/@MekDrop So here is one of those short videos instead :)
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Raimondas Rimkevičius @mekdrop.bsky.social · 05/09/2026
Doing some small experiment somehow i went from 2D into 3D... idk what would happens next :/ #gamedev #screenshotsaturday
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Raimondas Rimkevičius @mekdrop.bsky.social · 18/08/2026
I decided to upload some of my travel videos into my YouTube account, where ghosts previously lived... First video is there -> www.youtube.com/@MekDrop Next few in next few days. #Travel #TravelVideos #YouTube
youtube.com
Raimondas Rimkevičius (aka MekDrop)
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Reposted by Raimondas Rimkevičius
Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Raimondas Rimkevičius @mekdrop.bsky.social · 28/07/2026
Why is it often easier to start or upgrade a service than to leave it? Customers should be able to schedule cancellation without another call, visit or reminder. The exit is part of the customer experience too! #CustomerExperience #ServiceDesign #SelfService dub.sh/ws93XgG
linkedin.com
#customerexperience #servicedesign #selfservice #customerjourney #userexperience #digitalservices | Raimondas Rimkevičius
Here's something that still baffles me: why does good customer experience can suddenly vanish the moment you try to cancel? Yet some providers still make joining or upgrading easy online while keeping...
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Raimondas Rimkevičius @mekdrop.bsky.social · 21/07/2026
Watching Gokusen made me realize that a good team lead is closer to a teacher than a supervisor. The job is not only to deliver work. It is to understand where each person wants to grow and connect that with what the team needs. www.linkedin.com/posts/mekdro...
linkedin.com
#leadership #teamleadership #peoplemanagement #teaching #careerdevelopment | Raimondas Rimkevičius
Recently, I met with two different groups of former coworkers (https://bit.ly/4ppBFnN). Both conversations briefly touched on the role of a team lead, and only later did I think it might be worth writ...
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Reposted by Raimondas Rimkevičius
Aurimas @snoutup.com · 04/02/2026
It's my first time trying to do Playtest on Steam. Can anyone confirm it works? I assume you should click something and just... get to play the game! #gamedev #indiedev store.steampowered.com/app/1878120/...
store.steampowered.com
Chef Bacon on Steam
Casual restaurant management game in which a tiny piglet cook must feed a forest full of hungry creatures
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/02/2026
Not perfect, but I really like the idea - using a webcam with Three.js and your hands as the controller -> stardust-ashen.vercel.app (not mine)
stardust-ashen.vercel.app
Interactive 3D Particles - Saturn Gesture Control
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Reposted by Raimondas Rimkevičius
Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
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Raimondas Rimkevičius @mekdrop.bsky.social · 19/12/2025
Sadly there much improvements but in gamedev mandatory overtime is still somehow a thing because of shitty managers wccftech.com/naughty-dog-...
wccftech.com
Naughty Dog Is Reportedly Already Mandating Overtime on Intergalactic: The Heretic Prophet
Naughty Dog's next game, Intergalactic: The Heretic Prophet won't launch until 2027, but the studio is reportedly already mandating crunch.
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/08/2025
While working on imponeer/properties, I found the classes handling responses for downloading custom archives in ImpressCMS TNG were broken. So I rewrote them as a modern PHP lib to build ZIP & TAR.GZ archives with Flysystem support github.com/imponeer/arc... #PHP #OpenSource #ImpressCMS #Flysystem
github.com
GitHub - imponeer/archive-download-builder: A PHP library for building and downloading archive files (ZIP and TAR.GZ) with optional Flysystem support for various file sources
A PHP library for building and downloading archive files (ZIP and TAR.GZ) with optional Flysystem support for various file sources - imponeer/archive-download-builder
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Raimondas Rimkevičius @mekdrop.bsky.social · 27/07/2025
Just updated my Smarty DB Resource plugin with full Smarty 5 compatibility. So if you're upgrading to Smarty 5, you can still use database - driven templates seamlessly. github.com/imponeer/sma... #PHP #Smarty #WebDev #OpenSource #SmartyPlugins
github.com
Release v4.0.0 · imponeer/smarty-db-resource
After some time, this package was updated to support Smarty 5. The minimum PHP version was raised to 8.3. Syntax checking tools were added to improve development, and some classes were renamed. Wha...
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Raimondas Rimkevičius @mekdrop.bsky.social · 17/06/2025
Just updated my Smarty image resizing extension — it’s compatible with Smarty v5 now. Nothing flashy, but it works!.. #Smarty #PHP #WebDev github.com/imponeer/sma...
github.com
GitHub - imponeer/smarty-image: A modern Smarty extension, resized_image, enables image resizing with built-in caching directly from Smarty templates
A modern Smarty extension, resized_image, enables image resizing with built-in caching directly from Smarty templates - imponeer/smarty-image
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Raimondas Rimkevičius @mekdrop.bsky.social · 05/06/2025
Almost 7 years ago, I created a small package called imponeer/toarray-interface to address the lack of a standard way to define a toArray method for classes convertible to arrays. The problem still exists, so I updated the repo with new info and some fixes github.com/imponeer/toa...
github.com
GitHub - imponeer/toarray-interface: PHP library that provides toArray interface, that could be used everywhere where you need to convert object into array and make sure that to that toArray function ...
PHP library that provides toArray interface, that could be used everywhere where you need to convert object into array and make sure that to that toArray function is because of same interface - imp...
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/06/2025
Another release in one day - imponeer/env v1.1.0! The package provides an env() function for easier var access. PHP 8.3+, PHPUnit 12, PHPStan/PHPCS inside. Get it: #PHP #env #library #opensource #package #environment github.com/imponeer/env...
github.com
Release v1.1.0 · imponeer/env
Main thing - now at least PHP 8.3 is required. What's Changed Bump dependabot/fetch-metadata from 1.6.0 to 2.0.0 by @dependabot in #24 Bump dependabot/fetch-metadata from 2.0.0 to 2.1.0 by @depend...
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/06/2025
It would be great if this initiative succeeded - USB is really a mess right now! www.pcgamer.com/hardware/mic...
pcgamer.com
Microsoft agrees that USB is a mess and it's making changes to fix it: 'Manufacturers can implement ports that look identical but differ wildly in functionality'
Finally, a good move from Microsoft.
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/06/2025
Just updated another core-linked lib: Criteria got a shiny new 2.0 release! Now requires PHP 8.3, old code refreshed with new features, and ships with PHP-CS & PHPStan out of the box Feels good to modernize github.com/imponeer/cri... #criteria #database #composer-library #release
github.com
Release v2.0.0 · imponeer/criteria
Most important change in this release: the minimum required PHP version has been bumped to 8.3. This required a few additional changes to ensure code compatibility. What's Changed Bump actions/che...
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Raimondas Rimkevičius @mekdrop.bsky.social · 15/05/2025
I finally had time to update smarty-debug, a Smarty extension that helps inspect variables and troubleshoot templates with Symfony VarDumper integration. Now supports Smarty 5 and requires PHP 8.3 #PHP #Smarty #OpenSource #Symfony github.com/imponeer/sma...
github.com
Release v3.0.0 · imponeer/smarty-debug
What's Changed Bump dependabot/fetch-metadata from 1.6.0 to 2.0.0 by @dependabot in #23 Bump dependabot/fetch-metadata from 2.0.0 to 2.1.0 by @dependabot in #24 Added CI tests for PHP 8.3 by @MekD...
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Raimondas Rimkevičius @mekdrop.bsky.social · 21/04/2025
Just released v2.0.0 of generate-php-project-classes-list-file-action. The new functionality (like project_path) made staying with a composite + Bash setup unbearable—so I rewrote it in Node.js. github.com/impresscms-d... #GitHubActions #NodeJS #PHP #OpenSource #bash
github.com
Release v2.0.0 · impresscms-dev/generate-php-project-classes-list-file-action
The GitHub Action has been rewritten to use a Node.js-based implementation instead of a custom script, making it easier to maintain and more compatible with standard workflows. Additionally, a new ...
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Raimondas Rimkevičius @mekdrop.bsky.social · 18/04/2025
Finally, after a lot of delayed moments, I managed to fix some old issues! It wasn't difficult - just finding time for open-source work is the hard part... especially when you have more than one project to juggle... anyways, github.com/impresscms-d... #GitHubAction #OpenSource #NewRelease
github.com
Release v2.0.0 · impresscms-dev/strip-markdown-extensions-from-links-action
This release replaces the old transform-markdown-links parser with remark for better context-aware link detection, switches from TypeScript to JavaScript for simpler maintenance, and adds a new ign...
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Raimondas Rimkevičius @mekdrop.bsky.social · 08/04/2025
Did it again — converted another GitHub Action from TypeScript to JavaScript using AugmentCode. And somehow I think it was the easiest conversion so far... but maybe this action was just simple... github.com/impresscms-d... #GitHubActions #JavaScript #TypeScript #AItools
github.com
GitHub - impresscms-dev/flattern-markdown-folder-structure-action: GitHub action to flatten file structure with markdown data
GitHub action to flatten file structure with markdown data - impresscms-dev/flattern-markdown-folder-structure-action
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Raimondas Rimkevičius @mekdrop.bsky.social · 07/04/2025
Did a TS→JS conversion w/ @augmentcode.com on prefix-or-suffix-text-files-action. Mostly smooth, but it left JS in .ts files & skipped the interface. Still, tests passed 😅
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Raimondas Rimkevičius @mekdrop.bsky.social · 06/04/2025
I tried AI agent by @augmentcode.com for the first time to convert github.com/impresscms-d... repository from TypeScript to JavaScript. Ignoring some minor issues, I really like the result! It's a very small project, but if I were doing it by hand, I think it would take much more time
github.com
GitHub - impresscms-dev/filter-php-class-list-with-glob-like-rules-action: GitHub action to filter PHP class list with Glob like syntax
GitHub action to filter PHP class list with Glob like syntax - impresscms-dev/filter-php-class-list-with-glob-like-rules-action
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/04/2025
I just updated my Symfony Translations Constants Loader! It helps bridge Symfony projects with legacy code using PHP constants for translations. github.com/imponeer/sym... #Symfony #PHP #Translation #i18n
github.com
Release v2.0.0 · imponeer/symfony-translations-constants-loader
Major thing in this release - it depends on symfony/translation at least 7.0 and min version for PHP is bumped to 8.3. What's Changed Bump actions/checkout from 3 to 4 by @dependabot in #20 Bump d...
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Raimondas Rimkevičius @mekdrop.bsky.social · 04/04/2025
Not sure how many of you still use Smarty in 2025, but I finally found time to upgrade the extension that lets you use symfony/translation with newer Smarty versions github.com/imponeer/sma... #Smarty #PHP #Symfony #WebDev
github.com
Release v3.0.0 · imponeer/smarty-translate
Finally, a new release! This time, it has been remade to work as a Smarty 5 extension. The minimum PHP version has been bumped to 8.3 and the requirement for symfony/translation-contracts is now at...
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Raimondas Rimkevičius @mekdrop.bsky.social · 29/03/2024
Project Apidom, a game I contributed to, has been launched in Early Access mode! store.steampowered.com/app/2350700/...
store.steampowered.com
Project Apidom on Steam
Free-to-play multiplayer extraction RPG set in the apocalyptic future world of Pangea. Fight against enemies, both other players and monsters, for resources. Craft items and earn skill points to build...
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Raimondas Rimkevičius @mekdrop.bsky.social · 15/12/2023
On step closer building social network for gamers #breachgg www.breach.gg/post/657c110...
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Reposted by Raimondas Rimkevičius
GamesIndustry.biz @gibiz.bsky.social · 12/12/2023
E3 now officially belongs to the past as the Entertainment Software Association has announced the end of the long running event
gamesindustry.biz
E3 officially abandoned by the ESA
E3 now officially belongs to the past as the Entertainment Software Association has announced the end of the long runni…
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Raimondas Rimkevičius @mekdrop.bsky.social · 27/11/2023
So, BlueSky users, what do you think about the Project Apidom game on the Steam page? Would you wishlist it? If not, why? Any other thoughts/ideas? While I can't guarantee every change, I'll discuss all your suggestions with my coworkers to see what's possible
store.steampowered.com
Project Apidom on Steam
Build an unstoppable Apidom as you fight in post-apocalyptic multiplayer battles on the surface of Pangea for the resources in this extraction RPG from Breach,gg.
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Raimondas Rimkevičius @mekdrop.bsky.social · 20/11/2023
So, I'm here..That feeling when you finally get the invite to a place you've been wanting to check out, and now you're there, but have no idea what to do next. 😅 #LostInTheMoment
media.giphy.com
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