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Manu Manu

@manumanu.bsky.social
94 followers 67 following 832 posts

Lead Prog, interested in most tech subjects, working at Ubisoft Paris

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Reposted by Manu Manu
Christof Spieler @christofspieler.bsky.social · 15/10/2026
My favorite graphics in "Transportation and the Shape of Cities" #4: A typical office worker has less space in their cubicle than their car does in the parking garage.
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Manu Manu @manumanu.bsky.social · 15/10/2026
What? I had no clue it was unreal... It explains some things then...
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Jason Schreier @jasonschreier.bsky.social · 12/10/2026
NEW: Epic Games has delayed its upcoming (not yet announced) Star Wars + Marvel shooter as it pivots to complete AI game development. "No more hand-written code," a director told staff. All art "generated with full AI workflows." Full scoop: www.bloomberg.com/news/article...
bloomberg.com
Epic Games Delays Disney Project, Asks Developers to Use More AI
The company told the team behind the upcoming shooter that it will now be an ‘AI first’ production
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Manu Manu @manumanu.bsky.social · 08/10/2026
I know Freya doesn't like AI at all. And it makes these thoughts even more weight. What she said here is very pertinent in my opinion.
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Matt Binder @mattbinder.bsky.social · 07/10/2026
the tech industry is about to invent books
Andrew Yeung 
@andruyeung
X.com
We created gyms because modern day work no
longer required physical activity. Without exercise,
our muscles atrophy.
I predict we'll need gyms for our brains too, once Al
starts doing our knowledge work.
10:53 PM • 10/4/26 • 1.3M Views
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Manu Manu @manumanu.bsky.social · 04/10/2026
Really beautiful and innovative
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Alan Wolfe @demofox.bsky.social · 03/10/2026
The Double Headed Stack Allocator New blog post! blog.demofox.org/2026/10/03/t...
This shows how the double headed stack allocator works. Level data (red) is allocated from the left going towards the right, while character data (green) is allocated from the right going to the left. They can each allocate / deallocate memory as they wish, without the two systems interleaving and causing fragmentation.
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Manu Manu @manumanu.bsky.social · 29/09/2026
I'm not sure what I'm looking at , and I love it !
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squirrelbaffler.bsky.social @squirrelbaffler.bsky.social · 29/09/2026
www.youtube.com/watch?v=nc9-... This is a pretty neat technique. Well-presented, too!
youtube.com
A New Approach to RAYTRACED LIGHTING in my VOXEL ENGINE | Devlog 5
YouTube video by frozein
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Matt Keeter @mattkeeter.com · 28/09/2026
hi friends I'm very excited to announce Halfspace, my experimental cross-platform IDE for solid modeling with distance fields! This has been in progress since midway through last year, and it's finally "done enough" to make it more public.
mattkeeter.com
Halfspace
An IDE for solid modelling with distance fields
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Tom Forsyth @tomforsyth.bsky.social · 28/09/2026
DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...
youtu.be
DASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes version
YouTube video by Tom Forsyth
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Xor @xordev.com · 25/09/2026
"Adjusting animation speed" by @HalbFettKaese fragcoord.xyz/t/ak2povht This is a great interactive guide on how to handle changing speeds with linear time in shaders. I was actually about to write something like this!
fragcoord.xyz
Adjusting animation speed — FragCoord.xyz
Common errors and the math behind it by @HalbFettKaese
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Sung Kim @sungkim.bsky.social · 21/09/2026
Z AI open-sourced ZCode. 😁 github.com/zai-org/ZCode
github.com
GitHub - zai-org/ZCode: Z.ai's coding agent harness. Powerful, intelligent, extensible.
Z.ai's coding agent harness. Powerful, intelligent, extensible. - zai-org/ZCode
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Del @del.art · 20/09/2026
When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
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Manu Manu @manumanu.bsky.social · 20/09/2026
Thanks !
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Manu Manu @manumanu.bsky.social · 19/09/2026
What does no genAI means ? Google Search ( not Ai preview) is gen AI now. So no Google Search?
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Manu Manu @manumanu.bsky.social · 19/09/2026
Comme toujours, un travail remarquable !
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Manu Manu @manumanu.bsky.social · 19/09/2026
Dumb question: What is CoL ?
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Starfire’s Deranged Neocon Foreign Policy Podcast @irhottakes.bsky.social · 18/09/2026
It’s very simple. A reality TV host became dictator because he turned down a role for Sharknado 4 and that’s why the king of outer space, who cheats at Diablo, got to kill Africa. Now the economy is controlled by a sex cult that has something to do with Harry Potter fanfic because of robots.
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Sung Kim @sungkim.bsky.social · 16/09/2026
🤣🤣🤣
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Manu Manu @manumanu.bsky.social · 16/09/2026
I can't imagine how many bin data packers have been made 😅. And for good reasons , most of the time.
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Sung Kim @sungkim.bsky.social · 14/09/2026
This has got to be a stupid joke. You can now play Tetris in Claude Code. Instead of fixing Opus, you can waste time playing a game.
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Sung Kim @sungkim.bsky.social · 14/09/2026
Yandex released the weights of a model (AliceAI-T5-35B-A0.6B-Base) used to generate AI answers in Search. Blog: medium.com/yandex/meet-... Model: huggingface.co/yandex/Alice...
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Manu Manu @manumanu.bsky.social · 11/09/2026
I think it's much more reasonable than making a game with AI. I totally believe in it !
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Jason Schreier @jasonschreier.bsky.social · 11/09/2026
The video game industry has always been volatile (I published Press Reset in 2021!) but the skeleton key to understanding the current state of things is this: Big games now cost 10x to make what they did 15 years ago but most do not generate even close to 10x the revenue. Simple as that
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Sung Kim @sungkim.bsky.social · 03/09/2026
Flow Reasoning Models. They developed a recurrent flow-based architecture to efficiently solve structured reasoning problems (e.g., Sudoku). It applies continuous flows to discrete data and recurrently refine their past mistakes through self-conditioning.
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Manu Manu @manumanu.bsky.social · 04/09/2026
No SSI?
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Nothings Monstered @nothingsmonstrd.bsky.social · 02/09/2026
How to visit an art museum with someone who isn't used to visiting art museums:
Two social media posts by @pan_juho (Translated from Japanese):

"I love going to art museums, but when I go with someone who's not used to them, if I say, 'If you were a great thief, tell me later which one you'd steal,' they end up looking the exhibits pretty seriously, and that makes me happy.

"Whether you steal something you like or something that seems valuable -> it opens up endless conversation based on what vou liked about it or where you saw value in it, so it's also great as an easy icebreaker for chats after visiting the museum."
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Manu Manu @manumanu.bsky.social · 02/09/2026
It's not 'that' better actually. The water got a big improvement, but I'm disappointed for the other parts.
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Andrew Willmott @andrewwillmott.bsky.social · 31/08/2026
It's really hard to beat this for a practical, worked example of how modern CPU/memory architectures affect performance. It describes the issues with (and corresponding solutions for) a simple matrix transpose: gudok.xyz/transpose/.
gudok.xyz
What it takes to transpose a matrix
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Manu Manu @manumanu.bsky.social · 01/09/2026
I'm not anti AI, I really like the progress in medecine it brings. But this article is still interesting.
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Manu Manu @manumanu.bsky.social · 01/09/2026
😭
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Manu Manu @manumanu.bsky.social · 31/08/2026
I definitely read your posts here... And I also read them on twitter 😅.
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Ethan Mollick @emollick.bsky.social · 31/08/2026
An account from am economist who was not worried about AI but now is worried because of the Hugging Face Incident I think it is very hard to ignore the fact that cybersecurity will become a very big issue very quickly and we can only hope AI defense beats offense joshuagans.substack.com/p/its-worse
joshuagans.substack.com
It’s worse
The Hugging Face incident is bad, really bad
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Manu Manu @manumanu.bsky.social · 31/08/2026
Strange, what happened in the last days so codex is so hyped compared to Claude ?
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Anil Madhavapeddy @anil.recoil.org · 23/08/2026
I've had to respond to multiple OSS security issues recently and the wild thing is that agents can now generate exploits just on the *rumour* of a bug. This throws security embargoes out the window, as the fix is less important than the knowledge of its existence anil.recoil.org/notes/rumour...
anil.recoil.org
Just a rumour of a bug is enough to find a security exploit these days
Thinking through how the conventional OSS security embargoes no longer buy us time, and what open source maintainers might do instead to respond
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Manu Manu @manumanu.bsky.social · 28/08/2026
?
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Manu Manu @manumanu.bsky.social · 28/08/2026
It's only when the IP address comes from the US. Actually, Google Maps can be different in different countries, to accommodate the countries view on their political geography. It's quite disturbing sometimes.
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Manu Manu @manumanu.bsky.social · 28/08/2026
Moon really has a satellite ? Never heard of it, couldn't find anything on the internet ? And I thought the lunar eclipse was the earth shadowing the moon.
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Xor @xordev.com · 28/08/2026
Published all of 74 tutorials on FragCoord: fragcoord.xyz/u/Xor?tab=tu...
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Manu Manu @manumanu.bsky.social · 27/08/2026
This is interesting. Do you have the link to this page ?
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Manu Manu @manumanu.bsky.social · 27/08/2026
Actually, Nvidia is one of the only actors that have good reasons to support open source. I don't believe Chinese labs will continue with open source when they acquire enough market share. It's just a marketing tool for them. For Nvidia, it's a way to grow their business.
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Sung Kim @sungkim.bsky.social · 27/08/2026
Nvidia is buying Hugging Face, which is good because it wants open source to thrive so it can sell more hardware.
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Mike Turitzin @miketuritzin.bsky.social · 27/08/2026
The new version of Enshrouded has replaced triangle meshes with SDF bricks for terrain 👀 youtu.be/4AQycxtpPno?...
youtu.be
Enshrouded - Performance Improvements for 1.0
YouTube video by Enshrouded
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Manu Manu @manumanu.bsky.social · 27/08/2026
What ??
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Chris Paxton @cpaxton.bsky.social · 27/08/2026
Microduck from Pollen/Huggingface: an accessible robot for RL for less than $400
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Manu Manu @manumanu.bsky.social · 27/08/2026
Ai is not ready for agentic shopping.
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Clément V. @ewkaly.bsky.social · 26/08/2026
Regarding Rainbow Six Tactics : Wishlist here (Please!): store.steampowered.com/app/3621390/... Enroll for Closed Beta here: register.ubisoft.com/rainbow-six-... You will be able to play a good chunk of the game and give us feedbacks ! ( we do love those )
store.steampowered.com
Tom Clancy’s Rainbow Six Tactics on Steam
Tom Clancy’s Rainbow Six Tactics is a turn-based tactical game set in the R6 universe. Command operator squads in tense battles, execute synchronized breaches, exploit destruction, and unravel a consp...
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Manu Manu @manumanu.bsky.social · 25/08/2026
I already saw an exciting one !
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Unsloth AI @unsloth.ai · 25/08/2026
Qwen announces Qwen3.8-Flash-Next, a new open-weight multimodal MoE model. 💜 The model will be released tomorrow and we are working on Unsloth day zero support. Qwen3.8-Flash-Next is built on the new Qwen4 architecture.
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