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Laurent Gibert 🎮

@laug.bsky.social
43 followers 1 following 83 posts

Gamedev, 3D content creator, Product Architect & Studio Lead @ Unity, Opinions are my own

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Laurent Gibert 🎮 @laug.bsky.social · 28/09/2026
Come say hi to the Haply crew @ IROS 2026 and experience the force feedback controller that can seamlessly drive any robotic arm of your fleet, and facilitate learning from it! The team is waiting for you at booth 510 at IROS 2026 in Pittsburgh, please reach out! #haptics #haply #robotics
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Laurent Gibert 🎮 @laug.bsky.social · 29/07/2026
🎉 I am very excited to join Haply Robotics as Chief Product Officer, and help deliver new superpowers to creatives, experts, and robots, through the sense of touch. If you are in the #PhysicalAI #Robotics #Haptics spaces, Please reach out! www.linkedin.com/feed/update/...
linkedin.com
#physicalai #physicalai #physicalai #robotics #haptics | Laurent Gibert
🎉 I am very excited to join Haply Robotics as Chief Product Officer, and help deliver new superpowers to creatives, experts, and robots, through the sense of touch. Haply Robotics designs force-feedb...
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Laurent Gibert 🎮 @laug.bsky.social · 14/07/2026
After 6.5 years, I’ve decided to leave Unity, and hope I have helped you make great games! It’s been brilliant to have the opportunity to serve the video game developer community, and make a lot of friends. More details here: www.linkedin.com/posts/lauren...
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Laurent Gibert 🎮 @laug.bsky.social · 24/05/2026
Want to see @ Nordic Game the latest collaboration solutions for Unity production pipelines? We're working at levelling up the tooling to accelerate the collaboration between your team, your software, and project data. If you're in charge of a team, we'll have a demo for you. Please reach out!
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Laurent Gibert 🎮 @laug.bsky.social · 28/04/2026
Hi from São Paulo, Brazil! First time participating to Gamescom Latam, quite exciting. I'm here to learn from game developers, and in particular, to demo some of our latest collaboration solutions for productions. Reach out if you'd like to see it! #gamescomlatam #unity3d #collaboration
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Laurent Gibert 🎮 @laug.bsky.social · 17/04/2026
Want to see @ Gamescom Latam the latest collaboration solutions for Unity production pipelines? We're working at levelling up the tooling to accelerate the collaboration between your team, your, and project data. If you're in charge of a team, we'll have a demo for you. Please reach out!
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Laurent Gibert 🎮 @laug.bsky.social · 17/04/2026
Want to see @ Gamescom Latam the latest collaboration solutions for Unity production pipelines? We're working at levelling up the tooling to accelerate the collaboration between your team, your, and project data. If you're in charge of a team, we'll have a demo for you @ GDC. Please reach out!
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Laurent Gibert 🎮 @laug.bsky.social · 02/04/2026
Very happy to host ACM SIGGRAPH - Graphics x ML at the Unity Montreal office next Tuesday, see you there! www.zeffy.com/fr-CA/ticket...
zeffy.com
Graphics x ML #3
📢 Montréal ACM SIGGRAPH est heureux d'annoncer la troisième édition de l'événement « Graphics x ML », une série dédiée à l'exploration de l'intersection des médias numériques et de l'apprentissage aut...
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Laurent Gibert 🎮 @laug.bsky.social · 20/03/2026
I am delighted to announce (a bit late ;)) that I have joined the Advisory Council of Playing for the Planet, an Alliance that supports the video games industry to take action on the environment. playing4theplanet.org #videogames #sustainability
playing4theplanet.org
Home
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Laurent Gibert 🎮 @laug.bsky.social · 12/03/2026
Prepping for the Playing fr the planet Sustainability panel at 1:45pm room 203 @ GDC! schedule.gdconf.com/session/how-...
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Laurent Gibert 🎮 @laug.bsky.social · 08/03/2026
Good morning from San Francisco! Wish you safe travels to GDC. Hope to see you there! If you haven't yet, I recommend catching up with our pre-GDC Product update stream: www.youtube.com/watch?v=BtOb... And here are the full set of activities from Unity: unity.com/events/gdc
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Laurent Gibert 🎮 @laug.bsky.social · 16/12/2025
Hi everyone! I'll be joining the Unity live stream today in a couple hours - 9am PT - to talk about how the team at Fiveamp turned around their production to DOTS and achieve a real bullet hell in Nimrods! www.youtube.com/watch?v=zxBN... #unity3d #dots #game #performance
youtube.com
NIMRODS x DOTS: Scaling to 100k+ bullets
YouTube video by Unity
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Laurent Gibert 🎮 @laug.bsky.social · 19/11/2025
It was really fun to see Matt and Tim together on stage at Unite to present how Unity and Epic collaborate to boost the overall game industry success!!
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Laurent Gibert 🎮 @laug.bsky.social · 19/11/2025
We're all together at unite to learn from game developers, share the latest about Unity, and celebrate 20y of Unity!
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Laurent Gibert 🎮 @laug.bsky.social · 09/11/2025
Are you coming to Unite Barcelona? If you do, we'd love to see you join one of our many roundtables and feedback labs! 💡 Today I'll spotlight the Multiplayer roundtable to influence Unity's roadmap and its Feedback Lab to review newest workflows 🎮. Register: unite2025roundtables.splashthat.com
unite2025roundtables.splashthat.com
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Laurent Gibert 🎮 @laug.bsky.social · 05/11/2025
Coming to Unite Barcelona? Don't miss our many roundtables and labs! Today I'll spotlight the Sustainability in games roundtable, where we'll discuss how to turn the positive environmental impact of energy savings into a competitive advantage. Register here: unite2025roundtables.splashthat.com
unite2025roundtables.splashthat.com
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Laurent Gibert 🎮 @laug.bsky.social · 03/11/2025
Very excited to participate again as a Jury at the SensAI Hackathon by SensAI Hackademy. And It's happening November 16-18 in Barcelona alongside Unite! So if you're joining us at Unite, you might want to check this out. Register here: sensaihack.com/barcelona/ #AI #XR #unity3d #unite2025
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Laurent Gibert 🎮 @laug.bsky.social · 16/09/2025
On October 1st, we'll talk about Sustainability in Games at the Unity Montreal office and online, through a seminar exploring best practices of energy efficiency. www.linkedin.com/feed/update/...
linkedin.com
Improving Energy Efficiency is a Competitive Advantage Want to know more? Join us in person at Unity’s Montréal offices or online via Zoom — wherever you are on 👉 Wednesday, 1st of October 2025… | Su...
Improving Energy Efficiency is a Competitive Advantage Want to know more? Join us in person at Unity’s Montréal offices or online via Zoom — wherever you are on 👉 Wednesday, 1st of October 2025, 10am...
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Laurent Gibert 🎮 @laug.bsky.social · 27/08/2025
🔔 Unity Montreal Meetup on Unity 6 - Sept 11 🔔 Come to learn how to make the most of Unity 6’s capabilities, whether you’re ready to start upgrading your project or exploring what’s new! www.meetup.com/montrealunit...
meetup.com
Tirer le meilleur parti d'Unity 6 / Getting the most out of Unity 6, Thu, Sep 11, 2025, 6:00 PM | Meetup
Venez découvrir comment exploiter pleinement les fonctionnalités d'Unity 6, que vous soyez prêt à mettre à niveau votre projet ou à explorer les nouveautés ! Nous aborderon
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Laurent Gibert 🎮 @laug.bsky.social · 21/08/2025
Second day at gamescom, please say hi! Don't miss my panel "Levelling up for impact: How consoles, engines, and AAA games are driving efficiency upstream and inspiring action downstream with players" #Gamescom2025 Congress, main stage, 2:45pm #unity3d
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Laurent Gibert 🎮 @laug.bsky.social · 20/08/2025
Good morning Gamescom! We're here to learn from your games, and use your feedback to continue improve Unity Engine. Stops us if you see us, we want to talk! #Gamescom2025 #unity3d
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Laurent Gibert 🎮 @laug.bsky.social · 18/08/2025
Devcom, here we go! We're here to meet game developers to learn about your latest games and your engine needs. Please reach out! Don't miss my panel with SGA / Microsoft on energy efficiency, Stage 8, 4:45pm
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Laurent Gibert 🎮 @laug.bsky.social · 16/08/2025
Devcom always starts early, so great to meet up with such amazing game developers!
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Laurent Gibert 🎮 @laug.bsky.social · 15/08/2025
I have the great pleasure to participate to a second sustainability panel with SGA and Microsoft: "Improving Energy Efficiency Without Compromising the Player Experience" 🚩 Monday, 18th of April at 4:45pm - 5:45pm CET, devcom - Stage 8 - Confex Level 2 www.linkedin.com/posts/sustai...
linkedin.com
devcom & gamescom – here we come! | Sustainable Games Alliance
devcom & gamescom – here we come! You want to pamper your players by:  ✅ extending the lifetime of their hardware  ✅ reducing their energy bills  ✅ increasing battery life for your games on battery-po...
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Laurent Gibert 🎮 @laug.bsky.social · 13/08/2025
Join me on a Unity stream tomorrow to chat about Dawn Apart, a space colony / factory sim with fully destructible environments! We'll chat voxels, serialization, conveyor belts… in short how to optimize a game about optimization using ECS for Unity! store.steampowered.com/app/1866300/...
store.steampowered.com
Dawn Apart on Steam
Dawn Apart is a space colony and factory sim with fully destructible environments. Mine, automate, and defend your settlers, or lead a rebellion against the very corporation pulling your strings…
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Laurent Gibert 🎮 @laug.bsky.social · 09/08/2025
Excited to participate in sustainability opportunities in game development panel at Gamescom Congress! I'll be sharing examples of initiatives from many angles: industry benchmarks, best practices, efficient tools, or gameplay awareness. Session details: bizcommunity.gamescom.global/event/gamesc...
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Laurent Gibert 🎮 @laug.bsky.social · 09/08/2025
The team at XR Bootcamp made me the honor to invite me to be a jury at the XRAI Hack 2025, starting its world tour in Cologne during #Gamescom 2025! Very impatient to see what you create at the intersection of XR and AI! www.xraihack.com/cologne
xraihack.com
XRAI Hack Cologne
The First Global XRAI Hackathon in Cologne, London and San Francisco. Apply now and Join.
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Laurent Gibert 🎮 @laug.bsky.social · 02/05/2025
5/5 It feels good to be part of such a movement! Thanks for all the games you make!
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Laurent Gibert 🎮 @laug.bsky.social · 02/05/2025
4/5 And this contributed to how we raise the bar of the quality of our updates, like Unity 6.1 that launched 2w ago, packed with graphics and platforms improvements: unity.com/blog/unity-6...
unity.com
Unity 6.1: Supported Update with Enhanced Performance | Unity
The Unity 6.1 Update release brings stability & performance enhancements. Build games with powerful platform support & workflows for your next masterpiece.
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Laurent Gibert 🎮 @laug.bsky.social · 02/05/2025
3/5 As a concrete illustration of our commitment to be available at production quality level on day 1 to so many platforms, we've announced Survival Kids - Konami - built entirely by Unity, on Unity 6, for Nintendo Switch 2: www.youtube.com/watch?v=mPta...
youtube.com
Survival Kids | Reveal Trailer | ESRB
YouTube video by Konami
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Laurent Gibert 🎮 @laug.bsky.social · 02/05/2025
2/5 With this session we kicked off the year by explaining how we plan to evolve Unity, with production quality in mind at every step of the way: unity.com/releases/uni...
unity.com
Unity 6 Production Verification Testing | Unity
Discover how Unity works alongside developers to test, validate and improve our tools using real production environments.
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Laurent Gibert 🎮 @laug.bsky.social · 02/05/2025
1/5 Hi everyone, so much has happened since GDC, wanted to give you a recap! 1. I've had the immense pleasure to co-present the 2025 roadmap from GDC Dev Summit. Here is the recording: www.youtube.com/watch?v=bXG8...
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Laurent Gibert 🎮 @laug.bsky.social · 17/03/2025
Very honored to present the Unity Roadmap session today at the GDC Dev Summit, 9:30am, room 2020. See you there!
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
How come I managed to write GDC2023! Facepalm :D
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
7/ I can’t wait to connect with all of you at GDC: To learn about the amazing games you’re building and, together, push the boundaries of what’s possible in game development! 🚀🎮 #Unity3D #GameDev #GDC2023
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
6/ We’ll also share how we plan to ensure predictable quality, stability, and production-proven workflows through co-development partnerships on real games. Unity evolves by working with YOU. 🛠️
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
5/ 🔹 Being the flexible engine that adapts to your unique ideas—by pushing workflow limits so you can create the most engaging games. 🔹 Supporting you from creation to launch to growing your player community—by accelerating investment in multiplayer & LiveOps. (2/2)
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
4/ And to us, that’s what Unity is all about: 🔹 Helping creators reach the widest audience—by supporting the broadest range of platforms and partnering with platforms to ship your games on day one. 🔹 Maximizing performance, no matter the device, so players get the best experience. (1/2)
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
3/ On a personal level, let me share why I show up to work every day: It’s for the amazing games I can’t wait to play. 🎮 Whether it’s gaming on a plane, after hours, or over the weekend, knowing Unity plays a role in bringing YOUR visions to life keeps me inspired. 🚀
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
2/ This session isn’t just a presentation—it’s a chance to connect with you. We’ll hear your feedback, spark ideas, and ensure Unity evolves in the direction YOU need it to. ✅ Updates on Unity 6 development ✅ Games already adopting our latest tech ✅ How Unity continues to empower creators
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Laurent Gibert 🎮 @laug.bsky.social · 13/03/2025
1/ Next week, I’m heading to **GDC**, and I couldn’t be more excited! 🎮✨ I’m incredibly honored to co-present the **Unity Roadmap** session at the Developer Summit alongside Marc-André Ferguson. Details here: schedule.gdconf.com/session/unit... 🚀 #GDC2023
schedule.gdconf.com
Unity Developer Summit: The Unity Engine Roadmap (Presented by Unity)
17th March, 2025 09:30am - 10:30am - Want a sneak peek at the future of Unity? Join us at GDC 2025 for a can't-miss session exploring the...
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
Full schedule over here: unite-registration.com/flow/unity/u... Please reach out for a chat, impatient to connect as usual, and get to learn more about your amazing games!
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
➡️And of course the usual Unity Roadmap with Andrew Bowell and Will Goldstone! unite-registration.com/flow/unity/u...
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
➡️Anne van Ede and Daniel Kierkegaard Andersen who will cover the latest and greatest polishing of the ECS ecosystem in Unity 6. unite-registration.com/flow/unity/u...
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
➡️Hersh Bansal and Esteban Enrique Maldonado Cabán on the end-to-end multiplayer workflow in Unity 6. unite-registration.com/flow/unity/u...
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
➡️Dominick Schroer and Lucie Gelinas on the brand new Distributed Authority for client-hosted games in Unity 6. unite-registration.com/flow/unity/u...
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
➡️Raph Koster and Aron Sogor on the impressive ambitions of Playable Worlds with MMOG Stars Reach, again that's powered by DOTS/ECS. unite-registration.com/flow/unity/u... unite-registration.com/flow/unity/u...
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
A few exciting sessions I am looking forward to at Unite: ➡️Damien Morello on the architecture of Cities: Skylines II, lots of interesting DOTS/ECS insights in there! unite-registration.com/flow/unity/u...
unite-registration.com
Program - Unite 2024
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
First off, if you're around at Unite, we'll be showcasing Megacity Metro, our competitive, 128+ player cross-platform sample, that we upgraded to Unity 6 and further optimized. It'll be showcased live on Nintendo Switch, mobile devices, and desktop!
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Laurent Gibert 🎮 @laug.bsky.social · 13/09/2024
This will be the opportunity to talk more about the incredible amount of multiplayer capabilities that landed in Unity 6, and what's up with DOTS.
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