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Max

@maxvanleeuwen.com
128 followers 48 following 103 posts

Indie Creative Developer, SPECS Augmented Reality

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Max @maxvanleeuwen.com · 24/09/2026
The SPECS browser also supports WebXR! So my website now loads a dancing 3D scan of myself, tracked to my hand: maxvanleeuwen.com Thanks to Adrien Tasic for showing this is possible on his site: tasticad.com/imaginary-cr... #augmentedreality #AR #spectacles #lensstudio #snapAR
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Max @maxvanleeuwen.com · 31/08/2026
I'm working with AΦE on a reimagination of Peter and the Wolf in the Spectacles! This weekend we demoed a prototype at Kent's bOing festival! Will share more soon As a SPECS ambassador I'm really excited to see this platform used for storytelling :) #augmentedreality #spectacles #SnapAR #SPECS
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Max @maxvanleeuwen.com · 03/08/2026
After Effects users! My plugin Pixel Repeat is 25% off right now :) Check it out: aescripts.com/pixel-repeat Together with many other plugins on aescripts as part of their Summer of Sales 2026! @aescripts.bsky.social #SummerOfSales2026 #aescripts #AfterEffects #MotionDesign #VFX #AnimationTools
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Max @maxvanleeuwen.com · 30/07/2026
My Raycast asset is now in the Lens Studio Asset Library! For SPECS (world space) and mobile (screen space) Github github.com/max-van-leeu... #augmentedreality #lensstudio #AR
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Max @maxvanleeuwen.com · 11/07/2026
Fourier series animated in AR! Inspired by @3blue1brown.com's fantastic video www.youtube.com/watch?v=r6sG... Drawing shapes with my hands, and opening my hand to stabilize & slow down (Spectacles) Github: github.com/max-van-leeu... #fourier #math #spectacles #lensstudio #augmentedreality #AR
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Max @maxvanleeuwen.com · 01/07/2026
We leave traces everywhere! To try with your own phone, set a gray image to full-screen and take a picture with a different camera, preferably in a dark room with a long shutter time. That way you can increase the contrast and see more detail. #screensavers
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Max @maxvanleeuwen.com · 09/06/2026
A quirky experiment: Making Lens Studio compatible with Cardboard VR! 🥽 I made a simple stereoscopic renderer, you can tweak the barrel distortion, FOV and IPD to match with your model Soon in the Asset Library. Project files on Github: github.com/max-van-leeu... #lensstudio #cardboardVR #vr
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Max @maxvanleeuwen.com · 08/06/2026
I'll be speaking at Immersive Tech Week in Rotterdam! About my work with the Spectacles & using Augmented Reality to explore interaction and simple storytelling. > Track Stage, June 25 13.30 Full pass with a 20% discount: live.letsgetdigital.com/4746-immtech... #augmentedreality #AR #LensStudio
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Max @maxvanleeuwen.com · 12/05/2026
Are you in Berlin this week ?? At the indie game festival @amazefest.bsky.social ??? Come join the workshop by Ines Hilz and me about Spectacles and Lens Studio! Bring your laptop it will be fun :) Program: amazeberlin2026.sched.com/event/2LO5E/... #AMaze2026 #indiedev #augmentedreality
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Max @maxvanleeuwen.com · 04/04/2026
Honored to see my site 🍆🥵.ws officially included on theuselessweb.com!
theuselessweb.com
The Useless Web
The Useless Web Button... just press it and find where it takes you. The perfect button for the bored, or those looking to find useless sites online!
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Max @maxvanleeuwen.com · 14/03/2026
I lowered WireTool's price to $5 on gumroad :) maxvanleeuwen.gumroad.com/l/wiretool #augmentedreality #gamedev #indiegamedev #AR
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Max @maxvanleeuwen.com · 26/02/2026
made a cute convolution kernel explainer infographic for maxvanleeuwen.com/unblur #convolution #imageprocessing
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Max @maxvanleeuwen.com · 26/02/2026
I un-blurred this video This works on digital blurs, too. Some blur types are more 'safe' than others Read more about the process of deconvolution here: maxvanleeuwen.com/unblur
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Max @maxvanleeuwen.com · 25/02/2026
Don't blur sensitive information. Certain blur types can be un-blurred, I wrote about how this works here: maxvanleeuwen.com/unblur #imageprocessing
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Max @maxvanleeuwen.com · 13/02/2026
Hi @captaindisillusion.bsky.social! Would you be up for sharing another image, using AE Camera Lens Blur instead? I'd love to give that a shot! :) (AE Fast Box Blur defaults to 3 iterations, which dampens high frequencies more strongly) Here's my deconvolve attempt, still needs some imagination..
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Max @maxvanleeuwen.com · 22/01/2026
I published Bitmoji Crowds to the Asset Library! 🧍🧍‍♀️🧍‍♂️🧍🧍‍♀️ (it's a handy shader that makes audiences for your games) easy to use and super performance-friendly, also works on Spectacles! #LensStudio #AugmentedReality #shaders #Spectacles #AR #gamedev
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Max @maxvanleeuwen.com · 30/12/2025
shader trickery: in some cases, pow() can be optimized using binary exponentiation! modern compilers sometimes do this for you, but it's a good habit to have #shaders #maths #programming #gamedev
// x^6 in 3 different ways (GLSL)

// 1. pow: slowest (3 slow operations)
float a = pow(x, 6.); // under the hood this uses pow(x, y) = 2^{y*log2(x)}

// 2. naive: slightly faster (5 fast operations) (often auto-optimized by compiler into option 3)
float a = x * x * x * x * x * x;

// 3. binary exponentiation: fastest (3 fast operations)
float x2 = x * x; // 1 operation
float a = x2 * x2 * x2; // +2 operations
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Max @maxvanleeuwen.com · 18/12/2025
I did a very fun collab with the #Spectacles: Multiplayer racing with physical steering wheels 🏎️ Snap built the installation, and I teamed up with the great Nina Lijzenga to develop the game It was shown at Lens Fest & AWE! More info: maxvanleeuwen.com/project/spec... #AR #AugmentedReality
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Max @maxvanleeuwen.com · 14/10/2025
November 6, I'll be hosting a talk at nextReality festival in Hamburg! Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments! nextrealityfestival.com/en/our-speak... @nextrealityhamburg.bsky.social #augmentedreality #AR
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Max @maxvanleeuwen.com · 06/08/2025
WIP sundial in AR! 🕰️🌞 using the sun's real-time position + my self-shadowing renderer (LUX) the dial is rotated based on latitude. then its shadow reads solar time! sundial from muzea.malopolska.pl/en/objects-l... #gamedev #AugmentedReality #shaders
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Max @maxvanleeuwen.com · 04/08/2025
Using the sun's real-time location in AR, for more realistic shadows! My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙 Asset Library & GitHub: github.com/max-van-leeu... Lens: www.snapchat.com/lens/1b41e32... #augmentedreality #gamedev
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Max @maxvanleeuwen.com · 03/08/2025
updated my Nuke tools for Nuke 16 / PySide 6 compatibility! will update on Nukepedia soon, in the meantime find them at maxvanleeuwen.com/downloads and github :) #nuke #vfx #compositing #foundry
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Max @maxvanleeuwen.com · 30/07/2025
I added highscores to AR Flower Drawing! The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻 If you have Spectacles, go try and break my humble record of 20.77m / 68'2''! #augmentedreality #snapAR #gamedev #lensstudio
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Max @maxvanleeuwen.com · 23/07/2025
Sprite Crop: a simple & useful Lens Studio shader! (I posted it to the Asset Library just now :) crop a texture and automatically resize to fill. great for UI elements & sprite sheets Texture credit: assetstore.unity.com/packages/2d/... #AugmentedReality #gamedev #SnapAR #lensstudio
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Max @maxvanleeuwen.com · 13/06/2025
I'm sharing 2 new Lens Studio subgraphs! 1. Cubic Bezier (CSS-style) Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,... Download: github.com/max-van-leeu... #shaders #lensstudio #ar #gamedev
A Cubic Bezier curve
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Max @maxvanleeuwen.com · 29/05/2025
had an idea for a new emoji so I officially proposed it to @unicode.org my proposal & more info: maxvanleeuwen.com/emoji if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html I'll hear back from them in November 🤞
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Max @maxvanleeuwen.com · 05/05/2025
AE Pixel Repeat 1.1 is out! It's on discount this week @aescripts.com :) Transparency now works in Visualizations, and I fixed a couple small issues. Download: aescripts.com/pixel-repeat/
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Max @maxvanleeuwen.com · 04/03/2025
AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch) 🌊 super simple, but effective 🌊 #gamedev #xr
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Max @maxvanleeuwen.com · 04/03/2025
Age of Mythology in AR! > Experiment/Fan art (not affiliated) I wanted to see what AoM & Age of Empires would look like in Augmented Reality :) Captured in real-time on the Spectacles! #xr #gamedev #augmentedreality #ageofmythology #ageofempires
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Max @maxvanleeuwen.com · 25/02/2025
Go check out my AE plugin Pixel Repeat! aescripts.com/pixel-repeat #aftereffects #glitch
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Max @maxvanleeuwen.com · 24/02/2025
My first ever After Effects plugin is live! Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions. Go check it out! aescripts.com/pixel-repeat #aftereffects #glitchart
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Max @maxvanleeuwen.com · 19/02/2025
Still can't believe I got this shoutout at Lens Fest, Snap's annual AR conference! 😊 #augmentedreality #immersivetech #gamedev
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Max @maxvanleeuwen.com · 18/02/2025
really proud of WireTool! my own trail renderer, for Lens Studio easily create cylindrical meshes in real-time! it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes more info at maxvanleeuwen.com/wiretool
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Max @maxvanleeuwen.com · 16/02/2025
making weird things for AR glasses (🧵 I built a 3D shape generator for Lens Studio)
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Max @maxvanleeuwen.com · 16/02/2025
a VFX setup of particles following the 3D body mesh in real-time it also uses inpainting to hide the person underneath! project files: github.com/max-van-leeu...
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Max @maxvanleeuwen.com · 14/02/2025
using low-resolution cloth physics to simulate rope in Augmented Reality
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Max @maxvanleeuwen.com · 11/02/2025
full gridlock after ~9 minutes this mat needs public transport 🚗🚙
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Max @maxvanleeuwen.com · 10/02/2025
I turned a city mat into a little AR game 🚗🚙🚓 Built with Snap Spectacles 🧵
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Max @maxvanleeuwen.com · 09/02/2025
buttons test 🕹️ (AR with Lens Studio, recorded on iPhone)
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Max @maxvanleeuwen.com · 07/02/2025
body meshing try it on snap: www.snapchat.com/unlock/?type...
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Max @maxvanleeuwen.com · 06/02/2025
voxels (realtime) made with Lens Studio, running on iphone 12
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Max @maxvanleeuwen.com · 04/02/2025
putting a #raspberrypi in an original instant camera! it instantly shows the photo on an e-paper display, no matter where on earth it is 🖼️ more on this project: maxvanleeuwen.com/instant-framed-camera source code and build instructions: github.com/max-van-leeu...
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Max @maxvanleeuwen.com · 02/02/2025
Spawning seagulls in Augmented Reality they steal your fries 🍟
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Max @maxvanleeuwen.com · 31/01/2025
1. make 3D scan of living room 2. align with living room in real-time 3. segment roommate back on top built with Snap AR
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Max @maxvanleeuwen.com · 17/01/2025
playing around with wiggle physics in #threejs wiggle.three.tools site: 🍆🥵.ws
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Max @maxvanleeuwen.com · 17/01/2025
testing out AR snaplenses in browser! segmentations.maxvanleeuwen.com
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Max @maxvanleeuwen.com · 11/01/2025
2 nodes I made for The Foundry Nuke: - PixelSort maxvanleeuwen.com/pixelsort - PixelRepeat maxvanleeuwen.com/pixelrepeat Free to download and use however you like! #vfx #creativecoding #codeart
youtube.com
Sort & Repeat
YouTube video by Max van Leeuwen
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Max @maxvanleeuwen.com · 08/01/2025
I made a focus-mode plugin for Lens Studio 🧠 ("Brainrot" is the Oxford word of the year 2024) Download: maxvanleeuwen.com/download/5619
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Max @maxvanleeuwen.com · 06/01/2025
#synthwave #vaporwave #thefoundrynuke #cgi
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Max @maxvanleeuwen.com · 03/01/2025
Windows Explorer (made this back in the day using Nuke and Houdini) #digitalart #vfx #augmentedreality #sidefx #cgi
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