Sign in

Loj

@loj19.bsky.social
77 followers 182 following 56 posts

Engine programming, mtg, fighting games

PostsRepliesMedia
Loj @loj19.bsky.social · 5h
Thread for mtg team draft decks and other miscellaneous limited stuff
111
Loj @loj19.bsky.social · 27/09/2026
Xrd Replay Takeover v0.2.5 The main new addition is that using takeover on the first frame of a replay now allows buffering during the countdown frames to simulate buffering inputs on round start. github.com/ibrow19/GGXr...
github.com
Release v0.2.5 · ibrow19/GGXrdReplayTakeover
Changes Using takeover on the first frame of a replay now allows buffering during the countdown frames to simulate buffering inputs on round start. This makes the mod more practical for testing an...
15033
Loj @loj19.bsky.social · 22/09/2026
Got hit by the xbox layoffs, unlucky.
210
Reposted by Loj
Pangaea @toptwentynotes.bsky.social · 12/09/2026
finally releasing a project i've spent a lot of time working on. a mod for Arcana Heart 3 XTEND which adds several improvements, including rollback! special thanks to @armonte.meltyblood.org for doing much of the reversing work download and install guide here: github.com/super-contin...
github.com
GitHub - super-continent/Angel: An improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
An improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND - super-continent/Angel
18431294
Loj @loj19.bsky.social · 20/08/2026
Hope everyone working on 2XKO lands on their feet, they made something really cool. I enjoyed the game but it was difficult to justify playing after the launch layoffs when Riot used every opportunity to signal to players that they did not believe in the game or the team working on it.
000
Loj @loj19.bsky.social · 14/08/2026
I am starting to think this zato champion is hard
000
Reposted by Loj
kate bush’s husband @airbagged.bsky.social · 07/07/2026
Michael Maynard © • 3rd+
+ Follow
Principal Industry Veteran Game Creator
6h • Edited •
Big day today at ld Software! We produced arguably THE BEST (in the entire industry) first person action games, consistently;
GAME AFTER GAME -- since 2016. DOOM, DOOM:Eternal, DOOM: The Dark Ages. The quinticential modern trilogy of first person action! Google it, Look at the reviews. BEST GAMES EVER!!! Period.
We created arguably THE BEST first person engine technology in the industry. Arguably the best tech on any system! With literally the best of the best coders in the industry. THREE GAMES (14 years) in a row. Without question!! Google is your friend. We dominated the FPS industry in many ways!!
Yet today, Microsoft/BOX decided half the team was deemed USELESS and needed to be let go; despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on.
Just, let them go.... Such a waste for an entire team dedicated to excellence for many years.
Just fire them. Let them go. Ya..... ... Hmm
Yes, I was part of the team (roughly 50% of the company) that was let go today. (I was there for OVER 20 years! RAGE through DOOM: Dark Ages) Sad but, I've been doing this (video games) for over 40 years so, not a huge surprise to me. Just really sad that this is how Id Software, the PIONEER/INNOVATOR of FPS action games is relegated to just another "reorganization" of assets.
944699
Reposted by Loj
Munchyjr @munchyjr.bsky.social · 02/07/2026
my Guilty Gear submission for the Rhythm Heaven Medley Collab collab
011140
Loj @loj19.bsky.social · 24/06/2026
woah, adding a character is a pretty nice way of extending an old game without changing the established core that people already like.
020
Loj @loj19.bsky.social · 17/06/2026
What an unfortunate time to be property of xbox game studios
020
Reposted by Loj
Pangaea @toptwentynotes.bsky.social · 12/06/2026
Xrd model now uses RL, this isn't a finished training run, and no online RL has been applied yet as i'm still working on the mod setup for that, but i'm very happy with the progress! here's the model playing against itself, i think it's a massive step up from the last footage i posted
55015
Loj @loj19.bsky.social · 06/06/2026
Turns out it's fairly straight forward to get Xrd replays off a PS4 and running on the PC version. Not sure anyone has tried this before? I was able to get some of my PS4 netplay replays from ~6 years ago working with replay takeover on PC.
130
Loj @loj19.bsky.social · 06/04/2026
Xrd Replay Takeover and Save Sates v0.2.4 - Improved handling of camera animation (fixes many of the issues related to cinematic supers) - Fixes for some sounds partially playing while the replay is supposed to be paused. github.com/ibrow19/GGXr...
github.com
Release v0.2.4 · ibrow19/GGXrdReplayTakeover
Changes Improved handling of camera animation when loading save states and while rewinding/fastforwarding. This prevents many of the various issues with cinematic supers in earlier versions. Chang...
14029
Reposted by Loj
Pangaea @toptwentynotes.bsky.social · 04/04/2026
alright, now that the button issue is fixed, here's a newer model, both players are bots. it's currently quite random but i'm trying to improve that
4269
Reposted by Loj
Pangaea @toptwentynotes.bsky.social · 28/03/2026
been working on more ways to visualize the xrd replay dataset. here is a density plot illustrating the distance between the character and the opponent when the character uses a grounded normal attack
A chart of the distance between characters during each successful midscreen grounded normal attack. Represented as a density plot
36623
Loj @loj19.bsky.social · 18/02/2026
Xrd Replay Takeover and Save Sates v0.2.3 - Fix for random events desyncing when fast forwarding/rewinding (e.g Faust items, danger time) - Further fixes for crashes on certain linux setups - Adjustments to training mode save states github.com/ibrow19/GGXr...
github.com
Release v0.2.3 · ibrow19/GGXrdReplayTakeover
Changes Fix for random events desyncing when navigating replays (e.g Faust items, danger time). Adjustments to memory usage to fix crashes on certain Linux setups. Adjustments to training mode sav...
14832
Reposted by Loj
Smokage of the Burning Leaf @pattheflip.bsky.social · 09/02/2026
Ten years on 2XKO, 12 at Riot and I got laid off with 30min notice lol Gonna take some time.
30244371006
Loj @loj19.bsky.social · 24/01/2026
Searching for wack resets
010
Loj @loj19.bsky.social · 07/01/2026
Some decks I thought were pretty cool in a recent draft of my cube. Creating brand new sentences like “I cast frog tongue targeting Nadu”
020
Loj @loj19.bsky.social · 02/01/2026
Xrd Replay Takeover and Save Sates v0.2.2 Now works when running on Linux via Proton. In order to inject successfully on Proton I recommend you set it up to automatically inject after the game boots. See the README for more details on how to do this. github.com/ibrow19/GGXr...
github.com
Release v0.2.2 · ibrow19/GGXrdReplayTakeover
Support for running on Linux via Proton. Changes Fixed crashing upon entering replay menu when running via Proton. Added option to delay injection to support automatically injecting via the batch ...
34527
Loj @loj19.bsky.social · 27/12/2025
Festive NEO team draft. 4-0 with this pile of good cards. This set is still great, had a lot of fun with after-damage ninjutsu shenanigans with kappa tech-wrecker.
020
Reposted by Loj
Pangaea @toptwentynotes.bsky.social · 22/12/2025
i'm looking to get as much Xrd replay data as i possibly can. would anyone be willing to send over their folders? i have a mod that can automatically play back the replays and save information about them , so all i need is an archive of the REPLAY folder in the path `Guilty Gear Xrd/SAVE/REPLAY`
33129
Loj @loj19.bsky.social · 12/12/2025
I've fixed the release tags so you can now link to the latest release with this link if you need to: github.com/ibrow19/GGXr...
github.com
Release Xrd Replay Takeover and Save States v0.2.1 · ibrow19/GGXrdReplayTakeover
Changes Fix for a crash when loading states which include Bedman seals. Thanks to Niad and KLO for helping find this issue and test the fix. Fix for a crash when replay rounds lasted longer than 9...
0126
Loj @loj19.bsky.social · 12/12/2025
Xrd Replay Takeover and Save States v0.2.1 - Fix for a crash when loading states which include Bedman seals. Thanks to @niadhgr.bsky.social and KLO for helping find this issue and test the fix. - Fix for a crash when replay rounds lasted longer than 99 seconds. github.com/ibrow19/GGXr...
github.com
Release Xrd Replay Takeover and Save States v0.2.1 · ibrow19/GGXrdReplayTakeover
Changes Fix for a crash when loading states which include Bedman seals. Thanks to Niad and KLO for helping find this issue and test the fix. Fix for a crash when replay rounds lasted longer than 9...
11510
Loj @loj19.bsky.social · 08/12/2025
Xrd Replay Takeover and Save States v0.2 (link in reply) - Fully integrated into in-game UI/menu/controls - Fast forward and rewind, no longer restricted to the most recent 500 frames like in previous versions. - Fixes for many common crashes
6209111
Loj @loj19.bsky.social · 20/11/2025
Progress
1236
Loj @loj19.bsky.social · 10/11/2025
A random thing I found interesting is that every pause menu in Xrd is the same menu. There's a big table that indicates which buttons/sub-menus should be enabled in each game mode. You can edit this table to see them all which reveals some unlocalised and empty menus presumably from development.
1164
Loj @loj19.bsky.social · 11/10/2025
040
Loj @loj19.bsky.social · 11/10/2025
Experimental version of Xrd Replay Takeover for any who'd like to try it out while it's still a bit unstable. There's a couple visual issues and crashes I'm working on but it's hopefully functional enough to start being useful. github.com/ibrow19/GGXr...
github.com
Release Xrd Replay Takeover v0.1 · ibrow19/GGXrdReplayTakeover
Experimental release for testing. There are still many visual issue and several crashes I am working on. But it should be functional enough to try out for those interested. Check the README on the ...
17162
Loj @loj19.bsky.social · 28/09/2025
Xrd training mode uses most of the controller binding already. So to support save state bindings I've added contextual controls based on whether the stylish special mode button is held since it isn't used for anything. Holding special + record/play recording triggers saving/loading a state.
2226
Loj @loj19.bsky.social · 25/09/2025
I spent the past couple evenings trying to make the mod more user friendly. Previously everything was controlled with a mess of arbitrary keyboard binds. Now it can be controlled entirely with your existing in game button bindings. Here's an example of a sequence controlled with an arcade stick.
14519
Loj @loj19.bsky.social · 08/09/2025
Xrd Replay Takeover WIP
1016192
Loj @loj19.bsky.social · 30/08/2025
Xrd recordings WIP
072