Sign in

Pete Mc Nally

@mcpoly.bsky.social
325 followers 903 following 64 posts

www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art

PostsRepliesMedia
Pete Mc Nally @mcpoly.bsky.social · 11/04/2026
Look dev on some webs in #3dsmax and #Toolbag #gameart
050
Pete Mc Nally @mcpoly.bsky.social · 30/03/2026
Often with consumer level SLS scanners, the resulting textures are worse than embedded vertex colours. I use the original scan texture to create masks for layered tri-planar materials in Toolbag 5 to lock detail back in #madewithmarmoset
010
Pete Mc Nally @mcpoly.bsky.social · 27/03/2026
A structured light scan of some pastry, with simulated icing and chocolatey bits. Rendered in Toolbag 5
030
Pete Mc Nally @mcpoly.bsky.social · 12/03/2026
Research 🥸
160
Pete Mc Nally @mcpoly.bsky.social · 16/01/2026
I was noodling away on prototyping an opalescent glass material in #Toolbag for a 1930s Art Deco style perfume case. I'm trying out a specular reflectance workflow to add that soft iridescent, thin-film shimmer. Still plenty of modelling left, but I'm happy with the direction the look is going in
061
Reposted by Pete Mc Nally
Pete Mc Nally @mcpoly.bsky.social · 19/07/2025
Some underwater raytraced fog tests in Toolbag 5.02b www.artstation.com/artwork/3EVNZg
181
Pete Mc Nally @mcpoly.bsky.social · 19/07/2025
Some underwater raytraced fog tests in Toolbag 5.02b www.artstation.com/artwork/3EVNZg
181
Pete Mc Nally @mcpoly.bsky.social · 03/05/2025
Photo or 3D model?
121
Reposted by Pete Mc Nally
Marmoset @marmoset3d.bsky.social · 06/02/2025
Missed our deep dive on Toolbag's Displacement materials? 🤔 Now’s your chance to catch up & read @petesonearth's guide on leveraging Toolbag’s displacement shader & combining it with other exciting features to bring complexity to your art. 🔗 Read Now: marmoset.co/posts/displa...
042
Reposted by Pete Mc Nally
Ciara | Ciaraíoch 🎨 @ciaraioch.bsky.social · 01/02/2025
Prints: www.ciaraioch.com/artprints/p/...
ciaraioch.com
Imbolc (A4 Fine Art Prints - Hand Finished) — Ciaraíoch Art
Imbolc (Imbolg), the festival marking the beginning of spring, has been celebrated since ancient times. Framed image is for illustrative purposes only - all prints are supplied unframed . This is ...
0208
Pete Mc Nally @mcpoly.bsky.social · 30/01/2025
Some high res content from the displacement article I worked on for @marmoset3d.bsky.social #gameart #materials www.artstation.com/artwork/zxKnaQ
040
Pete Mc Nally @mcpoly.bsky.social · 30/01/2025
This was a pleasure to work on, check out the article if you've every wanted to give real-time displacement a shot in Toolbag! #gameart
031
Reposted by Pete Mc Nally
Marmoset @marmoset3d.bsky.social · 27/01/2025
🎨 Toolbag Artist Highlight - Dandadan Fan Art -The Serpo Aliens by Hyunseok Jin Find more of Hyunseok’s work on Artstation: www.artstation.com/jinhyunsuk 👉 Tag your art with #madewithMarmoset for a chance to be featured. Bake, texture, and render your art in Toolbag: marmoset.co
041
Pete Mc Nally @mcpoly.bsky.social · 21/01/2025
This is one from last year, I forgot to post the project. Shells scanned with the Creality Ferret Pro , 3DSMax and rendered in Toolbag 5 #madewithmarmoset #3dscan www.artstation.com/artwork/YBA6DY
artstation.com
Shells, Pete Mc Nally
This project was done to tip my toe in the world of Structured Light Scanning with the Creality Ferret Pro scanner. It was a small object that was on my desk, nothing deeper than that!
020
Pete Mc Nally @mcpoly.bsky.social · 17/01/2025
This time of year you're lucky if you find one sweet you like in the Christmas leftovers! Two sweets scanned with the Creality Otter, processed and simmed in 3DSMax and rendered in Toolbag 5 #gameart #3Dscanning
171
Reposted by Pete Mc Nally
Havok @havokbuzz.bsky.social · 13/01/2025
Change environments dynamically using Havok Physics! Block paths, open new areas, or float leaves to gently rest on the debris. youtu.be/t2EHG-1zFmE
youtu.be
Dynamic Destruction with Havok Physics
YouTube video by Havok
132
Pete Mc Nally @mcpoly.bsky.social · 12/12/2024
Hello, old friend
0120
Pete Mc Nally @mcpoly.bsky.social · 09/12/2024
Finished Silent Hill 2 Remake and got the "Leave" ending. Hats off to Bloober, that was superb
000
Pete Mc Nally @mcpoly.bsky.social · 06/12/2024
I've been testing displacement with triplanar mapping and vertex colour masks in Toolbag 5, quite a powerful workflow. More to follow
150
Pete Mc Nally @mcpoly.bsky.social · 29/11/2024
An Iceberg doodle using Reality Capture and @marmoset3d.bsky.social Toolbag 5 #gameart #raytracing
0110
Pete Mc Nally @mcpoly.bsky.social · 12/11/2024
#MementoMori
051
Pete Mc Nally @mcpoly.bsky.social · 09/07/2024
Texturing progress #gameart
031
Pete Mc Nally @mcpoly.bsky.social · 08/07/2024
Work in progress #gameart
010
Pete Mc Nally @mcpoly.bsky.social · 16/04/2024
Here's an apple I made 🍎👌 www.artstation.com/artwork/LRKrlk
130
Pete Mc Nally @mcpoly.bsky.social · 29/03/2024
I dug out some old moss textures to see if they hold up with newer renderers (raytracing in @marmosetco ) and I think they do! Took some dialling in of the SSS and lightening the AO but the results aren't bad. the material is available here for FREE: mcpoly.gumroad.com/l/nCdJR
030
Pete Mc Nally @mcpoly.bsky.social · 24/02/2024
Latest #3D work, and first personal project this year, some tasty pastries! 3DSMax, Metashape, Photoshop, Knald and Toolbag www.artstation.com/artwork/ble2rd
010
Pete Mc Nally @mcpoly.bsky.social · 20/02/2024
Sometimes it's just quicker to create geom for a normal map than any surface capture. #3dsmax and #toolbag #gamedev
030
Reposted by Pete Mc Nally
Rake! 🍃🍁🍂 @spriteborne.bsky.social · 06/02/2024
This passage hit me yesterday
031
Pete Mc Nally @mcpoly.bsky.social · 06/02/2024
1136
Pete Mc Nally @mcpoly.bsky.social · 04/01/2024
@genrouthier.bsky.social can you add me to the Game Dev filter please?
010
Pete Mc Nally @mcpoly.bsky.social · 24/12/2023
A very Happy Christmas lads
010
Pete Mc Nally @mcpoly.bsky.social · 18/12/2023
Right before I take a Christmas break from social media, 80 Level have published an interview featuring my insights on the chocolate bars project I recently worked on, link below! 80.lv/articles/rec...
80.lv
Recreating Mars Bars in 3ds Max & Substance 3D Painter
Pete Mc Nally told us more about recreating chocolate bars with 3ds Max and Substance 3D Painter, detailed the photogrammetry process, refining and texturing stages, as well shared how renders were im...
000
Pete Mc Nally @mcpoly.bsky.social · 15/12/2023
Wrapping up 12 personal projects this year feels like a win. I post this art for personal development outside of my day job, and finding spare time can be challenging these days! Here's to more #art, exploration and discovery in 2024 🍻 #artstationrecap2023 www.artstation.com/PeteMc
030
Pete Mc Nally @mcpoly.bsky.social · 14/12/2023
Must be Christmas party night
010
Pete Mc Nally @mcpoly.bsky.social · 05/12/2023
13 years ago, I remember it well
000
Pete Mc Nally @mcpoly.bsky.social · 04/12/2023
The Fog
010
Pete Mc Nally @mcpoly.bsky.social · 16/11/2023
Some compressed images of chocs from my latest project on Artstation www.artstation.com/artwork/VJVABX #gameart #photogrammetry
060
Pete Mc Nally @mcpoly.bsky.social · 15/11/2023
Chocolate for hump day! Scanned with RealityScan from about 65 images shot on a Samsung s22, cleaned in 3DSMax & Substance Painter and rendered in #Toolbag www.artstation.com/artwork/VJVABX #gameart #photogrammetry
artstation.com
Chocolate bars, Pete Mc Nally
Last of the Hallowe'en haul! I used RealityScan to capture some small choc bars and wrappers, then retopo'd and cleaned up. I'll be honest, working on this made me crave a Mars bar, and I don't even l...
011
Pete Mc Nally @mcpoly.bsky.social · 13/11/2023
Working on some food scans when time allows, last of the Hallowe'en haul here, Dad tax applied! RealityScan, 3DSMax, Substance Painter and Marmoset Toolbag 4 #gameart
121
Pete Mc Nally @mcpoly.bsky.social · 10/11/2023
Some material practice in Toolbag 4, brushed metal, anisotropic reflections, wet cloth, standing water @polycount.bsky.social www.artstation.com/artwork/dKolZe
artstation.com
Sink, Pete Mc Nally
Complexity in the everyday- wet cloth on brushed metal, area lights, anisotropic raytraced reflections, adhering droplets, standing water. I was about to wash a plate in the sink and was inspired by t...
000
Pete Mc Nally @mcpoly.bsky.social · 09/11/2023
Complexity in everyday things, like the sink. Anisotropic ray traced reflections, area lights, wet cloth, standing water, droplets adhering. Scanned with Reality Scan, cleaned in #3DSMax and rendered in Toolbag, full post coming soon
010
Pete Mc Nally @mcpoly.bsky.social · 03/11/2023
I doodled this during a meeting using #3dsmax and #Toolbag and now you have to look at it too
030
Pete Mc Nally @mcpoly.bsky.social · 30/10/2023
This year's effort for #Halloween #OicheShamhna
020
Pete Mc Nally @mcpoly.bsky.social · 19/10/2023
@ewawierbik.bsky.social 👋
110
Pete Mc Nally @mcpoly.bsky.social · 13/10/2023
Crazy week in work, but lots of fun collaboration. Shlidin' into the weekend now... Cheers!
000
Pete Mc Nally @mcpoly.bsky.social · 12/10/2023
Burning the midnight oil all week, would legit love some apple pie about now! Here's a scan/trad 3D modelling hybrid I worked on, 3DSMax, Painter and Toolbag 4 www.artstation.com/artwork/n0Q6Lr
010
Pete Mc Nally @mcpoly.bsky.social · 11/10/2023
Materials you can hear #gameart
0152
Pete Mc Nally @mcpoly.bsky.social · 06/10/2023
Do we like material spheres on BlueSky? Photometric stereo capture of a furniture duster, tiled in #Photoshop and rendered in #Toolbag 4 #gameart
0161
Pete Mc Nally @mcpoly.bsky.social · 05/10/2023
Let's get some art up here, I made these packaging variations in 3dsmax/Reality Capture and rendered in Toolbag www.artstation.com/artwork/xDdaL1
130
Pete Mc Nally @mcpoly.bsky.social · 29/09/2023
I started these gloves years ago, jumped onto some other project and never finished them. Onto the lengthening "to do" list they go
000