Shahin Aliyev @mechaniqe.bsky.social · 06/08/2026Why does the new Unity Hub think that we want it to install some random Unity version we don't need? 🤔 030
Shahin Aliyev @mechaniqe.bsky.social · 24/07/2026A new political party has been created in Turkiye. They didn't want to waste time debating the name, so settled on the most straightforward one: New Party 250
Shahin Aliyev @mechaniqe.bsky.social · 21/05/2026I really like "Frame Thrower" idea, a much more effective weapon indeed! #indiedev #gamedev 4204
Shahin Aliyev @mechaniqe.bsky.social · 13/04/2026A user requested to add pixel canvas feature into it and I thought why not xD #gamedev #indiedev 183
Shahin Aliyev @mechaniqe.bsky.social · 12/04/2026Added minor tweaks to "Polyomino Generator": - Add an icon - Set colors (background, edge, icon) - Set export dimensions Also had to move away from itchio, as it had a limitation of 1000 files and I'm too lazy to find a proper solution, so am hosting all 4000 icons beside it 😆 #gamedev #indiedev 274
Shahin Aliyev @mechaniqe.bsky.social · 11/04/2026Needed polyominos of different shapes, so arranged a simple tool that helps generate polyomino images in 5x5 grid. Let me know if you need any improvements. mechaniqe.itch.io/polyomino-ge... #gamedev #indiedev 073
Shahin Aliyev @mechaniqe.bsky.social · 20/02/2026Heading to GDC 2026 as an @xsolla.bsky.social Scholarship recipient! Can't wait to represent @dynamicbox.net and our game "Madness Afloat" in SF. #Xsolla #GDC2026 010
Shahin Aliyev @mechaniqe.bsky.social · 17/01/2026We've decided to brand our Steam news thumbnails. Which one do you prefer and why? #madnessafloat @dynamicbox.net #gamedev #indiedev #screenshotsaturday 183
Shahin Aliyev @mechaniqe.bsky.social · 20/12/2025As per mentor recommendation, I've taken on personality test and found out that my personality has shifted from INTJ-T to ENTJ-T. 000
Shahin Aliyev @mechaniqe.bsky.social · 10/11/2025Steam community member (shout out to "Nechrond") shared following idea and we created a rough sketch of it: Fog thickens, huge jellyfish rise to the surface, and some rise above it, drifting by overhead like clouds trailing deadly tentacles. Thoughts? #madnessafloat #gamedev #indiedev #indiegame 0136
Shahin Aliyev @mechaniqe.bsky.social · 07/11/2025Secretly considering to join "Official Unity Game Jam". Not really competing or anything, just want to make something crazy in a rush. Last time I have been an attendant in a gamejam was 8 years ago. Anyone else considering to join it? #madewithunity #unitygamejam #gamedev #indiedev #indiegamedev 0135
Shahin Aliyev @mechaniqe.bsky.social · 01/11/2025A new figure has appeared at the Port in "Madness Afloat", the Curio Vendor, a merchant of strange and beautiful things. WIP on the character itself, the environment and functionality is mostly there. #madnessafloat #dynamicbox #screenshotsaturday #madewithunity #gamedev #indiedev #indiegame 0115
Shahin Aliyev @mechaniqe.bsky.social · 14/10/2025We're experimenting with Steam capsule for our Lovecraftian naval horror action game. Would love to hear your thoughts. Which one do you prefer and why? #lovecraft #lovecraftian #madnessafloat #steamcapsule 101
Shahin Aliyev @mechaniqe.bsky.social · 11/10/2025[WIP] The Port, player's central hub in Madness Afloat, is slowly coming to life. Most of the core functionality is already there, the ambiance will get better over upcoming weeks. #screenshotsaturday #madnessafloat #dynamicbox #indiegame #indiegamedev #gamedev #madewithunity 1216
Shahin Aliyev @mechaniqe.bsky.social · 02/10/2025I've been silent for quite a while. Will try to start sharing stuff from the game we're working on. It's a #lovecraftian naval action game, where events are taking place in #Polynesia. Attached is a character from the game (WIP), along with concept art for him. #madnessafloat #indiegame #gamedev 1197
Shahin Aliyev @mechaniqe.bsky.social · 28/06/2025So what's going on with Rematch? I played the Beta and loved it. Have tried it through Game Pass, matchmaking and networking issues were a bit too much to enjoy it, so I decided to patiently wait for it to stabilize. Is this trend a common thing for game-as-a-service? 120
Shahin Aliyev @mechaniqe.bsky.social · 17/06/2025Can anyone direct me to a producer at @annapurna.com and @doubledaggerstudio.bsky.social ? We have an upcoming animation festival themed around cats and we'd love to display cat themed games there. Any other cat themed game developers are welcome too, btw. 163
Shahin Aliyev @mechaniqe.bsky.social · 27/03/2025Has anyone used "Unity Professional Training"? How good is it? Who is the target audience? Is it meant mainly to onboard amateurs or skill-up professionals (to new features/systems/applications)? #unity #unityprofessionaltraining 010
Shahin Aliyev @mechaniqe.bsky.social · 15/03/2025It seems like even @unity.com can't decide whether to use uGUI or UI Elements, when you look into new packages, samples are a combination of the 2. #unity #unityui #ugui #uielements 000
Shahin Aliyev @mechaniqe.bsky.social · 13/03/2025Terminators (in the movie) are just like AIs in Age of Empires 2, once they set on a target, they disregard all other characters on the way to it. 120
Shahin Aliyev @mechaniqe.bsky.social · 17/02/2025Has anyone used "Unity for AEC"? We're considering to offer it to a potential client (as it aligns with their needs nicely), but I'd love to test it out before I tell them to spend $5k on annual subscription. Is there a trial for it or something? Doesn't seem like so. #unity #unityforaec 120
Shahin Aliyev @mechaniqe.bsky.social · 08/02/2025Is anyone using Copilot "Agent mode"? What is your experience so far? Personally for me, it works quite nicely for simple tasks. For anything complex it either gets into loop or yields bad results, missing certain aspects (e.g. exception handling, edge cases). Info: github.blog/news-insight...github.blogGitHub Copilot: The agent awakensIntroducing agent mode for GitHub Copilot in VS Code, announcing the general availability of Copilot Edits, and providing a first look at our SWE agent. 121
Shahin Aliyev @mechaniqe.bsky.social · 30/01/2025Hello, great people of Bluesky! How was the 1st month of 2025 for you? For me it all passed in a blink of an eye. January was full of challenges, but towards the end of it (aka now) a lot of interesting opportunities are showing up. Time for a rebirth?! 130
Shahin Aliyev @mechaniqe.bsky.social · 06/12/2024Pantone Color Institute's color for 2025... I hope it's for coffee. 🤞 041
Shahin Aliyev @mechaniqe.bsky.social · 04/12/2024Is this kind of behavior common in "always online" games? 🤔 I was playing "Skull and Bones" and seems like just because the host of the session left the game, I was kicked out of the session, even though all I was doing was to manage ships on shore. 130
Shahin Aliyev @mechaniqe.bsky.social · 04/12/2024"Unreal Fellowship: Games" course by Epic is free until January 15th, normally it's by invitation only. Course link: dev.epicgames.com/community/le... #ue #ue5 #unrealenginedev.epicgames.comUnreal Fellowship: Games | Talks and demosThe Unreal Fellowship: Games will focus entirely on building games in UE. If you already work on video games or you want to start your journey and you’r... 0153
Shahin Aliyev @mechaniqe.bsky.social · 03/12/2024I was on a call discussing "kill cam" with a team-mate. I said "The camera should look from killer towards the victim" and a guy sitting next to me turned and looked towards me. I kept using the word and he kept reacting. When the call ended I looked at him and saw that he's from law enforcement... 070
Shahin Aliyev @mechaniqe.bsky.social · 27/11/2024People arriving on safe haven from AI (BlueSky), to find out an employee of Hugging Face (among many others we aren't aware of) is already scraping their data and bragging about it right in BlueSky. 140
Reposted by Shahin AliyevGregorios Kythreotis @eteogreg.bsky.social · 22/11/2024My favourite level design and environment art resource and the best website on the internet is still noclip.website 551581406
Shahin Aliyev @mechaniqe.bsky.social · 25/11/2024It's crazy to look at my profile here and see 4k followers, which is roughly 6,168% more than what I have on the other side. Not even talking about the quality of the people and interactions... 1160
Shahin Aliyev @mechaniqe.bsky.social · 24/11/2024Optimist: The cup is half full Pessimist: The cup is half empty Engineer: Half the height doesn’t really mean half the cup 081
Shahin Aliyev @mechaniqe.bsky.social · 24/11/2024Every time I create a new build target in Unity DevOps (previously Cloud Build) and start 1st build, I get a feeling that the build will get stuck and will keep running for hours. Perhaps it isn't a common thing, just happened a few times to me, so 1st build is painful for me. #unity #unitydevops 360
Shahin Aliyev @mechaniqe.bsky.social · 22/11/2024IAB’s Steam Event is live and we’re in it too! 😎 #gamedev #indiedev #madnessafloat 051
Shahin Aliyev @mechaniqe.bsky.social · 22/11/2024@ramiismail.com 's consultancy services are definitely recommended! #gamedev #indiedev 030
Shahin Aliyev @mechaniqe.bsky.social · 22/11/2024Unity 6: I have been experimenting with #Unity6 and #PhotonQuantum3 for a few weeks. Generally I love both, but for some reason as I keep working compile times and play-wait keeps growing. It starts at around 5 seconds and after 4-5 hours of work gets to around 1 minute. Is it just me? 🤔 #gamedev 110
Shahin Aliyev @mechaniqe.bsky.social · 21/11/2024Who already had a chance to play Stalker 2? Did 2 large patches fix the problems reviewers are mentioning or is it better to just wait? #stalker2 100
Shahin Aliyev @mechaniqe.bsky.social · 20/11/2024Seemingly you can just go to the following URL to see if any of your games require additional input: partner.steamgames.com/healthcheck/... #gamedev #indiedev #indiegames #steam #steamgermany 0125
Reposted by Shahin AliyevAerial_Knight @aerialknight.com · 19/11/2024Here is a free template/guide for indie developers signing their first deal. I've seen many awful deals happen because developers didn't understand what some things meant. Hopefully, this helps. Feel free to download and share on your platforms. This doc isnt legal advice. shorturl.at/70gXm 20418136
Reposted by Shahin AliyevAerial_Knight @aerialknight.com · 19/11/2024Creating video games is hard, but working with publishers can be even harder. To help level the playing field, I've been working with with a law firm to develop a foundational "starting point" for solo developers to use when developing publishing contracts. It'll be free and uploaded next week 🙂 522331259
Shahin Aliyev @mechaniqe.bsky.social · 19/11/2024What is your position about a DLC being nominated for the "Game of the Year"? #gamedev #thegameawards 760
Reposted by Shahin AliyevMike W @gekido.bsky.social · 17/11/2024Ok here we go. A fully documented project that demonstrates Metadata Driven development using BG Database. megacrush.gitbook.io/megacrush-un... Note: you will need to create a Google Cloud project and own your own copy of BG Database to use this. If you have questions, ping me! #unity #gamedevmegacrush.gitbook.ioOverview | Megacrush Unity AssetsIntroduction to the concept of Metadata Driven Development 7153
Shahin Aliyev @mechaniqe.bsky.social · 17/11/2024When we were kids a relative called us in for help. They said their PC wasn't working fine after they've installed a few games. I thought it's likely because of a virus (at the time there was no way to buy un-pirated games/software here), but upon chat we identified that ... 110
Shahin Aliyev @mechaniqe.bsky.social · 17/11/2024Spent 5 hours walking around and looking for "the" spot to concentrate and work today. On one side it's nice that I had to walk A LOT, so it's good for my physical health. On the other hand I haven't achieved my plans for the day, feeling a bit anxious already, so it's harmful for my mental health. 100
Reposted by Shahin AliyevMatt Hackett @richtaur.bsky.social · 17/10/2024A bird told me loads of devs are flocking here so it is my duty to post the 📈 Steam Dev Cheat Sheet A curated list of best practices and Steam knowledge, so handy! I'm working on a new version, follow for more #gamedev #indiedev 24655168
Shahin Aliyev @mechaniqe.bsky.social · 17/11/2024People of Bluesky! Let's get to know each other better. What is your favourite movie? Quote share your answer only in GIF form.media.tenor.coma close up of a man 's face with the words `` are you watching closely '' written below him .Alt: A scene from "Prestige" movie: Are you watching closely? 040
Reposted by Shahin AliyevGiant Squid 🦑 @giantsquidstudios.com · 16/11/2024How does Sword of the Sea achieve dynamic surfing on a hoversword over moving terrain? Let's explore the Wraith's animation in this thread! 🧵 Wishlist on PS5: store.playstation.com/en-us/concep... or Steam: store.steampowered.com/app/2453160/... #SwordoftheSea #gamedev #indiedev #indiegame 12490113
Shahin Aliyev @mechaniqe.bsky.social · 15/11/2024Part 1 of Unity Devs/Studios pack is full. Created new pack to accommodate other magicians! Pack: go.bsky.app/4C1SjKf If you are developing on Unity, reply to be added. Only devs/studios, please, can't fit games. Repost would be appreciated for awareness. #unity #madewithunity #gamedev #indiedev 596617
Shahin Aliyev @mechaniqe.bsky.social · 13/11/2024Had to fix iOS Push Notifications issue in Unity 6 project that relies on PlayFab today. Notifications were landing fine on Android, but not being fired on iOS. Needless to say PlayFab documentation requires an update. Decided to share the steps to get it running, in case someone else needs that 🧵 131