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Kulor Research Labs Inc.

@kulor.bsky.social
597 followers 180 following 312 posts

We are a highly trained professional team of synthesis researchers and theorists, collaborating to bring clients the latest developments in chiptune. He/Him

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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
you have any examples of pixel art I can look at? specifically pixel art animations would be great
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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
you have any examples of pixel art I can look at? specifically pixel art animations would be great
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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
("cleaning up pieces" meaning, klonoz has some things he's sketched which need some additional work to fit them into SNES spec; not "cleaning up AI slop" we don't use AI at all)
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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
bsky.app/profile/kulo... bsky.app/profile/kulo... bsky.app/profile/kulo... bsky.app/profile/kulo... I'm looking for an assistant pixel artist who can primarily help with animation tweens and cleaning up pieces, as well as drawing various enemies/cutscenes/UI graphics etc.
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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
maybe somewhat related to last post, do I know any sick pixel artists who are interested in working on an SNES game?
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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
finding artists on social media remains almost impossible because the moment you drop any suggestion to someone that you're looking to hire, dozens of randos/bots come out of the woodwork acting like you were talking to them
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Kulor Research Labs Inc. @kulor.bsky.social · 15/08/2026
well I'm looking for an assistant pixel artist for commission work to help finish up my SNES game, drop me a message if that sounds interesting!
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Nova @novasquirrel.com · 03/08/2026
I also noticed that the tool in SNES Dezaemon for setting up the background you scroll over during gameplay switches the screen resolution to 512x448, in order to show the tile picker and other UI elements next to a preview of the level without cutting the graphics down. That's a clever use for it.
Screenshot of Kaite Tsukutte Asoberu Dezaemon for Super Famicom, showing the editor for setting up the scrolling background for stage 1. There is a selection of graphics tiles on the left that can be placed onto a map on the right.
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Kulor Research Labs Inc. @kulor.bsky.social · 10/07/2026
here's a Sega Genesis tune for @nosebecc.bsky.social's (NSFW!) game, this one's got a lot of MEGA POWER
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Kulor Research Labs Inc. @kulor.bsky.social · 10/07/2026
here's a Sega Genesis tune for @nosebecc.bsky.social's (NSFW!) game, this one's got a lot of MEGA POWER
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Kulor Research Labs Inc. @kulor.bsky.social · 02/07/2026
if the stock SNES had an SA-1-level CPU, it would be several times faster than the Genesis or any other system of that era and the Super FX wouldn't have existed
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Rachel Mae 🏳️‍⚧️ @rachelmae.bsky.social · 01/07/2026
one of my favorite things to learn about Yoshi's Island was that some of the most impressive effects in the game weren't even done with the Super FX, they were just HDMA trickery. like Salvo the Slime is made of numerous stacked lines pulled from a triangular background image
screenshot of Salvo the Slime from Yoshi's Island, a large greenish blob of slimescreenshot of bsnes-plus's tilemap viewer, showing a shaded triangle stored in background layer 2
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Kulor Research Labs Inc. @kulor.bsky.social · 30/06/2026
I watched a small part of a single Youtube video about someone I think I watched a couple times a longass time ago getting cancer, now Youtube thinks I'm on a huge cancerposting kick and want to see literally everyone who's announcing they have some kind of terminal disease
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undisbeliever @undisbeliever.bsky.social · 28/06/2026
I've published a new version of my homebrew SNES audio driver. The samples tab has been completely redesigned. It can automatically tune newly created samples and allows the user to drag & drop an external file into the samples list. github.com/undisbelieve... #snesdev #spc700
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Kulor Research Labs Inc. @kulor.bsky.social · 28/06/2026
NES edition! this one was always my favorite
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Kulor Research Labs Inc. @kulor.bsky.social · 28/06/2026
NES edition! this one was always my favorite
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Kulor Research Labs Inc. @kulor.bsky.social · 27/06/2026
amazing!!!
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SuperJet Spade @superjet-spade.bsky.social · 27/06/2026
Right here: youtu.be/qnr3hvTVzdw Uses a single HuC6280 and three generic DACs set to 22.5kHz to match how I envisioned this fictional sound system back in 2018.
youtu.be
Alter Ego (NES Homebrew) - Level 3 (Phoenix Sound System 1 Cover)
YouTube video by SuperJet Spade
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Kulor Research Labs Inc. @kulor.bsky.social · 27/06/2026
thanks! I don't think I ever heard that cover, link?
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Kulor Research Labs Inc. @kulor.bsky.social · 27/06/2026
using up to 4 channels for multiphonics in this segment, with up to 3 notes per-channel, that means to do this part with only one note per-channel you would need up to 11 channels to do this...which is almost 2x what the PCE actually has!
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Kulor Research Labs Inc. @kulor.bsky.social · 27/06/2026
using up to 4 channels for multiphonics in this segment, with up to 3 notes per-channel, that means to do this part with only one note per-channel you would need up to 11 channels to do this...which is almost 2x what the PCE actually has!
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Kulor Research Labs Inc. @kulor.bsky.social · 25/06/2026
level 3 of Alter Ego for the PC Engine port that never was, new twist on an old classic at 0:47
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Kulor Research Labs Inc. @kulor.bsky.social · 25/06/2026
level 3 of Alter Ego for the PC Engine port that never was, new twist on an old classic at 0:47
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Kulor Research Labs Inc. @kulor.bsky.social · 20/06/2026
so if you ever have to write music for a hellish place with a bunch of demons, do consider straying from the beaten path and writing some satan blues instead! it's a good fit! (4/4)
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Kulor Research Labs Inc. @kulor.bsky.social · 20/06/2026
this kind of sound was all over Doom's OST (especially II) www.youtube.com/watch?v=_CSg... 1:05 www.youtube.com/watch?v=Surg... 0:47 he even went this route for the final boss (embedded) which is such an evil sounding tune with such a great buildup to a pure satan blues climax at 2:12 (3/4)
youtube.com
DooM II music - MAP30: THE ICON OF SIN (OPL version)
YouTube video by Zedek
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Kulor Research Labs Inc. @kulor.bsky.social · 20/06/2026
a lot of people who aren't super familiar with Doom tend to think its OST is a bunch of metal, but that's not true! there's some metal stuff, but a lot of it is satan blues: downtempo, creepy halloween scales over a 12-bar blues framework skip to 1:12, 2:23, 3:35 if you're impatient (2/4)
youtube.com
DooM II music - MAP20/26: GOTCHA!/THE ABANDONED MINES (OPL)
YouTube video by Zedek
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Kulor Research Labs Inc. @kulor.bsky.social · 20/06/2026
man, RIP Bobby Prince...I'd be lying if I said he was one of my top-tier favorite composer guys, but I played Doom as a kid and his style was foundational to my understanding of what hellish, demonic background music should be like Bobby Prince was the originator of what I call "SATAN BLUES" (1/4)
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Kulor Research Labs Inc. @kulor.bsky.social · 19/06/2026
had fun with the harmonies on this one ^O^
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Kulor Research Labs Inc. @kulor.bsky.social · 19/06/2026
had fun with the harmonies on this one ^O^
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Kulor Research Labs Inc. @kulor.bsky.social · 16/06/2026
another theme for @dullahansoft.bsky.social's upcoming NES+VRC6 top-down racing game, this was originally for a more castles/trolls themed place (hence Drunken Trolls) I'm surprised I don't seem to hear more people doing liberal PWM abuse on VRC6
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Kulor Research Labs Inc. @kulor.bsky.social · 16/06/2026
congrats on the release!
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Kulor Research Labs Inc. @kulor.bsky.social · 16/06/2026
yoooo you scored this?? hell yeah I was thinking of picking it up
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Kulor Research Labs Inc. @kulor.bsky.social · 16/06/2026
another theme for @dullahansoft.bsky.social's upcoming NES+VRC6 top-down racing game, this was originally for a more castles/trolls themed place (hence Drunken Trolls) I'm surprised I don't seem to hear more people doing liberal PWM abuse on VRC6
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Kulor Research Labs Inc. @kulor.bsky.social · 13/06/2026
dad was a wannabe rock star who worked as a manager in the family business, grandpa 1 was construction, grandpa 2 ran aforementioned family business (postal service consulting), mom and grandmas were all SAHM yeah me and my brother are the first STEM nerds in the family
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Kulor Research Labs Inc. @kulor.bsky.social · 11/06/2026
and not just with sound, I've noticed this with the SNES in general. there's far more interest and energy surrounding almost every other 16-bit platform these days
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Kulor Research Labs Inc. @kulor.bsky.social · 11/06/2026
using tempo instead of spamming Fxx effects is fine actually
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Kulor Research Labs Inc. @kulor.bsky.social · 11/06/2026
not a hot take in the big 2026!
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Kulor Research Labs Inc. @kulor.bsky.social · 10/06/2026
some Sega Genesis stuff for @nosebecc.bsky.social's (NSFW!) game escaping some kinda prison tower area, this one popped off like crazy on Soundcloud out of nowhere holy moly at the time we were still doing the 1 loop no melody + 1 loop melody thing, stick around until 1:09 for the melody!
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Kulor Research Labs Inc. @kulor.bsky.social · 10/06/2026
some Sega Genesis stuff for @nosebecc.bsky.social's (NSFW!) game escaping some kinda prison tower area, this one popped off like crazy on Soundcloud out of nowhere holy moly at the time we were still doing the 1 loop no melody + 1 loop melody thing, stick around until 1:09 for the melody!
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Kulor Research Labs Inc. @kulor.bsky.social · 25/05/2026
to be clear this is pretty much entirely thiel's tune! I helped a very little bit in the sketch phase but that's all
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Nosebecc @nosebecc.bsky.social · 23/05/2026
Chilling in the Night dome (🔉) Music by @rrthiel.bsky.social and @kulor.bsky.social #BEWitches #gamedev #indiedev #indiegame #gamemaker #screenshotsaturday #MonsterGirl #MonsterGirls
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Kulor Research Labs Inc. @kulor.bsky.social · 10/05/2026
1:04 really cool effect!
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Kulor Research Labs Inc. @kulor.bsky.social · 09/05/2026
mock-NES edition (shiru didn't like this song so it didn't end up in the NES game...I can see where he was coming from in retrospect)
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Kulor Research Labs Inc. @kulor.bsky.social · 09/05/2026
mock-NES edition
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Kulor Research Labs Inc. @kulor.bsky.social · 09/05/2026
for this game we were also gonna have an NES OST mode in the options, so I did some authentic remakes of the original tunes PCE does pretty well at emulating the 2A03!
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Kulor Research Labs Inc. @kulor.bsky.social · 09/05/2026
mock-NES edition (shiru didn't like this song so it didn't end up in the NES game...I can see where he was coming from in retrospect)
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Kulor Research Labs Inc. @kulor.bsky.social · 09/05/2026
mock-NES edition
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Kulor Research Labs Inc. @kulor.bsky.social · 09/05/2026
for this game we were also gonna have an NES OST mode in the options, so I did some authentic remakes of the original tunes PCE does pretty well at emulating the 2A03!
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Kulor Research Labs Inc. @kulor.bsky.social · 07/05/2026
you can make a multiphonic wavetable that sounds like 3 notes, and then you can stack them on 2 channels for some thick sounding chords
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Kulor Research Labs Inc. @kulor.bsky.social · 07/05/2026
channel mute and transposition, my beloved
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