Lucky Dee @luckydee.bsky.social · 11/09/2026trying to find the energy to do something fun in this env remembering how to animate is fun 010
Lucky Dee @luckydee.bsky.social · 07/08/2026my 8kb json based game console lol games are just mini instructions written in a json 010
Lucky Dee @luckydee.bsky.social · 06/07/2026got multi display working, had a controller but i overheated it so buying a new one to test input soon 010
Lucky Dee @luckydee.bsky.social · 29/06/2026trying to find any other skills i can be good at apart from gave dev as a backup plan Circuits are fun (using Uno R3) 010
Lucky Dee @luckydee.bsky.social · 22/05/2026New version test build drive.google.com/file/d/1SmSG... if something immediately stands out as a would be great lmk ill work on that! Controls : Wasd + Q to reset level Keys 1,2,3,4 switch levels C to Grind (only works on grind level (3)) Esc to go to Pause menu #skating #ue #gamedev 041
Lucky Dee @luckydee.bsky.social · 13/05/2026well got a new gig and got some time before start so continuing to work on this thing #skating #ue #gamedev 041
Lucky Dee @luckydee.bsky.social · 26/04/2026practicing cpp for a interview so remade the godot experiment in UE :p 010
Lucky Dee @luckydee.bsky.social · 24/04/2026looking trough my old twitter downloads for stuff to put in portfolio, found random abstract thing from my cell multiplication experiments, enjoy lol also still #lookingforwork 000
Lucky Dee @luckydee.bsky.social · 28/03/2026seems to perform well and even tho the agents are in ecs, im stuck with main thread nvmesh so why not xD 000
Lucky Dee @luckydee.bsky.social · 28/03/2026was too laggy to generate land in ecs (below even with burst) so i reverted to just having a generic mesh i live edit in game 000
Lucky Dee @luckydee.bsky.social · 06/03/2026back on my unity bullshit remaking my builder game for a third time, this time with ECS while learning it 💀 if cant do it this time ill go back to game more my brain level 020
Lucky Dee @luckydee.bsky.social · 15/11/2025another hack , but looks like posterize also works Still a hack tho 010
Lucky Dee @luckydee.bsky.social · 14/11/2025still working on the ms paint for vectors clone lol History management / saving snapshots is an absolute pain in the ass #flutter #dev 020
Lucky Dee @luckydee.bsky.social · 18/10/2025doing paint by numbers to figure out the logic of when to flip the beziers / how they get influenced by prev next points wee reinventing the wheel #flutter #dev 010
Lucky Dee @luckydee.bsky.social · 17/10/2025learning flutter by making my own illustrator but free 💀 (If i get anywhere with this ill make the builds free :D) History saving is a bigger pain than i thought 000
Lucky Dee @luckydee.bsky.social · 27/08/2025well work just had a big restructuring so I'm looking for gigs. If anyone needs a #TechnicalArtist / Tools / UI Dev , on a long term contact / FT basis, let me know! I do #Unity, #WebGL, #Unreal, #Roblox even :P Ok end of plug! Here's some more recent random tools i made #jobseeking #gamedev 072
Lucky Dee @luckydee.bsky.social · 07/08/2025welp this year i made a side game in #roblox, #godot and looks like you can do game dev in #flutter too xD Kinda 001
Lucky Dee @luckydee.bsky.social · 25/05/2025Got ramp jumps sorted (alignment with surface was fighting with inertia when flying north) , still buggy as hell but kinda fun lol #godot #gamedev 051
Lucky Dee @luckydee.bsky.social · 18/05/2025still rough, but thinking path follow nodes might be clean user controllable way to do designable rail system .. maybe.. as long as i can figure out how to maintain the linear velocity post grind with the new direction taking into affect 020
Lucky Dee @luckydee.bsky.social · 12/05/2025Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate 3181
Lucky Dee @luckydee.bsky.social · 09/05/2025messing around with Godot on my time off thats my beautiful art on the ground plane xD 030
Lucky Dee @luckydee.bsky.social · 06/05/2025well finally got multiple levels setup Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server 010
Lucky Dee @luckydee.bsky.social · 24/04/2025idk how actual roblox devs debug servers but managed to do some success by putting text boxes for whenever the AI changes brain states. #gamedev #roblox #mobile 082
Lucky Dee @luckydee.bsky.social · 01/04/2025Got some dumb bots kinda working, npc brains are harder than i thought and roblox's pathfinding algo is.. interesting wee #lua #gamedev #roblox 0103
Lucky Dee @luckydee.bsky.social · 05/02/2025back on the lua / roblox project , got player joining and leaving covered / server updates for drop offs and starting to add background art from @flowermelodies.bsky.social 🙂 030
Lucky Dee @luckydee.bsky.social · 26/01/2025might be more useful with sliders instead of presets? Thinking of killing presets for sliders #houdini #tooldev #python #ui #engineering 140
Lucky Dee @luckydee.bsky.social · 19/01/2025well i got some graphs working #houdini #python #tools 050
Lucky Dee @luckydee.bsky.social · 14/01/2025well the curve works, tho realised that ill have to put an invisible stage on top or something since it cant draw past the graphics view (so curves that extend beyond will get clipped) Will open source it when done tho so PRs welcome 120
Lucky Dee @luckydee.bsky.social · 14/01/2025Prototyping a new tool for Houdini , thinking maybe my old last one was overkill. But maybe one to let you just tween some property with an ease would be helpful . Would it be ? Or would it be more useful if it integrated with something else ? Let me know before I start 😂! #houdini #tooldev 220
Lucky Dee @luckydee.bsky.social · 22/12/2024great little article find on smoother camera movement www.rorydriscoll.com/2016/03/07/f... TLDR a:lerp(b, 1 - math.exp(-lambda * dt)) makes a nice little velocity based lerp Combined here with a checker that does averaging of all characters in the scene's centroid + boundry box size 030
Lucky Dee @luckydee.bsky.social · 17/12/2024spending my free time practising server to client coding in roblox :P 010
Lucky Dee @luckydee.bsky.social · 25/11/2024in our little electron app at work i redid how DoTween pro works but in a TS web enviroment (so had to make my own redux state/ guid updates wee) Instead of making hour long docs i just did shorts like this to convince people to try it :P 110
Lucky Dee @luckydee.bsky.social · 21/11/2024initially just hand wrote the game in Lua ,and still thinking of going back there since the whole file was 5mb :P 150
Lucky Dee @luckydee.bsky.social · 21/11/2024heres some old garbage testts of trying to do real time spline roads 100
Lucky Dee @luckydee.bsky.social · 21/11/2024some old visuals of a city builder game im trying to make before i got too swamped with work stuff 150
Lucky Dee @luckydee.bsky.social · 18/11/2024Hey all I'm a dev/tech artist in gamesland. Moving over here from x land. idk where to start... Here's a plugin i made (free) for houdini to let you use houdini like premiere and do easy animations :) PR's encouraged! github.com/Tackyflea/el... #gamedev #games #houdini #techart #dev #animation 2393