kure @kurethedead.bsky.social · 14/06/2026attempting to beam one million pages of godot documentation into my head at once 030
Reposted by kurefarfama @farfama.bsky.social · 02/06/2026This project I prototyped a year ago regularly gives me chills when I play it, which is rare for something I work on for long periods of time. It's still creatively cooking, but after A MAZE I think the direction I want to go with this is participatory performance in a live setting 1132
Reposted by kureJeremy Jayne @jeremybjayne.bsky.social · 01/06/2026something very charming about bilinear filtered (blurry) extremely low resolution textures, especially for organic textures like metal, rust, little details, etc. maybe it's just my fondness for old PC games and the N64 but I love it. 820524
Reposted by kuremara @maraganger.bsky.social · 03/04/2026my hands are cold and numb, the malice@doll video is finally ready www.youtube.com/watch?v=EVcW... 32702238
kure @kurethedead.bsky.social · 14/03/2026Now that I've escaped retopo/texture/rig/animation hell, I'm back to practicing sculpting 020
kure @kurethedead.bsky.social · 11/03/2026thinking of watching ghost in the shell arise before the new anime comes out 100
kure @kurethedead.bsky.social · 10/03/2026I initially wanted to pose the title screen as if they were dancing, but I couldn't pull it off. 0100
kure @kurethedead.bsky.social · 07/03/2026Early variant of a character, when I was still figuring out how I should sculpt the hair. 061
Reposted by kurekure @kurethedead.bsky.social · 03/03/2026Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏 0305
kure @kurethedead.bsky.social · 04/03/2026I remade the most of characters twice during development. Probably around seven fully made characters (excluding mesh variations) I ended up not using. 171
kure @kurethedead.bsky.social · 03/03/2026Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏 0305
kure @kurethedead.bsky.social · 01/03/2026DOPPELGANGER kurethedead.itch.io/doppelganger A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long 48929
kure @kurethedead.bsky.social · 01/03/2026If you like getting good at a difficult video game you should try reading a difficult book 030
kure @kurethedead.bsky.social · 25/02/2026I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it. 0163
kure @kurethedead.bsky.social · 01/02/2026Trying to work on some blood fluid simulations in blender 120
kure @kurethedead.bsky.social · 19/01/2026Is reading a book 10 pages a day while taking notes too slow? Just wondering 100
kure @kurethedead.bsky.social · 12/01/2026I don't want to post spoilery models, but progress is being made (slowly) 000
kure @kurethedead.bsky.social · 02/01/2026Game will come out before the end of the month or else I impale my head on a pike 110