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tower sequence KNIGHT LOBSTER

@knight-lobster.bsky.social
31 followers 22 following 27 posts

CLIMB THE TOWER ◇ WITNESS THE LOBSTER'S DREAM store.steampowered.com/app/3464360 Note : This profile and everyone directly associated with it stand against AI. Go fuck yourself if you think otherwise.

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TETHERPUNK @tetherpunk.bsky.social · 25/09/2026
We'll be there! Thanks for the shoutout ❤️🧡💛
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courtesy.bsky.social @courtesy.bsky.social · 07/09/2026
Happy mušḫuššu monday everybody I am using a repeatable process to create many images of the beast in question
Screenprints of the mušḫuššu (a VERY CUTE dragonlike creature with a snake face, lion forelimbs, taloned hindlimbs, and a long neck and tail) in blue/gold/black, about 5 inches tall.
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Mikhail @va11halla.bsky.social · 19/09/2026
flynn smt4 with a speech bubble
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TETHERPUNK @tetherpunk.bsky.social · 19/09/2026
This is our protagonist, Arya. She's a junker, ship jockey, fighter, and the angriest woman in gaming. #screenshotsaturday #indiedev #gamedev
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 19/09/2026
ROAD TAKEN ONLY INWARD #indiedev #gamedev #indiegame #soodev #tskl
A map of a dungeon floor. The path spirals along the edges until it reaches a small room in the centre.A screenshot from the game tower sequence KNIGHT LOBSTER.
The 3d view in the centre shows a long hallway with grey fog and blue walls. There are bright red traces on the ceiling and floor. The border of the view are covered in a grey, multicouloured slurry of pixels. The minimap shows a spiral. Over the view, two text fields read "ANTECHAMBRE^2" and "RUST COMES FROM FAR AWAY."
Where are you ?
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 11/09/2026
A VERY SPECIAL DAY #indiegame #indiedev #september11 #tskl
A drawing. A teal lobster with a magenta ornament flowing in the wind is on top of a cliff. Below the cliff is a desert, with two black towers, one slightly shorter than the other. Below the lobster is written "PLANE FORM 5MP" as if part of a menu in a game. In the top right is a logo for the game tower sequence KNIGHT LOBSTER, which can be wishlisted on steam.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 10/09/2026
PURE CHAMBER #gamedev #solodev #indiedev #indiegame #tskl
A screenshot of a game. In the middle is a 3d view, showing a wide area with tall white walls stretching into a white fog. The floor has a black and white checker pattern. Hidden in the fog, black and red slumped shapes lie. Text overimposed over the view reads "SMELLS OF INCENSE" and "CHAPEL OF ALL LIGHT".
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 01/09/2026
TITLES #indidev #gamedev #solodev #indiegame #tskl
A photobashed image. It's mostly in magenta and dark green tones, with purples and dark blues. The photobash creates an abstract texture, over which a dark band is drawn in the middle, similar to a tower. In the corner, a white logo reads "tower sequence KNIGHT LOBSTER".A photobashed image. The texture is quite soft, and a dark purple at the bottom. The more you go up, the greener and lighter the texture becomes. A red logo is in the corner, reading "tower sequence KNIGHT LOBSTER". It seems burned in the image, being very dark in places.A photobashed image. An abstract texture makes a background, with jasmine flowers being overlaid on top. The flowers make some areas lighter and redder, and other areas of the image are dark and blue. A cut out of the plane features in the middle of the image. In the corner, a dark green logo, almost black, reads "tower sequence KNIGHT LOBSTER".A tall and disheveled figure is crouched on the image. The figure is drawn with a white line on a beige abstract background with a slight texture. It is naked. Its head is a bare cube. We can see its penis and breasts. In the corner, a logo reads "tower sequence KNIGHT LOBSTER".
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 25/08/2026
SMELLS #indiedev #indiegame #tskl
A screenshot of a game. A 3d view in first person shows a distorted black tower. Around it, white rocks with blue shadows. In the corner of the gameview, a sentence reads "THE DESERT SMELLS OF SAND".
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 21/08/2026
THE SMELL OF JASMINE ALWAYS HANGED IN THE AIR #indiegame #indiedev #tskl #photobash
A photobashed image of jasmine flowers. The image has been pulled into blue and green tones, and a sort of cloudy filter covers it.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 13/08/2026
TOWERS WITHIN TOWERS #unlobster
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 04/08/2026
DROWNING #indiegame #gamedev #solodev #tskl #dungeoncrawler
A screenshot of a game. There's a 3d view in the centre of the screen, with UI all around. 
The 3d view shows a 1st person perspective of a dark area with a tall ceiling. The walls have abstract and hard to read textures, but you can see an opening in one of them and a set of windows on the right. There are a few black dead trees here and there. On the bottom left it says SUBMERGED STREETS.
The UI all around has an abstract brown background, and shows various metrics such as HP and MP, a minimap, a log of recent in-game events, various metrics such as "secrets", "souls" and so on, and a picture of a windmill labelled PRECIOUS THING.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 28/07/2026
UNEXPECTED HAPPENINGS #deltarune #indiegame #indiedev #tskl
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 22/07/2026
BECKONED TO THE TOWER BY PROMISES OF ENTERTAINMENT ENDLESS #tskl
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 20/07/2026
PRONOUN DISPLAY FOR NPCS HAS BEEN ADDED #gamedev #indiegame #solodev #tskl
A screenshot of a game. It shows a first person 3d view of a green and dark area, with a black rat surrounded by red flames. The rat and the flames are all 2d. A text box is open, showing a picture of the rat with the pronouns "SHE/HER" above it. The textbox is saying "AND FUCK THIS GUY !"
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 10/07/2026
LETTERBOX FORMAT BEGETS REWORK OF INTRO SPLASH SCREENS #gamedev #indiegame #solodev #indiedev #tskl
A screenshot of a splash screen. The image is square in ratio, but intense letterboxing on the top and bottom make it into almost a 1:2 ratio. 
The splash screen features two drawings of a damp area with moss on the walls. Hand written text in the top right reads "Area 1 Mossy Depth". 
In the bottom left a short paragraph reads "In these depths of green and moss / Nothing will stop my ascent. / I advance on the soft floor / Each of my legs clinking against the stone below / Nothing will stop me."
The splash takes almost the entirety of the area free from the letterbox.
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jaxcheese @jaxcheese.bsky.social · 02/07/2026
new PXTUNES out now: it's TUNEYQUEST, the sequel to our ambitious fake/real game soundtrack album. pxtoners submitted almost 3 hours of great chiptunes, then @neozoidgames.bsky.social and I designed a huge interactive event around it. pxtunes.bandcamp.com/album/tuneyq...
pxtunes.bandcamp.com
TUNEYQUEST, by Pxtunes
56 track album
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 28/06/2026
SOME NEW DEVELOPMENTS HAVE CAME TO BE. THE PROJECT SHALL BE RENAMED FROM "KNIGHT LOBSTER" TO "tower sequence KNIGHT LOBSTER". THE NAME OF THE STEAM PAGE HAS BEEN CHANGED ACCORDINGLY. A RELEASE DATE OF THE FIRST AREAS HAS BEEN FIXED, BEING WINTER 2026. #gamedev #indiedev #indiegame #tskl
A promotional image. It features a grassy hill in the fore, with a windmill peeking over it. Both are beige, with dark purple outlines.
The background is a harsh texture, coloured in red and purple, with a darker and bluer streak down the middle, like a tower in the distance.

In the middle of the image is a logo, reading "tower sequence KNIGHT LOBSTER". Underneath is italicized text reading "coming winter 2026".A screenshot. It's a first person view of a dark room. The room has very tall pillars that stretch into darkness. The ceiling cannot be seen. The pillars and the floor have a geometric texture made of squares and rectangles, coloured in a greyish teal.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 17/05/2026
POSSIBLY WILL BE USED LATER. #indiedev #indiegame #gamedev
A simple 3d environment. It shows a hallway, or what looks like one, in first person. Everything is either black or red, with no in-between, though some green spots appear near the bottom of the screen, on the ground. Overall, the picture is dark.
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Horizon @acrylichorizon.bsky.social · 29/04/2026
Aftermath. [320x180] #art #pixelart #environment
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Xander @xanderarts.bsky.social · 01/05/2026
I don't think the original post quite does it justice, how about a close-up? 🔎 #indiedev #indiegames #gamedev #immersivesim #pixelart
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 28/04/2026
NEW DEMO AVAILABLE ON STEAM AND ITCH.IO store.steampowered.com/app/3492240/... #indiegame #indiedev #demo
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 25/04/2026
IMPORTANT ADVICE. FEATURING JAY FROM WEBCOMIC HELLO WORLD #indiegame #indiedev #dev #demo A DEMO CAN BE EXPECTED TO RELEASE NEXT WEEK.
A cropped screenshot of a desktop. Two windows are open : A square one on the left, and a tall one on the right. They are flush with each other.
The square one shows a game, in which a character with a cowboy hat, a blue smiley face, and a brown cloak says "I'm here to tell you something important : at any point you can hit the SHIFT key then select MANUAL to consult the manual."
The tall window shows the manual in question, showing a diagram presenting the relationship between different elements.
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courtesy.bsky.social @courtesy.bsky.social · 22/04/2026
I have been hard at work discovering a beautiful sweet and lovely "rust piebald with dappling" color morph
Half-life 2 antlion modded to have a rust piebald with dappling coloration
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Horizon @acrylichorizon.bsky.social · 22/04/2026
Mantigore. [32x32 pixels] #art #pixelart #fantasy
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Horizon @acrylichorizon.bsky.social · 22/04/2026
Lesser Splinter. [32x32] #Art #Pixelart #Fantasy
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 24/04/2026
A NEW DEVLOG HAS BEEN MADE, ABOUT THE BIRTH OF THE IDEA OF KNIGHT LOBSTER knight-lobster.quest/blog #devlog
knight-lobster.quest
24/02/2026 : Wow ! A blog ?! (main inspirations and stuff)
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 21/04/2026
WHILE THE TOWER HAS REMAINED SILENT, A UNIVERSITY HAS OPENED AND CLOSE. OF THE SHAPE OF THE UNIVERSE IS A SHORT VISUAL NOVEL, FEATURING A HOLE IN THE SKY, AND MANY SCHEMATICS. #Indiegame #indiedev #renpy #visualnovel #yuri kpwu.itch.io/shape kpwu.bandcamp.com/album/of-the...
kpwu.itch.io
Of the Shape of the Universe by KPWU
A short visual novel in which two are confronted with the shape of the universe, and a hole in the sky
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 06/04/2026
SOME PAGES #graphicdesign #gamemanual #indiedev
The cover of the manual. The upper half of the page is an abstract texture with some wheel shapes. The bottom half is a pencil sketch on a green background of Knight Lobster in a building. Text reads "KNIGHT LOBSTER / player manual" in black over a white stripe in the middle of the page.A black page. At the top, grey text reads "Interface" in bold italics. The rest of the page features an annotated image, showing a game screen with various HUD elements labeled. The labeled are either above, below, or on top of the image. A black page. At the top, grey text reads "The tower" in bold italics. Underneath, a paragraph reads "You are a lobster. You have sought this tower for years, and finally you arrive. Step inside, and climb to the top...". The bottom part of th page is a vertical pencil sketch of a lobster navigating a rocky desert, with a tower on the horizon. Left and right of it, the same image of a wheel is placed in columns, each column being 4 wheels.A black page. At the top, grey text reads "Elements" in bold italics. Underneath, a short paragraph : "There are 8 elements in Knight Lobster : 4 phyisical ones, and 4 trick ones. They relate to each otehr as such :".
Underneath, an 8 pointed star is drawn. On each of its points, a coloured word and an icon, as well as a white word. Each of these, from the top one then clockwise read : ASTER in teal, with a star icon and the word "TRICK". SLASH in blue, with a sword icon and the word "PHYS". STILL in purple, with a crystal icon and the word "TRICK". ANATO in pink, with an anatomical heart icon and the word "PHYS". EARTH in yellow, with a bone icon and the word "TRICK". SPIKE in orange, with a bullet icon and the word "PHYS". RADIO in green with a nuclear symbol and the word "TRICK". CRUSH in red with a hammer icon and the word "PHYS".
Under the star are two paragraphs. The first reads "The four trick elements constitute the matter of the world. Together, they make up the physical elements. As such, they are the most important ones."
The second reads "The four physical elements are the actions that can be done on the world. Together, they shape and give form to the trick elements. As such, they are the most important ones."
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 06/04/2026
A MANUAL IS BEING WORKED ON FOR THE DEMO. YOU CAN PREVIEW IT HERE : KNIGHT-LOBSTER.QUEST/manual.pdf #indiedev #graphicdesign #manual
A picture of a screen showing the software InDesign. The pages panel is open, showing twenty thumbnails, for each page. Behind it, a diagram made with straight lines at either 90° or 45° angles shows a star pattern with text and small icons.
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Horizon @acrylichorizon.bsky.social · 25/03/2026
High above, hanging beneath the floating green palace... ...Partezann, the gilded city glimmering in the sun's light. The Faded King's people have learned to brave the skies eons ago. [128 x 128 pixels] #pixelart #lore #art #Coloryss
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 30/03/2026
#screenshotsaturday #indiedev #indiegame #gamedev TWO DAYS LATE. LIGHT THAT SHINE BRIGHTER THAN THE SUN
A screenshot of a game. An overcharged and busy interface surrounds a 3d first person view. The first person view is angled up, and shows pillars going up into light, over a tiled floor. Near the bottom of the viewport, a line reads "CHAPEL OF ALL LIGHT".
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 21/03/2026
#screenshotsaturday #indiedev #gamedev #indiegame NEW COMBAT UI
A combat screen in a turn-based RPG. At the bottom, a coloured band on the left shows a portrait of Knight Lobster, along with meters for HP and MP. On the right of that band, a battle log is empty, showing only the message noting an enemy's presence. Above that, three black windows with white all-caps text are disposed. A small one to the left shows three options, being "SKILLS", "RESTORE", and "ITEM". To its right, a window shows an array of skills, all arranged vertically. They all have icons to the left of their name, and an MP cost to the right. Above those two windows is the last one, stretched over the width of the screen. It shows a description of the selected skill.
Behind the UI, a rat is floating in mid-air with a green aura. The battle background is a 3d view of the level. 
In the top-left corner is a multiplier with a gauge under it. To its right is a score counter.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 20/03/2026
RETOUCHING OF AREA 1 IN PREPARATION FOR A REVAMPED DEMO #indiegame #gamedev #gaming
A screenshot of a game. The game is in first person. All sides of the screen are taken by a cluttered UI, showing a map, HP and MP meters, as well as various statistics and a log of actions. The viewport through which we see the game shows a distorted view, angled upwards. Cubic structures stretch upwards towards the sky, which is shown as a bright white. The viewport is covered in a bright cyan overlay. Near the bottom of it, a short text gives the name of the room : Pierced Atrium.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 09/03/2026
#indiedev #indiegame #gamedev
A screenshot of a game. The game is in first person, and shows a very mossy stone hallway. The textures on the wall are stretched and pixellated. Around the screen, the user interface takes a lot of space. It shows lots of information, such as HP and MP in vertical bars, a combo meter, multiple floor indicators, and two counters labeled "souls" and "secrets". The UI features a map with no player indicator on it, and a picture of a windmill.
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tower sequence KNIGHT LOBSTER @knight-lobster.bsky.social · 08/03/2026
WISHLIST ON STEAM store.steampowered.com/app/3464360/... #indiegame #indiedev
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