FerdyFennec@GameDev @kemoaidev.bsky.social · 07/10/2026It’s a game about launching a chicken! 🐓💨 BIKE NIWATORI BIKE 🏍️🐓🏍️ (“Niwatori” means chicken in Japanese!) 【BNB MODE】just got a HUGE upgrade! Let’s BNB every day. 😎 And maybe wishlist the game while you’re at it 👇️ store.steampowered.com/app/5024850/... #indiedev #gamedev #WishlistWednesday 2186
FerdyFennec@GameDev @kemoaidev.bsky.social · 03/10/2026Cozy... until the giant cat starts destroying everything 😼🌙 000
FerdyFennec@GameDev @kemoaidev.bsky.social · 03/10/2026Added a night mode to my giant cat game! 🌙🐈 Day or night — which one do you prefer? #indiedev #ゲーム開発 #gamedev #ScreenshotSaturday #SuperDevDay 2166
FerdyFennec@GameDev @kemoaidev.bsky.social · 02/10/2026A prototype for a game about a giant kitty 🐈 MEGA NEKO RAMPAGE (working title) I’m planning to make it into a peaceful game where nobody gets hurt 🥰 #indiedev #indiegame #gamedev #ゲーム開発 #cat #kitty 0165
FerdyFennec@GameDev @kemoaidev.bsky.social · 29/09/2026I let JEV play PIYO PIYO CHICKEN 🐔 At first it was just spamming egg bursts, but after I gave it info like egg positions and golden egg mechanics, it started moving like a TAS bot. 831 calls cost about $0.15 🤖 Feels like the future. #indiedev #indiegame #gamedev #ゲーム開発 #JEV 0168
FerdyFennec@GameDev @kemoaidev.bsky.social · 28/09/2026What if I made a game inspired by ROOMMANIA #203, that weird old Sega life sim where you mess with someone's daily life from inside their room? Story scripting. Event flags. NPC routines. Animations. Branching events... Ugh. #indiedev #indiegame #gamedev 0155
FerdyFennec@GameDev @kemoaidev.bsky.social · 24/09/2026【PIYO PIYO CHICKEN】 The demo just got a HUGE upgrade 💪 For now, please enjoy this chicken absolutely blasting off on a motorcycle 🏍️🐓🏍️ If it looks fun, give the new demo a try! store.steampowered.com/app/5024850/... #indiedev #indiegame #gamedev 1136
FerdyFennec@GameDev @kemoaidev.bsky.social · 24/09/2026 GPT-6 Luna and Sol are here! I made this game with Luna Max in one shot in about 4 hours 🐈️ My rough idea → Sol High prompt on the web → Luna Max in Work I imagined a giant cat smashing skyscrapers everywhere, but maybe it took “cat punch” a little too literally 😂 #indiedev #indiegame #gamedev 0164
FerdyFennec@GameDev @kemoaidev.bsky.social · 22/09/2026 The PIYO PIYO CHICKEN demo is now live on Steam! 🐓🐤💨 English is supported too! store.steampowered.com/app/5024850/... Huge thanks to everyone who supported me and gave me advice! 🙏 If you like it, I’d really appreciate a wishlist too! #indiedev #indiegame #gamedev #ゲーム開発store.steampowered.comPIYO PIYO CHICKEN on SteamLaunch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls… 194
FerdyFennec@GameDev @kemoaidev.bsky.social · 21/09/2026The PIYO PIYO CHICKEN demo has passed Steam review! I’m currently making the final adjustments before release. 🛠️ I’d better not take too long and miss Steam Next Fest! Please check out PIYO PIYO CHICKEN! 🐓🐤 store.steampowered.com/app/5024850/... #indiedev #indiegame #gamedev #ゲーム開発store.steampowered.comPIYO PIYO CHICKEN on SteamLaunch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls… 1144
FerdyFennec@GameDev @kemoaidev.bsky.social · 19/09/2026I used my custom MCP-enabled VFX editor to have AI recreate an effect from the same reference video under the same conditions. Astra Max / Astra Med / Luna Max. #ScreenshotSaturday #SuperDevDay #indiedev #indiegame #gamedev #ゲーム開発 0136
FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026I’m still aiming for October 8. If it doesn’t make it by then, I’ll deal with that when the time comes, but I do want to have it ready in time for Next Fest itself. 000
FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026I just realized that only the store presence was approved. The demo build itself is still under review. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026At the moment, I’m planning to release the demo in time for the Press Preview on October 8. 000
FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026Interestingly, I received the approval email while we were discussing this. The demo has now passed the review. I haven’t decided on a release date yet. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026Yes, I believe I have enough time for a resubmission if necessary. Hopefully, it will pass on the first try. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 15/09/2026I’ve submitted the PIYO PIYO CHICKEN demo for Steam review! If it gets approved, we’ll be ready for Steam Next Fest! 🐓🐤 Please check it out and wishlist it if you’re interested! store.steampowered.com/app/5024850/... #indiedev #indiegame #gamedev #ゲーム開発store.steampowered.comPIYO PIYO CHICKEN on SteamLaunch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls… 1133
FerdyFennec@GameDev @kemoaidev.bsky.social · 12/09/2026I was busy thinking about a bunch of other things, and then GPT Astra dropped. So I was a little late to try it, but… yeah. I’ve officially become one of those AI hype people. This is a genuine one-shot. This is seriously nuts. #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発 #スーパー開発デー 0134
Reposted by FerdyFennec@GameDevFerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026Finally! The Steam store page is LIVE! 🎉 store.steampowered.com/app/5024850/... 【PIYO PIYO CHICKEN】 In other words: it's a game about launching a chicken. 🐓💨💪 I'd really appreciate it if you wishlist it on Steam or share it with a friend! Coming in 2026 🎉 #IndieDev #GameDev #indiegame #ゲーム開発store.steampowered.comPIYO PIYO CHICKEN on SteamLaunch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls… 2133
FerdyFennec@GameDev @kemoaidev.bsky.social · 23/08/2026I've been seeing these lately: “I know nothing about Blender, but somehow I made something 3D!” Made entirely with GPT-5.6 Sol Max. Claude Fable 5 might go even further. Not one-shot—I used a few steps, but it's still doable in a day! #ScreenshotSaturday #indiedev #blender 172
FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026You start with 5 Egg Bursts! 🥚 And you get one extra burst every 500m you travel. 000
FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026Thanks! The launch is more the setup. The core loop continues in the air, where you manage limited Egg Bursts, boosts, and events to keep your speed and altitude going and push for a longer distance. 🐓💨 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 20/08/2026Finally! The Steam store page is LIVE! 🎉 store.steampowered.com/app/5024850/... 【PIYO PIYO CHICKEN】 In other words: it's a game about launching a chicken. 🐓💨💪 I'd really appreciate it if you wishlist it on Steam or share it with a friend! Coming in 2026 🎉 #IndieDev #GameDev #indiegame #ゲーム開発store.steampowered.comPIYO PIYO CHICKEN on SteamLaunch a chicken into the sky and stay airborne with limited Egg Bursts. Choose your angle and power, preserve speed and altitude, and adapt to boosts, random events, and upgrades. Simple controls… 2133
FerdyFennec@GameDev @kemoaidev.bsky.social · 16/08/2026It’s a game where you launch a chicken! 🐓💨💪 To give the Egg Burst more impact, I added a camera effect where it follows a beat later, almost like it’s shouting, “Wait for me!” #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発 #スーパー開発デー 0124
FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026The warning sound isn’t expected to fire very often, and the game isn’t really an audio-heavy one, so I’m not too worried about fatigue for now. I’ve already implemented volume controls too, so players can adjust it themselves if needed. 000
FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026Probably a sound cue first. It can reinforce the negative feedback without being too intrusive. I’d keep screen shake as another option if that still isn’t enough. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026I think the warning colors already do the basic job. If reviews say it’s still unclear, I’ll address it right away. There are also other things I can try, like a ⚠️ icon, sound effects, or screen shake. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026My own gut call. I don’t have any playtesters at the moment. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 13/08/2026A nice little update for my chicken-launching game 🐓💨💪 Even the pop-ups for bad outcomes used to scatter sparkly stars everywhere ✨ Now they get properly ominous effects instead! The danger level has gone up! ⚠️ #WIPWednesday #IndieDev #GameDev #indiegame #ゲーム開発 181
FerdyFennec@GameDev @kemoaidev.bsky.social · 08/08/2026A small update for my chicken-launching game 🐓💨💪 • Tightened the power gauge text • Added a burst animation to the Egg Burst UI • Gold and Silver Eggs now react when detected by the radar Small changes, but the UI feels a little better 😎 #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発 0164
FerdyFennec@GameDev @kemoaidev.bsky.social · 05/08/2026It’s a game about launching a chicken 🐓💨💪 The Perfect / Good / Bad text now gives a little bounce depending on the result. It’s a small change, but I think it makes each input feel a lot more satisfying. #gamedev #indiedev #indiegame #WIPWednesday #ゲーム開発 083
FerdyFennec@GameDev @kemoaidev.bsky.social · 01/08/2026It’s a game about launching a chicken 🐓💨💪 I added a new effect where five colorful beams converge on the UI when you collect five Silver Eggs 🌈 I think it makes what just happened much clearer than before. It’s called “Prism Convergence” 🥚 #ScreenshotSaturday #indiedev #indiegame #gamedev #ゲーム開発 0172
FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026I think we've reached the point where implementation will answer these questions better than discussion. I'll come back with results once it's tested. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026It's mainly there to reinforce positive feedback and make important telops feel more satisfying. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026I'd like to test it cold first. If players understand it without any explanation, I'll know the visuals are doing their job. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026No playtests yet. I'm still implementing the positive/negative effects first. Once that's done, I'll test whether players recognize them at a glance. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 31/07/2026I'm leaning toward both. Positive events use colorful stars, while negative ones will use warning colors and a different icon shape instead of stars. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026Fair point, but since I know what each effect means, my own misreads wouldn't be a useful baseline for first-time readability. I haven't done external playtesting yet—the positive/negative split is still being implemented. Once it's in, I'll test it with fresh players rather than assume it's clear. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026I haven't run formal playtests yet, so I don't have a miss rate to measure. Right now I'm iterating based on my own testing, and once the positive/negative effects are in, I'll see whether players can read them without explanations. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026It's still a work in progress. My goal is for players to recognize positive and negative events instantly just from the visual effects, without needing any explanation. 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026That's a really interesting point. I hadn't thought about using the burst itself as a subtle tutorial. I'm already planning different effects for positive and negative telops, but I'll definitely prototype distance-based scaling too. Thanks for the idea! 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 30/07/2026Great point! Right now it isn't tied to launch distance. I'm planning to give positive and negative telops different effects, but I hadn't considered scaling the burst by distance. That's a really interesting idea—I'll definitely think about it. Thanks! 100
FerdyFennec@GameDev @kemoaidev.bsky.social · 29/07/2026I'm making a game where you launch a chicken! 🐓💨💪 Added a new effect: a shower of stars now bursts out the moment a telop appears. ⭐✨ It makes notifications feel much more satisfying and lively. #gamedev #indiedev #WIPWednesday #ゲーム開発 181
FerdyFennec@GameDev @kemoaidev.bsky.social · 25/07/2026It’s a game about launching a chicken 🐓💨💪 The energy now converges as you aim, then a shockwave bursts outward the moment the chicken takes off. It’s a small effect, but it makes the speed and impact feel much stronger—and a little cooler. #ScreenshotSaturday #indiedev #indiegame #gamedev 0111
FerdyFennec@GameDev @kemoaidev.bsky.social · 21/07/2026A nice little unglamorous update for my chicken-flying game 🐓💨💪 The egg icon in the UI now jiggles! The king now walks out from his throne! #indiedev #gamedev 091
FerdyFennec@GameDev @kemoaidev.bsky.social · 17/07/2026A game where you launch a chicken 🐓💨💪 Changed pop-up text from single color to color-coded by type. "Perfect" judgments and bonuses are now instantly recognizable by color, easier to follow mid-flight. More colors = more visual noise though… #screenshotsaturday #indiedev #ゲーム開発 #スーパー開発デー 072