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Loj

@loj19.bsky.social
79 followers 182 following 56 posts

Engine programming, mtg, fighting games

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Loj @loj19.bsky.social · 30/09/2026
Desert bar cube (have to draft all your lands, no tokens or mechanics that would need dice for counters). 1-1. This was my first time playing a desert cube and it was a great experience. I hope I never have to read the text on Lim-Dul’s Paladin again though.
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Loj @loj19.bsky.social · 30/09/2026
B cube (every card was approximately a B power level card in its respective format). 2-0. Cool cube, lots of great cards I hadn’t thought about in years.
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Loj @loj19.bsky.social · 30/09/2026
Legacy cube, 2-1. Deck was pretty weird but very fun. Sadly only got to loop wasteland with w6 once.
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Loj @loj19.bsky.social · 30/09/2026
Thread for mtg team draft decks and other miscellaneous limited stuff
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Loj @loj19.bsky.social · 27/09/2026
I've also added details to the README for how to configure the project/compile the mod yourself for anyone interested in doing so. There's a couple batch files thrown in there to streamline the arduous process of using CMake.
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Loj @loj19.bsky.social · 27/09/2026
The top of README on github now links to this video with a quick rundown of downloading + running the mod. I appreciate not everyone is familiar with downloading releases from github so hopefully this helps. www.youtube.com/watch?v=608T...
youtube.com
Guilty Gear Xrd Replay Takeover Mod Guide
YouTube video by Loj
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Loj @loj19.bsky.social · 27/09/2026
Xrd Replay Takeover v0.2.5 The main new addition is that using takeover on the first frame of a replay now allows buffering during the countdown frames to simulate buffering inputs on round start. github.com/ibrow19/GGXr...
github.com
Release v0.2.5 · ibrow19/GGXrdReplayTakeover
Changes Using takeover on the first frame of a replay now allows buffering during the countdown frames to simulate buffering inputs on round start. This makes the mod more practical for testing an...
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Loj @loj19.bsky.social · 24/09/2026
I keep doing a double take on these Thekla posts thinking they are about jonathon blow’s company
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Loj @loj19.bsky.social · 22/09/2026
Got hit by the xbox layoffs, unlucky.
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Loj @loj19.bsky.social · 14/09/2026
This sounds fairly doable. I’ll have a look if anything similar to this functionality already exists in a mod somewhere. But if not, I can start digging into it after i finish up some other work later this week.
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Pangaea @toptwentynotes.bsky.social · 12/09/2026
finally releasing a project i've spent a lot of time working on. a mod for Arcana Heart 3 XTEND which adds several improvements, including rollback! special thanks to @armonte.meltyblood.org for doing much of the reversing work download and install guide here: github.com/super-contin...
github.com
GitHub - super-continent/Angel: An improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
An improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND - super-continent/Angel
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Loj @loj19.bsky.social · 20/08/2026
Hope everyone working on 2XKO lands on their feet, they made something really cool. I enjoyed the game but it was difficult to justify playing after the launch layoffs when Riot used every opportunity to signal to players that they did not believe in the game or the team working on it.
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Loj @loj19.bsky.social · 19/08/2026
This looks like approximately the specs of a ps5 pro. Which would make sense without the drm.
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Loj @loj19.bsky.social · 14/08/2026
I am starting to think this zato champion is hard
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Reposted by Loj
kate bush’s husband @airbagged.bsky.social · 07/07/2026
Michael Maynard © • 3rd+
+ Follow
Principal Industry Veteran Game Creator
6h • Edited •
Big day today at ld Software! We produced arguably THE BEST (in the entire industry) first person action games, consistently;
GAME AFTER GAME -- since 2016. DOOM, DOOM:Eternal, DOOM: The Dark Ages. The quinticential modern trilogy of first person action! Google it, Look at the reviews. BEST GAMES EVER!!! Period.
We created arguably THE BEST first person engine technology in the industry. Arguably the best tech on any system! With literally the best of the best coders in the industry. THREE GAMES (14 years) in a row. Without question!! Google is your friend. We dominated the FPS industry in many ways!!
Yet today, Microsoft/BOX decided half the team was deemed USELESS and needed to be let go; despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on.
Just, let them go.... Such a waste for an entire team dedicated to excellence for many years.
Just fire them. Let them go. Ya..... ... Hmm
Yes, I was part of the team (roughly 50% of the company) that was let go today. (I was there for OVER 20 years! RAGE through DOOM: Dark Ages) Sad but, I've been doing this (video games) for over 40 years so, not a huge surprise to me. Just really sad that this is how Id Software, the PIONEER/INNOVATOR of FPS action games is relegated to just another "reorganization" of assets.
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Loj @loj19.bsky.social · 02/07/2026
Real answer for me is probably tekken 7 season 3 character select theme. It do be kinda tough to think of anything that really stood out in the last decade
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Loj @loj19.bsky.social · 02/07/2026
youtu.be/9SUGq1wgzPg?...
youtu.be
HARDEST WORKING MAN ON THE PLANET - Akuma Theme (OFFICIAL VERSION STOP REUPLOADING IT)
YouTube video by DukeTheGrammer
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Munchyjr @munchyjr.bsky.social · 02/07/2026
my Guilty Gear submission for the Rhythm Heaven Medley Collab collab
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Loj @loj19.bsky.social · 24/06/2026
This was the first thing I thought too lmao. No surprise xrd patches pls.
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Loj @loj19.bsky.social · 24/06/2026
woah, adding a character is a pretty nice way of extending an old game without changing the established core that people already like.
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Loj @loj19.bsky.social · 17/06/2026
What an unfortunate time to be property of xbox game studios
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Pangaea @toptwentynotes.bsky.social · 12/06/2026
Xrd model now uses RL, this isn't a finished training run, and no online RL has been applied yet as i'm still working on the mod setup for that, but i'm very happy with the progress! here's the model playing against itself, i think it's a massive step up from the last footage i posted
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Loj @loj19.bsky.social · 06/06/2026
Could be a nice way to archive offline tournaments. On each PS4 you'd need to set "Replay Auto Save (Versus)" to ON in system settings and then export the replay save file to a usb drive after the tournament finishes. Then the replays could be collated for PC later.
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Loj @loj19.bsky.social · 06/06/2026
Turns out it's fairly straight forward to get Xrd replays off a PS4 and running on the PC version. Not sure anyone has tried this before? I was able to get some of my PS4 netplay replays from ~6 years ago working with replay takeover on PC.
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Loj @loj19.bsky.social · 06/04/2026
The handling of supers still isn't 100% perfect in the new version; sometimes the animation of the camera is off by a frame so the super looks slightly wrong. But overall it should be a greatly improved experience compared to the camera issues before.
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Loj @loj19.bsky.social · 06/04/2026
And for reference here is how this looked in prior versions. There were a couple different bugs here, camera state was getting re-used incorrectly when loading states, camera animations were not being updated correctly and character animations in supers were being overridden.
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Loj @loj19.bsky.social · 06/04/2026
Cinematic supers should no longer cause the camera to fly off randomly into the distance or animate at the wrong rate while fast forwarding. Here's an example of how you can expect it to look now:
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Loj @loj19.bsky.social · 06/04/2026
Xrd Replay Takeover and Save Sates v0.2.4 - Improved handling of camera animation (fixes many of the issues related to cinematic supers) - Fixes for some sounds partially playing while the replay is supposed to be paused. github.com/ibrow19/GGXr...
github.com
Release v0.2.4 · ibrow19/GGXrdReplayTakeover
Changes Improved handling of camera animation when loading save states and while rewinding/fastforwarding. This prevents many of the various issues with cinematic supers in earlier versions. Chang...
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Loj @loj19.bsky.social · 04/04/2026
sol gameplay already indistinguishable from real players, excellent work
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Pangaea @toptwentynotes.bsky.social · 04/04/2026
alright, now that the button issue is fixed, here's a newer model, both players are bots. it's currently quite random but i'm trying to improve that
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Pangaea @toptwentynotes.bsky.social · 28/03/2026
been working on more ways to visualize the xrd replay dataset. here is a density plot illustrating the distance between the character and the opponent when the character uses a grounded normal attack
A chart of the distance between characters during each successful midscreen grounded normal attack. Represented as a density plot
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Loj @loj19.bsky.social · 18/02/2026
Xrd Replay Takeover and Save Sates v0.2.3 - Fix for random events desyncing when fast forwarding/rewinding (e.g Faust items, danger time) - Further fixes for crashes on certain linux setups - Adjustments to training mode save states github.com/ibrow19/GGXr...
github.com
Release v0.2.3 · ibrow19/GGXrdReplayTakeover
Changes Fix for random events desyncing when navigating replays (e.g Faust items, danger time). Adjustments to memory usage to fix crashes on certain Linux setups. Adjustments to training mode sav...
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Smokage of the Burning Leaf @pattheflip.bsky.social · 09/02/2026
Ten years on 2XKO, 12 at Riot and I got laid off with 30min notice lol Gonna take some time.
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Loj @loj19.bsky.social · 24/01/2026
Searching for wack resets
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Loj @loj19.bsky.social · 07/01/2026
Some decks I thought were pretty cool in a recent draft of my cube. Creating brand new sentences like “I cast frog tongue targeting Nadu”
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Loj @loj19.bsky.social · 03/01/2026
The mod sort of does something like this. It monitors which mode you are in and applies the appropriate changes to the game code when you enter a replay or training mode then reverses those changes again when you leave the mode. You could make arbitrary changes at arbitrary times if you wanted.
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Loj @loj19.bsky.social · 03/01/2026
Cool, I wasn't aware it was already working on some setups. I've mainly been testing on steam deck and while injecting was possible there using this method with the previous builds, it would consistently crash when trying to enter a replay. This new version addresses that crash.
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Loj @loj19.bsky.social · 02/01/2026
Sorry I'm not sure I understand exactly what you mean by this. If you mean altering the Xrd binary so that it loads the dll instead of running the injector each time: I'm sure I can figure out how to do that at some point but it was convenient to just automate the injection for now.
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Loj @loj19.bsky.social · 02/01/2026
Xrd Replay Takeover and Save Sates v0.2.2 Now works when running on Linux via Proton. In order to inject successfully on Proton I recommend you set it up to automatically inject after the game boots. See the README for more details on how to do this. github.com/ibrow19/GGXr...
github.com
Release v0.2.2 · ibrow19/GGXrdReplayTakeover
Support for running on Linux via Proton. Changes Fixed crashing upon entering replay menu when running via Proton. Added option to delay injection to support automatically injecting via the batch ...
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Loj @loj19.bsky.social · 27/12/2025
Festive NEO team draft. 4-0 with this pile of good cards. This set is still great, had a lot of fun with after-damage ninjutsu shenanigans with kappa tech-wrecker.
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Pangaea @toptwentynotes.bsky.social · 22/12/2025
i'm looking to get as much Xrd replay data as i possibly can. would anyone be willing to send over their folders? i have a mod that can automatically play back the replays and save information about them , so all i need is an archive of the REPLAY folder in the path `Guilty Gear Xrd/SAVE/REPLAY`
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Loj @loj19.bsky.social · 12/12/2025
There's still a crash that seems to be related to rewinding over the destruction of a bedman seal that I'm working on.
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Loj @loj19.bsky.social · 12/12/2025
I've fixed the release tags so you can now link to the latest release with this link if you need to: github.com/ibrow19/GGXr...
github.com
Release Xrd Replay Takeover and Save States v0.2.1 · ibrow19/GGXrdReplayTakeover
Changes Fix for a crash when loading states which include Bedman seals. Thanks to Niad and KLO for helping find this issue and test the fix. Fix for a crash when replay rounds lasted longer than 9...
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Loj @loj19.bsky.social · 12/12/2025
Xrd Replay Takeover and Save States v0.2.1 - Fix for a crash when loading states which include Bedman seals. Thanks to @niadhgr.bsky.social and KLO for helping find this issue and test the fix. - Fix for a crash when replay rounds lasted longer than 99 seconds. github.com/ibrow19/GGXr...
github.com
Release Xrd Replay Takeover and Save States v0.2.1 · ibrow19/GGXrdReplayTakeover
Changes Fix for a crash when loading states which include Bedman seals. Thanks to Niad and KLO for helping find this issue and test the fix. Fix for a crash when replay rounds lasted longer than 9...
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Loj @loj19.bsky.social · 09/12/2025
Much of my implementation was made possible by the saving/loading states introduced in the rollback update. Many thanks to you and everyone else who worked on it :)
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Loj @loj19.bsky.social · 09/12/2025
This is definitely something I'd like to do at some point. My immediate focus is on fixing crashes/any major bugs people find. But once I'm more confident about the mod's stability I will see what I need to do to make it run on linux.
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Loj @loj19.bsky.social · 09/12/2025
Thanks, it's fortunate rollback exists as the save/load state functions it uses do a lot of the heavy lifting here. Having to figure out how to restore a game state without it would have taken forever. The UI was surprisingly nice to work with as it seems to be some sort of immediate mode system.
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Loj @loj19.bsky.social · 08/12/2025
If you find any crashes/bugs, especially if you can consistently reproduce them, please dm me the details! Either on here, twitter @LoveOfJustice19, or Loj on discord. There's only so much I can test with my own replays so I appreciate any help finding bugs.
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Loj @loj19.bsky.social · 08/12/2025
github.com/ibrow19/GGXr...
github.com
Release Xrd Replay Takeover and Save States v0.2.0 · ibrow19/GGXrdReplayTakeover
See the README on the main page for usage details and known issues. This version includes: Replay takeover fully integrated into the in-game UI/menu/controls. Fast forwarding and rewinding no long...
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Loj @loj19.bsky.social · 08/12/2025
Xrd Replay Takeover and Save States v0.2 (link in reply) - Fully integrated into in-game UI/menu/controls - Fast forward and rewind, no longer restricted to the most recent 500 frames like in previous versions. - Fixes for many common crashes
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