D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 07/10/2026Zabu beat 'em up. Here we go. BAM! Do ya love the German suplex like we do? #ゲーム制作 #ゲーム開発 #インディーゲーム / #インディーゲーム開発 #ホームbrew #MD開発 / #メガドラ開発 #SGDK 0135
Reposted by D0N MIGUEL (Zabu Team)GamingW @gamingwnet.bsky.social · 25/09/2026Maybe the cats will help you to find treasure. 1104
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 25/09/2026Visited Black Sea yesterday. The cats r great. The rest is meh. 130
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 15/09/2026If your gamedev team uses complex GCC macros for conditional compilation (eg u may enable/disable certain logs, set RELEASE flag etc) then you may add a local_debug.h file (‼️added in .gitignore) to let every team member have their local macros. 032
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 14/09/2026Sometimes u cannot debug MD game in dynamic. In BlastEm I check frame after frame: - F7 (ui.pause): Toggles pausing or stopping the emulator's execution - F8 (ui.advance): Performs a "frame advance" or step operation, advancing the game execution by a single frame while paused 010
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 10/09/2026In general, AI helpers generate not the code I like for 68K. But if the script or a tool isnt involved in the game, then I get nice results with free AI stuff. Like here. I added grabs and grab attacks in Zabu recently. But it's hard to debug w/o proper revising. PS I see a bug. I see no shadows! 122
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 08/09/2026Dear SGDK coders, how do u import arrays of data from your ROMS? Like I'm recording players controls to playback them later in attract mode. I've made a silly data output to copy/paste from the debug window. Another way is to read data in BizHawk. Do you have any solutions?🙃 242
Reposted by D0N MIGUEL (Zabu Team)Two Black Cats @twoblackcats.jp · 01/09/2026MD Engine v1.0.0 has finally been greenlit on Steam! You can read more about it here: twoblackcatsgames.com/blog/final-v... We've decided to release on Monday, September 7th! That way, we can fix any day-one issues asap lol... (`・ω・´)ゞ 🔧 #mdengine #megadrive #sgdktwoblackcatsgames.comTwo Black Cats | Final Version 1.0.0 uploaded 22612
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 31/08/2026Grab-swap is done(on da vid). It's simpler than in Yaki (a short name for Zabuyaki). I'm finishing with grab attacks for Zabu. What's left? Body throws and complex attacks such as a German suplex. The next big topic is weapons. 032
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 30/08/2026Playing our old open source Zabuyaki in a browser (testing old grabbing system). 263
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 28/08/2026Zabu beat 'em WIP up for Megadrive. Debugging grab attacks with better placeholders. More different attack are coming. #ゲーム制作 #ゲーム開発 #インディーゲーム / #インディーゲーム開発 #ホームbrew #MD開発 / #メガドラ開発 #SGDK 031
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 28/08/2026It still works on the real Megadrive HW. I added rects over the animation to show physical sprites dynamically. Now I can do it with BizHawk scripting. 072
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 27/08/2026Just found and tried Kindle Comic Converter for the 1st time. It's UI is something tho. I love the result. Going to re-read my fave Dragon-Half in Russian. I own 2 versions of original Dragon-Half manga books (and the rest manga by Mita Ryuusuke). github.com/ciromattia/kccgithub.comGitHub - ciromattia/kcc: KCC (a.k.a. Kindle Comic Converter) is a comic and manga converter for ebook readers.KCC (a.k.a. Kindle Comic Converter) is a comic and manga converter for ebook readers. - ciromattia/kcc 000
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 27/08/2026Zabu. Debugging grabbing and grab attacks. Just a funny blooper: When a player grabs the other player, he's checking broken ribs after every grab attack. At least it looks like with these placeholders. 160
Reposted by D0N MIGUEL (Zabu Team)sebagamesdev.bsky.social @sebagamesdev.bsky.social · 18/08/2026One of my big dreams was to make my own pixel art software. I'm happy to announce that is it a thing now, and it will be available at Steam on September 1st. You can watch the trailer here! Hope you like #PixydraStudio! =) #pixydra #pixelart youtu.be/ng5u-IkeQeoyoutu.bePixydra Studio (sebagamesdev) announcement trailerYouTube video by SebaGamesDev 14316
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 17/08/2026In out beat 'em up Zabu COM's got 1 more ginger-cat-brain-cell to do some brutal shiet with grabbed gopniks. #ゲーム制作 #ゲーム開発 #インディーゲーム / #インディーゲーム開発 #ホームbrew #MD開発 / #メガドラ開発 #SGDK 062
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 15/08/2026There's a classic thing as a FOOD loot in Beat 'em ups. Tell me, do you pickup and eat anything in the streets? My last safe experience were on Sicily. And it was some Oranges rolling down the streets. 130
Reposted by D0N MIGUEL (Zabu Team)Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 14/08/2026An important milestone today. 😎 Zabuyaki - old repo, Lua / LÖVE (2016 - 2021): 6827 commits Zabu - new repo, Sega Mega Drive / Genesis (2022 - 2026): 6828 commits So we got more work done, faster. The list of things we have not yet ported over to the new version has become tiny. 011
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 13/08/2026I cannot believe it! My SAMPLE GAME aka Don's Adventures is about 1 hour 20 minutes long!! (according to da vid) 280
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 12/08/2026I've watched the total solar eclipse two times. Do I want to see it more? Why not? 000
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 12/08/2026Here is a list of my fave modern RPGs: - Triangle Strategy - Ikenfell - Unicorn Overlord I bought more but was coding Zabu and watching arthouse tho. 140
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 10/08/2026My broken car's boosted up my coding spree a bit. Love getting endorphins from coding. 000
Reposted by D0N MIGUEL (Zabu Team)Electric Airship✨ Isle of Reveries OUT ON CONSOLES!! @electricairship.com · 09/08/2026Soon interviewing Don Miguel, the man responsible for bringing RPG Maker to the West with his unofficial translation. Background: www.otherstrangeness... Y'all got any questions for this legend? Send them in the replies below! :) #RPGMaker #Rm2k #rm2k3 otherstrangeness.comHow One Man Brought RPGMaker 2000 to the WestThe story of how RPGMaker first became available to English-speaking audiences is a little strange. 313068
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 07/08/2026Adding GRABS into Zabu. and it's fun so far.... It has been done in the prev Zabu instance: Zabuyaki github.com/thomasgoldst... 060
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 07/08/2026Didn't test the AI to create a game (or test project) from scratch on SGDK 4 Sega Genesis. Now everything's changed. Load an example from SGDK into VS Code (for the Copilot context). And that’s it... you can vibecode with almost no hardware knowledge or restrictions. Free subscription is enough 010
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 04/08/2026Do you remember old video games where sprites weren't perfectly sync to the backgrounds movement? It was barely visible on a CRT tho. Sometimes It was like a live marque around sprites. 020
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 03/08/2026CO-ZABU-NGA! Got some temp ripped gfx то test food items in action. 073
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 03/08/2026Added into Zabu: - items - mobs drop items set - players may pickup items - items might have different effects - TEMP: items have TTL (is it SO frustrating? what if it's quite long?) - some effect / sfx on picking them up Took me 2+ hours. VS Code agent chat saved like 30% of⏲️ 010
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 31/07/2026Zabu's maps look as maps with events and NPC in RPG Makers. OGMO is an abandon ware(kinda), but I got used to it due to the fastest ever prototyping. Tiled has better UI and functionality but is lacking in tweaking/updating layers and entities with a click. ogmo-editor-3.github.io 040
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 31/07/2026I want the issues in a comics way with illustrations and chibi characters!!!`~ 000
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 31/07/2026I remember some Atari 2600 games from Russian "Video Clubs" where consoles were used as shitty arcade cabinets. We paid for 10 minutes of gaming or so. All the game was pirated, ofc. Some games were so colorful and sounded way better than my working Apple][ clone. I could not finish a single game> 110
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 31/07/2026Current Zabu game looks way different from the released demos. And it's cool. 020
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 30/07/2026With help of Ghidra I peeked into the gcc code optimization and found my extra preparation in functions were ignored. Once I got a nice advice in #SGDK Discord: - Use online GCC to peek into the final result code. Like godbolt.org Nice, right? But I missed a point >> 131
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 30/07/2026Just got a basic usage skill of Ghidra. I locate the buggy point in my C sources way faster now. #Megadrive #SGDK Also this tool let u examine and rip off any funcs from roms if u want to. I haven't used its emulator tho. 031
Reposted by D0N MIGUEL (Zabu Team)Marcelo de Gomensoro Malheiros @mgmalheiros.bsky.social · 26/07/2026Since then I always wanted to understand the genius programming and game crafting skills from the early Compile staff. I'm happy to share with the community a full documentation effort and cleanroom disassembly of this specific version: github.com/mgmalheiros/... Hope you like it! 184
Reposted by D0N MIGUEL (Zabu Team)Riggy2k3 @riggy2k3.com · 26/06/2026Deluge, a horror adventure RPG, is now available for purchase on @steampowered.com and Itch.io. 💀 Visit delugegame.com to play... I hope you enjoy it! 46542
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 30/06/2026Got back to Zabu's HUD refactoring. It's a tricky task. U have some custom combination of P/COM tag partners. Somehow it's fun, still. Love SGDK updates don't break the game with tons of sprite / tile map engine wrappings yet. 011
Reposted by D0N MIGUEL (Zabu Team)Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 13/06/2026Call me a buzzkill, but I think endless combos are boring as hell, especially when they don't require much skill. So we've been working on fixing endless juggle combos. First by tweaking certain attacks, then by gradually increasing the victim's gravity while juggling #sgdk #sega #genesis #megadrive 194
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 02/06/2026#SGDK lifehack: To rebuild the whole project but assets I go to \OUT\RELEASE\ and wipe both SRC folders. 021
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 30/05/2026Playing our open source roguelike Whip-a-Wimp 🤬 while I should do other things. 030
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 30/05/2026Have you played our open source Dungeon Crawler "Whip-a-Wimp"? U may play it with your browser: stifu.fr/Whip-a-Wimp/ Arrows + SPACE PS Hate gamejams nowadays. src: github.com/thomasgoldst... 020
Reposted by D0N MIGUEL (Zabu Team)Michael Pavone @retrodev.com · 12/05/2026Yeah, the new default behavior is to show you this. The old default behavior is to just treat it as fatal and exit. I have not added detection for any new "freeze" cases, but now when you hit one you have an option to get an idea where it happens. 242
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 12/05/2026Wow!! This change in BlastEm is making the "crash / frozen" Genesis bugs easier to detect. For this case of your #SGDK game debugging I suggested running GENS KMOD with Debug console on. Now... I can use BlastEm for almost everything. So, GENS is needed, still >> www.retrodev.com/repos/blastemretrodev.comrepos/blastem: log 192
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 08/05/2026Our beat 'em up Zabu. Testing some enemies intro attribute tweaking. WIP. #ゲーム制作 #ゲーム開発 #インディーゲーム / #インディーゲーム開発 #ホームbrew #MD開発 / #メガドラ開発 #SGDK 084
D0N MIGUEL (Zabu Team) @zabu-team-don.bsky.social · 29/04/2026Just made the generic maps transition faster. The player and COM do their best to reach the exit ASAP. Zabu beatemup 4SEGA #Genesis #Megadrive WIP 1112