Bradley Toliver @kingbradley.bsky.social · 12/12/2025Every day we get closer to this being real 041 0
Bradley Toliver @kingbradley.bsky.social · 15/11/2025Spent some time in the last few weeks learning how to do more stuff in Blender. Fixed up a bunch of bad poses so no more nasty hand clipping through guns. Proud of my cute lil roster of goons. 2192 0
Bradley Toliver @kingbradley.bsky.social · 27/10/2025I am not buying a Halo game with traversal stutter every 5 seconds. 010 0
Bradley Toliver @kingbradley.bsky.social · 19/10/2025AI can enable some really cool shit, its ability to sorta believably vomit back Reddit's response to any given subject definitely aint it. 000 0
Bradley Toliver @kingbradley.bsky.social · 01/10/2025Hope I get to play some Darktide with Alex when I'm in Europe hahahaha 000 0
Bradley Toliver @kingbradley.bsky.social · 30/09/2025www.youtube.com/watch?v=PWpg...youtube.comHalf-Life 2: Inhuman - Charger Shield ShowcaseYouTube video by Bradley Toliver 042 0
Bradley Toliver @kingbradley.bsky.social · 29/09/2025I really wish this site had spoiler tags so I could post this screenshot without worry but uh, never in my life have I played a game that jumped the shark harder than Silent Hill f. Holy shit I am checked out. We're in "press these buttons to enter Devil Trigger" territory now, fuck me. 000 0
Bradley Toliver @kingbradley.bsky.social · 29/09/2025I like a lot of the actual gameplay decisions. Breakable weapons, multi use consumables, and the focus meter add a lot to consider in combat. The actual presentation kinda fails for me though. Doing wicked sick counter attacks on a visual prompt is comical to me. 010 0
Bradley Toliver @kingbradley.bsky.social · 29/09/2025I'm genuinely curious what the average player thinks of the otherworld dungeons. Personally I find them to be super mid, the visual style grew tiring pretty quick as I realized I'm gonna be looking at the same wall and floor textures over and over. 110 0
Bradley Toliver @kingbradley.bsky.social · 29/09/2025The SH2 remake felt like it found a much better middleground. It's obviously taking stuff from games like The Last of Us but they give you plenty of uninterrupted time to just look around and settle into things. Too bad both of these have serious stuttering problems 🫠 100 0
Bradley Toliver @kingbradley.bsky.social · 29/09/2025These games wanna impress you with a story they tell with high fidelity visuals, and the cost that comes with that is needed to be as mass market friendly as possible. It's like every major presentation decision was basically "idk just do what all those other Sony third person games are doing." 100 0
Bradley Toliver @kingbradley.bsky.social · 29/09/2025I'm not confident I'm gonna finish Silent Hill f anytime soon. Anything interesting in this game is buried under AAA jank. Getting objectives popping up like EXPLORE THE HOUSE in a SH game is crazy work. It's Silent Hill's "God of War" moment, trading away any originality to become more acceptable. 110 0
Bradley Toliver @kingbradley.bsky.social · 26/09/2025So yeah expect a media push and some other stuff in the coming weeks. I'm gonna also prob start posting my gaming critiques as this year has given me a lot to think about. Sorry for keeping y'all in the dark, honestly posting shit in public gives me a weird kinda anxiety and I gotta push past that. 000 0
Bradley Toliver @kingbradley.bsky.social · 26/09/2025That's kinda part of why I've been so quiet, I don't wanna post every single bit of level design progress for people to see before the game's out. I'm thinking maybe sticking to the first two chapters to show the state of the game without giving away the whole experience is a better compromise. 110 0
Bradley Toliver @kingbradley.bsky.social · 26/09/2025The state of my Patreon etc. tho has been inexcusable. I'm gonna look into a way to try and right that ship and try to figure out how to get people excited about the project again. Inhuman itself is in a good state but needs more content. 100 0
Bradley Toliver @kingbradley.bsky.social · 26/09/2025Sorry I've been so silent. The good news is work has been really great for me and life has been pretty good. This year I shed a good amount of weight and I've been living a much healthier lifestyle. The bad news is this really cut into my ability to do creative brain intensive stuff in my free time. 120 0
Reposted by Bradley ToliverRiley - Watch Wigglewood Tales @wigglewood.bsky.social · 10/09/2025The image that inspired my most popular comic. 3880192052 0
Bradley Toliver @kingbradley.bsky.social · 18/03/2025Goddamn whoever made this medkit has gotta be proud of themselves. 040 0
Bradley Toliver @kingbradley.bsky.social · 18/03/2025This isn't a huge dunk, the game looks awesome in plenty of spots, but I don't think it's an even experience. I assume they're kinda limited by the existing level, or they've opted to keep things as "authentic" as possible, so stuff like this is kinda inevitable I suppose. 030 0
Bradley Toliver @kingbradley.bsky.social · 18/03/2025Obviously the lighting here looks amazing, but honestly at a glance I don't think you'd even realize anything changed. Of course that also means they've done a good job at preserving the original look, which is great! They have not weirdly redefined the look of HL2 like Black Mesa did to HL1. 140 0
Bradley Toliver @kingbradley.bsky.social · 18/03/2025HL2 RTX remix has some really amazing assets and effects against very awkward backdrops sometimes. The world textures aren't bad, but the simple level geo really clashes with all this HD goodness. Also leads to odd moments where the game just looks like Half-Life 2 at first glance. 140 0
Bradley Toliver @kingbradley.bsky.social · 10/03/2025Man that Death Stranding 2 trailer almost had me hype til I had to listen to the characters talking. "Oh right, a Hideo Kojima game". 010 0
Bradley Toliver @kingbradley.bsky.social · 25/02/2025www.patreon.com/posts/123071...patreon.com2024 Lessons Learned + Going Forward | Bradley ToliverGet more from Bradley Toliver on Patreon 010 0
Bradley Toliver @kingbradley.bsky.social · 19/12/2024Sorry I've been so quiet, but maybe this will make up for it a lil bit. www.youtube.com/watch?v=efST...youtube.comJust a little Chapter 2 progress teaserYouTube video by Bradley Toliver 164 0
Bradley Toliver @kingbradley.bsky.social · 21/11/2024Arcane is just doing with pop what bad super hero movies did with nu metal in the 2000's, make it stop. 000 0
Reposted by Bradley ToliverSean Noonan @seannoonan.bsky.social · 18/11/2024I’ve been working on a retro-leaning first-person survival horror game, called Something in the Water. In this first devlog, I dive into the origins of the project and talk about my motivations going forward 🔪 www.youtube.com/watch?v=weYy... #gamedevyoutube.comTransforming my Survival Horror FPS Game Jam into a Full Game | Something in the Water Devlog #0YouTube video by Sean Noonan 2274 0
Bradley Toliver @kingbradley.bsky.social · 16/11/2024Actually I might be a liar! My codev has been playing Inhuman with the newer version mounted and so far it seems like it's possible. No insane boosts here but it's still quite nice to not be totally left behind. 000 0
Bradley Toliver @kingbradley.bsky.social · 15/11/2024Understand that that's the open source version you can do code changes to. Inhuman cannot be ported to this new version. 010 0
Bradley Toliver @kingbradley.bsky.social · 15/11/2024Man Valve really staying committed to just never updating Source 2013 huh. 120 0
Bradley Toliver @kingbradley.bsky.social · 11/11/2024Also the whole thing took me like 9 minutes. Bro you're not making HL3 I'm so sorry. If you took out the HL2 bits (headcrabs, the recognizable HUD etc) this would just feel like some incredibly generic old UE shooter made for free. 031 0
Bradley Toliver @kingbradley.bsky.social · 11/11/2024I'm sorry but this Project Borealis demo is pretty mid. The weapon and character animations feel incredibly janky, which is something you think should have been sorted by now. There's this weird slavish adherence to HL2's "feel" which means anytime the game deviates from that, it feels really off. 242 0
Bradley Toliver @kingbradley.bsky.social · 10/11/2024Can we please start being nostalgic for this generation? This shit holds up better for me than the first hd console gen ever will. 150 0
Bradley Toliver @kingbradley.bsky.social · 08/11/2024Age is just a number. I mean, you have a limited amount of those numbers but uh, yeah! Fuck I'm old. 010 0
Bradley Toliver @kingbradley.bsky.social · 08/11/2024Ahh pre emptively muting irrelevant shitheads people keep getting onto my feed, this really is twitter isn't it. 100 0
Bradley Toliver @kingbradley.bsky.social · 06/11/2024Y'all better start making this thing relevant, fuck me. 020 0
Bradley Toliver @kingbradley.bsky.social · 10/02/2024www.patreon.com/posts/dev-th... New post on Patreon! I s2g I'm becoming active there this year. Aiming for at least 2 posts this month, possibly 3. The general plan is more casual "dev thoughts" posts including ones made for the public in between bigger articles.patreon.comDev Thoughts 2 - 9 - 2024 | Bradley ToliverGet more from Bradley Toliver on Patreon 100 0
Bradley Toliver @kingbradley.bsky.social · 02/10/2023www.patreon.com/posts/90173459 Just in time, a little article on the challenges of balancing moving and shooting for the soldiers in my game. 010 0
Bradley Toliver @kingbradley.bsky.social · 18/09/2023Genuinely considering refunding Gunbrella entirely off its save system. Game keeps enemies dead while letting you restore health at checkpoints, so attrition is basically the name of the game whenever they forget to lock the door behind you or whatever. 010 0
Bradley Toliver @kingbradley.bsky.social · 12/09/2023www.patreon.com/posts/creati... Small post that took way too long. A lot more to follow though. I'm committing to writing a bit almost every day to help myself think through stuff and some of that should make it to my patreon.patreon.comCreating My Favorite Arena | PatreonOfficial Post from Bradley Toliver 030 0