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Mazes for Dazes | they/them

@mazes4dazes.bsky.social
159 followers 275 following 304 posts

Senior Indie Dev building an all-ages maze runner game for all platforms. NO Ads. NO AI Art - Supporter of artists and artisans of all kinds

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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 7h
Will these be available to purchase as rigged assets? They'd make for great characters in #MazesForDazes!
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 9h
I really like the aesthetic, but it bothers me that the waterfalls have a drip effect at the bottom. If there's a steady flow of water, shouldn't the falls be continuous?
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 9h
Life is keeping me busy, so I haven't been working much on #MazesForDazes and I'm feeling guilty about it. 😅 So I'm spending a little time working on a celebration #animation in #Blender. Very much #WIP -- posting to feed the #content monster 👹 #IndieDev #CharacterAnimation #ScreenshotSaturday
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 10h
It's nearly 2027. Why is hold music across the board still a 1-min loop with 64kb compression? 😩 Is it too much to ask for a small playlist of varied tracks? 🤔
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Reposted by Mazes for Dazes | they/them
Lightning Rod Games @lightningrod.bsky.social · 02/10/2026
A puzzle game about communication. A love story about distance. A world you can fold. A Fold Apart: Recrafted – coming soon ❤️📃 #indiedev #puzzlegames #screenshotsaturday
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 29/09/2026
Issue: Many options = Much clutter 🫤 Not looking to add more steps/screens between launch & gameplay. (I may have to, though😑) Thoughts? Before starting a #maze run, players can select various modifiers, from camera angle to adding enemies. #IndieDev #UI #UIDesign #MobileGames #MobileUI
Run configuration window in Mazes for Dazes, where players can select which modifiers to apply to their maze run.
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 29/09/2026
256x256 is too low-res for my needs, but good luck!
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 29/09/2026
My Secret Garden maze theme needs some shorter placed objects. All these columns make traversal a pain.🏛 🐶 Puppy collect is a goal type that takes longer than just finding the exit. More game time per maze! #IndieDev #IndieGame #MobileGames #TapItTuesday #mazes
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 28/09/2026
Currently a mix of OC textures and purchased 3D assets. I'm doing my own anims at this stage. Plan to commission better artists down the road for maze themes and characters. 😄
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 28/09/2026
It's coming along! I think it would look a little cleaner & less hectic if you swapped out a few grass sprites for 'empty' spaces w just the bg dots.
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 28/09/2026
Thanks! Still a long way to go!
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 28/09/2026
Incremental #progress on character #animation for #MazesForDazes #indieDev #GameDev #mobilegame #maze #mazegame #android #ios #screenshotsunday
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 27/09/2026
AnimatorController in #UnityDev is going to need some supplemental code to handle quick input and state changes. I have most of the pieces now, at least! 🧩 Fixed bone anims that weren't coming in from #Blender by switching from Humanoid to Generic import. 🦴 #IndieDev #GameDev #ScreenshotSaturday
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 25/09/2026
Still rough, but the #animation state machine is taking shape in #MazesForDazes 😃 #IndieDev #MobileGames #GameDev #ScreenshotSaturday
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 24/09/2026
#Blender to #Unity workflow for #animation is working. Need to finish & polish animations, adjust for the floaty height, as well as wire everything up in Unity's AnimatorController. I'll note the shoulders are wonky because the rig isn't 1:1 Unity "Humanoid" 🫠 #GameDev #IndieDev #MazesForDazes
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 24/09/2026
Character anims are coming along! Have a few more to do a first pass on. This is most of the player locomotion bits and a quick idle. 🚶‍♀️🏃‍♀️ Hands + face poses will be applied as additional layers in #Unity3D 🤲 #IndieDev #GameDev #Blender #WalkCycle #RunCycle #Animation #IK #SoloDev #MobileGames
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 24/09/2026
Shared for v1. That may change once I actually have more characters 😅
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Reposted by Mazes for Dazes | they/them
shauna @goldengateblond.bsky.social · 23/09/2026
i don’t know how to make it any plainer that the vast majority of dem voters believe holding people accountable IS part of “getting back to work”
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 23/09/2026
I'm aiming for smooth blending of states, with the 'punch' coming from a combo of world- and screen-space fx. Mostly, I'm hoping to have an animated rig that easily retargets for new character meshes! 😅
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 23/09/2026
Yeah, now we're getting somewhere! 🎆 #Blender 🏃‍♀️ Still needs polish on the curves, but first I want to export back to #Unity3D and make sure the workflow, offsets, and such are all good. Hands + Face will be handled in Unity. #SoloDevelopment #IndieDev #IndieGames #MazesForDazes
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 23/09/2026
New walk cycle just dropped 💥 I am grate artiste. I mean animanimator. Aminator. Follow me for all the best workflow tips! 👍🌟 #IndieDev #Blender #Animation #Amination #WalkItOut #WalkItOff #TheseDootsWereMadeForWalking
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 23/09/2026
Some anims will be 1-frame poses, others short loops. I'll leverage the #Unity AnimatorController for blending and transitioning between states to keep it smooth. Sometime down the line I might revisit to add a little procedural handling to the hands & feet. Maybe.
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 23/09/2026
Going full IK solvers for #MazesForDazes char anims was an impulse call 🫤 Fun to play with, but ult not worth how long it would take to get the math and aesthetic nailed down. Pivot: I've updated #Blender and I'm dusting off my #animation chops. Wish me luck! 🍀 #IndieDev #WIPWednesday #GameDev
Blender screenshot of character rig
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 18/09/2026
Internally debating leveraging Animator transitions and blending over #ProcGen IK. Buuut, it's fun messing with the IK and watching it come to life! 😀 If I can't get it looking good enough, at some point I may pivot. #IndieDev #GameDev #SoloDev #MazesForDazes
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Reposted by Mazes for Dazes | they/them
Valve @valvesoftware.com · 14/09/2026
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models: Steam Frame 256GB Steam Frame 1TB Sign up now and learn more on @steampowered.com : store.steampowered.com/hardware/ste...
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Zack Labe @zacklabe.com · 13/09/2026
Another year full of climate extremes... Did you know the last 100 days have all set new daily records for global sea surface temperatures? Learn more about our rapidly warming oceans in our webinar this week, & bring your questions! 📣 Register in advance: climatecentral-org.zoom.us/webinar/regi...
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 14/09/2026
The wiggling arms up high during jumps has me cracking up. 🤣Reminds me of a bad marionette. Or "the signal" from Team America 🇺🇸 Also -- ragdoll death! #IndieDev #GameDev #mobilegames #ProcGen #MazesForDazes #ragdoll
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 13/09/2026
Here's a better view. And now with some tuck in the jump. I love how goofy all the #wip shots are. 😆 #ScreenshotSaturday #ScreenshotSunday #WIPWeekend #WIPItGood #CrackThatWIP #GameDev #ProcGen #Animation
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 13/09/2026
Working on a sandbox scene for tuning procedurally generated character IK movements. Auto-cycles through movement inputs while I mess with values. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #mobilegames #madewithunity #ProcGen #tools
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Malena-PRO-CHOICE 🌊 🟦🟧Fighting Tyranny! @malena.bsky.social · 11/09/2026
𝐓𝐡𝐢𝐬 𝐒𝐞𝐩𝐭𝐞𝐦𝐛𝐞𝐫 𝟏𝟏𝐭𝐡, 𝐭𝐚𝐤𝐞 𝐚 𝐦𝐨𝐦𝐞𝐧𝐭 𝐭𝐨 𝐡𝐨𝐧𝐨𝐫 𝐭𝐡𝐞 𝟐𝐧𝐝 𝐫𝐞𝐬𝐩𝐨𝐧𝐝𝐞𝐫𝐬. UNDOCUMENTED IMMIGRANTS 🦋 Approximately 6,000 undocumented immigrants were taken to ground zero to clean up the rubble. Many are suffering from cancer/other health issues because of the work they did & are now being targeted by #ICE.
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 07/09/2026
I've only just dipped my toes in. Working on a test scene where I can preview all movements in a loop while tuning. 😉
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 07/09/2026
😂😂😂💀 #IndieDev #ProcGen #ProceduralAnim #GameDev #NailedIt
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 07/09/2026
This is how people run, right‽ Turns out this rigged asset didn't have animations. So I made the choice to explore procedural IK anims. I expect it to be a challenge, but the in-progress visuals are cracking me up 😆🤣 #IndieDev #GameDev #SoloDevelopment #ProcGen #Procedural #Unity
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 25/08/2026
Scaled up the player to better fit the existing scale of props. Which, naturally, caused problems 🙃 #Progress is progress! I'm having trouble extracting anims from this model in #unity, but it's a well-rigged mesh with a full set of facial blendShapes 🥰 #IndieDev #WIPWednesday #GameDevScreens
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 25/08/2026
Do{ WhatYouGottaDo(); }
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 24/08/2026
Standard button handling wasn't working on multitouch devices when using a single thumb. Switched to polling, and it's working much better. Nav arrow points to the nearest #puppy to collect, or the exit. I'll clean up the spacing and UI overlap, don't worry. 🙃 #IndieDev #SoloDev #MobileGames
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 23/08/2026
I haven't been posting, but I haven't been idle, either. Working on new default mobile controls, a humanoid character, and the nav arrow as a gameplay option in #MazesForDazes #ScreenshotSaturday #IndieDev #GameDev #MobileGames #madewithunity
WIP shot of MazesForDazes
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 14/08/2026
Congrats and all, but maybe take a break every now & then for a full recharge! 🧡
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 14/08/2026
omg I loathe this dialog and all of it's ineptitude!
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 14/08/2026
Can we just not, please?
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 14/08/2026
I got my hands on a #SteamMachine and controller, but I've been so busy they've sat untouched 😭 Adulting is the worst. Haven't worked on #MazesForDazes in weeks. Dealing with a gap in antidepressants on top of the nonstop responsibilities. I need some downtime.
Steam machine and controller, unplugged.
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 06/08/2026
Bonus shot if you made it this far. 😉 We were sad that we missed #Poppy at the Paramount. 😥
Seattle's Paramount theater. Sadly, we missed Poppy!
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Mazes for Dazes | they/them @mazes4dazes.bsky.social · 06/08/2026
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