Steven Trevathen @kopper0625.bsky.social · 29/09/2026I found out that there's a trick to get the Gravity Suit really early in Super Metroid. It's pretty hard and you have to defeat Phantoon without saving, but also really nice to get down 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026I also took on Castlevania 1, which is a joke in comparison. I did make things a bit harder for myself by screwing up the Death holy water stun, so I ended up fighting him with the crosses for the first time. Got lucky with an upgrade drop and barely got through with them 100
Steven Trevathen @kopper0625.bsky.social · 25/09/2026Beat Castlevania III with solo Trevor again since the Anniversary Collection is on sale. Still my favorite NES game and I'm very glad I've stuck with the NES version. The extra challenge on NES over Famicom makes it so much more fun on repeat playthroughs 100
Steven Trevathen @kopper0625.bsky.social · 23/09/2026Here's the full recording. You can see me struggle with the input latency while I'm trying to get out of Norfair. I really ought to get a composite video splitter 010
Steven Trevathen @kopper0625.bsky.social · 23/09/2026This early Super Missile pickup in Metroid Zero Mission is really cool to get. When I went back to record it, I ended up getting it on my first try despite my DVD recorder's terrible latency 132
Steven Trevathen @kopper0625.bsky.social · 10/09/2026Working on a rather large animation, and I think this section works well on its own. Prince of Persia's animation is very well-made 111
Steven Trevathen @kopper0625.bsky.social · 13/08/2026Since the original texture sheet does not include textures for looking left/right/down or for blinking, I made my own in GIMP. The setup I have means I could put this model in Wind Waker in the future 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026The models and textures are mostly ripped from Streetpass Mii Plaza on the 3DS. I used the LZ77 Batch tool to decompress them, and Switch Toolbox to get the models and textures themselves 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026High-res textures are included (and shown here prominently), though you can switch back to low-res with the tab key (works best in N64 mode) 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026The dress uses Link's tunic color, which is customizable in SoH 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026You can even do some of the magic that's in Find Mii 100
Steven Trevathen @kopper0625.bsky.social · 13/08/2026Wanderer from Streetpass Mii Plaza's Find Mii added to Ocarina of Time 110
Steven Trevathen @kopper0625.bsky.social · 19/04/2026Big improvement: the rain isn't deadly anymore. There're still major sparks of electricity, but they are much easier to avoid... 110
Steven Trevathen @kopper0625.bsky.social · 21/03/2026Models made in Blender, textures made in GIMP. I based these models on the older slugcat design, which means they have the same odd feet and legs, as well as a few ambiguous scar-like markings. I wanted to go all-in on that with the same shading, but that doesn't work well... 110
Steven Trevathen @kopper0625.bsky.social · 21/03/2026Also, there are multiple versions of a few slugcats: INV has three variations, Artificer has two variations, and you could argue that nightcat/watcher/INV being separate entities would make them variations of the same slugcat 110
Steven Trevathen @kopper0625.bsky.social · 21/03/2026As with the Wind Waker mod, only INV and Rivulet can show expressions/eye movement very well, as they have distinct pupils 110
Steven Trevathen @kopper0625.bsky.social · 21/03/2026Includes hi-res textures, so THEY can stare at you with better clarity 120
Steven Trevathen @kopper0625.bsky.social · 07/03/2026Tomato Adventure complete! I slammed through the whole thing in 12 hours because it had me hooked. As is usual for me with Alphadream games, I got to the final section (Gimmick Palace) and felt the pain 110
Steven Trevathen @kopper0625.bsky.social · 04/02/2026Of course, there are also the infinite games that come standard with owning an EverDrive. I ended up getting the Mini over the Pro since most of the outlier gimmick games, such as Boktai, have patches to use regular controls 120
Steven Trevathen @kopper0625.bsky.social · 04/02/2026It really is weird to have these awful sprites I made showing on a real, AGS-101 screen. It's surprising how good they can look just by being on a real LCD on a real GBA. There's an odd depth to the visual that's hard to describe 130
Steven Trevathen @kopper0625.bsky.social · 04/02/2026Lastly, there are GBAVideo files. As long as you use the "gbafix.exe" file included with many versions of METEO, you can do almost anything. I would put in a Mike Oldfield music video or something, but I think my followers would prefer this small teaser 110
Steven Trevathen @kopper0625.bsky.social · 04/02/2026Then, I have a couple games that are multiplayer, but with only one real cartridge. Now, I can demo the two-player multiplayer. Obviously, this is probably not a primary reason to get an Everdrive, but it's still cool 120
Steven Trevathen @kopper0625.bsky.social · 04/02/2026Got an EverDrive GBA. Got an EverDrive GBA. I already love it. There's a lot you can do with one of these things. For starters, there are ROMHacks, like this one from way back (likely to be loud due to noise): 231
Steven Trevathen @kopper0625.bsky.social · 23/01/2026Learned the Blender Python API just to automate this. It works pretty much like how zzconvert does. It feels very nice to be free from the "really, really, really fun, tedious" OOT hand replacement process using my own solution. This will save me and hopefully other SoH/decomp modders a lot of time 100
Steven Trevathen @kopper0625.bsky.social · 20/01/2026My issue was that my flipbook was not set up as individual, which allows for texture names to be assigned to individual textures. Though that worked, the textures ended up being voided entirely. Another trip to the SoH discord later, and I foundthat I had my texture format setup incorrectly 100
Steven Trevathen @kopper0625.bsky.social · 20/01/2026Alright; I've learned a lot in the past few days. Unfortunately, there's no luck on getting the real N64 OOT to work, but I have figured out SoH's rules for flipbook textures. This means that face animation is finally possible and I pretty much have no model limitations when it comes to the PC Port 100
Steven Trevathen @kopper0625.bsky.social · 14/01/2026It's just as I thought: the hands holding the items are all their own unique models, though luckily I don't have to manually import them from the decomp for SoH this time. Bad news is that there are now two separate workflows for the same game 100
Steven Trevathen @kopper0625.bsky.social · 14/01/2026Learning to get custom player models working on the N64 OOT. I remember it being a lot more complicated, but I've successfully got the test Marth model working. Should be just a few adjustments to get any low-poly model I like over Link 110
Steven Trevathen @kopper0625.bsky.social · 12/01/2026I was specifically scanning these film reels, and thought for a second that they would be viewable 000
Steven Trevathen @kopper0625.bsky.social · 12/01/2026Playing Luigi's Mansion, and discovered that objects with Boo-shaped things hiding in them are labeled "What's This?" when searching them in the Game Boy Horror. I don't think I've ever seen this before 120
Steven Trevathen @kopper0625.bsky.social · 06/12/2025Using my newfound DVD-R powers, I can use FreeDVDBoot to run homebrew applications, which includes Memory Card Annihilator to read/write to memory cards. Since the PS2 can read and write PS1 cards, I was able to install an exploit on one and can now run burned PS1 discs 110
Steven Trevathen @kopper0625.bsky.social · 06/12/2025Got a slim PS2 and its laser couldn't read burned DVDs, so I ended up replacing it. It works beautifully now 110
Steven Trevathen @kopper0625.bsky.social · 17/11/2025That "WiiMC" channel enables this thing to play DVDs, which didn't end up happening officially for a few reasons. My burned DVDs are all +RWs, so they don't work, but an old Resident Evil CODE: Veronica promo disc does 100
Steven Trevathen @kopper0625.bsky.social · 17/11/2025GameCube games work as well. I can't exactly press my own GameCube discs, so unmodded Wind Waker will have to do (the "Slugcat" save file name is from Dolphin; I played through to this cutscene to get videos for all the slugcats) 100
Steven Trevathen @kopper0625.bsky.social · 17/11/2025Replaced the laser in my Wii. I'm amazed that it works 110
Steven Trevathen @kopper0625.bsky.social · 28/09/2025Here's the hint in the non-censored version: 100
Steven Trevathen @kopper0625.bsky.social · 28/09/2025I was playing the CERO D version of RE7 (Biohazard 7) and found that the English script was changed for the blood loss death hint, which surprised me 110
Steven Trevathen @kopper0625.bsky.social · 20/08/2025Here's the code I got for Block A with Syfa, as well as the credits: 000
Steven Trevathen @kopper0625.bsky.social · 20/08/2025Castlevania III complete! This game was really hard, but it's definitely my favorite NES game now. It felt really nice to finish each level 220
Steven Trevathen @kopper0625.bsky.social · 18/08/2025Super CastleVania IV complete! This game was hard, but well worth finishing. I highly recommend it 110
Steven Trevathen @kopper0625.bsky.social · 09/08/2025The rotoscoping is very good, as these are the first transcriptions of the original high-quality frames. The combat is excellent, but the lag makes it really frustrating. The DOS version rectified that, so I'd actually recommend that one for a first playthrough and to play the original after 031
Steven Trevathen @kopper0625.bsky.social · 09/08/2025Beat the original Apple II Prince of Persia. It's a very good game, though the timer is very stressful. Level 8 lost me like 10 minutes because I kept dying right at the end (and at various other places in it). It took me three attempts to do right, but it was well worth it 141