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Kenny.wtf

@kenny.wtf
470 followers 502 following 435 posts

Big planet terrain stuff. Building geomancer.kenny.wtf, a #procgen google earth for your fantasy worlds.

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Verekia 🔮 ManaBlade.com @verekia.com · 30/09/2026
💌 The Web Game Dev Newsletter Issue 032 is out! Read it online here: webgamedev.com/newsletter/032, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
webgamedev.com
Newsletter – Issue 032 | Web Game Dev
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Hendrik Mans @hmans.dev · 11/08/2026
My side project is weird
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Kenny.wtf @kenny.wtf · 29/07/2026
i think this is kinda not exactly true, its more like corporations struggling to cover liability, which is caused by a reactionary project by politicians and their constituents
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 23/07/2026
might retire and spend my time hunting through telescope data for dyson spheres arxiv.org/abs/2602.23270
arxiv.org
Dyson spheres on H-R diagram
The construction of Dyson spheres, megastructures designed to capture the total radiative output of stars, can be one of the most compelling techno-signature scenarios for advanced extraterrestrial ci...
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Hendrik Mans @hmans.dev · 08/07/2026
Very happy to announce that @chatto.run, the amazing little team chat app you can self-host from your own infrastructure (and quite easily so), is now available & Open Source. ✨
hmans.dev
Chatto is now Open Source!
The snappiest chat application you've ever used is now available for self-hosting.
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Kenny.wtf @kenny.wtf · 06/07/2026
thats right! i can send you a quick demo in dm to try out
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Kenny.wtf @kenny.wtf · 06/07/2026
it paints a heightmap, its the terrain diffusion paper from alexander goslin, i just managed to host it and get it to run with my library :)
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Kenny.wtf @kenny.wtf · 05/07/2026
Things are looking good pairing the terrain-diffusion model output with hello-terrain!
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Kenny.wtf @kenny.wtf · 30/06/2026
having lived near the geneva airport for 5 years, can confirm
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Kenny.wtf @kenny.wtf · 29/06/2026
stay cool!
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Kenny.wtf @kenny.wtf · 28/06/2026
Atmospheric scattering technique from this excellent blog post by maxime. I kept the sphere SDF for cheap raytesting but swapped the density checking with a torus SDF blog.maximeheckel.com/posts/on-ren...
blog.maximeheckel.com
On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckel
This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scat...
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Kenny.wtf @kenny.wtf · 28/06/2026
I took everything from this thorough blog post by maxime blog.maximeheckel.com/posts/on-ren...
blog.maximeheckel.com
On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckel
This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scat...
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Kenny.wtf @kenny.wtf · 28/06/2026
what do you mean by non-geometric? like outside of the SDF stuff?
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Kenny.wtf @kenny.wtf · 28/06/2026
so kind!
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Kenny.wtf @kenny.wtf · 28/06/2026
i just had to know what it would be like!
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Kenny.wtf @kenny.wtf · 28/06/2026
the fps is pretty bad on my macbook, which is why i havent deployed a link yet. the shape is more expensive than a sphere for simple raymarching. i will post an example after I tweak things a bit
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Kenny.wtf @kenny.wtf · 28/06/2026
thanks!!
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Kenny.wtf @kenny.wtf · 28/06/2026
work-in-progress Donut worlds with atmospheric scattering. The dawn/dusk terminators are gorgeous #HelloTerrain #threejs #r3f
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Verekia 🔮 ManaBlade.com @verekia.com · 25/06/2026
💌 The Web Game Dev Newsletter Issue 031 is out! Read it online here: webgamedev.com/newsletter/031, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
webgamedev.com
Newsletter – Issue 031 | Web Game Dev
091
Kenny.wtf @kenny.wtf · 21/06/2026
This is too much fun #HelloTerrain #threejs #r3f
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Kenny.wtf @kenny.wtf · 21/06/2026
Late night terrainposting
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 19/06/2026
Software engineers don't need engineering demands like legal constraints and certifications, we need priestly demands like ritual purity and mandatory contemplation.
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Kenny.wtf @kenny.wtf · 16/06/2026
inverted torus world
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Kenny.wtf @kenny.wtf · 16/06/2026
Refactoring #HelloTerrain (hello-terrain.kenny.wtf) so you can create arbitrary topologies. Here's a torus-world example. I can't wait to try out a planet-scale example of this with atmospheric scattering! #theejs #r3f
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 06/06/2026
its not a zero sum game, you idiots
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Kenny.wtf @kenny.wtf · 05/06/2026
audible sucks because you can only get very bad voice actors for the audio books that are region locked. the good name of the wind narrator is barred from you. I feel sad for the the Americans who dont know the good audiobook version
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Kenny.wtf @kenny.wtf · 05/06/2026
Kiel is an interesting german city and I miss it
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Kenny.wtf @kenny.wtf · 05/06/2026
many people are saying this
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Kenny.wtf @kenny.wtf · 04/06/2026
sick af
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Rune Skovbo Johansen @runevision.bsky.social · 01/06/2026
I've implemented better fog (atmospheric perspective) in my shaders, so distance fades not just towards a single color (like classic fog), but a color which itself gets paler with distance. This adds so much depth to distant parts of the view and I feel it makes the landscape "breathe". #GameDev
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Kenny.wtf @kenny.wtf · 22/05/2026
I made an interactive "poster" for next week's creative coding meetup! ccnyc.space inspired by doom metal album covers~
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Aurora @auroraplz.bsky.social · 20/05/2026
stylized foliage
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Kenny.wtf @kenny.wtf · 20/05/2026
i cant wait to try it out for myself~
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Kenny.wtf @kenny.wtf · 20/05/2026
omg what an amazing process thanks so much for sharing
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Kenny.wtf @kenny.wtf · 20/05/2026
100000% the reason i think because executive has no power over domestic stuff because congress is permablocked, so to get any “wins” they over-index on foreign policy where they can affect change with impunity
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loren schmidt @lorenschmidt.bsky.social · 18/05/2026
if you appreciate experiments like the raycaster work i've been doing recently, please consider suppporting me on patreon! i hate doing self promotion but i've been better about it lately, and it's been helping a lot. i'm currently trying to get up to $1100 a month. patreon.com/vacuumflowers
patreon.com
Get more from Loren Schmidt on Patreon
Get more from Loren Schmidt on Patreon. creating video games + other digital art. Support Loren Schmidt and get exclusive access to their work.
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Kenny.wtf @kenny.wtf · 19/05/2026
me too man, me too
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 19/05/2026
This is amazing. First page of how to build worlds. "Games don't need REALISM with unnecessary details! That's just excessive. No, something simpler will suffice. Here we model air currents as they flow around a planet at various degrees from the equator..." 🥰 #worldbuilding #procgen
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Kenny.wtf @kenny.wtf · 17/05/2026
love your style always
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Nikita Lisitsa @lisyarus.bsky.social · 15/05/2026
Still at awe that a relatively simple algorithm can produce such gorgeous rivers 😍 #indiedev #gamedev #indiegames
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loren schmidt @lorenschmidt.bsky.social · 06/05/2026
this is making me want to try again to finish up and release my space game...
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nic tringali @nictringali.bsky.social · 06/05/2026
🌖 Amberspire is OUT NOW! 🌇 A dice driven science fantasy city builder. Grow your city atop a mausoleum moon, interact with strange weather and ecology, gain influence to make deals with powerful off-world factions, experience the history of a future city. PC, Mac, Steam Deck s.team/a/3350750
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Dr Holly Nielsen @hollynielsen.bsky.social · 06/05/2026
AAAHH AMBERSPIRE IS OUT TODAY 2PM (uk time)
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Kenny.wtf @kenny.wtf · 04/05/2026
lol
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Kenny.wtf @kenny.wtf · 04/05/2026
very good, inspires me to make a broken shell world
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Kenny.wtf @kenny.wtf · 29/04/2026
oh now it can be moody!
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Kenny.wtf @kenny.wtf · 28/04/2026
Currently trying to figure out how to do some medieval land use simulation, but I'm having trouble thinking about the "substrate" or like basic node primitives are. Perhaps subdividing voronoi?
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nilay patel @reckless.bsky.social · 27/04/2026
If anyone thought LLMs would actually get to AGI this clause would still exist, just sayin www.theverge.com/ai-artificia...
theverge.com
Microsoft and OpenAI’s famed AGI agreement is dead
The long-famed AGI clause, which has for years dictated the future of the Microsoft-OpenAI deal, is officially dead.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/04/2026
Ok I'm pretty sure I have something I can make a first implementation of, which supports the following: new_entity = spawn(humanoid, goblin, leader, mountainous) No paths, no resources, just tags for spawning a totally custom procgenned data driven entity with awesome design salt-bae control.
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loren schmidt @lorenschmidt.bsky.social · 25/04/2026
in our world, in many ways "tech" companies are actually anti-technology. they're more interested in austerity, devaluing labor, squeezing more surveillance out of existing systems. consumer available tech is only dubiously increasing. moore's law died.
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