Reposted by kano // 💾Fields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 05/08/2026Fields of Mistria 1.0 is here!✨ Thank you to everyone who's joined us on this journey, shared feedback, showed us your farms, created fan art, and loved Mistria as much as we do. 1.0 is just the beginning. 🌱 Download on Steam: bit.ly/Mistria 7490372833
kano // 💾 @kanomeister.com · 24/07/2026this goes for system design and architecture and eng fudamentals too, the bits the code has to serve... say it louder 😌 001
kano // 💾 @kanomeister.com · 05/07/2026taking the thunder from the folks who already spoke like that before... know a few 🤭 000
Reposted by kano // 💾Unity3D @unity.com · 16/06/2026Unity 6.5 is here ⚒️ Upgrade today and level up your project with powerful Physics 2D updates, streamlined Graph Templates, battery-saving mobile post-processing, a new customizable light explorer, and more! 🔗 More details about the update: on.unity.com/Unity6_5 0393
Reposted by kano // 💾itch.io @itch.io · 15/06/2026Riftborne: A classic terminal based 4x space strategy! riftborne.itch.io/riftborne 316523
kano // 💾 @kanomeister.com · 15/06/2026I think the sentiment is, but agree the methods are much more varied + subtle than this! "brute-force data thru the front door" is a method he *is* right about... but at the same time, we can do post-training & task refinement with a lot less tangible data than folks think, w/ clever gap-fill & val 040
kano // 💾 @kanomeister.com · 13/03/2026we know how this works, meant to be a joke! we've seen this discussion multiple times before with other integrations 😂 011
kano // 💾 @kanomeister.com · 12/03/2026so they'll merge it upstream, right? . . . right? (I know licensing is a b¡tch but c'mon... tasty kernels...) 160
Reposted by kano // 💾SoftdevWu @softdevwu.bsky.social · 27/02/2026Here's the 4th and final batch of 26 games from the 7th #holojam!🤩 Some of these were played by Shiori on stream! Check them out ➡️ softdevwu.dev/hologames/ #hologamesdb #hololive 0186
Reposted by kano // 💾Godot Engine @godotengine.org · 26/01/2026#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development. 281402369
Reposted by kano // 💾Ai Nonymous @ainonymous.bsky.social · 16/01/2026Super Shiori Sunshine is a 3D platformer inspired by Super Mario Sunshine! Join Shiori Novella as she uses ink explosions to save Inki Island from a ... sticky situation. Play it now on @itch.io : ainonymous.itch.io/super-shiori... #HoloJam | #ShiorinSketch | #GameDevyoutu.be[HoloJam 7] Super Shiori Sunshine - TrailerYouTube video by Ai Nonymous 0249
Reposted by kano // 💾Kasunda Sky 🎲💎 @kasundasky.bsky.social · 15/01/2026We made a game for #HoloJam 7! It's a retro FPS. You control Kronii and take on Advent to fix the timeline! I was in charge of enemy sprites, weapon animations and full screen illustrations. A lot of talented people worked on it, please check out! kurousagi96.itch.io/kroom #kronillust #holoAdvent 0187
Reposted by kano // 💾logicalegg.bsky.social @logicalegg.bsky.social · 14/01/2026For HoloJam #7 our team made Tenchou's Deadline Dash! I would like to thank my team for their help in making a lovely little game. Check out their bios in the link! logicalfish.itch.io/tenchous-dea... #hololive #holojam #kfplogicalfish.itch.ioTenchou's Deadline Dash! by LogicalFish, Ligh SkYce, Mish, StarlitVoid, pawzonpianoCan Takanashi Kiara outrun her deadlines? 083
Reposted by kano // 💾ikana🍵👧 @ikana0777.bsky.social · 13/01/2026Here's a brief showcase of my entry to #HoloJam 7, Cecilia Immergreen and the Clockwork Nexus: a roguelike where you spend time as a resource! Fight your way up to the top of the tower to face your ultimate foe-- Cecilia Immerred! Find the game page link below! #Immergination 24016
Reposted by kano // 💾Witcherchan @witcherchan.bsky.social · 12/01/2026Hello everyone! I just released a new game called "Timeless God" created during HoloJAM 7! Come and have fun! witcherchan.itch.io/timeless-god #hololive #holojam #kronillust 0134
Reposted by kano // 💾moka !! @mokadevs.itch.io · 12/01/2026🕑Match Made in Time🕑 Your friends have forgotten you. Wrangle time and match-3 to make them remember. Made by @vvenn.bsky.social, @ministarfruit.itch.io, @shynoraneko.bsky.social, @selrev.bsky.social and I for the 7th #HoloJam! #gamedev #kronillust ✨ mokadevs.itch.io/match-made-in-time 813667
Reposted by kano // 💾HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 30/12/2025⌚ It's Seven O'Clock! ︀︀... meaning, the theme is out... it might not be 7 where you are... ︀︀ Join your fellow devs in the game dev mines! ︀︀🔽/ / #hololive #holojam 1134
Reposted by kano // 💾passivestar @passivestar.bsky.social · 26/12/2025you can make and bake procedural decal trims with ucupaint 332638
Reposted by kano // 💾HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 23/12/2025⌚◢◤ Got time to burn, or are you all out? ⬇️ / / Join the game jam before it's too late! #HoloJam #hololive www.youtube.com/watch?v=zPio...youtube.com【HoloJam #7】Official Trailer — Hololive Fan Game Jam #HoloJamYouTube video by HoloJam: Hololive Fan Game Jam 1217
Reposted by kano // 💾HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 06/12/2025◢◤ Time's running out. #HoloJam 0164
Reposted by kano // 💾Mike W @gekido.bsky.social · 04/12/2025Happy Launch day to us! Can't wait for everyone to check it out, pet the dinos for me! store.steampowered.com/app/1645630/...store.steampowered.comFEROCIOUS on SteamImmerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslau... 171
Reposted by kano // 💾Randall Munroe @xkcd.com · 04/12/2025Website Task Flowchart xkcd.com/3175/ 604592885
kano // 💾 @kanomeister.com · 05/12/2025can confirm this... it has its pros and cons, but I and my team have gen'd a ton of value by prototyping and doing a ton of PMF / demoing *so* much quicker, mock UX flows and etc -> then turning and minting prod-spec ourselves for consistent delivery requires heavy alignment of biz<>eng vision tho! 020
kano // 💾 @kanomeister.com · 02/12/2025heck yeah!! I was super touched by the game and its drop-dead divine styling & music when it first came out, I will be acquiring 😌🍻 020
Reposted by kano // 💾passivestar @passivestar.bsky.social · 10/11/2025ucupaint 2.4.0 is out with improved alpha workflow, better smart mask support, easier floater baking, decal constraints and more! ⭐ 124333
Reposted by kano // 💾Mike W @gekido.bsky.social · 10/11/2025new update is now live! If you're working on a game that requires solid, feature rich spawning for enemies, biomes, crowds or more, check it out on the asset store! assetstore.unity.com/packages/too... #indiedev #unity3d #gamedevassetstore.unity.comRuntime Spawner | Behavior AI | Unity Asset StoreGet the Runtime Spawner package from Megacrush Interactive and speed up your game development process. Find this & other Behavior AI options on the Unity Asset Store. 093
Reposted by kano // 💾Chrono Gear: Warden of Time ⏳ @chronogeardev.bsky.social · 12/09/2025⏳ Chrono Gear: Warden of Time is available now on Steam! ⏳ As Ouro Kronii, turn back the clock and fight to repair Time itself in this cinematic action platformer with fast sword combat and time-based powers. Steam Store ⬇️ store.steampowered.com/app/3081840/... #ChronoGear 4363170
Reposted by kano // 💾SoftdevWu @softdevwu.bsky.social · 21/06/2025Holojam #6 has just finished so it's time to add the 57 entries to the #hololive fangames database! I'll add 19 games each week starting today!🔥 Check them out ➡️ softdevwu.dev/hologames/ #hologamesdb #holojam #gamejam 0152
Reposted by kano // 💾Godot Engine @godotengine.org · 19/06/2025Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...godotengine.orgDev snapshot: Godot 4.5 beta 1 – Godot EngineGodot 4.5 has entered beta and is now feature-complete! 13603109
Reposted by kano // 💾Gergely Orosz @gergely.pragmaticengineer.com · 12/06/2025How is this happening: GCP major outage; Cloudflare major outage… at the same time! Never seen this before Their infra is fully independent AFAIK (The outage taking other services like Supabase with them) 1816336
Reposted by kano // 💾tastelikecoke @tastelikecoke.bsky.social · 31/05/2025hi i made a game for #HoloJam called HoloUno: IryStreaming~ pls try it! #IRySart tastelikecoke.itch.io/holouno 1214
kano // 💾 @kanomeister.com · 03/06/2025this is just how I normally work w/ my artist besties LOL, setting creative vision and letting the gang cook >>>> anything else 000
Reposted by kano // 💾Freya Holmér @freya.bsky.social · 02/06/2025is there a way to apply gamma correction to the kitchen tap tilt to perceived water pressure response curve? bc i swear to god 1129723
kano // 💾 @kanomeister.com · 01/06/2025non-LLM practical AI/ML, like - the use of deep learning on lidar and video sources to detect features (in a myriad of fields) - convolutional nets in sparse spatial data, like intelligent mine planning - ML in dense data for compute-intense physics and engineering - the ML in CPU branch execution! 010
Reposted by kano // 💾texellation @texellation.bsky.social · 31/05/2025Had a lot of fun participating in #holojam 6! As always, real life got in the way and made things difficult, but I'm still quite happy with how it turned out (for once I actually managed to keep the scope rather small). texellation.itch.io/ccgg #hololive #immergination #rkggktexellation.itch.ioCCGG by texellationA short puzzle game made for HoloJam 6 1186
Reposted by kano // 💾HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 31/05/2025🌸 Feedback Phase GO! HoloJam #6 is done... but it isn't over yet! 🔽 Check out all the sweet cozy entries, and leave the devs some feedback! (or come break their games hehe) #hololive #holojam itch.io/jam/holojam-6 0143
kano // 💾 @kanomeister.com · 28/05/2025a PM (team)'s backlog(s) at this scale are so big that - it'll be overlooked for eternity / not worth it - "eh, another PM's problem" - all the devs think workarounds are good enough (disconnect) - distilled feedback for rev gen is louder than customer common gripes at huge scale - and a few more 010
kano // 💾 @kanomeister.com · 23/05/2025they absolutely must've tore up a good amount of their observability infra, in the name of "cost savings" LOL 010
Reposted by kano // 💾HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 17/05/2025🌸 The theme™ is HERE! ... totally not predicted... Join and cook w/ fellow devs today! 🔽/ / #hololive #holojam >> itch.io/jam/holojam-6 0102
Reposted by kano // 💾HoloJam ⌚ // Hololive Fan Game Jam @holojam.dev · 16/05/2025🌸 Kickoff in 3 hours! >> Are you excited as we are? There's gonna be 100 games again, huh... 🔽/ / #hololive #holojam www.youtube.com/watch?v=K734...youtube.com【HoloJam #6】 Kickoff! — Hololive Fan Game JamYouTube video by HoloJam: Hololive Fan Game Jam 0124
Reposted by kano // 💾Giant Bomb @giantbomb.com · 11/05/2025Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast. For more info right now, head over to www.giantbomb.com/join 565145323429