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Lucky Dee

@luckydee.bsky.social
174 followers 91 following 71 posts

🎹Dev in games, help 🆘 Dev @ Prodigy, ex T2/Tempo/Zynga. Make silly experiments in spare time www.thisgoodboy.com github.com/Tackyflea

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Lucky Dee @luckydee.bsky.social · 11/09/2026
trying to find the energy to do something fun in this env remembering how to animate is fun
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Lucky Dee @luckydee.bsky.social · 07/08/2026
my 8kb json based game console lol games are just mini instructions written in a json
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Lucky Dee @luckydee.bsky.social · 10/07/2026
got some json games working wee
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Lucky Dee @luckydee.bsky.social · 06/07/2026
got multi display working, had a controller but i overheated it so buying a new one to test input soon
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Lucky Dee @luckydee.bsky.social · 29/06/2026
trying to find any other skills i can be good at apart from gave dev as a backup plan Circuits are fun (using Uno R3)
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Lucky Dee @luckydee.bsky.social · 22/05/2026
New version test build drive.google.com/file/d/1SmSG... if something immediately stands out as a would be great lmk ill work on that! Controls : Wasd + Q to reset level Keys 1,2,3,4 switch levels C to Grind (only works on grind level (3)) Esc to go to Pause menu #skating #ue #gamedev
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Lucky Dee @luckydee.bsky.social · 18/05/2026
wip workin on grinds
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Lucky Dee @luckydee.bsky.social · 13/05/2026
well got a new gig and got some time before start so continuing to work on this thing #skating #ue #gamedev
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Lucky Dee @luckydee.bsky.social · 03/05/2026
well now i got a doober system lol
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Lucky Dee @luckydee.bsky.social · 27/04/2026
An in Canada but done all 3! React work making unity like tool www.thisgoodboy.com/site/portfol... unity work www.thisgoodboy.com/site/portfol... don’t have three js work on site but I started as one in the 2010s when it was in a rougher shape doing interactive websites :)
thisgoodboy.com
Electron TS Animation System – This Good Boy
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Lucky Dee @luckydee.bsky.social · 26/04/2026
practicing cpp for a interview so remade the godot experiment in UE :p
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Lucky Dee @luckydee.bsky.social · 24/04/2026
looking trough my old twitter downloads for stuff to put in portfolio, found random abstract thing from my cell multiplication experiments, enjoy lol also still #lookingforwork
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Lucky Dee @luckydee.bsky.social · 04/04/2026
Welp, Take Two canned my division weee : D Time for job hunting... again! 🥳 😢🥳 TA/ ENG if anyone's looking with many years of exp! www.thisgoodboy.com Also the side game's on pause while i'm busy stressing
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Lucky Dee @luckydee.bsky.social · 02/04/2026
context aware land height change wip
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Lucky Dee @luckydee.bsky.social · 01/04/2026
Instead of a - make button style template , drop down search for property you wanna have , if nothings found pull up a shader glsl pass and put it in its own draw function . I basically want what p5js has and have a lot of utility names for common props lol
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Lucky Dee @luckydee.bsky.social · 01/04/2026
For sure , and the ability to edit in game since it’s a finicky thing . ATM it feels like a bunch of dev tools with all the sliders exposed . A lot like UE tbh , one of the reasons I didn’t like UEs UI too , millions of sliders , but if you want something custom you gotta make seperate components .
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Lucky Dee @luckydee.bsky.social · 01/04/2026
Yeah I mean styling wise python qt has a similar thing , but I agree it’s implemented in a bass ackwards way . For responsive games like phone and desktop I like it ; but it has crashed Unity multiple times while trying to just launch the editor window for it too , it’s roughhh
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Lucky Dee @luckydee.bsky.social · 01/04/2026
wait you mean the general ui, not setting up ui for games, disregard lmao
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Lucky Dee @luckydee.bsky.social · 01/04/2026
this is why i like the new ui toolkit, because despite being buggy as shit at least i can write css-ish and not have to open unity to do it But yes the layout editor is a fun game of "does it work now? How bout now" "Great works " "shit it broke on this ratio"
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Lucky Dee @luckydee.bsky.social · 30/03/2026
can drag buildings around
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Lucky Dee @luckydee.bsky.social · 28/03/2026
road weights wee
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Lucky Dee @luckydee.bsky.social · 28/03/2026
seems to perform well and even tho the agents are in ecs, im stuck with main thread nvmesh so why not xD
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Lucky Dee @luckydee.bsky.social · 28/03/2026
was too laggy to generate land in ecs (below even with burst) so i reverted to just having a generic mesh i live edit in game
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Lucky Dee @luckydee.bsky.social · 06/03/2026
back on my unity bullshit remaking my builder game for a third time, this time with ECS while learning it 💀 if cant do it this time ill go back to game more my brain level
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Lucky Dee @luckydee.bsky.social · 15/11/2025
another hack , but looks like posterize also works Still a hack tho
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Lucky Dee @luckydee.bsky.social · 14/11/2025
still working on the ms paint for vectors clone lol History management / saving snapshots is an absolute pain in the ass #flutter #dev
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Lucky Dee @luckydee.bsky.social · 29/10/2025
eyy starting to work on a timeline wee #flutter #dev
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Lucky Dee @luckydee.bsky.social · 18/10/2025
doing paint by numbers to figure out the logic of when to flip the beziers / how they get influenced by prev next points wee reinventing the wheel #flutter #dev
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Lucky Dee @luckydee.bsky.social · 17/10/2025
learning flutter by making my own illustrator but free 💀 (If i get anywhere with this ill make the builds free :D) History saving is a bigger pain than i thought
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Lucky Dee @luckydee.bsky.social · 27/08/2025
well work just had a big restructuring so I'm looking for gigs. If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made #jobseeking #gamedev
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Lucky Dee @luckydee.bsky.social · 07/08/2025
welp this year i made a side game in #roblox, #godot and looks like you can do game dev in #flutter too xD Kinda
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Lucky Dee @luckydee.bsky.social · 25/05/2025
Got ramp jumps sorted (alignment with surface was fighting with inertia when flying north) , still buggy as hell but kinda fun lol #godot #gamedev
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Lucky Dee @luckydee.bsky.social · 19/05/2025
My experience with Godot ramp collisions atm
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Lucky Dee @luckydee.bsky.social · 19/05/2025
do you #godot folks have tips on collision shapes for curved surfaces? Options seem to be limited and it feels bumpy :<
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Lucky Dee @luckydee.bsky.social · 18/05/2025
still rough, but thinking path follow nodes might be clean user controllable way to do designable rail system .. maybe.. as long as i can figure out how to maintain the linear velocity post grind with the new direction taking into affect
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Lucky Dee @luckydee.bsky.social · 12/05/2025
Thank ya ! Yeah the docs are fantastic , love the examples pages , ty for all the work figuring out spring arm / collisions for us !
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Lucky Dee @luckydee.bsky.social · 12/05/2025
Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate
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Lucky Dee @luckydee.bsky.social · 09/05/2025
messing around with Godot on my time off thats my beautiful art on the ground plane xD
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Lucky Dee @luckydee.bsky.social · 06/05/2025
well finally got multiple levels setup Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
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Lucky Dee @luckydee.bsky.social · 24/04/2025
idk how actual roblox devs debug servers but managed to do some success by putting text boxes for whenever the AI changes brain states. #gamedev #roblox #mobile
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Lucky Dee @luckydee.bsky.social · 01/04/2025
Got some dumb bots kinda working, npc brains are harder than i thought and roblox's pathfinding algo is.. interesting wee #lua #gamedev #roblox
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Lucky Dee @luckydee.bsky.social · 12/03/2025
Depends on target platform (mobile / desktop) + device device age , file space restrictions + other factors… depends
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Lucky Dee @luckydee.bsky.social · 05/02/2025
back on the lua / roblox project , got player joining and leaving covered / server updates for drop offs and starting to add background art from @flowermelodies.bsky.social 🙂
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Lucky Dee @luckydee.bsky.social · 26/01/2025
Ah yeah it might work best that way, you're right. I was thinking since power1,2,3 etc Quaternian ,Quint, etc are basically cubic splines at different power they can just be template props like you suggested
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Lucky Dee @luckydee.bsky.social · 26/01/2025
Hmm I guess both is good them Sliders wouldn't work on bounce or elastic since they work differently , but yeah ill look at integrating both for all the other ones TY!
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Lucky Dee @luckydee.bsky.social · 26/01/2025
might be more useful with sliders instead of presets? Thinking of killing presets for sliders #houdini #tooldev #python #ui #engineering
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Lucky Dee @luckydee.bsky.social · 22/01/2025
I used to make them but it feels like that landscape died out post iPhone blocking flash , beyond niche sites . Would be very happy if that wasn’t the case anymore tho haha
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Lucky Dee @luckydee.bsky.social · 22/01/2025
if you went to college 1. what was your career goal when you started? 2. your initial major? 3. if you changed majors, what did you change to? 4. what do you do now, professionally? 1. Animation 2. Design 3. Animation 4. Engineering (UI / Art / front end) Has been a good 20 years since I started:p
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Lucky Dee @luckydee.bsky.social · 20/01/2025
Thank you!! Still a wip trying to figure out how to simplify tweening with infinity options for inputs , input welcome!!
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Lucky Dee @luckydee.bsky.social · 19/01/2025
well i got some graphs working #houdini #python #tools
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