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kano // 💾

@kanomeister.com
182 followers 244 following 160 posts

yo! // @holojam.dev ▶ // Doki Jam 🏆 // principal lead / founder / game dev 🎮 // ex: microsoft, CERN, startups // director & producer 🎥🎼 楽 // EN+JP OK

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Fields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 05/08/2026
Fields of Mistria 1.0 is here!✨ Thank you to everyone who's joined us on this journey, shared feedback, showed us your farms, created fan art, and loved Mistria as much as we do. 1.0 is just the beginning. 🌱 Download on Steam: bit.ly/Mistria
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kano // 💾 @kanomeister.com · 24/07/2026
this goes for system design and architecture and eng fudamentals too, the bits the code has to serve... say it louder 😌
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kano // 💾 @kanomeister.com · 05/07/2026
taking the thunder from the folks who already spoke like that before... know a few 🤭
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Unity3D @unity.com · 16/06/2026
Unity 6.5 is here ⚒️ Upgrade today and level up your project with powerful Physics 2D updates, streamlined Graph Templates, battery-saving mobile post-processing, a new customizable light explorer, and more! 🔗 More details about the update: on.unity.com/Unity6_5
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itch.io @itch.io · 15/06/2026
Riftborne: A classic terminal based 4x space strategy! riftborne.itch.io/riftborne
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kano // 💾 @kanomeister.com · 15/06/2026
I think the sentiment is, but agree the methods are much more varied + subtle than this! "brute-force data thru the front door" is a method he *is* right about... but at the same time, we can do post-training & task refinement with a lot less tangible data than folks think, w/ clever gap-fill & val
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kano // 💾 @kanomeister.com · 22/04/2026
foolish? or... expert super secret training strat? 🤔
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kano // 💾 @kanomeister.com · 13/03/2026
we know how this works, meant to be a joke! we've seen this discussion multiple times before with other integrations 😂
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kano // 💾 @kanomeister.com · 12/03/2026
so they'll merge it upstream, right? . . . right? (I know licensing is a b¡tch but c'mon... tasty kernels...)
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SoftdevWu @softdevwu.bsky.social · 27/02/2026
Here's the 4th and final batch of 26 games from the 7th #holojam!🤩 Some of these were played by Shiori on stream! Check them out ➡️ softdevwu.dev/hologames/ #hologamesdb #hololive
hololive fangames: Advent-ure: A Jailbirds Obsession, Evanescence of Shiori Novella's, HOLO of the End, HoloFreeze, Escape the Shoebox, Haachama's Cooking Chaos, Holo Fly Frenzyhololive fangames: INASHI, Tenchou's Deadline Dash, Wrath of Kanaeru, Overtime Overdrive!, Takotheosishololive fangames: Hag Marine: Ballad of The Pirate Who Chased the Wind, HoloMemory, Takodachi Cookie Maker, ReHOPE, Last deadline before New Year, Holo Tactics: The battle for Eden, Untitled Owl Gamehololive fangames: HoloMane, HoloLive Time Guardians, HoloReco: Elysium, Altere and the Lingering Stars, Toki No rebirth, Holo-Night, HoloHUSTLE
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kano // 💾 @kanomeister.com · 15/02/2026
wow, who's oc is that?? ... divine work, tyty again 🙇‍♂️🙏
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koyorin @koyorin.bsky.social · 13/02/2026
miya // comm for kanomeister!
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Ai Nonymous @ainonymous.bsky.social · 16/01/2026
Super Shiori Sunshine is a 3D platformer inspired by Super Mario Sunshine! Join Shiori Novella as she uses ink explosions to save Inki Island from a ... sticky situation. Play it now on @itch.io : ainonymous.itch.io/super-shiori... #HoloJam | #ShiorinSketch | #GameDev
youtu.be
[HoloJam 7] Super Shiori Sunshine - Trailer
YouTube video by Ai Nonymous
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Kasunda Sky 🎲💎 @kasundasky.bsky.social · 15/01/2026
We made a game for #HoloJam 7! It's a retro FPS. You control Kronii and take on Advent to fix the timeline! I was in charge of enemy sprites, weapon animations and full screen illustrations. A lot of talented people worked on it, please check out! kurousagi96.itch.io/kroom #kronillust #holoAdvent
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logicalegg.bsky.social @logicalegg.bsky.social · 14/01/2026
For HoloJam #7 our team made Tenchou's Deadline Dash! I would like to thank my team for their help in making a lovely little game. Check out their bios in the link! logicalfish.itch.io/tenchous-dea... #hololive #holojam #kfp
logicalfish.itch.io
Tenchou's Deadline Dash! by LogicalFish, Ligh SkYce, Mish, StarlitVoid, pawzonpiano
Can Takanashi Kiara outrun her deadlines?
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ikana🍵👧 @ikana0777.bsky.social · 13/01/2026
Here's a brief showcase of my entry to #HoloJam 7, Cecilia Immergreen and the Clockwork Nexus: a roguelike where you spend time as a resource! Fight your way up to the top of the tower to face your ultimate foe-- Cecilia Immerred! Find the game page link below! #Immergination
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Witcherchan @witcherchan.bsky.social · 12/01/2026
Hello everyone! I just released a new game called "Timeless God" created during HoloJAM 7! Come and have fun! witcherchan.itch.io/timeless-god #hololive #holojam #kronillust
"Timeless God" Menu
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moka !! @mokadevs.itch.io · 12/01/2026
🕑Match Made in Time🕑 Your friends have forgotten you. Wrangle time and match-3 to make them remember. Made by @vvenn.bsky.social, @ministarfruit.itch.io, @shynoraneko.bsky.social, @selrev.bsky.social and I for the 7th #HoloJam! #gamedev #kronillust ✨ mokadevs.itch.io/match-made-in-time
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HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 30/12/2025
⌚ It's Seven O'Clock! ︀︀... meaning, the theme is out... it might not be 7 where you are... ︀︀ Join your fellow devs in the game dev mines! ︀︀🔽/ / #hololive #holojam
HoloJam #7 theme! "Deadlines? More like out of time!" -- with three helpers: 1) "If you could change your fate, would you?". 2) "Good enough, keep going!". 3) "What if time didn't actually run out?"
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passivestar @passivestar.bsky.social · 26/12/2025
you can make and bake procedural decal trims with ucupaint
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HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 23/12/2025
⌚◢◤ Got time to burn, or are you all out? ⬇️ / / Join the game jam before it's too late! #HoloJam #hololive www.youtube.com/watch?v=zPio...
youtube.com
【HoloJam #7】Official Trailer — Hololive Fan Game Jam #HoloJam
YouTube video by HoloJam: Hololive Fan Game Jam
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HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 06/12/2025
◢◤ Time's running out. #HoloJam
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Mike W @gekido.bsky.social · 04/12/2025
Happy Launch day to us! Can't wait for everyone to check it out, pet the dinos for me! store.steampowered.com/app/1645630/...
store.steampowered.com
FEROCIOUS on Steam
Immerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslau...
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Randall Munroe @xkcd.com · 04/12/2025
Website Task Flowchart xkcd.com/3175/
Comic. Doing a task using a company or organization’s website: [flowchart] Go to website, try to log in → Did it work? → Yes → Try to do your task. → Did it work? Yes → Nice! Done! If logging in did not work → Spend hours troubleshooting account / login. If that works, go to Try to do your task. If no → Give up and call customer service. If spending hours troubleshooting doesn’t work, also give up and call customer service. After calling customer service: Hold message: “Did you know you could do all this more quickly and easily on our website? Just go to w-w-w dot…” → Throw phone and laptop into the sea.
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kano // 💾 @kanomeister.com · 05/12/2025
can confirm this... it has its pros and cons, but I and my team have gen'd a ton of value by prototyping and doing a ton of PMF / demoing *so* much quicker, mock UX flows and etc -> then turning and minting prod-spec ourselves for consistent delivery requires heavy alignment of biz<>eng vision tho!
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kano // 💾 @kanomeister.com · 02/12/2025
heck yeah!! I was super touched by the game and its drop-dead divine styling & music when it first came out, I will be acquiring 😌🍻
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passivestar @passivestar.bsky.social · 10/11/2025
ucupaint 2.4.0 is out with improved alpha workflow, better smart mask support, easier floater baking, decal constraints and more! ⭐
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Mike W @gekido.bsky.social · 10/11/2025
new update is now live! If you're working on a game that requires solid, feature rich spawning for enemies, biomes, crowds or more, check it out on the asset store! assetstore.unity.com/packages/too... #indiedev #unity3d #gamedev
assetstore.unity.com
Runtime Spawner | Behavior AI | Unity Asset Store
Get the Runtime Spawner package from Megacrush Interactive and speed up your game development process. Find this & other Behavior AI options on the Unity Asset Store.
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kano // 💾 @kanomeister.com · 22/09/2025
oh my... I knew it was possible, but... 😳📥🙏
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Chrono Gear: Warden of Time ⏳ @chronogeardev.bsky.social · 12/09/2025
⏳ Chrono Gear: Warden of Time is available now on Steam! ⏳ As Ouro Kronii, turn back the clock and fight to repair Time itself in this cinematic action platformer with fast sword combat and time-based powers. Steam Store ⬇️ store.steampowered.com/app/3081840/... #ChronoGear
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SoftdevWu @softdevwu.bsky.social · 21/06/2025
Holojam #6 has just finished so it's time to add the 57 entries to the #hololive fangames database! I'll add 19 games each week starting today!🔥 Check them out ➡️ softdevwu.dev/hologames/ #hologamesdb #holojam #gamejam
hololive fangames: AutoFister: For Justbeats, Bancho Beatdown, Chattino Adventure, ENreco - 7 days till ruination, Bookmarkedhololive fangames: GG: She wants me so bad, Holo Eggs, Liz Dash, Somber Abyss, Sparks Live Againhololive fangames: Time Capsule of a Council, Dear Mumei, Gigi or NOT, HoloUno: IRyStreaming, HoloX: Operation Heartpulsehololive fangames: Autofister: Blossom and Wither, Lost Symphony, Operation: Step on Jailbird, Tsunde-Reaper
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Godot Engine @godotengine.org · 19/06/2025
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
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Gergely Orosz @gergely.pragmaticengineer.com · 12/06/2025
How is this happening: GCP major outage; Cloudflare major outage… at the same time! Never seen this before Their infra is fully independent AFAIK (The outage taking other services like Supabase with them)
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tastelikecoke @tastelikecoke.bsky.social · 31/05/2025
hi i made a game for #HoloJam called HoloUno: IryStreaming~ pls try it! #IRySart tastelikecoke.itch.io/holouno
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Randall Munroe @xkcd.com · 02/06/2025
Check Engine xkcd.com/3096/
Comic. [yellow sphere with icon that reads, CHECK ENGINE] [caption] This new sunspot cluster has raised concern among astronomers.
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kano // 💾 @kanomeister.com · 03/06/2025
this is just how I normally work w/ my artist besties LOL, setting creative vision and letting the gang cook >>>> anything else
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Freya Holmér @freya.bsky.social · 02/06/2025
is there a way to apply gamma correction to the kitchen tap tilt to perceived water pressure response curve? bc i swear to god
a very steep S curve describing the relationship with faucet handle angle and the perceptual water pressure, where it's nearly impossible to get a normal flow
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kano // 💾 @kanomeister.com · 01/06/2025
non-LLM practical AI/ML, like - the use of deep learning on lidar and video sources to detect features (in a myriad of fields) - convolutional nets in sparse spatial data, like intelligent mine planning - ML in dense data for compute-intense physics and engineering - the ML in CPU branch execution!
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texellation @texellation.bsky.social · 31/05/2025
Had a lot of fun participating in #holojam 6! As always, real life got in the way and made things difficult, but I'm still quite happy with how it turned out (for once I actually managed to keep the scope rather small). texellation.itch.io/ccgg #hololive #immergination #rkggk
texellation.itch.io
CCGG by texellation
A short puzzle game made for HoloJam 6
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HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 31/05/2025
🌸 Feedback Phase GO! HoloJam #6 is done... but it isn't over yet! 🔽 Check out all the sweet cozy entries, and leave the devs some feedback! (or come break their games hehe) #hololive #holojam itch.io/jam/holojam-6
Stylized film-print style still of Okayu from the HoloJam 6 trailer, pouring ice into a cup with an expression rivaling the gods. Signed glowy "feedback phase!" text with catlike decor in the lower left.
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kano // 💾 @kanomeister.com · 28/05/2025
a PM (team)'s backlog(s) at this scale are so big that - it'll be overlooked for eternity / not worth it - "eh, another PM's problem" - all the devs think workarounds are good enough (disconnect) - distilled feedback for rev gen is louder than customer common gripes at huge scale - and a few more
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kano // 💾 @kanomeister.com · 24/05/2025
@gergely.pragmaticengineer.com great insights here ^^
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kano // 💾 @kanomeister.com · 23/05/2025
◢◤ Lord Grem, The Fiftieth Million... #rkggk
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kano // 💾 @kanomeister.com · 23/05/2025
they absolutely must've tore up a good amount of their observability infra, in the name of "cost savings" LOL
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nino @ninochuu.zip · 19/05/2025
La vie en rose
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HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 17/05/2025
🌸 The theme™ is HERE! ... totally not predicted... Join and cook w/ fellow devs today! 🔽/ / #hololive #holojam >> itch.io/jam/holojam-6
Theme for HoloJam #6! "Love & Angst". Three helpers are included: 1. "One thing leads to another and, you know..."; 2. "Some things are doomed, sealed to fate."; 3. "It's a damn good day for a pineapple."
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HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 16/05/2025
🌸 Kickoff in 3 hours! >> Are you excited as we are? There's gonna be 100 games again, huh... 🔽/ / #hololive #holojam www.youtube.com/watch?v=K734...
youtube.com
【HoloJam #6】 Kickoff! — Hololive Fan Game Jam
YouTube video by HoloJam: Hololive Fan Game Jam
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Giant Bomb @giantbomb.com · 11/05/2025
Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast. For more info right now, head over to www.giantbomb.com/join
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