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keyojimbo.bsky.social

@keyojimbo.bsky.social
206 followers 706 following 155 posts

Hobo animator

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keyojimbo.bsky.social @keyojimbo.bsky.social · 13/09/2026
bookshelf style, super ultra wide, broader 'n broadway. #animation #maya #unrealengine #technicalanimation
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Reposted by @keyojimbo.bsky.social
Bitter @bitterment.bsky.social · 05/09/2026
Let's groove with Shiv tonight 🪩 #Deadlock
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keyojimbo.bsky.social @keyojimbo.bsky.social · 11/08/2026
Do you like animations? Do you like sandwiches? Do you like animation sandwich? #technicalanimation #rigging #animation #OpenToWork
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keyojimbo.bsky.social @keyojimbo.bsky.social · 31/07/2026
Ila Maya mGear rig! free on Gumroad: nliwork.gumroad.com/l/buwvbv Concept: @mrngreeny.bsky.social Illustration: roleder.art Model: @graykolori.bsky.social Technical Animation: @keyojimbo.bsky.social CC-BY 4.0. No NSFW #mgearframework #technicalanimation #rigging #animation #OpenToWork
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keyojimbo.bsky.social @keyojimbo.bsky.social · 22/06/2026
Shiv in UE 5.8 to work with Livelink. Near real time, recorded with OBS. Create a set of FACS shapes as a pose asset match the MH ctrl_expression names, and pipe the MH curves through it. Very cool! #unrealengine5 #livelink #technicalanimation #metahumananimator #deadlock #opentowork
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keyojimbo.bsky.social @keyojimbo.bsky.social · 09/06/2026
I like big robot I can not lie. #technicalanimation #proceduralanimation #unrealengine #bigrobotanks
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keyojimbo.bsky.social @keyojimbo.bsky.social · 23/05/2026
Shiv mGear rig is available! Default, Neon Prime, Proxy Full face rig, StudioLibrary expression set HIK for motion retargetting Rig Controls Isolation Spring dynamics for hair, coat, reliquary Game Ready FBX Download nliwork.gumroad.com/l/ipcve #mgearframework #rigging #technicalanimation #maya
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keyojimbo.bsky.social @keyojimbo.bsky.social · 13/05/2026
Wednesday triple Shiv! Final round of dog fooding, quite like how it turned out. Face is what I enjoy animating the most, endless possibilities for subtle layered movements. #animation #rigging #technicalanimation #deadlock #mgearframework
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keyojimbo.bsky.social @keyojimbo.bsky.social · 08/05/2026
Felt I needed a better intro shot. So cut one together using existing anims. Reuse your assets folks! #animation #unreal #deadlockshiv
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Reposted by @keyojimbo.bsky.social
Alpha Beta Gamer @alphabetagamer.bsky.social · 05/05/2026
Want to see how to kill a 500ft high Metal Gear inspired Drill Mech in 98 seconds? One of the bosses from Indie parkour action game MOTORSLICE, out now on consoles & PC store.steampowered.com/app/2830030/... Gameplay Video: www.youtube.com/watch?v=ZL6F... by indie dev @regularstudio.bsky.social
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keyojimbo.bsky.social @keyojimbo.bsky.social · 06/05/2026
What we've got here is a mexican standoff #animation #unreal #deadlock
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keyojimbo.bsky.social @keyojimbo.bsky.social · 24/04/2026
One down, almost. Two to go #animation #deadlock
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keyojimbo.bsky.social @keyojimbo.bsky.social · 14/04/2026
Public test! links in reply Not an exhaust list of features, don't forget to poke around and find additional settings. Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig. Maya 2022+ && mGear 4+ #rigging #technicalanimation #maya #deadlock
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keyojimbo.bsky.social @keyojimbo.bsky.social · 14/04/2026
Public test! Not exhaust list of features, don't forget to poke around and find additional settings. Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig. Maya 2022+ && mGear 4+ links in reply
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keyojimbo.bsky.social @keyojimbo.bsky.social · 29/03/2026
Rig management in viewport. Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user. #rigging #technicalanimation #mgearframework
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keyojimbo.bsky.social @keyojimbo.bsky.social · 25/03/2026
Bashing together a rig component isolation feature for viewport declutter #rigging #technicalanimation #mgearframework
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keyojimbo.bsky.social @keyojimbo.bsky.social · 20/03/2026
Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++ #rigging #animation #deadlock #mgearframework
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keyojimbo.bsky.social @keyojimbo.bsky.social · 13/03/2026
What day is it?! #animation #technicalanimation #rigging #deadlock
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keyojimbo.bsky.social @keyojimbo.bsky.social · 09/03/2026
Some fun rigging over the weekend #mgearframework #technicalanimation #rigging #deadlock
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Megan Fox @glassbottommeg.bsky.social · 09/03/2026
I like how many game developers are increasingly also tired of this shit store.steampowered.com/app/4200110
store.steampowered.com
Nekome: Nazi Hunter on Steam
Nekome: Nazi Hunter is a single-player, third-person action combat game where you step into the role of Vano Nastasu, a young Romani man consumed by grief after the brutal murder of his family by Nazi...
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keyojimbo.bsky.social @keyojimbo.bsky.social · 05/03/2026
Hello Shiv my old friend, I've come to rig you again #rigging #animation #technicalanimation #deadlock
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keyojimbo.bsky.social @keyojimbo.bsky.social · 28/02/2026
Funny how "I'll take a quick look" turns into "hours and hours in notepad++" Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win. #technicalanimation #mgearframework #rigging
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keyojimbo.bsky.social @keyojimbo.bsky.social · 26/02/2026
Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values. #animation #rigging #FACS #technicalanimation #mgearframework
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keyojimbo.bsky.social @keyojimbo.bsky.social · 24/02/2026
Nasal labial fold and Corrugator. Just a few additional bones and verts. Nose wrinkler can be handled similarly. #animation #rigging #FACS #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 22/02/2026
100% gratuitous rig feature #rigging #animation #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 18/02/2026
I think I've had my fill of this song for a lifetime... Identified some issues to fix for next rig build. #animation #rigging #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 11/02/2026
More dog-fooding, just blockout pass so far, but it's working better than I anticipated. #animation #technicalanimation #rigging
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keyojimbo.bsky.social @keyojimbo.bsky.social · 03/02/2026
When rigging it's important to check your progress frequently using the Wiggle Test® #rigging #technicalanimation #maya
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keyojimbo.bsky.social @keyojimbo.bsky.social · 29/01/2026
Rigging, rigging never changes... #technicalanimation #animation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 15/01/2026
How do you animate wind? Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute. If the rig doesn't have dynamics, bake the curve, paste and offset! #animation #thesixshooter #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 13/01/2026
How is the sauce made? Character is in place; ground is static; trees and tombstones scroll past the character; moon is small plane; big church and camera slide toward center. All smoke and mirrors... #animation #thesixshooter
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keyojimbo.bsky.social @keyojimbo.bsky.social · 07/01/2026
Some highlights from 2025. An unexpected sabbatical year gave me time to advance my animation and technical animation skills. 2026 lets fuckin GO! #animationvsanimator #animation #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 23/12/2025
Gonna park it here for now. Maybe come back for some more mographic passes in the new year. #animation #thesixshooter #notoverwatch
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Rami Ismail (رامي) @ramiismail.com · 20/12/2025
With Critical Reflex being such a major player in the indie space, these accusations of covered up sexual harassment and unfair labour practices are all deeply disappointing and distressing. I hope this all gets tackled quickly and decisively. noisypixel.net/critical-ref...
noisypixel.net
Former Critical Reflex Employee Alleges Harassment And Unfair Labor Practices
Ex-employee Evelina Zemljic accuses Critical Reflex of sexual harassment, unpaid labor, and poor working conditions in a revealing YouTube exposé.
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keyojimbo.bsky.social @keyojimbo.bsky.social · 17/12/2025
Laying out a quickie before Jesus' b-day #animation #thesixshooter "Guns Go Bang" Kid Cudi, JAY-Z
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keyojimbo.bsky.social @keyojimbo.bsky.social · 15/12/2025
3/4, On a mission... #animation3d #thesixshooter
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keyojimbo.bsky.social @keyojimbo.bsky.social · 24/11/2025
ok ok hear me out... The Sixshooter
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keyojimbo.bsky.social @keyojimbo.bsky.social · 17/11/2025
How you automate anything, is how you automate everything... something something #mgearframework #rigging #technicalanimation "We Go Harder" - Laura Mvula, Mayra Andrade
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keyojimbo.bsky.social @keyojimbo.bsky.social · 06/11/2025
Pectoralis major, or an approximation thereof. PlusMinusAverage and UnitConversion nodes do all the heavy lifting #mgearframework #rigging #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 04/11/2025
Everybody loves a ROM test ROM anim Emilio Serrano CCBYNC4.0 #rigging #technicalanimation #mgearframework
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keyojimbo.bsky.social @keyojimbo.bsky.social · 28/10/2025
finally automated elbow and puffy pants, amongst many other things, in post build script. #mgear #rigging #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 21/10/2025
How it started... how it's going. OC Collab w. @mrngreeny.bsky.social Still much more to be done, and many more maya crashes, but making good and steady progress! #mgear #rigging #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 14/10/2025
All about them springs and cables #rigging #mgear
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keyojimbo.bsky.social @keyojimbo.bsky.social · 11/10/2025
bangles #mgear #rigging
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keyojimbo.bsky.social @keyojimbo.bsky.social · 07/10/2025
Just a lay in, mainly to impress on my #animdiversity mentee the importance of using reference as a spring board rather than a close guide. Reference is collected, edited and reedited, timed and retimed, long before jumping in to Maya. #mentoring #animation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 12/09/2025
Cartoony revolver rig available on Gumroad. Link in reply #animation #rigging #technicalanimation
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Robbie Trevino @robbietrevino.bsky.social · 11/09/2025
More musings from the Deity series. Always wanted to paint a sphinx of some sort but never have, they’ve always fascinated me. So why not make one for the series (or several actually). The anatomy was a fun design challenge, thanks for looking!
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keyojimbo.bsky.social @keyojimbo.bsky.social · 11/09/2025
do you feel lucky punk? #rigging #technicalanimation
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keyojimbo.bsky.social @keyojimbo.bsky.social · 07/09/2025
gotta let loose once in a while, even if it's all gray #animation #notspiderverse
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Rami Ismail (رامي) @ramiismail.com · 03/09/2025
It's been a while. Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs. store.steampowered.com/app/2396130/...
youtube.com
Australia Did It - Reveal Trailer
YouTube video by MysticForge
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