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FerdyFennec@GameDev

@kemoaidev.bsky.social
90 followers 52 following 139 posts

Solo indie dev | Physics-based game enthusiast 🎮 Building with Rapier.js x TypeScript x AI Dev logs 📝 | AI music production 🎵 Always down to connect with fellow devs! 🇯🇵Japan | ENG / CH / JP OK 🦊🐻🐼🐱

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FerdyFennec@GameDev @kemoaidev.bsky.social · 07/10/2026
Then you’re in the right place 🐓🏍️💨
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FerdyFennec@GameDev @kemoaidev.bsky.social · 07/10/2026
CHECK IT OUT! And BNB every day! 🏍️🐓🏍️
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FerdyFennec@GameDev @kemoaidev.bsky.social · 07/10/2026
It’s a game about launching a chicken! 🐓💨 BIKE NIWATORI BIKE 🏍️🐓🏍️ (“Niwatori” means chicken in Japanese!) 【BNB MODE】just got a HUGE upgrade! Let’s BNB every day. 😎 And maybe wishlist the game while you’re at it 👇️ store.steampowered.com/app/5024850/... #indiedev #gamedev #WishlistWednesday
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FerdyFennec@GameDev @kemoaidev.bsky.social · 03/10/2026
Cozy... until the giant cat starts destroying everything 😼🌙
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FerdyFennec@GameDev @kemoaidev.bsky.social · 03/10/2026
Added a night mode to my giant cat game! 🌙🐈 Day or night — which one do you prefer? #indiedev #ゲーム開発 #gamedev #ScreenshotSaturday #SuperDevDay
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FerdyFennec@GameDev @kemoaidev.bsky.social · 02/10/2026
A prototype for a game about a giant kitty 🐈 MEGA NEKO RAMPAGE (working title) I’m planning to make it into a peaceful game where nobody gets hurt 🥰 #indiedev #indiegame #gamedev #ゲーム開発 #cat #kitty
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FerdyFennec@GameDev @kemoaidev.bsky.social · 29/09/2026
I let JEV play PIYO PIYO CHICKEN 🐔 At first it was just spamming egg bursts, but after I gave it info like egg positions and golden egg mechanics, it started moving like a TAS bot. 831 calls cost about $0.15 🤖 Feels like the future. #indiedev #indiegame #gamedev #ゲーム開発 #JEV
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FerdyFennec@GameDev @kemoaidev.bsky.social · 28/09/2026
What if I made a game inspired by ROOMMANIA #203, that weird old Sega life sim where you mess with someone's daily life from inside their room? Story scripting. Event flags. NPC routines. Animations. Branching events... Ugh. #indiedev #indiegame #gamedev
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FerdyFennec@GameDev @kemoaidev.bsky.social · 24/09/2026
【PIYO PIYO CHICKEN】 The demo just got a HUGE upgrade 💪 For now, please enjoy this chicken absolutely blasting off on a motorcycle 🏍️🐓🏍️ If it looks fun, give the new demo a try! store.steampowered.com/app/5024850/... #indiedev #indiegame #gamedev
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FerdyFennec@GameDev @kemoaidev.bsky.social · 24/09/2026
GPT-6 Luna and Sol are here! I made this game with Luna Max in one shot in about 4 hours 🐈️ My rough idea → Sol High prompt on the web → Luna Max in Work I imagined a giant cat smashing skyscrapers everywhere, but maybe it took “cat punch” a little too literally 😂 #indiedev #indiegame #gamedev
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FerdyFennec@GameDev @kemoaidev.bsky.social · 22/09/2026
The PIYO PIYO CHICKEN demo is now live on Steam! 🐓🐤💨 English is supported too! store.steampowered.com/app/5024850/... Huge thanks to everyone who supported me and gave me advice! 🙏 If you like it, I’d really appreciate a wishlist too! #indiedev #indiegame #gamedev #ゲーム開発
store.steampowered.com
PIYO PIYO CHICKEN on Steam
Launch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls…
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FerdyFennec@GameDev @kemoaidev.bsky.social · 21/09/2026
The PIYO PIYO CHICKEN demo has passed Steam review! I’m currently making the final adjustments before release. 🛠️ I’d better not take too long and miss Steam Next Fest! Please check out PIYO PIYO CHICKEN! 🐓🐤 store.steampowered.com/app/5024850/... #indiedev #indiegame #gamedev #ゲーム開発
store.steampowered.com
PIYO PIYO CHICKEN on Steam
Launch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls…
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FerdyFennec@GameDev @kemoaidev.bsky.social · 19/09/2026
I used my custom MCP-enabled VFX editor to have AI recreate an effect from the same reference video under the same conditions. Astra Max / Astra Med / Luna Max. #ScreenshotSaturday #SuperDevDay #indiedev #indiegame #gamedev #ゲーム開発
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FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026
I’m still aiming for October 8. If it doesn’t make it by then, I’ll deal with that when the time comes, but I do want to have it ready in time for Next Fest itself.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026
I just realized that only the store presence was approved. The demo build itself is still under review.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026
At the moment, I’m planning to release the demo in time for the Press Preview on October 8.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026
Interestingly, I received the approval email while we were discussing this. The demo has now passed the review. I haven’t decided on a release date yet.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026
Yes, I believe I have enough time for a resubmission if necessary. Hopefully, it will pass on the first try.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026
I’ve submitted the PIYO PIYO CHICKEN demo for Steam review! If it gets approved, we’ll be ready for Steam Next Fest! 🐓🐤 Please check it out and wishlist it if you’re interested! store.steampowered.com/app/5024850/... #indiedev #indiegame #gamedev #ゲーム開発
store.steampowered.com
PIYO PIYO CHICKEN on Steam
Launch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls…
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FerdyFennec@GameDev @kemoaidev.bsky.social · 12/09/2026
I was busy thinking about a bunch of other things, and then GPT Astra dropped. So I was a little late to try it, but… yeah. I’ve officially become one of those AI hype people. This is a genuine one-shot. This is seriously nuts. #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発 #スーパー開発デー
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Reposted by FerdyFennec@GameDev
FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026
Finally! The Steam store page is LIVE! 🎉 store.steampowered.com/app/5024850/... 【PIYO PIYO CHICKEN】 In other words: it's a game about launching a chicken. 🐓💨💪 I'd really appreciate it if you wishlist it on Steam or share it with a friend! Coming in 2026 🎉 #IndieDev #GameDev #indiegame #ゲーム開発
store.steampowered.com
PIYO PIYO CHICKEN on Steam
Launch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls…
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FerdyFennec@GameDev @kemoaidev.bsky.social · 23/08/2026
Thanks! 😎 Glad you like it!
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FerdyFennec@GameDev @kemoaidev.bsky.social · 23/08/2026
I've been seeing these lately: “I know nothing about Blender, but somehow I made something 3D!” Made entirely with GPT-5.6 Sol Max. Claude Fable 5 might go even further. Not one-shot—I used a few steps, but it's still doable in a day! #ScreenshotSaturday #indiedev #blender
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FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026
You start with 5 Egg Bursts! 🥚 And you get one extra burst every 500m you travel.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026
Thanks! The launch is more the setup. The core loop continues in the air, where you manage limited Egg Bursts, boosts, and events to keep your speed and altitude going and push for a longer distance. 🐓💨
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FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026
Thanks! It's Steam/PC only for now! 🐔
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FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026
Finally! The Steam store page is LIVE! 🎉 store.steampowered.com/app/5024850/... 【PIYO PIYO CHICKEN】 In other words: it's a game about launching a chicken. 🐓💨💪 I'd really appreciate it if you wishlist it on Steam or share it with a friend! Coming in 2026 🎉 #IndieDev #GameDev #indiegame #ゲーム開発
store.steampowered.com
PIYO PIYO CHICKEN on Steam
Launch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls…
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FerdyFennec@GameDev @kemoaidev.bsky.social · 16/08/2026
It’s a game where you launch a chicken! 🐓💨💪 To give the Egg Burst more impact, I added a camera effect where it follows a beat later, almost like it’s shouting, “Wait for me!” #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発 #スーパー開発デー
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FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026
The warning sound isn’t expected to fire very often, and the game isn’t really an audio-heavy one, so I’m not too worried about fatigue for now. I’ve already implemented volume controls too, so players can adjust it themselves if needed.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026
Probably a sound cue first. It can reinforce the negative feedback without being too intrusive. I’d keep screen shake as another option if that still isn’t enough.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026
I think the warning colors already do the basic job. If reviews say it’s still unclear, I’ll address it right away. There are also other things I can try, like a ⚠️ icon, sound effects, or screen shake.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026
My own gut call. I don’t have any playtesters at the moment.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026
A nice little update for my chicken-launching game 🐓💨💪 Even the pop-ups for bad outcomes used to scatter sparkly stars everywhere ✨ Now they get properly ominous effects instead! The danger level has gone up! ⚠️ #WIPWednesday #IndieDev #GameDev #indiegame #ゲーム開発
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FerdyFennec@GameDev @kemoaidev.bsky.social · 08/08/2026
A small update for my chicken-launching game 🐓💨💪 • Tightened the power gauge text • Added a burst animation to the Egg Burst UI • Gold and Silver Eggs now react when detected by the radar Small changes, but the UI feels a little better 😎 #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発
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FerdyFennec@GameDev @kemoaidev.bsky.social · 05/08/2026
It’s a game about launching a chicken 🐓💨💪 The Perfect / Good / Bad text now gives a little bounce depending on the result. It’s a small change, but I think it makes each input feel a lot more satisfying. #gamedev #indiedev #indiegame #WIPWednesday #ゲーム開発
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FerdyFennec@GameDev @kemoaidev.bsky.social · 01/08/2026
It’s a game about launching a chicken 🐓💨💪 I added a new effect where five colorful beams converge on the UI when you collect five Silver Eggs 🌈 I think it makes what just happened much clearer than before. It’s called “Prism Convergence” 🥚 #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発
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FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026
I think we've reached the point where implementation will answer these questions better than discussion. I'll come back with results once it's tested.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026
It's mainly there to reinforce positive feedback and make important telops feel more satisfying.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026
I'd like to test it cold first. If players understand it without any explanation, I'll know the visuals are doing their job.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026
No playtests yet. I'm still implementing the positive/negative effects first. Once that's done, I'll test whether players recognize them at a glance.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026
I'm leaning toward both. Positive events use colorful stars, while negative ones will use warning colors and a different icon shape instead of stars.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026
Fair point, but since I know what each effect means, my own misreads wouldn't be a useful baseline for first-time readability. I haven't done external playtesting yet—the positive/negative split is still being implemented. Once it's in, I'll test it with fresh players rather than assume it's clear.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026
I haven't run formal playtests yet, so I don't have a miss rate to measure. Right now I'm iterating based on my own testing, and once the positive/negative effects are in, I'll see whether players can read them without explanations.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026
It's still a work in progress. My goal is for players to recognize positive and negative events instantly just from the visual effects, without needing any explanation.
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FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026
That's a really interesting point. I hadn't thought about using the burst itself as a subtle tutorial. I'm already planning different effects for positive and negative telops, but I'll definitely prototype distance-based scaling too. Thanks for the idea!
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FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026
Great point! Right now it isn't tied to launch distance. I'm planning to give positive and negative telops different effects, but I hadn't considered scaling the burst by distance. That's a really interesting idea—I'll definitely think about it. Thanks!
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FerdyFennec@GameDev @kemoaidev.bsky.social · 29/07/2026
I'm making a game where you launch a chicken! 🐓💨💪 Added a new effect: a shower of stars now bursts out the moment a telop appears. ⭐✨ It makes notifications feel much more satisfying and lively. #gamedev #indiedev #WIPWednesday #ゲーム開発
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FerdyFennec@GameDev @kemoaidev.bsky.social · 25/07/2026
It’s a game about launching a chicken 🐓💨💪 The energy now converges as you aim, then a shockwave bursts outward the moment the chicken takes off. It’s a small effect, but it makes the speed and impact feel much stronger—and a little cooler. #ScreenshotSaturday #indiedev #indiegame #gamedev
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FerdyFennec@GameDev @kemoaidev.bsky.social · 21/07/2026
A nice little unglamorous update for my chicken-flying game 🐓💨💪 The egg icon in the UI now jiggles! The king now walks out from his throne! #indiedev #gamedev
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FerdyFennec@GameDev @kemoaidev.bsky.social · 17/07/2026
A game where you launch a chicken 🐓💨💪 Changed pop-up text from single color to color-coded by type. "Perfect" judgments and bonuses are now instantly recognizable by color, easier to follow mid-flight. More colors = more visual noise though… #screenshotsaturday #indiedev #ゲーム開発 #スーパー開発デー
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