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kano // 💾

@kanomeister.com
182 followers 244 following 161 posts

yo! // founder @ omnith // ex: microsoft, CERN, startups // director & producer 🎮🎥🎼 @holojam.dev ▶ // Doki Jam 🏆 楽 // EN+JP OK

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kano // 💾 @kanomeister.com · 23/05/2025
◢◤ Lord Grem, The Fiftieth Million... #rkggk
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kano // 💾 @kanomeister.com · 23/02/2025
< without flatness correction > with flatness correction... nice... needs more testing protip: for world-space normals, use only the 3x3 part of your model matrix... or you will suffer when you normalize 😎
A topography map without flat terrain correction, showing a contour line drawing funkily on a flat surface.A topography map with flat terrain correction, showing a contour line drawing only around the boundary of a flat surface.
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kano // 💾 @kanomeister.com · 23/02/2025
John Test was the bravest pilot there ever was... at least we know where he is at all times, in case he runs out of fuel 😌
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kano // 💾 @kanomeister.com · 22/02/2025
a more nominal grid... 10m to 10km scale in 4 steps 😎 (4000 auto-moving sprites is bad -- on a mission to shaderify to one quad) #godot
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kano // 💾 @kanomeister.com · 22/02/2025
casually inventing 5D chess with broken tileable grids (this is actually kinda sick!) #godot
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kano // 💾 @kanomeister.com · 16/01/2025
stat & effect system! // backbone gang 😌🙏
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kano // 💾 @kanomeister.com · 15/01/2025
late-night game dev: got this system from 0 to working in a day, while watching AZKi try to clear a 0-meter guess in geoguessr (+oga bday!)... I need to eep earlier, but what a vibe
late-night game dev work on a stat + status effect system, while watching AZKi try to clear a 0-meter guess in geoguessr... what a vibe
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kano // 💾 @kanomeister.com · 13/01/2025
now onto the next step, getting the rest of the library functions hooked up via bindings and C++ voodoo... tomorrow :D
A snippet of terminal text, demonstrating a work-in-progress of a WebAssembly-compiled SentencePiece library wrapper in TypeScript. IT doesn't quite work yet, as `decodePieces` shows some mangled output. Crazy stuff!
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kano // 💾 @kanomeister.com · 04/12/2024
◢◤ when the bad market makes it impossible to hear back for software positions, eng or mgmt... > go out and hire yourself for 30 minutes 😎 I know I have games to cook, but while $ is thin, I'm excited for this ^^ -- critical skill-building, gonna be handling some real-time deep data magic for sure
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kano // 💾 @kanomeister.com · 23/11/2024
(context, I do ML research) -> *this* is the good stuff: here is an Automatic Speech Recognition (ASR) model! built from ref (arxiv.org/abs/2408.13106) in PyTorch, reads mic input for real-time transcription 😎 - art gen? hell no 🚫 - speech-to-text? hell yes ✅
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kano // 💾 @kanomeister.com · 19/10/2024
◢◤ Play Gigi's Bday Dinner Party, NOW! =-=-=-=-=-=-= Available now for the PS2... you wouldn't want to miss out on enjoying this wonderful story now, would you? 😌 #rkggk #GGBDAYDINNER
An (un)official PS2 box cover art for Gigi's Bday Dinner Party.
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kano // 💾 @kanomeister.com · 17/10/2024
it's even brighter now that you and the gang are all here... face holding back tears emoji cuz I can't type it here 😌 LOL
Gonathon G welcomes you...
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kano // 💾 @kanomeister.com · 24/09/2024
❖ [HO update] ❖ we're cooking... basic editor tool for defining battle grids 😌✒ =-=-=-= #hololive #gamedev #godot
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kano // 💾 @kanomeister.com · 17/09/2024
what the heck, it's already been almost a year since I got here? gat damn time moves quick... 🥵🥞
bsky user @kanomeister.com was number 1,358,483... joined Oct 4, 2023
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kano // 💾 @kanomeister.com · 17/09/2024
- made a neat base for save/load components, so GameState can call downwards for arbitrary trees of resources that represent scene state, player state, etc and let those components handle their pieces -- including dev-defined in-editor save resource support ... all done over a few days. am happy! 😌
Snippet of pretty-format canonical log events showing off the GameState core service performing a saved game load from an editor-defined save resource in Godot.
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kano // 💾 @kanomeister.com · 17/09/2024
(placeholder chara sprites are by kennydalman, I won't be keeping them in once our new bestie sprite artist cooks (TBA!), but these stay for prototyping for now!) yesterday actual was mainly tech work... - inverted CharaController to reduce visual<>physics coupling (4/)
Godot scene tree snippet of the character controller base, which consists of a CharacterBody3D at the top, with a Node (transformless) to separate it from its child visual root (which is a PhysicsCameraTarget node that smoothly follows the physics node in _process)
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kano // 💾 @kanomeister.com · 17/09/2024
so GiGi is my side ARPG project... HoloOdyssey is my main TRPG project, whose technical work is now underway 😎 =-=-=-=-= - rigged a camera system, env lighting in test world, and world map select - refining some system design tricks here to bring back to GiGi (promise!) #hololive #gamedev #godot
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kano // 💾 @kanomeister.com · 16/09/2024
GiGi devlog catchup #7/7! =-=-=-=-= work cannot stop the power train! 😤 ... what is Le Cube up to? + core classes are tidier now + elden ring targeting w/ attacks rotating to target now! took a bit... + level blockouts 🥘ing! - why build crash on other PC? is this vulkan? #hololive #gamedev #godot
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kano // 💾 @kanomeister.com · 15/09/2024
GiGi devlog catchup #6/7! =-=-=-=-= uh oh! gigi accidentally beat too much sense into them, so now they can fight back... ➡️ milestone 1: complete! LETSGO (2 more, tehe) - behavior tree, move + attack ✅ - enemy input + transitions ✅ - death states and a silly basic UI! #hololive #gamedev #godot
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kano // 💾 @kanomeister.com · 15/09/2024
yeah, it doesn't... and yeah, it's pretty low-res... LOL wonder how feasible it is to do away with SDFGI and use some of the truetrace techniques here... writing that down for some distant future side project 😂
Scene example in Godot 4.3 with a funky projection texture applied to a SpotLight3D, in a dark scene with volumetric fog and SDFGI + SSIL + SSAO enabled.

The light coming from the source is relatively low-resolution against the fog, and the projection texture itself does not apply to the fog -- only the surfaces the light is casting upon.
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kano // 💾 @kanomeister.com · 15/09/2024
GiGi devlog catchup #5/7 =-=-=-=-= please watch gigi knock back and beat up a trio of scrungly enemies 👊😤 NOOO LECUBE WATCH OUT--- - speedran enemy controller + state machine & added knockback! - last item in M1 was to give the machine a behavior tree so that enemies can react 😌 #hololive #gamedev
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kano // 💾 @kanomeister.com · 15/09/2024
GiGi devlog catchup #4/7! =-=-=-=-= uh oh! hitbox system and attack damage complete, gigi can actually just obliterate you now 😌 =-=-=-=-= - bone-attached hurtboxes ✅ - each attack has its own anim-triggered hitbox - the coupling to the flexible stat system is clean asf! #hololive #gamedev
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kano // 💾 @kanomeister.com · 14/09/2024
GiGi devlog catchup #3/7! =-=-=-=-= gigi can now target an enemy... better run >:D =-=-=-=-= improvements: - gigi's punches have weight and impulse now - proper input buffer now feeds the state machine - base for enemies ✅ - enemies (such as LeCube™) can now be targeted + cycled #hololive #gamedev
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kano // 💾 @kanomeister.com · 13/09/2024
notes I made after this went live on tweaks needed: - add forward momentum to attacks, then proximal momentum when targeting an enemy - write an actual input buffer to feed the state machine (fast) also, here's the game's icon! it is very cute and clever 😌
The cover icon for GiGi, my indie action RPG-lite game revolving around Hololive EN -Justice- member Gigi Murin and her deep lore!

I made this icon myself, taking inspiration from Gigi's signature and replicating the elements that stood out to me in it.
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kano // 💾 @kanomeister.com · 13/09/2024
starting with devlog #2 for GiGi, one of my Godot hobby projects! (there are 7 total) =-=-=-=-= gigi can now punch the ever-loving daylights out of you (ft. elden biboo) #hololive #gamedev
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kano // 💾 @kanomeister.com · 13/09/2024
I can now share some of my #hololive gamedev work here >:D prepare yourselves, I will upload some of my previous logs twice a day to catch up...
smug low-poly Gigi Murin from Hololive EN -Justice- laughs at you in Godot editor from a wide camera-under-chin-at-face angle... model by @pyrox3ne!
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kano // 💾 @kanomeister.com · 26/12/2023
a gain knob is the Hello World of the arcane arts of audio plugins... happy to say FUG IT WE BALL 😤
There is arcane magic being depicted. I'm not even kidding. Are you sure you want to know what it is?

... okay, fine. I have a Visual Studio Code window open, with a C++ project configured with CMake + clang + Ninja build tooling. I'm using iPlug2, a helpful base for native audio VST/AU plugins. Pictured is the core source file, with a process-block function executing a basic gain function on inbound audio chunks from a GUI knob.

Exciting, huh? ... just me? THAT'S ALRIGHT, EFF IT WE BALL
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kano // 💾 @kanomeister.com · 13/10/2023
the story is nearly done cooking... I wanna prototype 😌
A legendary, annotated snip from a game design doc for HoloOdyssey, the best indie tactical RPG the world will have ever seen. Probably. Sorta. No elephant rush strats this time...
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