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kure

@kurethedead.bsky.social
552 followers 468 following 132 posts

gamedev purgatory number 5 kurethedead.itch.io linktr.ee/kurethedead

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kure @kurethedead.bsky.social · 14/10/2026
lsdjam idea: bi gan's resurrection
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kure @kurethedead.bsky.social · 10/10/2026
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kure @kurethedead.bsky.social · 02/10/2026
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kure @kurethedead.bsky.social · 14/06/2026
attempting to beam one million pages of godot documentation into my head at once
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WAZZE @wazzestudio.bsky.social · 13/06/2026
#BLAME!
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farfama @farfama.bsky.social · 02/06/2026
This project I prototyped a year ago regularly gives me chills when I play it, which is rare for something I work on for long periods of time. It's still creatively cooking, but after A MAZE I think the direction I want to go with this is participatory performance in a live setting
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Jeremy Jayne @jeremybjayne.bsky.social · 01/06/2026
something very charming about bilinear filtered (blurry) extremely low resolution textures, especially for organic textures like metal, rust, little details, etc. maybe it's just my fondness for old PC games and the N64 but I love it.
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kure @kurethedead.bsky.social · 18/05/2026
whew
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rataratata @rataratata.bsky.social · 13/05/2026
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kure @kurethedead.bsky.social · 03/05/2026
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Luke Vincent | Automaton Heart @lukewasthefish.bsky.social · 25/04/2026
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kure @kurethedead.bsky.social · 27/04/2026
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eli @ultrafilter.bsky.social · 18/04/2026
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kure @kurethedead.bsky.social · 18/04/2026
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mara @maraganger.bsky.social · 03/04/2026
my hands are cold and numb, the malice@doll video is finally ready www.youtube.com/watch?v=EVcW...
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kure @kurethedead.bsky.social · 03/04/2026
I think I need to be more explicit in my exposition
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the Carrie / ADC_AX @adc-ax.itch.io · 28/03/2026
dummy
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kure @kurethedead.bsky.social · 25/03/2026
I realized you can't see it that well, but in unreal you can use the capsule colliders from a physics asset to cast soft shadows in a fully baked lightmap environment
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kure @kurethedead.bsky.social · 25/03/2026
baked lighting + capsule shadows
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kure @kurethedead.bsky.social · 24/03/2026
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kure @kurethedead.bsky.social · 22/03/2026
bad lightmaps
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kure @kurethedead.bsky.social · 14/03/2026
Now that I've escaped retopo/texture/rig/animation hell, I'm back to practicing sculpting
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kure @kurethedead.bsky.social · 13/03/2026
I also figured out how to render a basic skybox in blender for use in unreal. Getting the pieces together
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kure @kurethedead.bsky.social · 13/03/2026
The tracks are by KOI Discovery, which I found on freemusicarchive.org. The Credits.txt file should have the direct links for each of the songs.
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scumhead @scumhead.bsky.social · 12/03/2026
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kure @kurethedead.bsky.social · 12/03/2026
This must be what using source engine is like
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kure @kurethedead.bsky.social · 12/03/2026
Trying to figure out static light baking in unreal
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kure @kurethedead.bsky.social · 11/03/2026
I just remember the music in the trailer being really good
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kure @kurethedead.bsky.social · 11/03/2026
thinking of watching ghost in the shell arise before the new anime comes out
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kure @kurethedead.bsky.social · 10/03/2026
I initially wanted to pose the title screen as if they were dancing, but I couldn't pull it off.
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kure @kurethedead.bsky.social · 07/03/2026
Early variant of a character, when I was still figuring out how I should sculpt the hair.
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kure @kurethedead.bsky.social · 07/03/2026
Thanks for playing!
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kure @kurethedead.bsky.social · 03/03/2026
Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏
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kure @kurethedead.bsky.social · 03/03/2026
Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏
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kure @kurethedead.bsky.social · 05/03/2026
Thank you!
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kure @kurethedead.bsky.social · 05/03/2026
You should post them, I'd love to see more of your WIP character models
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kure @kurethedead.bsky.social · 04/03/2026
I remade the most of characters twice during development. Probably around seven fully made characters (excluding mesh variations) I ended up not using.
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kure @kurethedead.bsky.social · 04/03/2026
Thank you, I really appreciate it 🙏
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kure @kurethedead.bsky.social · 03/03/2026
Thank you!
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kure @kurethedead.bsky.social · 01/03/2026
DOPPELGANGER kurethedead.itch.io/doppelganger A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long
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kure @kurethedead.bsky.social · 01/03/2026
If you like getting good at a difficult video game you should try reading a difficult book
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kure @kurethedead.bsky.social · 25/02/2026
I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it.
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kure @kurethedead.bsky.social · 22/02/2026
cutscenes are done. the end is near
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kure @kurethedead.bsky.social · 19/02/2026
one more cutscene left
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kure @kurethedead.bsky.social · 10/02/2026
2 cutscenes left to do
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kure @kurethedead.bsky.social · 03/02/2026
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kure @kurethedead.bsky.social · 01/02/2026
Along with this was the painful process of getting blender to render animations to a spritesheet grid
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kure @kurethedead.bsky.social · 01/02/2026
Trying to work on some blood fluid simulations in blender
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kure @kurethedead.bsky.social · 26/01/2026
that's not quite right
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