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Kim Kulling

@kimkulling.bsky.social
357 followers 285 following 472 posts

System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on kimkulling.de, Github: github.com/kimkulling or Patreon: patreon.com/assimp Linktree: linktr.ee/kimkulling

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Kim Kulling @kimkulling.bsky.social · 3h
Just to remember: Assimp Hacks 5: Embedded textures medium.com/realtime-ren...
medium.com
Assimp Hacks 5: Embedded textures
What is the problem?
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Reposted by Kim Kulling
FlohGro @flohgro.bsky.social · 08/10/2026
I built a little app just for myself, but it's too useful to keep it a secret 🤫 TinyTribe keeps track of your friends' pregnancies and kids: who's due next, how old the kids are, and more. I'd love to hear what you think! TestFlight beta: testflight.apple.com/join/E4V1ep5P #IndieDev #i
testflight.apple.com
Join the TinyTribe: Friends' Kids beta
Available on iOS
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Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 07/10/2026
The double headed stack allocator: blog.demofox.org/2026/10/03/t... #gamedev
blog.demofox.org
The Double Headed Stack Allocator
When programming high performance applications, such as video games, you learn neat tricks for writing fast code that makes the most of limited resources. Memory allocation is a huge topic for perf…
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Kim Kulling @kimkulling.bsky.social · 07/10/2026
The double headed stack allocator: blog.demofox.org/2026/10/03/t... #gamedev
blog.demofox.org
The Double Headed Stack Allocator
When programming high performance applications, such as video games, you learn neat tricks for writing fast code that makes the most of limited resources. Memory allocation is a huge topic for perf…
051
Reposted by Kim Kulling
D6 Learning @d6learning.bsky.social · 07/10/2026
Discover game design for education with our courses by K. Fousteris ⬇️ 🎓 Designing Educational TTRPGs for Children: www.d6learning.com/course/desig... 🎓 Introduction to Educational Game Design: www.d6learning.com/course/intro... 🎓 Magic Items for Kids Workshop: www.d6learning.com/course/ttrpg...
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Meeting C++ @meetingcpp.bsky.social · 01/10/2026
Book of the Day: Parallel C++ by Patrick Diehl and Steven R Brand and Hartmut Kaiser meetingcpp.com/mcpp/books/b... #cplusplus #cpp
meetingcpp.com
Patrick Diehl, Steven R Brand and Hartmut Kaiser
This textbook focuses on practical parallel C++ programming at the graduate student level
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Reposted by Kim Kulling
Meeting C++ @meetingcpp.bsky.social · 02/10/2026
Fast blur with animated radius aras-p.info/blog/2026/10... #cpp #cplusplus
aras-p.info
Fast blur with animated radius · Aras' website
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Kim Kulling @kimkulling.bsky.social · 02/10/2026
If you have questions about homogenious coordinates, mybe this could help you to get a better understanding: medium.com/realtime-ren... #gamedev #math
medium.com
Homogeneous Coordinates in 2D/3D Graphics
Read this for free
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Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 19/08/2026
I release a new version of #tuiy_ui : github.com/kimkulling/t... My personal highlights: - Labels - Checkboxes - Easier API - Fixed lots of leaks and glitches #gamedev
github.com
Release The tiny_ui release v0.0.4 · kimkulling/tiny_ui
Fixed versions Full Changelog: v0.0.3...v0.0.4
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Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 22/09/2026
I added an example how to render your own meshes to my render engine segfault. It feels good to see some progress. #gamedev
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Kim Kulling @kimkulling.bsky.social · 25/09/2026
About change: Change is frightening. Change produces failure. And failure is the best data you will ever get to learn! #gamedev #AI
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Kim Kulling @kimkulling.bsky.social · 26/09/2026
I wrote an article about homogenious coordinates an medium: medium.com/realtime-ren... There is a free link embedded #gamedev #math
medium.com
Homogeneous Coordinates in 2D/3D Graphics
Read this for free
072
Kim Kulling @kimkulling.bsky.social · 26/09/2026
I wrote an article about homogenious coordinates an medium: medium.com/realtime-ren... There is a free link embedded #gamedev #math
medium.com
Homogeneous Coordinates in 2D/3D Graphics
Read this for free
072
Kim Kulling @kimkulling.bsky.social · 25/09/2026
About change: Change is frightening. Change produces failure. And failure is the best data you will ever get to learn! #gamedev #AI
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Kim Kulling @kimkulling.bsky.social · 22/09/2026
I added an example how to render your own meshes to my render engine segfault. It feels good to see some progress. #gamedev
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Kim Kulling @kimkulling.bsky.social · 10/09/2026
200 new AI-supported vulnerability reports for the #assimp lib since begin of August. I am getting nuts! #gamedev
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Kim Kulling @kimkulling.bsky.social · 03/09/2026
My first knight #gamedev
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Kim Kulling @kimkulling.bsky.social · 04/09/2026
Porting a 1993 #Amiga Game babyloniantwins.com/blog/porting... #gamedev
babyloniantwins.com
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The origina...
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Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 08/09/2026
Devekop stuff today www.reddit.com/media?url=ht... #developer #devops
reddit.com
Reddit - https://cf.preview.redd.it/how-much-you-agree-with-this-v0-4q5p391d1aoh1.jpeg?width=1080&crop=smart&auto=webp&s=e02e07c1ce4ccc3628e53da01c2fa36dc6e2af7d
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Kim Kulling @kimkulling.bsky.social · 08/09/2026
Devekop stuff today www.reddit.com/media?url=ht... #developer #devops
reddit.com
Reddit - https://cf.preview.redd.it/how-much-you-agree-with-this-v0-4q5p391d1aoh1.jpeg?width=1080&crop=smart&auto=webp&s=e02e07c1ce4ccc3628e53da01c2fa36dc6e2af7d
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Kim Kulling @kimkulling.bsky.social · 04/09/2026
Porting a 1993 #Amiga Game babyloniantwins.com/blog/porting... #gamedev
babyloniantwins.com
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The origina...
052
Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 02/09/2026
This is a really good collection of entrepeur #antipattern, also relevant for #gamedev : www.itamarnovick.com/intro-to-sta...
itamarnovick.com
Intro to Startup anti-pattern Series | Insights, not just posts
An anti-pattern is a commonly used process, structure, or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than g...
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Kim Kulling @kimkulling.bsky.social · 03/09/2026
My first knight #gamedev
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Kim Kulling @kimkulling.bsky.social · 02/09/2026
This is a really good collection of entrepeur #antipattern, also relevant for #gamedev : www.itamarnovick.com/intro-to-sta...
itamarnovick.com
Intro to Startup anti-pattern Series | Insights, not just posts
An anti-pattern is a commonly used process, structure, or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than g...
082
Kim Kulling @kimkulling.bsky.social · 01/09/2026
Good read about #Eigen: cfd.university/learn/essent...
cfd.university
cfd.university
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Hacker News 50 @betterhn50.e-work.xyz · 01/09/2026
2004 RuneScape fit a multiplayer RPG into 56k dial-up jkm.dev/posts/how-2004-runescape-fi… (news.ycombinator.com/item?id=495166…)
jkm.dev
How 2004 RuneScape fit a multiplayer RPG into 56k dial-up · jkm.dev
In 2004 I played too much RuneScape on a 56k modem that died the moment Mum picked up the phone. A 3D world, up to a couple of thousand players on a server, dozens on screen at once - in the browser, on 5 kilobytes per second. It worked. Let’s follow a single step and see how.
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Kim Kulling @kimkulling.bsky.social · 27/08/2026
#OpenAI has released a technical report about their #Hugging-Face incident: cdn.openai.com/pdf/67869394...
cdn.openai.com
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Kim Kulling @kimkulling.bsky.social · 21/08/2026
When #AI helps you to get an idea how to draw a castle in #gamedev:
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Kim Kulling @kimkulling.bsky.social · 21/08/2026
When #AI helps you to get an idea how to draw a castle in #gamedev:
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Kim Kulling @kimkulling.bsky.social · 19/08/2026
I release a new version of #tuiy_ui : github.com/kimkulling/t... My personal highlights: - Labels - Checkboxes - Easier API - Fixed lots of leaks and glitches #gamedev
github.com
Release The tiny_ui release v0.0.4 · kimkulling/tiny_ui
Fixed versions Full Changelog: v0.0.3...v0.0.4
092
Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 16/08/2026
The checkbox prototypy in #tiny_ui works fine. And I fixed a lot of bugs this weekend: - Memleak in root element - Memleak in widgets release - Missing deregisterings of callbacks. You can check it here: github.com/kimkulling/t... #gamedev
github.com
GitHub - kimkulling/tiny_ui: My tiny ui-lib, mostly used for simple tools and games
My tiny ui-lib, mostly used for simple tools and games - kimkulling/tiny_ui
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Kim Kulling @kimkulling.bsky.social · 16/08/2026
The checkbox prototypy in #tiny_ui works fine. And I fixed a lot of bugs this weekend: - Memleak in root element - Memleak in widgets release - Missing deregisterings of callbacks. You can check it here: github.com/kimkulling/t... #gamedev
github.com
GitHub - kimkulling/tiny_ui: My tiny ui-lib, mostly used for simple tools and games
My tiny ui-lib, mostly used for simple tools and games - kimkulling/tiny_ui
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Kim Kulling @kimkulling.bsky.social · 14/08/2026
Lol
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Reposted by Kim Kulling
Gekigemu @gekigemu.bsky.social · 14/08/2026
100FRIENDS: (Demo Available) a brick-breaking roguelite where your ammo is 100 friends. Launch chefs, grandmas, vampires, and other friends at waves of enemies, build-crafting ridiculous chain reactions store.steampowered.com/app/4214610/...
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Hacker News 50 @betterhn50.e-work.xyz · 14/08/2026
GLM-5.3: Frontier Coding with Emergent Cyber Capabilities z.ai/blog/glm-5.3 (news.ycombinator.com/item?id=492949…)
z.ai
GLM-5.3: Frontier Coding with Emergent Cyber Capabilities
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Scripter @scripter.bsky.social · 14/08/2026
Umsetzung von Energiesparplan für Voyager-2 geglückt glm.io/211832?n #Raumsonde #Voyager2 #Instrumente #Strom #Energie
glm.io
Big Bang: Umsetzung von Energiesparplan für Voyager-2 geglückt - Golem.de
Die Nasa hat bei Voyager-2 einen Energiesparplan umgesetzt, um die verbleibenden wissenschaftlichen Instrumente weiter zu betreiben.
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Reposted by Kim Kulling
happy_homhom @happy-homhom.bsky.social · 14/08/2026
The part of Claude Code I’d actually care about papoo.work/doc/1e2fbc5023399994 #claudenews #anthropic #claude #enterprise #devops
papoo.work
The part of Claude Code I’d actually care about
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Reposted by Kim Kulling
Kim Kulling @kimkulling.bsky.social · 12/08/2026
Some number crunching: since February 2026 I got round about 600 updates regarding #vulnerability reports for the #assimp lib! #gamedev is not always fun. #AI
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Reposted by Kim Kulling
852dude @852dude.bsky.social · 13/08/2026
Bro. People are cool as fuck.
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Reposted by Kim Kulling
Hacker News Companion @hncompanion.com · 13/08/2026
Show HN: Woxi - Open-source Mathematica / Wolfram Language reimplementation View Article | Discussion + AI Summary Summary of HN discussion 🧵👇
woxi.ad-si.com
Woxi — Wolfram Language interpreter in Rust
Run Wolfram Language code in the browser playground, on the CLI, in Jupyter, or in the Woxi Studio notebook editor.
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Kim Kulling @kimkulling.bsky.social · 13/08/2026
BAd news for all #amiga fans: amiga-news.de/en/news/AN-2...
amiga-news.de
amiga-news.de - Obituary: AmigaDOS developer Dr. Tim King has passed away
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Kim Kulling @kimkulling.bsky.social · 12/08/2026
Nice read about following your dream until its reality #gamedev.
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Kim Kulling @kimkulling.bsky.social · 12/08/2026
Programming has changed: www.jamesdrandall.com/posts/the_th...
jamesdrandall.com
I Started Programming When I Was 7. I'm 50 Now, and the Thing I Loved Has Changed | James Randall
I still love developing but the shifts that AI have brought are tectonic and are forcing me to re-evaluate my own relationship to building things
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Kim Kulling @kimkulling.bsky.social · 12/08/2026
Some number crunching: since February 2026 I got round about 600 updates regarding #vulnerability reports for the #assimp lib! #gamedev is not always fun. #AI
042
Reposted by Kim Kulling
David Blanchflower BSc @davidbflower.bsky.social · 11/08/2026
Trump signs order to limit childhood vaccines and split MMR shots. 🧪 www.bbc.co.uk/news/article...
bbc.co.uk
Trump signs order to limit childhood vaccines and split MMR shots
The American Academy of Pediatrics calls the recommendation on measles, mumps and rubella shots "dangerous".
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Kim Kulling @kimkulling.bsky.social · 11/08/2026
Story of my professional Life: Retention strategy, by @_workchronicles open.substack.com/pub/workchro...
open.substack.com
(comic) Retention strategy
Comics about work. Made with love and lots of coffee.
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Reposted by Kim Kulling
Hacker News 50 @betterhn50.e-work.xyz · 05/08/2026
Rust-lang/rust is adopting an LLM policy blog.rust-lang.org/inside-rust/2026… (news.ycombinator.com/item?id=491790…)
blog.rust-lang.org
rust-lang/rust is adopting an LLM policy | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
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Kim Kulling @kimkulling.bsky.social · 05/08/2026
Here is an alltime classic for #gamedev : tricks for dealing with bits: graphics.stanford.edu/~seander/bit... #cpp
graphics.stanford.edu
Bit Twiddling Hacks
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Kim Kulling @kimkulling.bsky.social · 05/08/2026
Just because I am proud about it: I updated my #cppcore lib website: kimkulling.github.io/cppcore/ #gamedev #cpp
kimkulling.github.io
cppcore: The CppCore-Library
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Kim Kulling @kimkulling.bsky.social · 30/07/2026
There is a prebuild installer for #assimp at kimkulling.itch.io/the-asset-im... . I am just curious: which other packages wound you like to find there? #gamedev
kimkulling.itch.io
The Asset-Importer-Lib Prebuild binaries by Kim Kulling
The Assimp installer
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