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Gustav von Periwinkle

@magemsoft.com
2.8K followers 882 following 582 posts

Archaeologist & Solo game dev, spending far too long building a melodramatic space opera, Zenoken; An 80s scifi anime inspired extravaganza! Wishlist: store.steampowered.com/app/2494030/… www.magemsoft.com

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Gustav von Periwinkle @magemsoft.com · 11h
Careful, you'll wake up the Gaben Gary's. They don't go back to sleep easily.
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Gustav von Periwinkle @magemsoft.com · 30/09/2026
love that flute synth
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Gustav von Periwinkle @magemsoft.com · 24/09/2026
Too tired to game dev more today, so I decided to follow the trend. This isn't a list of my favorites --although plenty of overlap--but a list of the games that probably most inform my game design sensibilities for different individual reasons. #GameDev #SoloDev #IndieDev #Gaming
Ninja Gaiden NES, Symphony of the Night, Soul Blazer, Dark Souls, Metal Gear Solid, Earthbound, Yoshi's Island, Super Metroid, Xenogears
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Gustav von Periwinkle @magemsoft.com · 23/09/2026
Def trying to improve upon zelda 2 / kid icarus in other ways as well in my own project right now. It's fun to see the different routes people take in remixing/updating an old set of designs
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Gustav von Periwinkle @magemsoft.com · 22/09/2026
İt's too dangerous to release
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Gustav von Periwinkle @magemsoft.com · 21/09/2026
If you have the time It's very fun to setup a Fieldstation42 off a raspberry pi. I just have custom TV channels playing scheduled media now with retro commercials as filler to keep things on schedule
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Gustav von Periwinkle @magemsoft.com · 20/09/2026
I'm not home to check, but it should be possible. I have a project that loops through all tiles in a tilemap layer to make different adjustments/repaints based on specifications, I don't see why a paring bit wouldn't be just as viable to query Tile by Tile
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Gustav von Periwinkle @magemsoft.com · 19/09/2026
The entire save/load game system is 100% done and works. The intro title sequence also properly manages all of this and lets you make new games, delete them etc. Vertical slice of all the systems nearly complete!
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Gustav von Periwinkle @magemsoft.com · 19/09/2026
Been busy on Dissertation work and a lot of systems coding in Vorpal Queen so not too much to show off, but worked out the magic system a bit and have 3 finished "Tome Spells." Also showing off the CC.0 CRT shader I'm using. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro
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Gustav von Periwinkle @magemsoft.com · 18/09/2026
oooh I probably follow them from way back
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Gustav von Periwinkle @magemsoft.com · 18/09/2026
Who lol?
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Gustav von Periwinkle @magemsoft.com · 06/09/2026
I should have a demo out sometime this year of a project I'm working on as a love letter to Zelda 2 and Kid Icarus. You can see some videos in my profile.💅
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Gustav von Periwinkle @magemsoft.com · 01/09/2026
I'd say this would be ratioed hard, but no one here cares about Unity lol
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Gustav von Periwinkle @magemsoft.com · 30/08/2026
Why do you hate the Beach Boys? Wow, unfollowed. smh.
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Gustav von Periwinkle @magemsoft.com · 25/08/2026
they make great games and a lot of us share stuff and get feedback
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Gustav von Periwinkle @magemsoft.com · 24/08/2026
I hang out here often as we share various projects etc. discord.gg/actualnerds
discord.gg
Join the Actual Nerds - Official Discord Server Discord Server!
For indie games in development and released by Actual Nerds. Also an open place where you can discuss anything video game related... and more! | 957 members
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Gustav von Periwinkle @magemsoft.com · 22/08/2026
the 30% cut is just too much--especially with added publisher cuts. It's borderline 80s/90s Nintendo stranglehold on licensing fees + cartridge costs. I think developers were getting like 30% take-home revenue in those days lol
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Gustav von Periwinkle @magemsoft.com · 22/08/2026
If I have the option, I always buy on itch because I know the dev gets the most money, or even if they direct sell Steam codes.
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Gustav von Periwinkle @magemsoft.com · 22/08/2026
İt's a good platform for DRM free builds compared to GOG which takes a 30% cut for some odd reason compared to Steam taking the same astoundingly large cut.
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Gustav von Periwinkle @magemsoft.com · 19/08/2026
Release Date when please? 🥺
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Gustav von Periwinkle @magemsoft.com · 16/08/2026
god your art has such a fucking vibe
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Gustav von Periwinkle @magemsoft.com · 15/08/2026
Added my favorite feature just in time for #ScreenShotSaturday. Bomb-able walls like beloved classic #Zelda, but missing from Adventure of Link. You'll have to keep an eye out in The Vorpal Queen for many secrets! #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro
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Gustav von Periwinkle @magemsoft.com · 11/08/2026
It also irritatingly cost taxpayers at large a considerable sum of money. Truly no winners, just survival against the misuse of power. Glad y'all made it through.
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Gustav von Periwinkle @magemsoft.com · 07/08/2026
working on it, gonna be real good, just like the boss asked for!
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Gustav von Periwinkle @magemsoft.com · 07/08/2026
youtu.be/IVi4y-RN4mo?...
youtu.be
Legend of dragoon OST-1 If You Still Believe
YouTube video by gurasimp
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Gustav von Periwinkle @magemsoft.com · 07/08/2026
Getting close to a near complete vertical slice. Added doors/switches/more magic and ....hot springs for healing. Even a Fairy Queen needs to relax some times. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro
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Gustav von Periwinkle @magemsoft.com · 06/08/2026
Cute. Also dig that background music!
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Gustav von Periwinkle @magemsoft.com · 06/08/2026
There are many, but she's probably my favorite because i love the sound of the palette knife. It's easy background noise while i work. youtu.be/DYBszgEZ3I8?...
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Gustav von Periwinkle @magemsoft.com · 05/08/2026
If I recall correctly, estrogen smells like notes of citrus and rose water after a fresh summer rain. Right?
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Gustav von Periwinkle @magemsoft.com · 04/08/2026
the real problem you're ignoring is that when you pause the game, if it's even available,you don't hear super fat bass beats like in Battletoads NES
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Gustav von Periwinkle @magemsoft.com · 03/08/2026
Thank! I bought them in some sort of fx pack ages ago, and modifying them to make them a little more unique. Still needs another pass.
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Gustav von Periwinkle @magemsoft.com · 03/08/2026
Do people like Ch-ch-ch-cherry Bombs? Went ahead and added them today. Also sometimes enemies will drop candy to heal your health. Bombs will be largely for breaking secret doors open, but why not damage enemies as well? #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda
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Gustav von Periwinkle @magemsoft.com · 02/08/2026
Very fun/simple effect!
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Gustav von Periwinkle @magemsoft.com · 31/07/2026
the slash is supposed to replace the zelda 2 shield block--but I wanted to iterate on that where she doesn't have a shield so blocking is intentional, but will still damage. The Iron knuckle-like has a shield so a slash won't work, you have to stab precisely. the current one is adept at blocking
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Gustav von Periwinkle @magemsoft.com · 31/07/2026
Got some combat working a bit more reliably with new goblin enemies in Vorpal Queen. You can stab at projectiles to possibly destroy them, but slashing is a sort of parry that will deflect them. You can parry most attacks. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2 ish
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Gustav von Periwinkle @magemsoft.com · 30/07/2026
to be fair we're living through star trek's WW3 equivalent period, just need to survive another century
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Gustav von Periwinkle @magemsoft.com · 28/07/2026
they don't work "as well"
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Gustav von Periwinkle @magemsoft.com · 25/07/2026
you know, it's possible it's the freezer fan(speaking from experience). Life changing When I figured out ice build up was clipping the fan blades.
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Gustav von Periwinkle @magemsoft.com · 25/07/2026
More tower fun in The Vorpal Queen. There's an interior platforming area as well that spans the height of the tower, but if you're outside, you can fall (float) all the way to the bottom. Winged Wika ain't dying to insta death pits! #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot
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Gustav von Periwinkle @magemsoft.com · 24/07/2026
Deep reference from the dark Lovecraftian waters of yore.
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Gustav von Periwinkle @magemsoft.com · 23/07/2026
I tweaked the columns more because it was def one of the issues remaining. There's an updated example of them somewhere in comments
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Gustav von Periwinkle @magemsoft.com · 23/07/2026
This is the final appearance after more tweaking
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Gustav von Periwinkle @magemsoft.com · 23/07/2026
oh my GOD that would have been a far easier reference. I was stressing over frame by frame video captures of Kirby's Adventure, Super Ghouls and Ghost, and Battletoads. Nebulus is so clean to figure out the geometry/animation. Would have saved a few hours lol
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Gustav von Periwinkle @magemsoft.com · 23/07/2026
Always a good vibe! Looking forward to release!
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Gustav von Periwinkle @magemsoft.com · 23/07/2026
Thanks!! It looks much better now after a couple hours of tweaking lol. It's a finicky trick to get working.
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Gustav von Periwinkle @magemsoft.com · 22/07/2026
texture work looks great!
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Gustav von Periwinkle @magemsoft.com · 22/07/2026
Trying to pull off a fake retro rotating tower effect is quite hard, but #Godot was up to the task. Still a couple things I need to polish up, but as it stands, it's working. Don't ask me how, it's just sprites. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Zelda2
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Gustav von Periwinkle @magemsoft.com · 21/07/2026
blender would be easier if it didn't feel like it radically changed every year negating all tutorials that came before. "That command you knew as ctrl alt x is now shift numpad 7 + print screen" I love it but sometimes....
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Gustav von Periwinkle @magemsoft.com · 21/07/2026
I can fucking hear that commercial in the back of my mind and I hate it.
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Gustav von Periwinkle @magemsoft.com · 19/07/2026
Fun beach area plus showing off a WIP part of the menu for reagent alchemy and spells. Was fun getting Wika's eyes to track the cursor and linking it all up. Only 70% done, but a preview for #ScreenShotSaturday. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2
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