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TETHERPUNK

@tetherpunk.bsky.social
91 followers 78 following 34 posts

Wrench scrap tech from machines and bolt it to your spaceship. Use it to propel yourself to reckless speeds and smash technofeudalist bosses. Everything in this action physics sim is an opportunity for chaos and speed. linktr.ee/TETHERPUNK

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TETHERPUNK @tetherpunk.bsky.social · 27/09/2026
Had a blast boothing at ROC Game Fest today, thanks to everyone who came by and said nice things about the game :)
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TETHERPUNK @tetherpunk.bsky.social · 27/09/2026
Had a blast boothing at ROC Game Fest today, thanks to everyone who came by and said nice things about the game :)
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Xander @xanderarts.bsky.social · 25/09/2026
TETHERPUNK IN GAMESPOT ARTICLE THIS IS NOT A DRILL
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TETHERPUNK @tetherpunk.bsky.social · 25/09/2026
We'll be there! Thanks for the shoutout ❤️🧡💛
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TETHERPUNK @tetherpunk.bsky.social · 19/09/2026
This is our protagonist, Arya. She's a junker, ship jockey, fighter, and the angriest woman in gaming. #screenshotsaturday #indiedev #gamedev
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TETHERPUNK @tetherpunk.bsky.social · 18/09/2026
We're showcasing TETHERPUNK at the Full Indie Summit this weekend, come swing by if you're there!! @fullindie.bsky.social
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Xander @xanderarts.bsky.social · 01/08/2026
If you're a MAGFest judge you should definitely go attach every rocket I left in the sandbox room it will definitely will not lag your computer I promise #gamedev #indiedev #screenshotsaturday #immersivesim
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TETHERPUNK @tetherpunk.bsky.social · 22/06/2026
should we make TETHERPUNK Turing complete? #indiedev #gamedev
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Xander @xanderarts.bsky.social · 14/06/2026
what's up slimes. for this #screenshotsaturday I am bringing to you some spingy suspension that I've added to the TETHERPUNK ship. I've also written a short devlog about how I do simulated visual effects. I want to start posting these on a personal blog site SOON but for now it'll be in the replies!
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TETHERPUNK @tetherpunk.bsky.social · 08/05/2026
Spaceship parts now have limited ammo! Let's see how enemies react when they run out... #indiedev #indiegame #gamedev #pixelart
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TETHERPUNK @tetherpunk.bsky.social · 04/05/2026
Ran a test to make sure rockets no longer get stuck in the main body during ejection.... Always good to push your systems to their limit! #indiedev #gamedev #indiegame #screenshotSUNDAY
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Xander @xanderarts.bsky.social · 01/05/2026
I don't think the original post quite does it justice, how about a close-up? 🔎 #indiedev #indiegames #gamedev #immersivesim #pixelart
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Xander @xanderarts.bsky.social · 27/04/2026
I spent the weekend working on new particle effects for my rockets and I just can't stop looking at them :) #indiedev #indiegame #gamedev #immersivesim #pixelart
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Pelican Post @pelicanpost.bsky.social · 18/04/2026
Pelican Post is now on Steam! Come check out our page, and be sure to give us a wishlist! Every little bit helps! tinyurl.com/PelicanPost
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TETHERPUNK @tetherpunk.bsky.social · 02/03/2026
Big week for this channel in our dev server
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TETHERPUNK @tetherpunk.bsky.social · 24/02/2026
Added rocket riding just in time for FRAUD New demo build: xandergoodwin.itch.io/tetherpunk #TETHERPUNK #gamedev #indiedev
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TETHERPUNK @tetherpunk.bsky.social · 18/01/2026
Thank you to everyone who came by to play TETHERPUNK at MAGFest!!! We're super excited to continue expanding the project with new levels, physics toys, and boss battles. We'll be posting updates here and in our community discord server, stay tuned! 🚀💥 #gamedev #indiedev
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TETHERPUNK @tetherpunk.bsky.social · 10/01/2026
MAGFest day 3 and our booth is open for business! Come blow stuff up!!
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Xander @xanderarts.bsky.social · 10/01/2026
goodnight Magfest :) see you all tomorrow!
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Xander @xanderarts.bsky.social · 09/01/2026
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Xander @xanderarts.bsky.social · 09/01/2026
MAGFest Day 2!!! Look for the table with the big yellow sign and the spooky skeleton lady!!!
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TETHERPUNK @tetherpunk.bsky.social · 02/01/2026
TETHERPUNK is part of the Indie Video Game Showcase (MIVS) at Super MAGFest this year! Grappling hooks? Explosions? High Octane Chaos? Come swing by our booth - we'd love to hear what you think! #gamedev #indiedev
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Xander @xanderarts.bsky.social · 25/12/2025
Spent the first hour of Christmas doing silly arts and crafts in my basement. I love my life!!! Hope everyone out there has a wonderful day :))
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xordroid @xordroid.bsky.social · 06/12/2025
For Nuclear Throne's 10th birthday I added The Vlambeer Sawblade™ to the action game I'm working on (@TETHERPUNK.bsky.social) while my friend streamed the new update It bounces off the wall directly back into the turret that fired it so it's basically already perfect #screenshotsaturday
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TETHERPUNK @tetherpunk.bsky.social · 25/11/2025
BIG ANNOUNCEMENT! After 2+ years of development and a long, arduous, white-knuckled, tournament-style, no holds barred decision making process — Project Rope Tool has officially been renamed to TETHERPUNK! Likes and reposts greatly appreciated to help spread the word :) #gamedev #indiedev
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neo's games @neozoidgames.bsky.social · 14/11/2025
ASTRONAUTILUS loopbreaker releases today on Steam and itch! You can get the game and free update here: store.steampowered.com/app/1724120/ASTRONAUTILUS/ neozoid-games.itch.io/astronautilus Have fun playing!
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TETHERPUNK @tetherpunk.bsky.social · 15/11/2025
Would you get this design on a t shirt? #gamedev #indiedev
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Xander @xanderarts.bsky.social · 14/11/2025
They think deleting half the level can stop me #gamedev #indiedev
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BadBassGames @badbassgames.bsky.social · 08/10/2025
Find out what other devs think about Bait & Tackle! youtube.com/shorts/dRqTF...
youtube.com
Developers Review Bait & Tackle!
YouTube video by Bad Bass Games
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TETHERPUNK @tetherpunk.bsky.social · 30/09/2025
Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
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TETHERPUNK @tetherpunk.bsky.social · 26/09/2025
We'll even have merch! Free shirt to whoever has the #1 time on the leaderboard at the end of the day. All proceeds go to the development of a shorter game with worse graphics.
A t shirt reading "I want shorter games with worse graphics."
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TETHERPUNK @tetherpunk.bsky.social · 26/09/2025
Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by! Tomorrow 11am-5pm at THE SHED at RIT.
m.youtube.com
Rope Tool Trailer May 2025
YouTube video by Rope Tool Dev
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Xander @xanderarts.bsky.social · 23/06/2025
Project Rope Tool Devlog #13 Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game. #gamedev
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Xander @xanderarts.bsky.social · 16/06/2025
Project Rope Tool Devlog #12 As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid! #gamedev #indiedev
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Xander @xanderarts.bsky.social · 05/05/2025
Project Rope Tool Devlog #11 Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly. #gamedev #indiedev
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Xander @xanderarts.bsky.social · 13/04/2025
Rope Tool Devlog #10 Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes! #gamedev #indiedev
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TETHERPUNK @tetherpunk.bsky.social · 06/06/2025
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue. Wishlist on Steam! 🚀 store.steampowered.com/app/2958730/... #PitchYaGame
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TETHERPUNK @tetherpunk.bsky.social · 05/04/2025
Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday #indiedev
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Rochester Game Festival @rocgamefest.bsky.social · 04/04/2025
A grappling hook makes every game better. That’s just scientific fact. But what if you attached a grappling hook to a spaceship? That’s Project Rope Tool (@ropetool.bsky.social). Swing through a zero gravity environment and watch out for those drones! youtube.com/watch?v=Zsx4...
youtube.com
Project Rope Tool trailer - May 2024
YouTube video by Rope Tool Dev
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Xander @xanderarts.bsky.social · 04/04/2025
Project Rope Tool Devlog #9 Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far #indiedev #gamedev
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Xander @xanderarts.bsky.social · 02/04/2025
Project Rope Tool Devlog #8 Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!! #gamedev #indiedev
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Xander @xanderarts.bsky.social · 25/03/2025
Project Rope Tool Devlog #7 Oh boy these are getting more and more sporadic aren’t they? The latter half of last week I did a few lighting/environment tests and followed it up with a bit of much needed code reorganization. Nothing new to show just yet! #gamedev #indiedev
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Xander @xanderarts.bsky.social · 19/03/2025
Project Rope Tool Devlog #6 I decided to take the level editor in a different direction over the weekend. Instead of drawing brushes I’ve focusing on more of a node-based system that lets you “carve out” smooth geometry #gamedev #indiedev
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Xander @xanderarts.bsky.social · 15/03/2025
Project Rope Tool Devlog #5 Subtraction and Fill brushes have been added to the level editing tools! We’re getting pretty close to creating a rudimentary environment that the player can grapple around in. #gamedev #indiedev
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Xander @xanderarts.bsky.social · 11/03/2025
Project Rope Tool Devlog #4 I spent my day yesterday getting started on my idea for grid-based level editing. So far all I have is grid snapping and the ability to make tubes, but it's coming along! #gamedev #indiedev
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Xander @xanderarts.bsky.social · 10/03/2025
Project Rope Tool Devlog #3 Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade! #gamedev #indiedev
Project Rope Tool event sign next to playtester
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TETHERPUNK @tetherpunk.bsky.social · 07/03/2025
I goofed a scene merge and accidentally created conjoined twins 🥲 #gamdev #indiedev
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Xander @xanderarts.bsky.social · 05/03/2025
Project Rope Tool Devlog #2 I added color animations to my dynamic physics ropes! The idea here is to make some of these lines look like wires with electrical currents. I’m trying to add a bit more electric theming to the visual style for a reason I cannot reveal yet :) #gamdev #indiegame
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Xander @xanderarts.bsky.social · 04/03/2025
Project Rope Tool Devlog #1 Hey all! I recently had a meeting with our team mentor where we had the chance to iron out what the Steam early access release of our game is going to look like #gamedev #indiedev
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TETHERPUNK @tetherpunk.bsky.social · 12/01/2025
one of the jankier sections of our new greybox level rip minecart blender you were too good for this world #screenshotsaturday #gamedev #indiedev
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