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Shahin Aliyev

@mechaniqe.bsky.social
5.9K followers 267 following 688 posts

Game Producer and CEO at @dynamicbox.net. I love getting my hands dirty with code too, whenever I find time. Currently working on “Madness Afloat”. Wishlist: store.steampowered.com/app/3095020 Discord: discord.gg/afGHQ23NpX

PostsRepliesMedia
Shahin Aliyev @mechaniqe.bsky.social · 06/08/2026
Why does the new Unity Hub think that we want it to install some random Unity version we don't need? 🤔
Unity installing random version
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Shahin Aliyev @mechaniqe.bsky.social · 24/07/2026
A new political party has been created in Turkiye. They didn't want to waste time debating the name, so settled on the most straightforward one: New Party
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Shahin Aliyev @mechaniqe.bsky.social · 21/05/2026
I really like "Frame Thrower" idea, a much more effective weapon indeed! #indiedev #gamedev
Typo in the name of flamethrower
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Shahin Aliyev @mechaniqe.bsky.social · 13/04/2026
A user requested to add pixel canvas feature into it and I thought why not xD #gamedev #indiedev
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Shahin Aliyev @mechaniqe.bsky.social · 12/04/2026
Added minor tweaks to "Polyomino Generator": - Add an icon - Set colors (background, edge, icon) - Set export dimensions Also had to move away from itchio, as it had a limitation of 1000 files and I'm too lazy to find a proper solution, so am hosting all 4000 icons beside it 😆 #gamedev #indiedev
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Shahin Aliyev @mechaniqe.bsky.social · 11/04/2026
Needed polyominos of different shapes, so arranged a simple tool that helps generate polyomino images in 5x5 grid. Let me know if you need any improvements. mechaniqe.itch.io/polyomino-ge... #gamedev #indiedev
Screenshot from Polyomino Generator
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Shahin Aliyev @mechaniqe.bsky.social · 20/02/2026
Heading to GDC 2026 as an @xsolla.bsky.social Scholarship recipient! Can't wait to represent @dynamicbox.net and our game "Madness Afloat" in SF. #Xsolla #GDC2026
Image showcasing scholarship for Game Developers Conference 2026
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Shahin Aliyev @mechaniqe.bsky.social · 17/01/2026
We've decided to brand our Steam news thumbnails. Which one do you prefer and why? #madnessafloat @dynamicbox.net #gamedev #indiedev #screenshotsaturday
Cover image for news in SteamCover image for news in Steam
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Shahin Aliyev @mechaniqe.bsky.social · 20/12/2025
As per mentor recommendation, I've taken on personality test and found out that my personality has shifted from INTJ-T to ENTJ-T.
An image with Commander personality type.
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Shahin Aliyev @mechaniqe.bsky.social · 11/11/2025
This isn’t normal, right? 🤔
Uber driver saying he’s a penguin
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Shahin Aliyev @mechaniqe.bsky.social · 10/11/2025
Steam community member (shout out to "Nechrond") shared following idea and we created a rough sketch of it: Fog thickens, huge jellyfish rise to the surface, and some rise above it, drifting by overhead like clouds trailing deadly tentacles. Thoughts? #madnessafloat #gamedev #indiedev #indiegame
An idea for an upcoming Lovecraftian horror action game
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Shahin Aliyev @mechaniqe.bsky.social · 07/11/2025
Secretly considering to join "Official Unity Game Jam". Not really competing or anything, just want to make something crazy in a rush. Last time I have been an attendant in a gamejam was 8 years ago. Anyone else considering to join it? #madewithunity #unitygamejam #gamedev #indiedev #indiegamedev
Upcoming game jam organized by Unity, poster for the event
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Shahin Aliyev @mechaniqe.bsky.social · 01/11/2025
A new figure has appeared at the Port in "Madness Afloat", the Curio Vendor, a merchant of strange and beautiful things. WIP on the character itself, the environment and functionality is mostly there. #madnessafloat #dynamicbox #screenshotsaturday #madewithunity #gamedev #indiedev #indiegame
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Shahin Aliyev @mechaniqe.bsky.social · 14/10/2025
We're experimenting with Steam capsule for our Lovecraftian naval horror action game. Would love to hear your thoughts. Which one do you prefer and why? #lovecraft #lovecraftian #madnessafloat #steamcapsule
2 versions of Steam capsule for Madness Afloat, upcoming Lovecraftian naval horror action game
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Shahin Aliyev @mechaniqe.bsky.social · 11/10/2025
[WIP] The Port, player's central hub in Madness Afloat, is slowly coming to life. Most of the core functionality is already there, the ambiance will get better over upcoming weeks. #screenshotsaturday #madnessafloat #dynamicbox #indiegame #indiegamedev #gamedev #madewithunity
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Shahin Aliyev @mechaniqe.bsky.social · 02/10/2025
I've been silent for quite a while. Will try to start sharing stuff from the game we're working on. It's a #lovecraftian naval action game, where events are taking place in #Polynesia. Attached is a character from the game (WIP), along with concept art for him. #madnessafloat #indiegame #gamedev
3D model of the character, along with concept art
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Shahin Aliyev @mechaniqe.bsky.social · 28/06/2025
So what's going on with Rematch? I played the Beta and loved it. Have tried it through Game Pass, matchmaking and networking issues were a bit too much to enjoy it, so I decided to patiently wait for it to stabilize. Is this trend a common thing for game-as-a-service?
SteamDB stats for Rematch game
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Shahin Aliyev @mechaniqe.bsky.social · 17/06/2025
Can anyone direct me to a producer at @annapurna.com and @doubledaggerstudio.bsky.social ? We have an upcoming animation festival themed around cats and we'd love to display cat themed games there. Any other cat themed game developers are welcome too, btw.
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Shahin Aliyev @mechaniqe.bsky.social · 27/03/2025
Has anyone used "Unity Professional Training"? How good is it? Who is the target audience? Is it meant mainly to onboard amateurs or skill-up professionals (to new features/systems/applications)? #unity #unityprofessionaltraining
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Shahin Aliyev @mechaniqe.bsky.social · 15/03/2025
It seems like even @unity.com can't decide whether to use uGUI or UI Elements, when you look into new packages, samples are a combination of the 2. #unity #unityui #ugui #uielements
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Shahin Aliyev @mechaniqe.bsky.social · 13/03/2025
Terminators (in the movie) are just like AIs in Age of Empires 2, once they set on a target, they disregard all other characters on the way to it.
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Shahin Aliyev @mechaniqe.bsky.social · 17/02/2025
Has anyone used "Unity for AEC"? We're considering to offer it to a potential client (as it aligns with their needs nicely), but I'd love to test it out before I tell them to spend $5k on annual subscription. Is there a trial for it or something? Doesn't seem like so. #unity #unityforaec
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Shahin Aliyev @mechaniqe.bsky.social · 08/02/2025
Is anyone using Copilot "Agent mode"? What is your experience so far? Personally for me, it works quite nicely for simple tasks. For anything complex it either gets into loop or yields bad results, missing certain aspects (e.g. exception handling, edge cases). Info: github.blog/news-insight...
github.blog
GitHub Copilot: The agent awakens
Introducing agent mode for GitHub Copilot in VS Code, announcing the general availability of Copilot Edits, and providing a first look at our SWE agent.
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Shahin Aliyev @mechaniqe.bsky.social · 30/01/2025
Hello, great people of Bluesky! How was the 1st month of 2025 for you? For me it all passed in a blink of an eye. January was full of challenges, but towards the end of it (aka now) a lot of interesting opportunities are showing up. Time for a rebirth?!
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Shahin Aliyev @mechaniqe.bsky.social · 06/12/2024
Pantone Color Institute's color for 2025... I hope it's for coffee. 🤞
Pantone's color for 2025
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Shahin Aliyev @mechaniqe.bsky.social · 04/12/2024
Is this kind of behavior common in "always online" games? 🤔 I was playing "Skull and Bones" and seems like just because the host of the session left the game, I was kicked out of the session, even though all I was doing was to manage ships on shore.
"Host left" screenshot in "Skull and Bones"
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Shahin Aliyev @mechaniqe.bsky.social · 04/12/2024
"Unreal Fellowship: Games" course by Epic is free until January 15th, normally it's by invitation only. Course link: dev.epicgames.com/community/le... #ue #ue5 #unrealengine
dev.epicgames.com
Unreal Fellowship: Games | Talks and demos
The Unreal Fellowship: Games will focus entirely on building games in UE. If you already work on video games or you want to start your journey and you’r...
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Shahin Aliyev @mechaniqe.bsky.social · 03/12/2024
I was on a call discussing "kill cam" with a team-mate. I said "The camera should look from killer towards the victim" and a guy sitting next to me turned and looked towards me. I kept using the word and he kept reacting. When the call ended I looked at him and saw that he's from law enforcement...
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Shahin Aliyev @mechaniqe.bsky.social · 27/11/2024
People arriving on safe haven from AI (BlueSky), to find out an employee of Hugging Face (among many others we aren't aware of) is already scraping their data and bragging about it right in BlueSky.
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Gregorios Kythreotis @eteogreg.bsky.social · 22/11/2024
My favourite level design and environment art resource and the best website on the internet is still noclip.website
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Shahin Aliyev @mechaniqe.bsky.social · 25/11/2024
It's crazy to look at my profile here and see 4k followers, which is roughly 6,168% more than what I have on the other side. Not even talking about the quality of the people and interactions...
Profile page screenshot
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Shahin Aliyev @mechaniqe.bsky.social · 24/11/2024
Optimist: The cup is half full Pessimist: The cup is half empty Engineer: Half the height doesn’t really mean half the cup
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Shahin Aliyev @mechaniqe.bsky.social · 24/11/2024
Every time I create a new build target in Unity DevOps (previously Cloud Build) and start 1st build, I get a feeling that the build will get stuck and will keep running for hours. Perhaps it isn't a common thing, just happened a few times to me, so 1st build is painful for me. #unity #unitydevops
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Shahin Aliyev @mechaniqe.bsky.social · 22/11/2024
IAB’s Steam Event is live and we’re in it too! 😎 #gamedev #indiedev #madnessafloat
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Shahin Aliyev @mechaniqe.bsky.social · 22/11/2024
@ramiismail.com 's consultancy services are definitely recommended! #gamedev #indiedev
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Shahin Aliyev @mechaniqe.bsky.social · 22/11/2024
Unity 6: I have been experimenting with #Unity6 and #PhotonQuantum3 for a few weeks. Generally I love both, but for some reason as I keep working compile times and play-wait keeps growing. It starts at around 5 seconds and after 4-5 hours of work gets to around 1 minute. Is it just me? 🤔 #gamedev
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Shahin Aliyev @mechaniqe.bsky.social · 21/11/2024
Who already had a chance to play Stalker 2? Did 2 large patches fix the problems reviewers are mentioning or is it better to just wait? #stalker2
Cover image for the new Stalker 2 that just came out.
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Shahin Aliyev @mechaniqe.bsky.social · 20/11/2024
Seemingly you can just go to the following URL to see if any of your games require additional input: partner.steamgames.com/healthcheck/... #gamedev #indiedev #indiegames #steam #steamgermany
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Reposted by Shahin Aliyev
Aerial_Knight @aerialknight.com · 19/11/2024
Here is a free template/guide for indie developers signing their first deal. I've seen many awful deals happen because developers didn't understand what some things meant. Hopefully, this helps. Feel free to download and share on your platforms. This doc isnt legal advice. shorturl.at/70gXm
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Reposted by Shahin Aliyev
Aerial_Knight @aerialknight.com · 19/11/2024
Creating video games is hard, but working with publishers can be even harder. To help level the playing field, I've been working with with a law firm to develop a foundational "starting point" for solo developers to use when developing publishing contracts. It'll be free and uploaded next week 🙂
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Shahin Aliyev @mechaniqe.bsky.social · 19/11/2024
What is your position about a DLC being nominated for the "Game of the Year"? #gamedev #thegameawards
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Mike W @gekido.bsky.social · 17/11/2024
Ok here we go. A fully documented project that demonstrates Metadata Driven development using BG Database. megacrush.gitbook.io/megacrush-un... Note: you will need to create a Google Cloud project and own your own copy of BG Database to use this. If you have questions, ping me! #unity #gamedev
megacrush.gitbook.io
Overview | Megacrush Unity Assets
Introduction to the concept of Metadata Driven Development
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Shahin Aliyev @mechaniqe.bsky.social · 17/11/2024
When we were kids a relative called us in for help. They said their PC wasn't working fine after they've installed a few games. I thought it's likely because of a virus (at the time there was no way to buy un-pirated games/software here), but upon chat we identified that ...
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Shahin Aliyev @mechaniqe.bsky.social · 17/11/2024
Spent 5 hours walking around and looking for "the" spot to concentrate and work today. On one side it's nice that I had to walk A LOT, so it's good for my physical health. On the other hand I haven't achieved my plans for the day, feeling a bit anxious already, so it's harmful for my mental health.
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Matt Hackett @richtaur.bsky.social · 17/10/2024
A bird told me loads of devs are flocking here so it is my duty to post the 📈 Steam Dev Cheat Sheet A curated list of best practices and Steam knowledge, so handy! I'm working on a new version, follow for more #gamedev #indiedev
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Shahin Aliyev @mechaniqe.bsky.social · 17/11/2024
People of Bluesky! Let's get to know each other better. What is your favourite movie? Quote share your answer only in GIF form.
media.tenor.com
a close up of a man 's face with the words `` are you watching closely '' written below him .
Alt: A scene from "Prestige" movie: Are you watching closely?
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Reposted by Shahin Aliyev
Giant Squid 🦑 @giantsquidstudios.com · 16/11/2024
How does Sword of the Sea achieve dynamic surfing on a hoversword over moving terrain? Let's explore the Wraith's animation in this thread! 🧵 Wishlist on PS5: store.playstation.com/en-us/concep... or Steam: store.steampowered.com/app/2453160/... #SwordoftheSea #gamedev #indiedev #indiegame
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Shahin Aliyev @mechaniqe.bsky.social · 15/11/2024
Part 1 of Unity Devs/Studios pack is full. Created new pack to accommodate other magicians! Pack: go.bsky.app/4C1SjKf If you are developing on Unity, reply to be added. Only devs/studios, please, can't fit games. Repost would be appreciated for awareness. #unity #madewithunity #gamedev #indiedev
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Shahin Aliyev @mechaniqe.bsky.social · 13/11/2024
Had to fix iOS Push Notifications issue in Unity 6 project that relies on PlayFab today. Notifications were landing fine on Android, but not being fired on iOS. Needless to say PlayFab documentation requires an update. Decided to share the steps to get it running, in case someone else needs that 🧵
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