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Max

@maxvanleeuwen.com
128 followers 48 following 103 posts

Indie Creative Developer, SPECS Augmented Reality

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Max @maxvanleeuwen.com · 24/09/2026
The SPECS browser also supports WebXR! So my website now loads a dancing 3D scan of myself, tracked to my hand: maxvanleeuwen.com Thanks to Adrien Tasic for showing this is possible on his site: tasticad.com/imaginary-cr... #augmentedreality #AR #spectacles #lensstudio #snapAR
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Max @maxvanleeuwen.com · 31/08/2026
I'm working with AΦE on a reimagination of Peter and the Wolf in the Spectacles! This weekend we demoed a prototype at Kent's bOing festival! Will share more soon As a SPECS ambassador I'm really excited to see this platform used for storytelling :) #augmentedreality #spectacles #SnapAR #SPECS
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Max @maxvanleeuwen.com · 03/08/2026
After Effects users! My plugin Pixel Repeat is 25% off right now :) Check it out: aescripts.com/pixel-repeat Together with many other plugins on aescripts as part of their Summer of Sales 2026! @aescripts.bsky.social #SummerOfSales2026 #aescripts #AfterEffects #MotionDesign #VFX #AnimationTools
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Max @maxvanleeuwen.com · 30/07/2026
My Raycast asset is now in the Lens Studio Asset Library! For SPECS (world space) and mobile (screen space) Github github.com/max-van-leeu... #augmentedreality #lensstudio #AR
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Max @maxvanleeuwen.com · 11/07/2026
Fourier series animated in AR! Inspired by @3blue1brown.com's fantastic video www.youtube.com/watch?v=r6sG... Drawing shapes with my hands, and opening my hand to stabilize & slow down (Spectacles) Github: github.com/max-van-leeu... #fourier #math #spectacles #lensstudio #augmentedreality #AR
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Max @maxvanleeuwen.com · 01/07/2026
We leave traces everywhere! To try with your own phone, set a gray image to full-screen and take a picture with a different camera, preferably in a dark room with a long shutter time. That way you can increase the contrast and see more detail. #screensavers
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Max @maxvanleeuwen.com · 09/06/2026
A quirky experiment: Making Lens Studio compatible with Cardboard VR! 🥽 I made a simple stereoscopic renderer, you can tweak the barrel distortion, FOV and IPD to match with your model Soon in the Asset Library. Project files on Github: github.com/max-van-leeu... #lensstudio #cardboardVR #vr
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Max @maxvanleeuwen.com · 08/06/2026
I'll be speaking at Immersive Tech Week in Rotterdam! About my work with the Spectacles & using Augmented Reality to explore interaction and simple storytelling. > Track Stage, June 25 13.30 Full pass with a 20% discount: live.letsgetdigital.com/4746-immtech... #augmentedreality #AR #LensStudio
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Max @maxvanleeuwen.com · 12/05/2026
Are you in Berlin this week ?? At the indie game festival @amazefest.bsky.social ??? Come join the workshop by Ines Hilz and me about Spectacles and Lens Studio! Bring your laptop it will be fun :) Program: amazeberlin2026.sched.com/event/2LO5E/... #AMaze2026 #indiedev #augmentedreality
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Max @maxvanleeuwen.com · 26/02/2026
made a cute convolution kernel explainer infographic for maxvanleeuwen.com/unblur #convolution #imageprocessing
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Max @maxvanleeuwen.com · 26/02/2026
I un-blurred this video This works on digital blurs, too. Some blur types are more 'safe' than others Read more about the process of deconvolution here: maxvanleeuwen.com/unblur
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Max @maxvanleeuwen.com · 25/02/2026
Don't blur sensitive information. Certain blur types can be un-blurred, I wrote about how this works here: maxvanleeuwen.com/unblur #imageprocessing
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Max @maxvanleeuwen.com · 16/02/2026
This was the furthest I got! Not sure if just ringing artifacts, or perhaps a Captain coming out of an egg? 🐣
attempting to unblur Captain Disillusion's image
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Max @maxvanleeuwen.com · 13/02/2026
Hi @captaindisillusion.bsky.social! Would you be up for sharing another image, using AE Camera Lens Blur instead? I'd love to give that a shot! :) (AE Fast Box Blur defaults to 3 iterations, which dampens high frequencies more strongly) Here's my deconvolve attempt, still needs some imagination..
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Max @maxvanleeuwen.com · 22/01/2026
I published Bitmoji Crowds to the Asset Library! 🧍🧍‍♀️🧍‍♂️🧍🧍‍♀️ (it's a handy shader that makes audiences for your games) easy to use and super performance-friendly, also works on Spectacles! #LensStudio #AugmentedReality #shaders #Spectacles #AR #gamedev
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Max @maxvanleeuwen.com · 30/12/2025
shader trickery: in some cases, pow() can be optimized using binary exponentiation! modern compilers sometimes do this for you, but it's a good habit to have #shaders #maths #programming #gamedev
// x^6 in 3 different ways (GLSL)

// 1. pow: slowest (3 slow operations)
float a = pow(x, 6.); // under the hood this uses pow(x, y) = 2^{y*log2(x)}

// 2. naive: slightly faster (5 fast operations) (often auto-optimized by compiler into option 3)
float a = x * x * x * x * x * x;

// 3. binary exponentiation: fastest (3 fast operations)
float x2 = x * x; // 1 operation
float a = x2 * x2 * x2; // +2 operations
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Max @maxvanleeuwen.com · 18/12/2025
I did a very fun collab with the #Spectacles: Multiplayer racing with physical steering wheels 🏎️ Snap built the installation, and I teamed up with the great Nina Lijzenga to develop the game It was shown at Lens Fest & AWE! More info: maxvanleeuwen.com/project/spec... #AR #AugmentedReality
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Max @maxvanleeuwen.com · 14/10/2025
November 6, I'll be hosting a talk at nextReality festival in Hamburg! Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments! nextrealityfestival.com/en/our-speak... @nextrealityhamburg.bsky.social #augmentedreality #AR
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Max @maxvanleeuwen.com · 06/08/2025
WIP sundial in AR! 🕰️🌞 using the sun's real-time position + my self-shadowing renderer (LUX) the dial is rotated based on latitude. then its shadow reads solar time! sundial from muzea.malopolska.pl/en/objects-l... #gamedev #AugmentedReality #shaders
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Max @maxvanleeuwen.com · 04/08/2025
Using the sun's real-time location in AR, for more realistic shadows! My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙 Asset Library & GitHub: github.com/max-van-leeu... Lens: www.snapchat.com/lens/1b41e32... #augmentedreality #gamedev
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Max @maxvanleeuwen.com · 30/07/2025
I added highscores to AR Flower Drawing! The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻 If you have Spectacles, go try and break my humble record of 20.77m / 68'2''! #augmentedreality #snapAR #gamedev #lensstudio
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Max @maxvanleeuwen.com · 23/07/2025
Sprite Crop: a simple & useful Lens Studio shader! (I posted it to the Asset Library just now :) crop a texture and automatically resize to fill. great for UI elements & sprite sheets Texture credit: assetstore.unity.com/packages/2d/... #AugmentedReality #gamedev #SnapAR #lensstudio
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Max @maxvanleeuwen.com · 13/06/2025
2. Vibrancy A saturation boost where saturation is lowest. With option to preserve skin tones. #vibrance #saturation
The vibrancy node in Lens Studio's shader graph
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Max @maxvanleeuwen.com · 13/06/2025
I'm sharing 2 new Lens Studio subgraphs! 1. Cubic Bezier (CSS-style) Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,... Download: github.com/max-van-leeu... #shaders #lensstudio #ar #gamedev
A Cubic Bezier curve
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Max @maxvanleeuwen.com · 29/05/2025
had an idea for a new emoji so I officially proposed it to @unicode.org my proposal & more info: maxvanleeuwen.com/emoji if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html I'll hear back from them in November 🤞
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Max @maxvanleeuwen.com · 05/05/2025
AE Pixel Repeat 1.1 is out! It's on discount this week @aescripts.com :) Transparency now works in Visualizations, and I fixed a couple small issues. Download: aescripts.com/pixel-repeat/
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Max @maxvanleeuwen.com · 04/03/2025
AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch) 🌊 super simple, but effective 🌊 #gamedev #xr
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Max @maxvanleeuwen.com · 04/03/2025
Age of Mythology in AR! > Experiment/Fan art (not affiliated) I wanted to see what AoM & Age of Empires would look like in Augmented Reality :) Captured in real-time on the Spectacles! #xr #gamedev #augmentedreality #ageofmythology #ageofempires
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Max @maxvanleeuwen.com · 25/02/2025
Go check out my AE plugin Pixel Repeat! aescripts.com/pixel-repeat #aftereffects #glitch
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Max @maxvanleeuwen.com · 24/02/2025
My first ever After Effects plugin is live! Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions. Go check it out! aescripts.com/pixel-repeat #aftereffects #glitchart
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Max @maxvanleeuwen.com · 19/02/2025
Still can't believe I got this shoutout at Lens Fest, Snap's annual AR conference! 😊 #augmentedreality #immersivetech #gamedev
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Max @maxvanleeuwen.com · 18/02/2025
really proud of WireTool! my own trail renderer, for Lens Studio easily create cylindrical meshes in real-time! it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes more info at maxvanleeuwen.com/wiretool
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Max @maxvanleeuwen.com · 16/02/2025
it automatically resolves intersections, triangulizes, and generates normals (and custom attributes for use in shader) hoping for better use cases than the jelly beans
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Max @maxvanleeuwen.com · 16/02/2025
my meshing tool can draw extruded beveled shapes out of any points, in real-time!
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Max @maxvanleeuwen.com · 16/02/2025
making weird things for AR glasses (🧵 I built a 3D shape generator for Lens Studio)
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Max @maxvanleeuwen.com · 16/02/2025
a VFX setup of particles following the 3D body mesh in real-time it also uses inpainting to hide the person underneath! project files: github.com/max-van-leeu...
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Max @maxvanleeuwen.com · 14/02/2025
using low-resolution cloth physics to simulate rope in Augmented Reality
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Max @maxvanleeuwen.com · 11/02/2025
full gridlock after ~9 minutes this mat needs public transport 🚗🚙
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Max @maxvanleeuwen.com · 10/02/2025
...and the cars avoid police cars by going off-road the red car in the police chase has a sine wave on its steering wheel, giving it a swirling motion
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Max @maxvanleeuwen.com · 10/02/2025
the cars are autonomous and try not to collide with each other they also respect traffic lights 🚦
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Max @maxvanleeuwen.com · 10/02/2025
I turned a city mat into a little AR game 🚗🚙🚓 Built with Snap Spectacles 🧵
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Max @maxvanleeuwen.com · 09/02/2025
buttons test 🕹️ (AR with Lens Studio, recorded on iPhone)
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Max @maxvanleeuwen.com · 07/02/2025
body meshing try it on snap: www.snapchat.com/unlock/?type...
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Max @maxvanleeuwen.com · 06/02/2025
voxels (realtime) made with Lens Studio, running on iphone 12
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Max @maxvanleeuwen.com · 04/02/2025
putting a #raspberrypi in an original instant camera! it instantly shows the photo on an e-paper display, no matter where on earth it is 🖼️ more on this project: maxvanleeuwen.com/instant-framed-camera source code and build instructions: github.com/max-van-leeu...
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Max @maxvanleeuwen.com · 02/02/2025
Spawning seagulls in Augmented Reality they steal your fries 🍟
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Max @maxvanleeuwen.com · 31/01/2025
1. make 3D scan of living room 2. align with living room in real-time 3. segment roommate back on top built with Snap AR
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Max @maxvanleeuwen.com · 17/01/2025
playing around with wiggle physics in #threejs wiggle.three.tools site: 🍆🥵.ws
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Max @maxvanleeuwen.com · 17/01/2025
testing out AR snaplenses in browser! segmentations.maxvanleeuwen.com
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Max @maxvanleeuwen.com · 08/01/2025
I made a focus-mode plugin for Lens Studio 🧠 ("Brainrot" is the Oxford word of the year 2024) Download: maxvanleeuwen.com/download/5619
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