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Spencer Johnson

@mayorhere.bsky.social
34 followers 72 following 143 posts

Freelance writer covering video games & history. Exploring the past through pixels and stories. Contributor to Gamers with Glasses. Check me out on Medium: @spencer2457 or Substack at Save Slot.

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Spencer Johnson @mayorhere.bsky.social · 26/09/2026
I think the addition of The Sift is one of the best announcements that could’ve come out of Minecraft Live.
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Spencer Johnson @mayorhere.bsky.social · 25/09/2026
Control might be the most frustrating game I’ve played this year. I don’t know the last time I played a game that crashed this much.
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Spencer Johnson @mayorhere.bsky.social · 25/09/2026
I have decided to give Substack as a place to post my personal thoughts and essays. For now, I will keep my reviews, previews, and some critical analyses.
mayorhere.substack.com
A Demo Filled with Dread: My Introduction to Silent Hill
Discovering Silent Hill Through Heather, and Where to Read About James.
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Spencer Johnson @mayorhere.bsky.social · 25/09/2026
So Control Resonant is pretty fun except it’s randomly crashed on me like six times in the first day playing it.
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Spencer Johnson @mayorhere.bsky.social · 24/09/2026
I was a huge fan of RuneScape growing up. Dragonwilds was a great way to get me and a couple of friends back together without going to the MMO. #RuneScape
medium.com
RuneScape: Dragonwilds Review: The Right Way to Shrink an MMO
Jagex spent twenty-five years building a world for thousands of strangers. Dragonwilds is what’s left when that world has to work for you…
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Gamers with Glasses @gamerswithglasses.bsky.social · 24/09/2026
Sometimes, you write about games. Sometimes, you write about not playing games. Sometimes there's a game called Exhausted Man, and you do both. New from @edmondchang.bsky.social, looking back on a summer without games through the lens of ludofatigue: www.gamerswithglasses.com/features/the...
gamerswithglasses.com
The Summer without Games, or, Living with Ludofatigue — Gamers with Glasses
Don’t you sometimes just feel…tired? Edmond Y. Chang discusses “ludofatigue,” how it feels to live with the persistent sense that play just isn’t fun anymore, and the perennial relevance of Candleman ...
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Spencer Johnson @mayorhere.bsky.social · 22/09/2026
Burn-9 by @14hoursproductions.bsky.social is like a weird fusion between Metal Gear Solid and Dispatch that has you guiding an operative through tense encounters. I highly recommend checking out the demo for yourself on Steam.
medium.com
Burn-9 Preview: The Guy in the Chair Who Can’t Save You
You’re never in danger in Burn-9, which is exactly why it’s so stressful.
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Spencer Johnson @mayorhere.bsky.social · 21/09/2026
Someone should turn the 35 years of Game Informer covers into an archival or pop art exhibit. Even a digital gallery online that shows the cover and a brief snippet on the context would be cool.
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Spencer Johnson @mayorhere.bsky.social · 21/09/2026
I had an idea for a Resident Evil spinoff where you're a ranger in the Arklay Mountains, going about your routine while other rangers radio in injured hikers and rabid animals. Then you head back to your tower for your rifle. No idea what the ending would be tho.
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Spencer Johnson @mayorhere.bsky.social · 20/09/2026
First movie review, and it's Resident Evil (2026). Cregger's take might be the most honest depiction of how most of us would fare in Raccoon City.
medium.com
Its Own Outbreak: What Resident Evil (2026) Understands About Being Afraid
Zach Cregger’s movie borrows Raccoon City’s bones to build something else entirely, and he’s at his best exactly where he stops trying to…
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Spencer Johnson @mayorhere.bsky.social · 20/09/2026
I love when games explore selfhood through machines. Peripeteia gives its cyborg near-unlimited power, then puts it on a timer
medium.com
Godhood on a Battery: Ownership and the Self in Peripeteia
Peripeteia hands the player the exact power that built its own amnesiac protagonist, and asks what you’ll do with it.
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Spencer Johnson @mayorhere.bsky.social · 17/09/2026
As a Midwesterner, I am excited to see how @usualjune.bsky.social depicts the region alongside its supernatural story.
medium.com
Usual June Preview: A Ghost Story Grounded in a Real Midwest Town
The new demo runs about thirty minutes, split between a crypt and somewhere much stranger.
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Spencer Johnson @mayorhere.bsky.social · 17/09/2026
Blood of the Dawnwalkwrs is one of this year’s must-play games with a fantastic setting, atmosphere, and characters. I was anxious about the 30 day timer but it is more than manageable.
medium.com
The Blood of Dawnwalker Review: The FOMO Was Real, the Shortage Wasn’t
Rebel Wolves built a thirty-day countdown that made me hate it before I realized there was more than enough time to do everything that…
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Spencer Johnson @mayorhere.bsky.social · 10/09/2026
Finished the Final Fantasy Resonance demo and it is awesome. I love the HD-2D art style, and this opens up another avenue for future games without relying on photo realism.
medium.com
Final Fantasy Resonance’s Demo Is the Throwback I Wanted
Square Enix’s HD-2D throwback won me over completely in just three hours
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Spencer Johnson @mayorhere.bsky.social · 08/09/2026
Blood Dungeon is a weird and wacky dungeon platformer with mechanics similar to Vampire Survivors. I'm not sure if I'll ever beat it, but it's great for taking the occasional run when you want something different.
medium.com
Blood Dungeon Review: The Nidhogg Guy Finally Brought His Footwork to a Bullet Heaven
Mark Essen has spent fifteen years designing games around movement. In Blood Dungeon, that instinct finally has to share space with a stat…
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Gamers with Glasses @gamerswithglasses.bsky.social · 07/09/2026
And also this one, from @mayorhere.bsky.social! We really had so much to say about friendslop medium.com/@spencer2457...
medium.com
Learning “How to Fish,” Badly, With Guns
Give a man a fish and you feed him for a day; teach a man How to Fish and he buys a shotgun instead.
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Gamers with Glasses @gamerswithglasses.bsky.social · 06/09/2026
This is very cool. Check out the piece from @corndruid.bsky.social in our pages, and also good stuff from regular contributors @aguaspoints.bsky.social and @exalclaw.com!
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Critical Distance | Where’s all the good writing about games? @critdistance.bsky.social · 06/09/2026
HI EVERYONE HAPPY SUNDAY HAVE SOME PREMIUM FRIENDSLOP ESSAYS FROM AROUND THE WORLD critical-distance.com/2026/09/06/b...
critical-distance.com
Blogs of the Round Table Roundup: “Friendslop”
Welcome back, everyone! I am extremely pleased to present to you the entrants in the Blogs of the Round Table “Friendslop” Essay Jam—all twenty-four of them! This has been an incredible…
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Wallace @exalclaw.com · 03/09/2026
Interview time! I sat down with ORIGAME DIGITAL's @veselekov.bsky.social to talk about Penguin Colony, Lovecraft, how the author's fear of the unknown is inseparable from his racism + xenophobia, and a good chunk more. Full interview on YT, but here's a good slice: exalclaw.com/naphtali-fau...
exalclaw.com
How ORIGAME DIGITAL Is Tackling Lovecraft Without Erasing His Racism and Xenophobia
"What would Lovecraft have written as a story if he were alive in World War II?"
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Spencer Johnson @mayorhere.bsky.social · 03/09/2026
Star Wars: Zero Company is a great game, and proof that this franchise doesn't need chosen ones and prophecies to work. It also introduces a new interesting threat outside of the Separatists and the Empire.
medium.com
The Ordinary War: Star Wars Zero Company and the Future the Franchise Actually Needs
A tactics game about mercenaries makes a better case for what Star Wars needs next than any of its recent movies or shows.
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Spencer Johnson @mayorhere.bsky.social · 01/09/2026
Resonance keeps all the same thematic notes as the Plague Tale series, but swaps its historical background for an inverted Greek myth.
medium.com
The Mercy Ariadne Couldn’t Give: Resonance’s Safe Reinvention
Sophia can handle almost everything on her own, which is what makes the one time she can’t hit so much harder.
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Gamers with Glasses @gamerswithglasses.bsky.social · 30/08/2026
"Here’s a dizzying world full of absurd obstacles that come at you out of nowhere, and here’s something unwieldy, chaotic, and fragile to carry. You don’t need to know where you’re going or why; the only instruction is, 'Don’t break this.'" www.gamerswithglasses.com/features/car...
gamerswithglasses.com
Carry the Glass and the Impossible Task of Parenting — Gamers with Glasses
What can parents learn from playing so-called “friendslop” games with our kids? As Nate Schmidt discovers, sometimes there’s an…interesting misalignment between the lesson you were hoping to teach and...
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Spencer Johnson @mayorhere.bsky.social · 28/08/2026
Vapor World decided to substitute cutscenes with AI-generated content that should serve as an example for other developers going forward when considering their player base.
medium.com
Vapor World: Over the Mind Review — An Indie Game That Picked a Bad Shortcut
The combat holds up fine on its own, but it’s everything the developers didn’t make by hand that got them in trouble.
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Spencer Johnson @mayorhere.bsky.social · 25/08/2026
As a public historian, it’s really cool to see a book that meticulously works through an entire iconic franchise—letting readers enjoy the whole story while giving scholars a fantastic case study into the world of AAA game development.
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Gamers with Glasses @gamerswithglasses.bsky.social · 25/08/2026
To the true Dead Space heads among us: we haven't published a book review in a while, but this one's for you. @mayorhere.bsky.social reviews Make Us Whole by @unabridgedgamer.bsky.social, published by the mighty @lostincult.co.uk. www.gamerswithglasses.com/reviews/how-...
gamerswithglasses.com
How Dead Space Consumed Itself (Review Make Us Whole by Elijah Beahm) — Gamers with Glasses
In this extensive review of Elijah Beahm’s encyclopedic book on Dead Space , Spencer Johnson also explores the connections between the transmedia elements of the franchise and the economic pressures ...
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Spencer Johnson @mayorhere.bsky.social · 25/08/2026
Who knew giving a bunch of amateur anglers access to firearms would go so poorly. Highly recommend How to Fish by @dazedgames.bsky.social if your friend group wants low-stakes, chaotic fun out on the water.
medium.com
Learning “How to Fish,” Badly, With Guns
Give a man a fish and you feed him for a day; teach a man How to Fish and he buys a shotgun instead.
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Spencer Johnson @mayorhere.bsky.social · 24/08/2026
I'm not sure why but I have been asking for a LoTR War in the North remaster for years and was shocked to see it shadow dropped.
medium.com
Some Things Don’t Move: On War in the North, Dark Alliance, and Warner Bros.’
A review of an average action RPG, and an explanation for why average was always going to be enough.
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Spencer Johnson @mayorhere.bsky.social · 19/08/2026
My friend bought me No Room in Hell 2 and it is way more fun than I thought it would be.
medium.com
No More Room in Hell 2 Review: What Happens When Trust Runs Out
The zombies were never really the problem. The problem was me, turning on a teammate with thirty seconds left on the clock and hearing him…
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Spencer Johnson @mayorhere.bsky.social · 16/08/2026
I also forgot to share my experience with the news Gears of War multiplayer beta and have to say that I love Horde Mode. I’m looking forward to the upcoming campaign.
medium.com
Surrounded on Every Side in Gears of War: E-Day’s Multiplayer Beta
Horde Siege makes you feel outnumbered on purpose, and Versus feels more balanced and traditional than ever now that Gnasher spam and…
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Spencer Johnson @mayorhere.bsky.social · 16/08/2026
I recently replayed Enslaved by Ninjda Theory and forgot how much I love the story between Trip and Monkey.
medium.com
Turn It Back On — Enslaved: Odyssey to the West and the Many Shapes of a Cage
A headband, a walled village, and a simulated paradise all promise the same thing: stay inside, and you get to keep living.
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Spencer Johnson @mayorhere.bsky.social · 11/08/2026
Beast of Reincarnation is a weirdly interesting climate fiction game about humanity’s unwillingness to face the consequences of its shortcomings, reflected through a repetitive gameplay loop.
medium.com
Beast of Reincarnation Review: Why This Game Keeps Fighting the Same Fire
Game Freak’s post-Pokémon soulslike recycles its own boss fights, and stumbles into a theme about a world that never learned how to grieve.
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Spencer Johnson @mayorhere.bsky.social · 10/08/2026
I grew up playing Parasite Eve, which was a weird JRPG/survival-horror experience. It took me until way later in life to realize the real horror. It's the violation of bodily autonomy and consent.
medium.com
The Donor List: What Parasite Eve Really Takes From Aya Brea
Long before Eve sets anyone on fire, the game has already taken something from Aya. It buries the one place it gives that back behind…
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Spencer Johnson @mayorhere.bsky.social · 08/08/2026
I'm a little late on sharing this one, but Mistfall Hunter is an interesting dark fantasy extraction game that might be able to keep gameplay loops feeling fresh with soulslike mechanics.
medium.com
Mistfall Hunter Review: The Soulslike Extraction Game That Doesn’t Wear Out Its Welcome
Escape from Tarkov and ARC Raiders eventually start to feel like reruns. Mistfall Hunter’s borrowed Soulsborne dueling might be the thing…
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Spencer Johnson @mayorhere.bsky.social · 05/08/2026
@fadingechogame.bsky.social is a fun game where you shape-shift water through lava, toxic waste, and more to solve puzzles across a fractured, broken-down world.
medium.com
Fading Echo Review: Transformation as Chemistry, Not Costume
Transformation isn’t a new idea in games. But it’s water mechanics feel fresh.
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Tof Eklund @tofeklund.bsky.social · 03/08/2026
An absolutely brilliant piece from @mayorhere.bsky.social. Highly recommended even (especially?) if Housemarque games aren't your jam.
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Gamers with Glasses @gamerswithglasses.bsky.social · 03/08/2026
@mayorhere.bsky.social on Saros: "Robert W. Chambers's Yellow Shore becomes more knowable in Saros than the original myth ever was, and something is lost in that. But the core idea survives: the horror was never the Shore. It was always the wanting." www.gamerswithglasses.com/features/sar...
gamerswithglasses.com
Saros, Robert W. Chambers, and the Horror of Desire — Gamers with Glasses
Robert W. Chambers’ stories from The King in Yellow are often described as Lovecraftian by association - but, as Housemarque demonstrates in Saros, the horror of Chambers’ Carcosa goes deeper than Lov...
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Spencer Johnson @mayorhere.bsky.social · 02/08/2026
Martian Gothic: Unification was probably my first sci-fi horror game, and despite the clunky controls and odd puzzle design, it showed me how scary space can be.
medium.com
Martian Gothic: Unification — The PS1 Horror Game Built From Two Different Games
How a cancelled adventure game and a rushed deadline shaped a forgotten PS1 horror title
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Spencer Johnson @mayorhere.bsky.social · 30/07/2026
I love the chaos of The Mound by @nacon.bsky.social from the endless harassment of the zombies to the hallucination of weapons being sticks.
medium.com
The Mound: Omen of Cthulhu Review — Lovecraft’s Loneliest Story Reforged for Co-op
ACE Team’s extraction game borrows its mythology from an obscure 1929 Lovecraft novella.
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Spencer Johnson @mayorhere.bsky.social · 29/07/2026
Halo is one of my favorite sci-fi franchises, and replaying it with a sprint button and the Flood’s return has been great. But it also leaves me wondering where the series actually goes beyond remakes.
medium.com
Halo: Campaign Evolved Is a Faithful Trip Home That Doubles as a Warning
Halo Studios nailed the nostalgia on Xbox, but the game’s biggest achievement might be showing exactly what the series shouldn’t do next
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Spencer Johnson @mayorhere.bsky.social · 28/07/2026
My copy of Perfect Organism from @lostincult.co.uk has arrived! I just finished Make Us Whole, and I’m excited to start this one next. Looking forward to diving deeper into the world and legacy of Alien: Isolation.
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Spencer Johnson @mayorhere.bsky.social · 28/07/2026
My favorite VR game returns by making the leap to a new format showing that it’s possible.
medium.com
Playing Moss: The Forgotten Relic Without the Headset It Was Built For
Revisiting a VR classic on a flatscreen and finding the story never needed the headset to work
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Spencer Johnson @mayorhere.bsky.social · 16/07/2026
Black Flag represents the tail end of Ubisoft’s golden age from the Xbox 360/PS3 era, and this remake proves it still holds up. But the same problems, like locked content and microtransactions, that have plagued Ubisoft ever since have crept in here too.
medium.com
Assassin’s Creed Black Flag Resynced Review: A Golden Age Remade, Warts and All
Before I ever got to steer the Jackdaw again, I had to sit through the Ubisoft hub, the menu that supposedly gives you access to basically…
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Spencer Johnson @mayorhere.bsky.social · 14/07/2026
Sword Art Online was foundational for me growing up, so revisiting Aincrad felt like a dream come true. Echoes doesn’t deliver the same grandeur or stakes as its source material, though.
medium.com
Echoes of Aincrad Review: A Death Game Missing the People and the Stakes
There’s a moment early in Echoes of Aincrad, still inside the closed beta, before Sword Art Online has even become the thing it becomes…
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Spencer Johnson @mayorhere.bsky.social · 12/07/2026
As we watch AAA gaming implode in on itself, it’s worth looking back at 1983 and how the industry overcame past obstacles.
medium.com
What 1983 Can Teach Us About the Games Industry’s Current Turbulence
In September of 1983, trucks backed up to a landfill outside Alamogordo, New Mexico, and buried a mountain of unsold Atari inventory under…
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Spencer Johnson @mayorhere.bsky.social · 07/07/2026
The Adventures of Elliot pushes HD-2D into real-time combat with swords, boomerangs, and a screen that looks a painting.
medium.com
The Adventures of Elliot and the Style I Can’t Quit
I’ve been chasing a specific feeling since I first played A Link to the Past as a kid, long before anyone had a name for it. It’s the…
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Spencer Johnson @mayorhere.bsky.social · 28/06/2026
This is a follow-up to my Rule of Rose article from yesterday, focusing more closely on the plagiarized review that helped fuel the game’s censorship and influenced the public narrative.
medium.com
The Plagiarized Review That Helped Get Rule of Rose Banned Across Europe
In March 2006, a seventeen-year-old Italian named Chris Darril got hold of an early Japanese copy of Rule of Rose through contacts he had…
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Spencer Johnson @mayorhere.bsky.social · 27/06/2026
Rule of Rose was considered controversial for reasons that didn’t really exist. Instead of the underage eroticism and buried children that politicians panicked over, it was about childhood cruelty, institutional failure, and trauma.
medium.com
Rule of Rose Retrospective: The Horror Game That Was Banned for the Wrong Reasons
I came to Rule of Rose already reasonably hardened. I had played the Silent Hill games. I had grown up during that stretch of the…
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Critical Distance | Where’s all the good writing about games? @critdistance.bsky.social · 22/06/2026
This week: 21 picks on Titanium Court, XCOM 2, and, hold on, [checks notes] ["...are you sure?"] [shuffles papers] Fuck's Quest II: critical-distance.com/2026/06/22/j...
critical-distance.com
June 21st
Welcome back readers. Lots of good stuff to share this week–21 reads in all. A critical blackjack? No, no, not my best work. To support our best work–compiling and organizing a living t…
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Spencer Johnson @mayorhere.bsky.social · 21/06/2026
One of my first RPGs was Threads of Fate, and I still think it’s one of the most overlooked games of the PS1 era. It had what felt like a unique dual narrative, dual protagonist system for the time.
medium.com
Revisiting Threads of Fate: Mint, Rue, and Why the Dual Narrative Still Holds Up
I didn’t know I was supposed to play Mint first. Nobody told me, there was no instruction making it explicit, and I was young enough that I…
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Spencer Johnson @mayorhere.bsky.social · 18/06/2026
Finally, a game that answers the age-old question: “What if the orcs tried therapy?”
medium.com
Don’t Kill Them All Is the Orc Game That Rewards Restraint Over Rampage
Orcs have a branding problem, and it’s one that fantasy media has spent decades reinforcing. Tolkien made them savage foot soldiers with no…
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