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Gustav von Periwinkle

@magemsoft.com
2.8K followers 882 following 582 posts

Archaeologist & Solo game dev, spending far too long building a melodramatic space opera, Zenoken; An 80s scifi anime inspired extravaganza! Wishlist: store.steampowered.com/app/2494030/… www.magemsoft.com

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Gustav von Periwinkle @magemsoft.com · 24/09/2026
Too tired to game dev more today, so I decided to follow the trend. This isn't a list of my favorites --although plenty of overlap--but a list of the games that probably most inform my game design sensibilities for different individual reasons. #GameDev #SoloDev #IndieDev #Gaming
Ninja Gaiden NES, Symphony of the Night, Soul Blazer, Dark Souls, Metal Gear Solid, Earthbound, Yoshi's Island, Super Metroid, Xenogears
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Gustav von Periwinkle @magemsoft.com · 19/09/2026
Been busy on Dissertation work and a lot of systems coding in Vorpal Queen so not too much to show off, but worked out the magic system a bit and have 3 finished "Tome Spells." Also showing off the CC.0 CRT shader I'm using. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro
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Gustav von Periwinkle @magemsoft.com · 15/08/2026
Added my favorite feature just in time for #ScreenShotSaturday. Bomb-able walls like beloved classic #Zelda, but missing from Adventure of Link. You'll have to keep an eye out in The Vorpal Queen for many secrets! #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro
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Gustav von Periwinkle @magemsoft.com · 07/08/2026
Getting close to a near complete vertical slice. Added doors/switches/more magic and ....hot springs for healing. Even a Fairy Queen needs to relax some times. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro
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Gustav von Periwinkle @magemsoft.com · 03/08/2026
Do people like Ch-ch-ch-cherry Bombs? Went ahead and added them today. Also sometimes enemies will drop candy to heal your health. Bombs will be largely for breaking secret doors open, but why not damage enemies as well? #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda
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Gustav von Periwinkle @magemsoft.com · 31/07/2026
Got some combat working a bit more reliably with new goblin enemies in Vorpal Queen. You can stab at projectiles to possibly destroy them, but slashing is a sort of parry that will deflect them. You can parry most attacks. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2 ish
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Gustav von Periwinkle @magemsoft.com · 25/07/2026
More tower fun in The Vorpal Queen. There's an interior platforming area as well that spans the height of the tower, but if you're outside, you can fall (float) all the way to the bottom. Winged Wika ain't dying to insta death pits! #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot
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Gustav von Periwinkle @magemsoft.com · 22/07/2026
Trying to pull off a fake retro rotating tower effect is quite hard, but #Godot was up to the task. Still a couple things I need to polish up, but as it stands, it's working. Don't ask me how, it's just sprites. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Zelda2
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Gustav von Periwinkle @magemsoft.com · 19/07/2026
Fun beach area plus showing off a WIP part of the menu for reagent alchemy and spells. Was fun getting Wika's eyes to track the cursor and linking it all up. Only 70% done, but a preview for #ScreenShotSaturday. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2
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Gustav von Periwinkle @magemsoft.com · 18/07/2026
More WIP stuff on this project "The Vorpal Queen." Some basic, rough combat is working using an iron knuckle idea as a base. Harvesting reagents will be a big part of the gameplay so Wika can transmute them into various things #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2
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Gustav von Periwinkle @magemsoft.com · 06/07/2026
Put together a treasure chest system for Wika to have fun with in this project. She cares not for your useless mortal trinkets and baubles--only the good stuff a fairy would want. Also--why are you looking at her like that? #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2
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Gustav von Periwinkle @magemsoft.com · 03/07/2026
Take a moment & relax to soothing 8bit ocean waves and birdsong. I heard people like Zelda 2, so in my spare time I've been teasing out slightly modified NES style visuals to make a unique one with my OC: Wika Wicked Wind. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2
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Gustav von Periwinkle @magemsoft.com · 29/06/2026
Took a break from Zenoken et al. this weekend to work on a small idea I've had. WIP sprite animations but It's a zelda 2 inspired arpg with my Queen Wika Wicked Wind OC who quests to stop the stop the Villainous Vorpal Queen. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot
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Gustav von Periwinkle @magemsoft.com · 26/06/2026
Finally finished the modelling/UV mapping. Now it's on to finish the #PixelArt texture painting of this Zenoken boss. Managed to fit everything into a 256x256 texture with very little to spare. I had to get a little creative with it #IndieDev #LowPoly #SoloDev #Godot #3DArt #sciFi #mecha #Blender
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Gustav von Periwinkle @magemsoft.com · 25/06/2026
If anyone was wondering, there will be some 3d assets used on occasion in Zenoken as a sort of quasi PS1 style aesthetic. Namely this very WIP mech, and one other boss. Already did some engine testing to make sure it would work well. #IndieDev #LowPoly #SoloDev #Godot #3DArt #sciFi #pixelArt #mecha
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Gustav von Periwinkle @magemsoft.com · 24/06/2026
WIP in engine vid showing the parallax of the spaceport/hangar area in Zenoken. You'll have to imagine it bustling with engineers/workers/and security for now. Yes I -am- cheating with infinite jumping turned on. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt #ドット絵
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Gustav von Periwinkle @magemsoft.com · 20/06/2026
A WIP room in Zenoken for #ScreenShotSaturday. It's a large starport/hanger area with Homo Draconus Interceptors and several transport shuttles. When finished it will be bustling with mechanics and guards you definitely don't want to alert. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
rows of dark purplish ships with red/orange glowing cockpits overlooking a row of blockier shuttle space ships with a greenish blue glow to the cockpits.  A lot of the pixel art shows heavy industrial/engineered layers and machinery that one might imagine exists in a futuristic hanger for space ships.
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Gustav von Periwinkle @magemsoft.com · 18/06/2026
To celebrate 2.7k followers, here's a ship with a working gravity drive that Alex is trying to find to escape Lost Eden. I need to draw a couple more of these and then I can move on. What's a space port without space ships. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
A dark vertical corridor for a greenish tint space ship currently docked. Red lights wash it in a soft glow. There's a reddish/pink hue to the cockpit and you can see the seat and controls behind the glass.
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Gustav von Periwinkle @magemsoft.com · 16/06/2026
Gotta tweak some of the animation still, but a great little WIP for a working molten steel ladle to carry material ...where ever I wish. I've gotten A LOT of use out of this generous CC0 shader I've modded: godotshaders.com/shader/styli... #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
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Gustav von Periwinkle @magemsoft.com · 15/06/2026
More WIP on the metal foundry area. Used the same shader to sort of cheat a lava fall from an above pipe and then some vague globular sticky lava at the bottom with some sparks etc. Probably WIP BGM for the area as well whe music is playing. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
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Gustav von Periwinkle @magemsoft.com · 13/06/2026
Worked on a new molten lava effect for the refinery/metal processing plant in Lost Eden. A few overlapping materials using a pixelated voronoi noise pattern. Think it turned out pretty nice! Placeholder SFX for now. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt #ScreenShotSaturday
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Gustav von Periwinkle @magemsoft.com · 11/06/2026
WIP area but wanted to finalize a hanging 'rope' system. I opted to do it with shaders rather than physics. The 'ropes' have a subtle sway that increases as you move around on them. SFX is next. All sorts of things will be 'ropes' in Zenoken #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
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Gustav von Periwinkle @magemsoft.com · 06/06/2026
Moment of 'zen' in Zenoken for Friday night. Alex chilling in a flooded maintenance area for a willingly abandoned part of Lost Eden. Up to you to figure out the mystery of why in this optional area. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
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Gustav von Periwinkle @magemsoft.com · 05/06/2026
Little WIP sneakpeak of one of the many optional bosses in Zenoken. Probably don't want to encounter it by accident. #PixelArt #Godot #IndieGame #SoloDev #GameDev #Metroidvania
Massive large bio-horror creature as a boss in Zenoken. A masive brain and several tentacles and large bulbous eyes. Also a little strange looking fungal lady riding a mushroom on top of a tentacle
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Gustav von Periwinkle @magemsoft.com · 05/06/2026
Figuring out some new art assets for Zenoken. A vast optional abandoned area in Lost Eden with several warnings saying "Do not enter." Largely dark and filled with...unknown horror. Brave players might try and use it as a shortcut. #Godot #PixelArt #Metroidvania #SoloDev #IndieDev
Pixel art showcase without in engine lighting of a new area in Zenoken. Residential apartments overgrown with weird plants and fungi. A dangerous area the Homo Draconus abandoned, which might be good for you--or bad, until you figure out why they abandoned it.
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Reposted by Gustav von Periwinkle
Guardian US @us.theguardian.com · 02/06/2026
"All this effort on the part of DHS to keep people from seeing into the facilities, and to keep those trapped inside from describing what is happening there, suggests that ICE feels that they have something to hide," writes @moiradonegan.bsky.social.
theguardian.com
Life inside the Delaney Hall ICE detention camp is a travesty | Moira Donegan
The immigrants’ courage is matched only by the severity of their limited options. Ultimately, the pressure for change will have to come from the outside
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Gustav von Periwinkle @magemsoft.com · 13/05/2026
Where's the lie? The era of desperate system add-ons. #PlayStation #PS1 #RetroGames
Invincible Meme with Omni man representing the PS1 complaining about the N64DD, SegaCD/32x, and Jaguar CD addons "Look what they need just to mimic a fraction of our power!"
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Gustav von Periwinkle @magemsoft.com · 09/05/2026
This seems relevant? #Nintendo #Switch
old 90s sweepstakes ad from a gaming magazine that was a clear grift/scam now with a switch 2 placed in the grab bag of overly priced electronics.
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Gustav von Periwinkle @magemsoft.com · 05/05/2026
Working on a sort of easter egg-ish manual access to the the advanced military hacking Zscope Alex stole/wears--ice cooled off by a mysterious Mr. Neko. Not required, just a fun thing that will have extra secrets. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi #cyberpunk
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Gustav von Periwinkle @magemsoft.com · 01/05/2026
As promised here's a non-Zenoken preview of the Wika rebuild in #GodotEngine from Unity. Using Baby Plains as the testing area to get all the code working again. The visuals are a lot more consistent now and tied to a more flexible pixel grid. #IndieDex #GameDev #Fairies #GameMusic #PixelArt #ドット絵
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Gustav von Periwinkle @magemsoft.com · 30/04/2026
Got super busy past several months. Zenoken still cookin, but had to pivot to finishing my PhD game. Will probably start showing some progress on both that and my slow conversion of Wika to #Godot from Unity. Celebrating with new key art I drew of my Fairy Queen. #indiedev #art #gameart #solodev
The Fairy Queen Wika Wicked Wind hovers amid circling rose vines and a floral border. Small fairy creatures like the Timely Tanuki clamor all over their Queen. A small sprite (Sebastien) hoists an egg under her trance on his quest to bring said magical axotyl egg from one of the "Old Ones" to replenish her strength, poisoned by the corrupted and jealous wind goblin Zephyr. A dark crystal hangs from a necklace in her outstretched arm's loose grasp--filled with a dark, unnerving energy.
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Reposted by Gustav von Periwinkle
possSCREAM @possqueen.dev · 07/04/2026
don't ever let them forget that Nolan "Omni-Man" Grayson fucked a bug
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Gustav von Periwinkle @magemsoft.com · 24/01/2026
Friendly reminder that the Chinokitsune doesn't approve of bizarrely tall autocrats in the 25th century or in the 21st century--especially if they have an orange face. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi
Main character in a deep orange sky background cornered by the games main villain, Sargon, and his Homo Draconus troops.
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Gustav von Periwinkle @magemsoft.com · 23/12/2025
When no Zenoken progress I figured I might start posting cool #GodotEngine tricks I learn as I come upon them-- Godot 4.x Tip of the Day: Did you know there's a handy built-in function for rounding floats: var float_long : float = 1.123456 float _long = snappedf(float_long, 0.001) -->1.123 #Coding
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Gustav von Periwinkle @magemsoft.com · 13/12/2025
Been a hot minute b/c school but here's some more progress for #ScreenShotSaturday on Zenoken! Lot's of work went into all the various effects. But Glad it's coming together finally. #GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev #VideoGames #Storms #Weather
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Gustav von Periwinkle @magemsoft.com · 17/11/2025
Just more WIP stuff of the introduction area in Zenoken. Lost Eden hovering in the the distant stormy background. Trying to get a demo done sooner rather than later. So much work left though. #GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev #VideoGames #Storms #Weather
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Gustav von Periwinkle @magemsoft.com · 10/11/2025
This is basically my delayed #ScreenShotSaturday. I got slowed with #GodotEngine being silly about particle system limitations. Uh yeah, anyway--WIP scene of Alex being hunted by Homo Draconus Interceptors on Lost Eden's surface. Going for vibes #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev
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Gustav von Periwinkle @magemsoft.com · 06/11/2025
Did some responsibilities & treated myself to some more WIP sauce work for Zenoken. Lost Eden, although a dead rock, is being actively terraformed by the Homo Draconus leader Sargon--the by product being some very nasty weather. #GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev
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Gustav von Periwinkle @magemsoft.com · 19/10/2025
Working on the "Over Drive" mechanic so I can finish this boss fight. Normally you won't take damage with charging up. Almost there though! Gotta work on parries next. Subtle Nod to beloved Akuma. #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #miniboss #MadeWithGodot
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Gustav von Periwinkle @magemsoft.com · 14/10/2025
Got some more Zenoken work done today on Icarus mechanics after a long stretch of schoolwork database entry. Need to link the "getting pushed back and damaged" moves next after failing the clash. Icarus slowly coming alive. #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #miniboss
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Gustav von Periwinkle @magemsoft.com · 12/10/2025
Semester restarted so haven't had as much time for Zenoken as of late that's visual. Currently working on the first boss fight. Icarus is a little glitchy still and only has have his moves coded, but he's feelin' pretty good! #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #miniboss
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Gustav von Periwinkle @magemsoft.com · 08/09/2025
Got some more work done on Zenoken today-- working on the database section of the UI where you can track lore/enemy info/collectables that yes--are smokes. 👀Wishlist Zenoken👀? store.steampowered.com/app/2494030/ #UI #UX #metroidvania #SoloDev #IndieDev #SciFi #retro #Godot #IndieGame #CyberPunk
Image showing off some of the visual construction of the in game UI for  data related stuff to find, e.g. achievements, collectables(cigarette packs in this case), monster entries, etc. It has a retro-future aesthetic with bright almost neon colors with some background effects to emulate a sort of glitchy CRT effect.
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Gustav von Periwinkle @magemsoft.com · 30/08/2025
Some more Zenoken 全能剣 key art I've been working on. I wasn't happy with the original face I drew like a year ago so scrapped it and did it anew. Love the new vibe! 👀Wishlist Zenoken👀? store.steampowered.com/app/2494030/... #anime #art #metroidvania #SoloDev #IndieDev #scifi #retro
Main character, the Chinokitsune is in the center, behind her a planetoid set against a star field. There's a retro filter placed over the image, giving it an 80s/90s anime vibe.  Words say Zenoken 全能剣  - Space Pirate Espionage
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Gustav von Periwinkle @magemsoft.com · 28/08/2025
Made a lot more progress on that key art today for Zenoken after putting together some new living room lamps so I can see. The Space Pirate Chinokitsune lives to die young. Hopefully finish this by the evening and work on more game dev. #anime #art #metroidvania #SoloDev #IndieDev #scifi #vhs #retro
The Main Character of Zenoken, Alex, is sitting reclined in a high backed chair. He right arm s stretched out toward the ceiling in a deep stretch while her left hand props up her head from behind. She's wearing her basic 'cat suit' without the additional environmental armor. it's unzipped down to her lower waist with the left half of the suit taken off and clumped up over the arm of the office like chair. She has a short cropped tank top with a Japanese red sun circle emblem on the front. The composition is supposed to harken back to an 80s VHS retro aesthetic, like an old OVA tape.
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Gustav von Periwinkle @magemsoft.com · 28/08/2025
WIP key art for Zenoken's MC, the Chinokitsune, letting out the catsuit for some air. Still got a ways to go to finish up the inking. Then comes the color. Having fun taking random breaks on the dev side of things to put together some fun art. #anime #art #metroidvania #SoloDev #IndieDev #scifi
The Main Character of Zenoken, Alex, is sitting reclined in a high backed chair. He right arm s stretched out toward the ceiling in a deep stretch while her left hand props up her head from behind. She's wearing her basic 'cat suit' without the additional environmental armor. it's unzipped down to her lower waist with the left half of the suit taken off and clumped up over the arm of the office like chair. She has a short cropped tank top with a Japanese red sun circle emblem on the front.
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Gustav von Periwinkle @magemsoft.com · 16/08/2025
Another couple rooms done today in the first alien area. The layers a slow down room creation a lot. This room has 17 layers of tileart/background imagery lol Wishlist #Zenoken and follow? tinyurl.com/bdc35knj #GameMusic #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #IndieGame
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Gustav von Periwinkle @magemsoft.com · 11/08/2025
Still working on some of the alien area designs. Some nifty little background FX that's supposed to represent a sort of 'alien magic.' Wishlist #Zenoken and follow? tinyurl.com/bdc35knj #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵
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Gustav von Periwinkle @magemsoft.com · 09/08/2025
Think I finally landed on the 'vibe' of the alien labyrinth areas. Added a single alien automata enemy for fun. Still need to finish up some of their SFX and animation. Wishlist #Zenoken and follow? tinyurl.com/bdc35knj #GameMusic #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵
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Gustav von Periwinkle @magemsoft.com · 06/08/2025
Long time since any updates. Needed a break / busy with other work. Anyways-- here's some preview of the alien labyrinth pixel art assets. Still working on them but they're about 80% there. Still need some connection tiles. #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵
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Gustav von Periwinkle @magemsoft.com · 14/07/2025
More work done on that initial sketch of Alex, the MC in Zenoken, in her preferred outfit, flying alone in her Winnebago-esque space ship. Follow me if you like what you see and want to keep tabs on Zenoken progress! #Anime #SoloDev #GameDev #scifi #GameArt #Sketch #Alien #IndieGame #IndieDev #art
Drawing in an anime style of the main character in Zenoken. It's fully inked and largely finished with the color application. Shading still needs to be smoothed out here and there. A tall woman with mint green hair, an alien cannon on one arm, who's making finger guns with her other hand and pointing it at the viewer. She has a wry grin. Her eyes are also 2 different colors. She's wearing a cropped gray sweat shirt and white underwear. The Background is a generic gradient with a subtle peach hue/light across the image.
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