Lau @lauracalvo.bsky.social · 24/06/2026Hey! I'm sharing another exploration of the new Rive Gpu Canvas. This time I worked with a Shader Script and and the AI agent. This is the very beginning of 3d in Rive! 💖 010
Reposted by LauRive @rive.app · 16/02/2026Build a game with Rive. Win $5K in prizes. Join the challenge on Contra contra.com/community/to... 011
Reposted by LauRive @rive.app · 30/01/2026Thanks to everyone who joined us at Rive HQ in SF last night 👋 Great convos, great people, and lots of Rive energy. Stay tuned for more Rive events coming soon 👀 041
Reposted by LauRive @rive.app · 29/01/2026Rive Community Drop-In ☕️ Meet @jeffamcavoy.bsky.social from the Rive team IRL. Bring your laptop, ask questions, get help, meet other Rive users. 📍 Discourse Coffee (Milwaukee) 🗓️ 2/9 · ⏰ 3–4:30 PM CST No RSVP needed — just drop in 👋 More info below👇 131
Reposted by LauRive @rive.app · 27/01/2026New Apple runtime update (experimental): a Swift-first API with multi-threading support on Apple platforms for the first time, meaning better performance when rendering multiple heavy Rive files. You requested this update: we shipped. 121
Reposted by LauRive @rive.app · 23/01/2026How do you actually script with Rive’s AI Coding Agent? Rive's @lancesnider.bsky.social breaks it down with real examples + workflows. Link to blog in comments👇 111
Reposted by LauRive @rive.app · 22/01/2026Indie-game Pay 2 Win was built with nearly 100 Rive Artboards — all running in Unity. Read their build story: rive.app/blog/buildin... 031
Reposted by LauRive @rive.app · 20/01/2026🤝 Meet the Rive founders and the SF team at Rive HQ Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community. Free, limited spots — RSVP👇 eventbrite.com/e/rive-hq-me... 021
Reposted by LauRive @rive.app · 16/01/2026Thanks to everyone who shared their Puzzle solves 🧩 Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p... 011
Reposted by LauRive @rive.app · 16/01/2026Scripting isn’t just for engineers. @guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️youtu.beGuido and Luigi on School of Motion podcastYouTube video by Rive 132
Reposted by LauRive @rive.app · 15/01/2026Rive for Unity is now live in the Unity Asset Store. With it, you can build: 1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling 2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector 151
Reposted by LauRive @rive.app · 14/01/2026React Native runtime v0.1.5 is out! ✅ Data Binding Lists, Images, Artboards, and all properties 📖 Scripting support 🪆 Nested ViewModel access (viewModel, replaceViewModel) 🛠 useRiveProperty now reads the initial value correctly Migration: rive.app/docs/runtime... New users: rive.app/docs/runtime... 011
Reposted by LauRive @rive.app · 13/01/2026Scripting is live in Rive. ✨ This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.youtube.comScripting is live in RiveYouTube video by Rive 242
Reposted by LauRive @rive.app · 09/01/2026Wrapped-style recaps look like marketing, but they behave like product UI: localization, device constraints, last-minute changes, real data. Read how Spotify approached it in Rive: rive.app/blog/spotify... 021
Reposted by LauRive @rive.app · 18/12/2025Learn more Data Binding skills with a bite-sized build that teaches Lists, booleans, and number-to-list conversion. By @maytecg.bsky.social: rive.app/blog/getting... 021
Reposted by LauRive @rive.app · 17/12/2025We shipped the Help Tool today! Get quick feature definitions by hovering over UI and pressing "H" 162
Reposted by LauRive @rive.app · 16/12/2025New Rive tutorial! Learn how to create a scalable card menu step-by-step with @jctoon.bsky.social 📱 062
Reposted by LauRive @rive.app · 15/12/2025Just a glimpse of what designers and devs can do with dynamic, responsive, fully animatable text in Rive ⚡️⚔️ 021
Reposted by LauRive @rive.app · 11/12/2025Learn how to build a festive, data-driven spinning loader in Rive complete with bouncing ornaments and hover states🎄 rive.app/blog/build-a... 031
Reposted by LauRive @rive.app · 10/12/2025"Big up to the Rive team. We had the chance to work closely with them, and their passion really shines through. Rive rocks, and I highly recommend giving it a try on your projects." - Thomas Guerin 7omtech.fr/2025/12/mowg...7omtech.frAll-in on FlutterOne year ago, almost to the day, the new Betclic poker experience was released: the result of months of hard work, risk-taking, and a whole lot of Flutter magic. 021
Reposted by LauRive @rive.app · 03/12/2025Thanks to all who participated in the Rive Challenge. Here are some final subs we really loved. Winners will be announced next Tuesday, Dec. 9 at 10:30am PT/1:30pm ET 🏆 021
Reposted by LauRive @rive.app · 02/12/2025The Rive x Contra feed is on 🔥 right now. Got something cooking? You still have about 14 hours to turn it into a finished submission and get it in front of the judges. Go! 031
Reposted by LauRive @rive.app · 26/11/2025The Rive Challenge on Contra stays busy. If you’re into character animation, today’s your day. 041
Reposted by LauRive @rive.app · 25/11/2025🚀 The new React Native runtime is live in development preview! Built on Nitro, thanks to @margelo.com, faster, and ready for you to test. Try it now and give us feedback: github.com/rive-app/riv... 082
Reposted by LauRive @rive.app · 25/11/2025Lots of great work still coming in for the Rive Challenge on Contra 👀 111
Reposted by LauRive @rive.app · 24/11/2025Game-driven entries are landing fast for week 2 of the Rive Challenge on Contra. Remember: entries should showcase a real or imagined game or product. Check the guidelines, polish your file, and throw your hat in the ring 🎩 021
Reposted by LauRive @rive.app · 19/11/2025Centipede/Snake inspired game built with Scripting in Rive 🐛🐍🍎 By @lancesnider.bsky.social and @jerry-liu.bsky.social 131
Reposted by LauRive @rive.app · 17/11/2025We recently updated our Rive 101 Data Binding playlists with a ✨new Lists Index tutorial. ▶️ Watch it now on our YouTube channel 031
Reposted by LauRive @rive.app · 13/11/2025🔒🎉 Rive is now SOC 2 Type II compliant. Ready for teams with serious security needs 011
Reposted by LauRive @rive.app · 13/11/2025Get ready — we’re teaming up with Contra for a Rive challenge 🏆 $15K in prizes for the best interactive motion designs Contest runs Nov 20 thru Dec 2, details and registration 👇 contra.com/community/to...contra.com#rivechallengeSubmit your Rive animation to join the challenge. See submission guidelines for full details. with Rive 031
Reposted by LauRive @rive.app · 05/11/2025🎮 Heading to MIGS 2025? Don’t miss Rive’s talk on designing and building killer game UI⚡️ 011
Reposted by LauRive @rive.app · 30/10/2025In Rive, you can bind colors to contrast-friendly palettes, use Draw Order to surface key text, and give users control to start and stop animations instead of forcing autoplay. 131
Reposted by LauRive @rive.app · 28/10/2025Did you know you can set values by firing a Trigger in Rive?⚡️🔋 Great for game UI player vitals, triggering analytics, and accessibility changes 031
Reposted by LauRive @rive.app · 27/10/2025Turbocharge your workflow with these shortcuts in Rive ⚡️⚔️ 041
Reposted by LauRive @rive.app · 24/10/2025Hidden Gems 💎✨ Hold Command + click to quick toggle between Timecode and Frame Mode in your timeline 031
Reposted by LauRive @rive.app · 23/10/2025Designers love soft edges. Engineers love precision. Rive built a feathering system that delivers both. ICMYI: How we reinvented a decades-old technique for the vectorian era: rive.app/blog/how-riv... 051
Reposted by LauRive @rive.app · 07/10/20253 Turbo Tips to speed up your timeline navigation in Rive ⚡️⚔️ 032
Reposted by LauRive @rive.app · 06/10/2025Coming October 20: Cadet, our new $9/mo plan. Free to create. $9/month to ship. Here’s what’s changing, what’s not, and why 👇 263
Reposted by LauRive @rive.app · 02/10/2025You've seen what Rive can do — now step inside the ecosystem. Explore how fellow creators push the boundaries of interactive motion by breaking workflows open. Stay sharp on new articles and sign up for our newsletter: rive.app/newsletter 031
Reposted by LauRive @rive.app · 30/09/2025📖✨Libraries are here! Publish your components and dynamic data once and reuse everywhere in your project: all versioned, updatable, and detachable. Available for Voyager and Enterprise customers. 1101
Reposted by LauRive @rive.app · 12/09/2025Create dynamic score UI in Rive 🏆 @jctoon.bsky.social shows how to use Data Binding to build a score card that reacts to data changes in realtime ▶️ Full tutorial on our Rive Direct YouTube playlist 062
Reposted by LauRive @rive.app · 11/09/2025We recently launched a new playlist on our YouTube channel called Rive Direct. Check it out for: ⚔️ Quick tips and tutorials ✨ New feature support ⚡️ Best practices and optimization guidance 🤝 and more... Direct from the Rive team 032
Reposted by LauRive @rive.app · 09/09/2025Quick Tip ⚔️⚔️ When working with Vector Feathering, you can choose Local or World space depending on your lighting effects needs 021