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Lightning Rod Games

@lightningrod.bsky.social
397 followers 571 following 38 posts

Cute, thoughtful, and creative describes both our team and our games.

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Lightning Rod Games @lightningrod.bsky.social · 4h
Making it work takes patience, communication, understanding… …and occasionally folding reality in half ❤️📃 A Fold Apart: Recrafted – coming soon! #indiedev #puzzlegame #wishlistwednesday
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 25/09/2026
I should do a video about the A Fold Apart #gamedev process and data layout to show all the weird hoops we needed to jump through to: make the Unity editor run without totally bogging down, let the team work on the same parts of the game at the same time, and make the runtime work with <1.25GB RAM.
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Lightning Rod Games @lightningrod.bsky.social · 29/09/2026
If you like puzzle games with heart, then we think you'll love A Fold Apart: Recrafted ❤️ More info coming soon! #puzzlegame #indiedev #trailertuesday
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Lightning Rod Games @lightningrod.bsky.social · 23/09/2026
A Fold Apart: Recrafted is a story about distance, communication, and finding your way back to each other — one fold at a time ❤️📃🫶 Coming soon! #puzzlegame #indiedev #wishlistwednesday
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Lightning Rod Games @lightningrod.bsky.social · 05/05/2026
#tbt to some #gamedev prototyping. Gravity, folding, and pushing/dragging blocks.
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Iffi Mooz’pan @iffimoozipan.bsky.social · 23/09/2026
A Fold Apart originally came out in 2020, and it’s getting a new upgraded releases (Recrafted) soon! It’s such a beautiful concept. I had the fortune of meeting one of the devs this summer and they were super sweet. Definitely one to wishlist and watch out for! 💙✨
store.steampowered.com
A Fold Apart on Steam
A puzzle game that explores the emotional rollercoaster of a long-distance relationship — in a world of folding paper! Flip, fold, unfold and rotate paper puzzles to help a couple navigate the complex...
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 23/09/2026
A LOT of work has gone into this. On most platforms, it will release as a new game, and we're working to make sure that owners of the original A Fold Apart will be able to get it for free. Please signal boost if you can!
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Lightning Rod Games @lightningrod.bsky.social · 23/09/2026
A Fold Apart: Recrafted is a story about distance, communication, and finding your way back to each other — one fold at a time ❤️📃🫶 Coming soon! #puzzlegame #indiedev #wishlistwednesday
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Lightning Rod Games @lightningrod.bsky.social · 05/05/2026
#tbt to some #gamedev prototyping. Gravity, folding, and pushing/dragging blocks.
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Lightning Rod Games @lightningrod.bsky.social · 17/03/2026
I lament how paper flipping never captured properly in GIFs because it happened too fast. I'll make a slow version to show it off because this new lighting looks so good and it looks even better in motion. #gamedev #gameart
One cartoon world rendered in cooler colours folded over another cartoon world lit in warm colours. A cartoon woman rendered in warm colours stands on a purple platform and looks from the cool world into the warm world where unfriendly looking shapes stand on other purple platforms.The same view as the previous picture but viewed at an angle (with the paper slightly curled) revealing that we are looking into 3D worlds and not looking at a 2D image.
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Lightning Rod Games @lightningrod.bsky.social · 05/02/2026
Love a good beard, but sometimes different normals across adjacent meshes give you an unwanted one. Here's how to fix it with @blender.org and the DataTransfer modifier. Add the modifier to one of the meshes and have it target the mesh with the normals you want to copy. Fixed! #gamedev #gameart
The left side of the image shows a cartoon man rendered in warm colours. He looks like he has a dark 5:00 shadow. In the centre of the image is a screenshot of a DataTransfer modifier in blender attached to the mesh with the shadow. It has a vertex group set for its edge vertices and targets the mesh that it wants to have continuous normals with. The right side of the image shows the same cartoon man, but the beard-like shadow is gone.
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Lightning Rod Games @lightningrod.bsky.social · 29/01/2026
Yeah, it looked a bit like this. #gamedev #indiedev #gameart #techart
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Lightning Rod Games @lightningrod.bsky.social · 29/01/2026
In #Unity3D, you need to worry about dependencies. If a scene references an asset, it will get loaded into memory (EVEN IF HIDDEN). We broke our game into hundreds of environment-only scenes that can be dynamically loaded, and then made tools so we could work without creating dependencies. #gamedev
A cartoon office lit by a sunset. There are lineups of characters standing at different angles to demonstrate lighting.A list of buttons showing various tools options.A zoomed out view of the office scene showing that the only objects that exist are the objects visible to the camera.
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Lightning Rod Games @lightningrod.bsky.social · 27/01/2026
Real-time shadows go a long way to help characters feel connected to the environment. Sadly, you can't always afford them (computationally). Blob or projector shadows are a good solution, and having multiple levels of projector shadows (for body, feet, etc.) are even better. #gamedev #gameart
Tree nearly identical images of a cartoon woman stand in a forest environment to demonstrate blob shadows. In the leftmost image, there is no shadow and she appears to float above the ground. In the centre image, there is a circular shadow projected on the ground underneath her. It is clear that she is on or close to the ground, but she still feels a bit disconnected from the environment. The rightmost images shows the same circular shadow, but additional (much smaller and darker) shadows are on the ground where her feet make contact. It is clear that she is standing on the ground and that her feet are pressing on it.
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Lightning Rod Games @lightningrod.bsky.social · 27/01/2026
Was digging through some old assets and found this from a one-pager for A Fold Apart. Thought it was cute and worth posting. So much work went into the characters and the shape language of the game. It seems simple and obvious because it took a lot of work to get it that way. #gamedev #gameart
A cartoon woman drawn with warm colours and round shapes sits perched atop the words A Fold Apart. A cartoon man drawn with cool colours and hard edges sits perched on the other end. The both look relaxed and are holding their phones. Two heart-shaped word bubbles come out of each phone and merge in the middle. The text reads: Distance means so little when someone means so much.
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Lightning Rod Games @lightningrod.bsky.social · 21/01/2026
Playing through to look for problems and found a couple. Can you spot the artifacting because one shader doesn't have double-sided global illumination? #gamedev #gameart #afoldapart (yes, I did add that hashtag just because it rhymed 😌)
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Lightning Rod Games @lightningrod.bsky.social · 21/01/2026
When you crank the indirect multiplier on purpose #gamedev #gameart
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Lightning Rod Games @lightningrod.bsky.social · 21/01/2026
When you accidentally crank the indirect multiplier #gamedev #gameart
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Lightning Rod Games @lightningrod.bsky.social · 16/01/2026
#tbt to this weird bug that looked like a horror poster. #gamedev #indiedev #gameart
A blue cartoon man wearing a blue suit and gold tie looks out of a round airplane window. Instead of a face, he has many smaller faces laid out in a grid patter. Stark red letters paint the title: A Fold Apart
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Lightning Rod Games @lightningrod.bsky.social · 10/01/2026
Sometimes, I love the looks when a bunch of scenes get loaded together and the lighting explodes. #unity3d #gamedev #indiedev
The Unity editor view of some apartment buildings atop floating islands with very bright lights and a giant heart floating in the air nearby. The lighting is vivid and the bloom is extreme. It is pretty, but it might hurt your eyes if you stare for too long. Some elements of the image have been censored with a pixel distortion filter. There's probably no reason for that.
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Lightning Rod Games @lightningrod.bsky.social · 06/01/2026
Happy New Year 😘
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Lightning Rod Games @lightningrod.bsky.social · 29/12/2025
It's important to know where to stop. How much will people really look at the background water? They'll probably be reading the text messages. Doesn't that dialogue look compelling!? #gamedev #indiedev #gameart
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Lightning Rod Games @lightningrod.bsky.social · 28/12/2025
Does fixing mistakes feel better than not making them? #gamedev #indiedev #unity3d
An orange cartoon woman throws both fists in the air, celebrating something great. There is a blue explosion behind her. She is very happy about it all.
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Lightning Rod Games @lightningrod.bsky.social · 28/12/2025
A blue cartoon woman with square glasses makes a face that indicates something bad has happened and then slams their face on the desk.
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 28/12/2025
Making a water shader that looks like crumpled paper. Funny when you accidentally invert the colours. #unity3d #gamedev
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 17/12/2025
A Fold Apart used emissive glow so the player stood out in puzzles on small screens. They popped too much on big ones though. I wanted to try fresnel edge glow, but it made the character look like a cutout. But then adding a smoothstep to the world normal y made them pop AND blend #unity3d #gamedev
A screen capture of the Unity Scene editor showing two blue cartoon characters. The one on the right is glowing slightly and doesn't look like they're part of the larger office scene that they're standing in. The one on the left has a slight glow around most of them that makes them stand out from the background, but the glow is not present under their feet, so they still look like they're standing in the room. There is a screen capture of a shader tool showing how the glow was limited with an arrow pointing to the character on the left.
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Lightning Rod Games @lightningrod.bsky.social · 17/12/2025
Some beautiful stuff in here! #indiegame
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 16/12/2025
A composer sent me their portfolio and they used AI images as the visuals for their tracks on YouTube. My gut reaction was that the music was AI too. I suppressed that reaction, did some digging, and figured the music was legit, BUT that first impression put a stink on the whole thing.
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Lightning Rod Games @lightningrod.bsky.social · 16/12/2025
The time and resource crunch meant A Fold Apart, though very pretty, was left with some rough edges. We took some time to port it to #unity3d 6 and I've been looking at what it would take to bring back some of the rendering techniques we had to set aside for performance. #gamedev #devlog #indiedev
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 15/12/2025
At the start, A Fold Apart was thought to be too complex to work on mobile hardware, but a series of coincidences set the groundwork to make it possible. A thread. #gamedev #indiedev #devlog
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Lightning Rod Games @lightningrod.bsky.social · 15/12/2025
A Fold Apart had a tricky dev cycle. It was first intended to be a PC/Console game. This was mostly because I thought the amount of runtime math required to fold the paper, and the magical paper effects relying on GPU fill-rate, would make it impossible on mobile hardware. But then...
A blue, cartoon, woman, with square angular features, and square glasses, tilts her head to the side and looks quizzically at the camera. Two large question marks float next to her head.
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 01/12/2025
We are not hiring, but I was responding to cold-call apps. today and it occurred to me that I need to be taking precautions against AI in that process. This skepticism is going to hurt juniors a lot! 2D artists might need to put extra work into their portfolios to prove they're real, and that sucks.
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Lightning Rod Games @lightningrod.bsky.social · 21/11/2025
Absolute monsters 😱
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Lightning Rod Games @lightningrod.bsky.social · 20/11/2025
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Lightning Rod Games @lightningrod.bsky.social · 20/11/2025
I probably should have paired this with an enticing photo... really get 'em going. #indiedev #gamedev
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Steven B Smith 🇨🇦 @sbsmith.bsky.social · 19/11/2025
If any #gamedev (pro or student) were curious about anything let me know and maybe I can do a post about it. I can try to answer just about anything that isn't covered by a partner NDA.
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Lightning Rod Games @lightningrod.bsky.social · 19/11/2025
We're skinning our profile to A Fold Apart because now that I (mostly Steven posting these days) have some distance from it, I want to go back and explore it: the technology, the art, the design, and launching it on 7 platforms, in 15 languages, in #Unity3d. Follow along for #gamedev #indiedev
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Lightning Rod Games @lightningrod.bsky.social · 31/10/2025
And for ~$2, this Halloween treat is hard to beat!
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Lightning Rod Games @lightningrod.bsky.social · 31/10/2025
Halloween has officially begun (at least in our timezone) and there is no better time for a spooky, point-and-click adventure, that you can finish all the endings in one sitting. Finish a Halloween game on Halloween! store.steampowered.com/app/1776080/...
store.steampowered.com
Save 33% on LiveScream on Steam
Armed with nothing but your curiosity, streaming equipment, and insatiable need to impress others, you approach a long-abandoned house in your small town. What could possibly go wrong?
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Lightning Rod Games @lightningrod.bsky.social · 27/10/2025
The new Steam Deck Verified page for A Fold Apart is super cute, and it's on sale! If you want creative puzzles (with a built-in hint system), relaxing music, a touching story, and a customizable couple, check it out! store.steampowered.com/verified/451...
store.steampowered.com
A Fold Apart is Steam Deck Verified
A Fold Apart is Steam Deck Verified
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Lightning Rod Games @lightningrod.bsky.social · 11/12/2024
Our friends have a new game!
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Lightning Rod Games @lightningrod.bsky.social · 07/09/2024
@ozone.birb.house Hello! We are a Game Studio!
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Lightning Rod Games @lightningrod.bsky.social · 15/07/2023
Blue sky can be a bit intimidating since we tend to be at our most creative when working within constraints. ;P
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