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Luke Rowlatt

@lrowlatt.bsky.social
315 followers 220 following 208 posts

He/Him 🏳️‍🌈 Level Designer & Writer - Generally confused about many things Portfolio: lukerowlatt.wixsite.com/portfolio

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Luke Rowlatt @lrowlatt.bsky.social · 18/05/2026
For those wanting to see the music creation process, couldn't recommend one of Tea's streams more. Super knowledgeable, great vibes
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mari ✨ @catamariii.cloud · 03/05/2026
hello 👋 I'm mari (she/her) ✨ I work in video game marketing, but I do game design & art stuff as well! here, you'll mostly find cats, ever changing hair colours, and generally warm takes 🍵 💚 I make mini games @ catamariii.itch.io 💙 I collect mechanical keyboards 🧡 I draw, sometimes
chibi self-portrait. I'm sitting in front of an iPad, wearing an oasis shirt and drinking from a mug with "eepy" written on it.
my hair is mostly a natural shade of orange, with a bold green and blue streak on the front. I look just a little bit tired (:
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Luke Rowlatt @lrowlatt.bsky.social · 05/03/2026
Just thinking about that time FFXIV casually used some of the rarest mounts for an event side quest, which is the only time I've ever witnessed the model in-game
Screenshot from Final Fantasy XIV showing a catboy character collapsed to his knees in front of three armoured horses
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Quest Markers Podcast @questmarkers.bsky.social · 26/02/2026
EPISODE 41 IS LIVE! Tangleworm joins @marinahascoffee.bsky.social to talk about the development of NOMIA. They delve into how fantasy & sci-fi can help us imagine a better world, how playtesters can shape the development of key game mechanics, & NOMIA's deep worldbuilding. youtu.be/KPVee9BQET4
youtu.be
How a Comic Book became a Video Game (Ep. 41)
YouTube video by Quest Markers Podcast
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TeaGryff 🌕🌑 @teagryff.bsky.social · 21/02/2026
Tomorrow at 3pm EST I'll be streaming my process for transcribing a VGM song by ear as well as the opening steps in arranging it into a remix. All from scratch! It should be a fun exercise.
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Marina Ryan @marinahascoffee.bsky.social · 16/02/2026
live now! :)
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Quest Markers Podcast @questmarkers.bsky.social · 12/02/2026
EPISODE 40 IS LIVE! @archangelsoftworks.co.uk joins us to talk about the development of their upcoming title, Highway Noir. They delve into what it's like going from solo dev to leading a team, the importance of prototyping, overcoming self-doubt, & more. Enjoy! ☕ youtube.com/watch?v=N0oJIvkrNpw
youtube.com
From solo dev to studio lead with Archangel Softworks (Ep. 40)
YouTube video by Quest Markers Podcast
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TeaGryff 🌕🌑 @teagryff.bsky.social · 11/02/2026
Hello! I'm looking for composing work for any developers out there! I also remix VGM songs if you'd like to commission something! Send me a DM or email me at teagryff@gmail.com 🎹✨️
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Backyard Zoo | Wishlist Mayfly on Steam @backyardzoo.bsky.social · 07/02/2026
Mayfly is a short story-led quiet horror set entirely on a narrowboat in Northern England. Wishlist now on Steam 🙏: store.steampowered.com/app/4057470/... #gamedev #screenshotsaturday #indiegame #madewithunity #horrorgame
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shelle ray @aseashelly.bsky.social · 02/02/2026
my myspace top eight for january ‘26 🫧 check out my cozy time capsule of what i loved this january. full blog on my substack. substack.com/home/post/p-...
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Marina Ryan @marinahascoffee.bsky.social · 27/01/2026
More life chats with @codymatthewjohnson.bsky.social! Had so much fun recording this one. If you take a listen, hope you enjoy 🤘☕
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TeaGryff 🌕🌑 @teagryff.bsky.social · 18/01/2026
i wish to drink soup to this song slightly-less-compressed-to-hell version is now live on YouTube! youtu.be/bPpREabu4hI?...
youtu.be
'The Daily Life' from Dark Cloud but it's real cozy
YouTube video by TeaGryff
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Jen Posada || LOOKING FOR WORK 👋 Commissions open! @otterquirks.bsky.social · 13/01/2026
Happy #PortfolioDay! I'm Jen, a freelance artist looking for work, and I have experience in visual development. I do Concept Art, Charater Design, Background Art, Color Design, Storyboarding, and more! When not busy, I draw Star Wars and D&D. My commissions are also open! 📧: otterquirks@gmail.com
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Rémi Dumas @asperche.bsky.social · 13/01/2026
Hey #portfolioday ! I'm Rémi Dumas, a French Level Designer. I worked on different games like Flight Simulator, Aliens Dark Descent, Space Adventure Cobra: the Awakening, and some VR movies. Here is my portfolio: asperche159.wixsite.com/portfolio-le...
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Katie 🍤✨️ @ktcreating.bsky.social · 13/01/2026
happy #portfolioday to those who celebrate!! I'm a freelance technical/FX artist (and illustrator). I've been in industry for 4 years, currently doing some lecturing with occasional side gigs. I love indies and working on games with rich stories/environments www.youtube.com/watch?v=XtUE...
youtube.com
Katie Wright VFX showcase 2025
YouTube video by Katie Wright
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Marina Ryan @marinahascoffee.bsky.social · 13/01/2026
Oh hey, #portfolioday! I'm Marina. I make music and sounds primarily for games. Here's a snippet of my music work. I'm booking game projects for 2026; email me if you'd like to chat about working together :) ✉️marina@marinamakes.co
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Quest Markers Podcast @questmarkers.bsky.social · 13/01/2026
Come be a part of our live audience Q&A :) THIS THURSDAY, @merlinogames.bsky.social will be joining us live to talk about his game development journey, design philosophies, and engaging with games as an artistic medium. 🕰Thursday, Jan. 15th at 9am Pacific Time 🔗 twitch.tv/marinahascoffee
Thumbnail for the game development podcast Quest Markers. It features game art from the video game It Comes in Waves. On the top-left is the Quest Markers logo, and in bold yellow writing it says: "Video game are art."
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Luke Rowlatt @lrowlatt.bsky.social · 14/01/2026
Hiya #PortfolioDay! I'm Luke, a freelance level designer over in ye olde Canada. Currently open to new awesome projects if your team is on the hunt, or even connecting in with mutual devs to geek out about games. You can check out my full portfolio online here: lukerowlatt.wixsite.com/portfolio
Screenshot from a horror inspired Halo Infinite map. A dimly lit room with messy desks, light filtering in from a foggy street, and two bodies crumpled by a bed.Screenshot from 2D platforming game 'Meowntaineer'. Two cats sit atop a tower, balls of yarn falling off the side, looking at a glowing sunset.Blockout of an unannounced 3D platformer. Green plains with large cliffs and slopes, bridges running over a large river.Screenshot from Halo Infinite forge blockout. A Spartan shoots at enemies within a factory, a barrel exploding at its centre.
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Luke Rowlatt @lrowlatt.bsky.social · 01/01/2026
Happy New Year folks! Feeling good vibes for 2026 with good strengths, like the level of strength that Chris Redfield uses to punch the boulder into the lava in hit game Resident Evil 5 😌 Hope everyone has a great start to their year!
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Luke Rowlatt @lrowlatt.bsky.social · 17/12/2025
just found out the new FFXIV pvp gear looks cool as hell...
media.tenor.com
Table Hit Yakuza GIF
ALT: Table Hit Yakuza GIF
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Anna 🌿👁️ @annacwebs.bsky.social · 16/12/2025
The only acceptable amount of genAI usage is zero, IMO.
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Quest Markers Podcast @questmarkers.bsky.social · 13/12/2025
EPISODE 37 IS LIVE! Cody Matthew Johnson joins @marinahascoffee.bsky.social to talk about his creative process in making video game music. Cody has worked on everything from Resident Evil to Bayonetta, to Star Wars: Outlaws, which landed him a Grammy nomination! Enjoy! ☕ youtu.be/xqPUGIMLLTs
youtu.be
From Resident Evil to Star Wars: How Cody Matthew Johnson approaches music making (Ep. 37)
YouTube video by Quest Markers Podcast
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Luke Rowlatt @lrowlatt.bsky.social · 13/12/2025
Loving getting through Dark Souls 3, but if my character does a kick move instead of an attack again I'm going to cry 😭
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Luke Rowlatt @lrowlatt.bsky.social · 12/12/2025
That Control reveal has me HYPED. Remedy knows how to make a hell of a spectacle, can't wait to get more snippets
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Marina Ryan @marinahascoffee.bsky.social · 08/12/2025
Cody's awesome and so fun to hang out with. He shared a ton of knowledge in this episode. So excited to get this one out!!
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Katie 🍤✨️ @ktcreating.bsky.social · 09/12/2025
hellooo Bsky ppl 👋I'm currently on the hunt for any small or one off gigs in january whilst I am between jobs. I have 4 years experience working in Unity doing the following; - VFX and Shaders - Environemental design - Lighting and Post Process - Optimisation/Implementation Dms are open ✉️ #gamedev
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Luke Rowlatt @lrowlatt.bsky.social · 09/12/2025
Time to start wearing this a whole lot more
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Errol 🦇🏳️‍🌈 @eerieseymour.bsky.social · 28/11/2025
Hey! I write words. I’m told I write words very well. If you’d like me to write words for your project, I am currently open to part-time or freelance work. errolseymour.carrd.co
errolseymour.carrd.co
Errol Seymour
Writer and Narrative Designer
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Quest Markers Podcast @questmarkers.bsky.social · 18/11/2025
EPISODE 36 IS LIVE! Ben from @teamlazerbeam.bsky.social joins @marinahascoffee.bsky.social to talk about the design, art, implementation, playtesting, and marketing of their upcoming game, Shroom and Gloom! Grab a coffee and enjoy ☕ www.youtube.com/watch?v=-cLE...
youtube.com
How indie game Shroom and Gloom drove 125k+ wishlists (Ep. 36)
YouTube video by Quest Markers Podcast
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Marina Ryan @marinahascoffee.bsky.social · 14/11/2025
I'm booking work for 2026! If you need a: 🎶 Video game composer 🔊 Sound designer 🎛️ Mix engineer and/or mastering engineer 🎤 Vocalist … send me an email :) 📩 marinamakes.co/contact Some examples of my work below 🤍 Shares always appreciated
Photo of musician Marina Ryan wearing a black jean jacket. There are black foam acoustic panels on the wall behind her.
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Luke Rowlatt @lrowlatt.bsky.social · 12/11/2025
I don't know how you could do a song that brings all the previous ones together any better than this. Epic, chilling, and already stuck in my head 🔥🔥
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TeaGryff 🌕🌑 @teagryff.bsky.social · 07/11/2025
i started a jazz improv club with my coworkers. first song we're working on next week is stompin' at the savoy
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shelle ray @aseashelly.bsky.social · 02/11/2025
my first blog post is live! between neopets, personality quizzes, and giving bad advice on yahoo answers…these are ten 2000s websites that raised me! 🧚🏻‍♀️ gelpenclub.blogspot.com/2025/10/ten-...
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Luke Rowlatt @lrowlatt.bsky.social · 01/11/2025
I hope the #ffxiv gang reeeeally enjoy Marina's and Julián's amazing work on this cover. I've listened to it probably 500 times while editing and still love it every single time 👏SUCH👏A👏BANGER👏
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Luke Rowlatt @lrowlatt.bsky.social · 23/10/2025
I've listened to this cover probably 500 times while editing and I'm still SO into it. Can't wait for people to listen to the amazing work Marina and Julián have done on it!
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TeaGryff 🌕🌑 @teagryff.bsky.social · 19/10/2025
New original music! Earlier today I posted the full soundtrack to Chain Mail, the game jam project I worked on in September for #GBJAM13. Super super proud of these tracks; I think they're some of the best stuff I've written. Link is below! #indiedev #chiptune #gameboy
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TeaGryff 🌕🌑 @teagryff.bsky.social · 15/10/2025
Hi #portfolioday! 🍂 I'm Tea! I write music for video games & also arrange VGM covers. I love writing in many different styles, such as rock, synthwave, chiptune, medieval, jazz fusion, & more! Let's work together! I'm always looking for more projects! ✉️ teagryff@gmail.com 🎶 youtube.com/@TeaGryff
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Marina Ryan @marinahascoffee.bsky.social · 15/10/2025
Oh hey #portfolioday! I'm Marina, a composer, sound designer, vocalist, & audio engineer working primarily in games. Here's a snippet of my music work, but I also love making SFX. I'm booking projects for 2026; email or DM me if you'd like to chat about working together :) ✉️marina@marinamakes.co
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Luke Rowlatt @lrowlatt.bsky.social · 15/10/2025
Hello once more #portfolioday! I'm Luke, a #leveldesigner currently seeking out some new work with awesome game teams! I've freelanced for indie games, working in both 3D & 2D styles, across genres in FPS, platformers, boss rushes, and open to all things new. 🌐 lukerowlatt.wixsite.com/portfolio
A blockout map in Unity3D, with open plains, steep cliffs crossed with bridges and rising towers/Screenshot from 2D platformer 'Below the Deep'. A small, helmeted figure against a black and white background on top of a grate, water below with red coral growing around.A blockout level from Halo Infinite Forge. A Spartan player stands on a cliff top looking over a riverside village, it's buildings in ruins and with enemies dotting its area.Screenshot from mobile boss rush 'Pawformers: World Tour'. A circus tent with a central podium, balloons, crates, and large pillars dotting the arena.
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Quest Markers Podcast @questmarkers.bsky.social · 13/10/2025
TOMORROW, @adinolfi.bsky.social will be joining us live to talk about the making of survival-horror game Heartworm 🩸 🕰️Tuesday, Oct. 14th at 11am Pacific Time (with Q&A!) 🔗 twitch.tv/marinahascoffee
3 screenshots from the video game Heartworm. From left to right: it shows (1) a shadow engulfed in TV static standing in front of a house; (2) a woman standing in front of another house, looking into a window on the second floor that's engulfed in a pink light; (3) a large grandfather clock with various gears floating around it. Text shown is (from left to right, top to bottom): (1) QM Quest Markers; (2) Heartworm; (3) The making of survival horror.
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Blocktober @blocktober.bsky.social · 28/09/2025
What’s up Bluesky, it’s almost time for #Blocktober! Last year was the first year we saw proper activity on bsky, here’s hoping for even more this year!
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Luke Rowlatt @lrowlatt.bsky.social · 06/10/2025
Punching in some test code and having it work first try is definitely reason to take the rest of the day off and sip on margaritas in celebration, yes?
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Luke Rowlatt @lrowlatt.bsky.social · 03/10/2025
Trying to catch up and get started on #blocktober projects, but still tied up with work so here's just a little blockout progress for my Halo x Dark Souls level I've been chipping away at. (Hopefully will be finished at a playable/testable state this weekend 🤞)
Screenshot of a blockout from Halo Infinite's forge editor, showing buildings blocked out in grey, a small plains, and rising towers.Screenshot of a blockout from Halo Infinite's forge editor. Larger towers have been added and a dominating wall enclosing a city section, a rough blocky cathedral at its peak.Screenshot of a blockout from Halo Infinite's forge editor. A winding cavern area has been added to the start of the level, emerging into large room that enters the rest of the level.Screenshot of a blockout from Halo Infinite's forge editor. The areas are more filled out and colour added to the plains. A large, empty tower has been added of to the side, and tight rooms connected with rooms sits behind the central mass of buildings.
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TeaGryff 🌕🌑 @teagryff.bsky.social · 15/09/2025
game boy funk #vgm #indiedev
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Luke Rowlatt @lrowlatt.bsky.social · 14/09/2025
As much as I love conferences and connecting with awesome people, sometimes the best moment is getting home, getting in trackies, cracking a beer and watching some Age of Empires replays 😴
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Luke Rowlatt @lrowlatt.bsky.social · 12/09/2025
UMBRELLA IS BACK IN ACTION BABYYYYY
Screenshot from Resident Evil 9 trailer of the Umbrella logo
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Luke Rowlatt @lrowlatt.bsky.social · 07/09/2025
Started working through some more of the sideline Resident Evil games, and Outbreak is so damn good???? I was fully expecting a weird gimmicky game, but the exploration and the contained puzzles are so much fun, and the NPC companions feel like they have so much life to them.
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Luke Rowlatt @lrowlatt.bsky.social · 05/09/2025
Going live with a little level design in Halo forge today. Not feeling like dealing with big scripts, so going to just mess around recreating an old map :)) www.twitch.tv/itsrhet
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Antonio Freyre - Merlino Games @merlinogames.bsky.social · 03/09/2025
i see people lamenting that new AAA games use megascans or stock assets meanwhile the old games they praise are full of stock photos and stock sounds it has always been the same
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