kure @kurethedead.bsky.social · 14/06/2026attempting to beam one million pages of godot documentation into my head at once 030 0
Reposted by kurefarfama @farfama.bsky.social · 02/06/2026This project I prototyped a year ago regularly gives me chills when I play it, which is rare for something I work on for long periods of time. It's still creatively cooking, but after A MAZE I think the direction I want to go with this is participatory performance in a live setting 1132 0
Reposted by kureJeremy Jayne @jeremybjayne.bsky.social · 01/06/2026something very charming about bilinear filtered (blurry) extremely low resolution textures, especially for organic textures like metal, rust, little details, etc. maybe it's just my fondness for old PC games and the N64 but I love it. 820524 0
Reposted by kuremara @maraganger.bsky.social · 03/04/2026my hands are cold and numb, the malice@doll video is finally ready www.youtube.com/watch?v=EVcW... 32702237 0
kure @kurethedead.bsky.social · 25/03/2026I realized you can't see it that well, but in unreal you can use the capsule colliders from a physics asset to cast soft shadows in a fully baked lightmap environment 010 0
kure @kurethedead.bsky.social · 14/03/2026Now that I've escaped retopo/texture/rig/animation hell, I'm back to practicing sculpting 020 0
kure @kurethedead.bsky.social · 13/03/2026I also figured out how to render a basic skybox in blender for use in unreal. Getting the pieces together 021 0
kure @kurethedead.bsky.social · 13/03/2026The tracks are by KOI Discovery, which I found on freemusicarchive.org. The Credits.txt file should have the direct links for each of the songs. 010 0
kure @kurethedead.bsky.social · 11/03/2026I just remember the music in the trailer being really good 000 0
kure @kurethedead.bsky.social · 11/03/2026thinking of watching ghost in the shell arise before the new anime comes out 100 0
kure @kurethedead.bsky.social · 10/03/2026I initially wanted to pose the title screen as if they were dancing, but I couldn't pull it off. 0100 0
kure @kurethedead.bsky.social · 07/03/2026Early variant of a character, when I was still figuring out how I should sculpt the hair. 061 0
Reposted by kurekure @kurethedead.bsky.social · 03/03/2026Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏 0305 0
kure @kurethedead.bsky.social · 03/03/2026Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏 0305 0
kure @kurethedead.bsky.social · 05/03/2026You should post them, I'd love to see more of your WIP character models 120 0
kure @kurethedead.bsky.social · 04/03/2026I remade the most of characters twice during development. Probably around seven fully made characters (excluding mesh variations) I ended up not using. 171 0
kure @kurethedead.bsky.social · 01/03/2026DOPPELGANGER kurethedead.itch.io/doppelganger A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long 49029 0
kure @kurethedead.bsky.social · 01/03/2026If you like getting good at a difficult video game you should try reading a difficult book 030 0
kure @kurethedead.bsky.social · 25/02/2026I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it. 0163 0
kure @kurethedead.bsky.social · 01/02/2026Along with this was the painful process of getting blender to render animations to a spritesheet grid 000 0
kure @kurethedead.bsky.social · 01/02/2026Trying to work on some blood fluid simulations in blender 120 0