Steven Trevathen @kopper0625.bsky.social · 29/09/2026The Gravity Suit being active usually signals late-game Super Metroid, so it's kind of jarring to get it so early. I also didn't record the tight wall jump needed to get past the Ice Beam enemies for Power Bombs, which is itself pretty cool 000
Steven Trevathen @kopper0625.bsky.social · 29/09/2026Honestly, the main roadblock for me was knowledge: the wall jump in the water room works based on the momentum you went into the room with, so you just need to press the jump button at the right time. No D-Pad trickery required 100
Steven Trevathen @kopper0625.bsky.social · 29/09/2026You have to do this for every game over until Phantoon is dead. I highly recommend getting at least 2 Super Missile upgrades, because just 5 of them will get it down. The Charge Beam is on the way (though optional) and trivializes the Super Missile anger phase for an easier fight 100
Steven Trevathen @kopper0625.bsky.social · 29/09/2026I found out that there's a trick to get the Gravity Suit really early in Super Metroid. It's pretty hard and you have to defeat Phantoon without saving, but also really nice to get down 100
Reposted by Steven Trevathen🆖️ @rotcocoa.neocities.org · 25/09/2026This is not something game developers are allowed to do.... @torchkas.bsky.social @underway.bsky.social 1187
Steven Trevathen @kopper0625.bsky.social · 25/09/2026Knowing that a game will have unfair setbacks and being prepared to lose everything in an instant almost completely nullifies any kind of frustration I would otherwise have. It's weirdly nice to get killed unfairly and just shrug it off 000
Steven Trevathen @kopper0625.bsky.social · 25/09/2026I also received very wise advice a long time ago: your patience with a game is based on your expectations for how patient you will need to be with it 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026It's really hard to describe, but there's something about playing on the original NES that gives me the motivation to complete NES-level challenges 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026Also, I have a general tip for the optimal NES experience: try your best to play on the original console. It's unfortunately a lot tougher to do now than when I started, but there are still good deals out there, I'm sure 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026I'm honestly starting to think Castlevania III might be one of my favorite games even outside of the NES. It's really satisfying to complete and I still highly recommend the NES version over the Famicom just because repeat playthroughs will still be a fun challenge 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026It's honestly a massive shame that the double-shot isn't guaranteed to spawn anywhere in the last checkpoint. It's a pretty fun fight with two-shot crosses, since otherwise your cross throws need to be almost perfect to avoid getting hit by the damned sickles 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026I also took on Castlevania 1, which is a joke in comparison. I did make things a bit harder for myself by screwing up the Death holy water stun, so I ended up fighting him with the crosses for the first time. Got lucky with an upgrade drop and barely got through with them 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026The strategy is to get the axe at the first checkpoint. That second-to-last screen with the birds is much easier with it, and the Doppelganger can sometimes give you a really nice break and get stuck in the middle platform where you can reach it with the axe 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026I've actually already beaten this game on the second quest with solo Trevor, which was a nightmare. That said, I've just found a really good strategy for Stage 9 (which is easily the hardest 2nd quest stage; took me 3 hours), so I could maybe do it in a much better time now 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026Beat Castlevania III with solo Trevor again since the Anniversary Collection is on sale. Still my favorite NES game and I'm very glad I've stuck with the NES version. The extra challenge on NES over Famicom makes it so much more fun on repeat playthroughs 100
Steven Trevathen @kopper0625.bsky.social · 23/09/2026Here's the full recording. You can see me struggle with the input latency while I'm trying to get out of Norfair. I really ought to get a composite video splitter 010
Steven Trevathen @kopper0625.bsky.social · 23/09/2026This early Super Missile pickup in Metroid Zero Mission is really cool to get. When I went back to record it, I ended up getting it on my first try despite my DVD recorder's terrible latency 132
Reposted by Steven Trevathenmorrowind.txt @morrowind-txt.bsky.social · 02/06/2025If that creature visits again, I think I'll have choice words to say. 051
Reposted by Steven Trevathenoblivion.txt @oblivion-txt.bsky.social · 23/05/2026Well now, what do we have here? Caught in the act and no gold to pay your fine? I'm confiscating your stolen goods. Now it's off to jail with ya! 0114
Reposted by Steven TrevathenSULI WAWA A ‼ @crystalbarbasol.bsky.social · 12/09/2026pretty bomber #bomberman #art 1183
Steven Trevathen @kopper0625.bsky.social · 10/09/2026I suppose the difficult part then is making the model itself, but then you can use that model for just about anything you can think of, since its look is already defined for every angle you could ever want to view it at 000
Steven Trevathen @kopper0625.bsky.social · 10/09/2026For my first animation, I think this looks decent. The nice part about 3D animation is that it's just setting bones in poses and adjusting where needed. 2D animation needs a new drawing for each frame, which is a lot more work 100
Steven Trevathen @kopper0625.bsky.social · 10/09/2026I hope to have the full animation completed soon. I plan to make a few more Prince of Persia animations after this as well, though this one is actually the most complex, since it has two characters interacting with complexity as well as texture animation 110
Steven Trevathen @kopper0625.bsky.social · 10/09/2026The game at the bottom is Prince of Persia for the Apple II. The animation is choppy on purpose to mimic it. I made all of the animation and effects (like the outline) in Blender, and the textures in GIMP with reference to the original game's environment (no torches though) 100
Steven Trevathen @kopper0625.bsky.social · 10/09/2026Working on a rather large animation, and I think this section works well on its own. Prince of Persia's animation is very well-made 111
Reposted by Steven Trevathen🐉 Ark 🐉 @lavulpa.bsky.social · 30/08/2026vali valivali vali vali comm for @avalivore.bsky.social #art 313945
Reposted by Steven TrevathenAmber Torchkas @torchkas.bsky.social · 07/09/2026Hey! It's my birthday today. I'm turning 28. 😁 Our band The Medicines also released an EP today. Go check it out! themedicinesmusic.bandcamp.com/album/desert...themedicinesmusic.bandcamp.comDesert Of Loneliness, by The Medicines3 track album 042
Steven Trevathen @kopper0625.bsky.social · 06/09/2026Here you go. This mod is for the PC port Ship of Harkinian. I designed it for version 9.0.1, but you may be able to use it in newer versions by changing the file extensions to .o2r. See the readme included for info and notes mega.nz/file/St4QwJC...mega.nz18.82 MB file on MEGA 110
Steven Trevathen @kopper0625.bsky.social · 13/08/2026The biggest nightmare for me while making this was getting the game to accept my model. Since the game expects each bone to have vertices assigned to it, I had to create dummy collision to make it happy. Everything after that was nice and easy, though, thanks to my helper scripts 000
Steven Trevathen @kopper0625.bsky.social · 13/08/2026Since the original texture sheet does not include textures for looking left/right/down or for blinking, I made my own in GIMP. The setup I have means I could put this model in Wind Waker in the future 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026The models and textures are mostly ripped from Streetpass Mii Plaza on the 3DS. I used the LZ77 Batch tool to decompress them, and Switch Toolbox to get the models and textures themselves 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026High-res textures are included (and shown here prominently), though you can switch back to low-res with the tab key (works best in N64 mode) 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026The dress uses Link's tunic color, which is customizable in SoH 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026You can even do some of the magic that's in Find Mii 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026Wanderer from Streetpass Mii Plaza's Find Mii added to Ocarina of Time 110
Steven Trevathen @kopper0625.bsky.social · 09/07/2026I don't have the files posted anywhere, no. I usually refrain from posting my mods for a number of reasons, but I can get the files set up for posting, if you'd like. It'll just take some time 110
Steven Trevathen @kopper0625.bsky.social · 09/06/2026I think the style of music is really fitting for this discovery. It's triumphant, and even more grandiose than I'd imagined. It's a shame it's rather region-specific, being solely from (as far as I know) a 1987 sports event in India broadcast on the public TV station Doordarshan 000
Steven Trevathen @kopper0625.bsky.social · 09/06/2026For the longest time, I'd only had the synth intro to go by, so I figured this was from some kind of DOS Olympics game. I'm pretty glad to be wrong about that, though I could still imagine a crunched version of this being pretty cool 100
Steven Trevathen @kopper0625.bsky.social · 09/06/2026It's likely derivative of the famous "Chariots of Fire" theme, but I highly prefer this song. The progression from synth to full band is great, and the video really sells it. The shots are very well-composed, and the torch relay across various landscapes is a lovely image 100
Steven Trevathen @kopper0625.bsky.social · 09/06/2026Found this nice song I've been looking for for a long time: www.youtube.com/watch?v=1Sj_...youtube.comFreedom Run- The Torch Song from Doordarshan -At The Edge.flvYouTube video by mitraudayan 100
Reposted by Steven Trevathenpebble @pebblesoupp.bsky.social · 04/06/2026rare day, i draw something not sona related also bio updated 1101
Reposted by Steven TrevathenSupper Mario Broth @mariobrothblog.bsky.social · 01/05/2026Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite. 6671751359