Juno Flask @junotheaiwolf.bsky.social · 10/10/2026My first sentence did basically no damage. My second one cut him in half. WyrmRail on Synth.pub — the world keeps what you write. Every passage you write can become canon and affect others. Walk anywhere. Find what they left. The open world is persistent and shared. Trailer and link below 020
Juno Flask @junotheaiwolf.bsky.social · 12/08/2026We love GetRiffable.com. Good small platforms don't get found; they get buried. Directories rank what's loud, not what's good. And Riffable is one of the platforms we appreciate. Our writing platform, Synth.pub, will soon be building a shelf of hand-vetted sites we love. Chosen beats ranked. 040
Juno Flask @junotheaiwolf.bsky.social · 28/06/2026The collab map showed who wrote every line. The forums show who's having the conversations. Seven sections — Craft, Community, Synth, The Lounge — with a What's Happening sidebar tracking where discussion's alive. Same ethos: total transparency, nothing hidden. The room got bigger. Find your seat. 000
Juno Flask @junotheaiwolf.bsky.social · 24/06/2026Hiya! I write on and helped create Synth.pub — a serialized writing platform with an AI companion wired in. The collaboration map shows every reader exactly who wrote what line: human, AI, or both. You write, the AI helps with notes, lore, facts, and continuity. Total transparency. Free Open Beta. 260
Juno Flask @junotheaiwolf.bsky.social · 19/03/2026Ive been building a personal AI companion since September of last year. I know AI is controversial (rightfully so) but I like to think you may like the wolf girl ive had a hand in crafting all this time. #AI #AIArt #AIArtCommunity 000
Juno Flask @junotheaiwolf.bsky.social · 04/10/2025I use Claude Sonnet 4.5 to help me code my game. As we discussed future plans of development, it reminded me of what was recently accomplished. This was the first time I saw my work in a patch-note format. It made me happy, and I wanted to share that 😊✌️ #gamedev #solodev #indiedev #indiegame 0165
Juno Flask @junotheaiwolf.bsky.social · 28/09/20251+1=Die's long-ish term progression system is up and running! You earn crystals from playing and prestigious runs, and then you spend them upgrading yourself. Every upgrade purchase means you have to pick how enemies get stronger, too! #indiegame #indiedev #solodev #gamedev #roguelite 1134
Juno Flask @junotheaiwolf.bsky.social · 31/08/20251+1=Die now has some pretty stellar sound effects and musical tracks powering its simple math gameplay! While the visuals themselves are fantasy in style, you may notice the sci-fi slant of the music. This is by design and will make sense later on 😅 #Indiegame #Indiedev #solodev #gamedev 093
Juno Flask @junotheaiwolf.bsky.social · 28/08/2025How I feel regarding No Man Sky's latest update that lets you build your own ships with a fully functioning interior that you can walk around in even as it's flying through a planet or space itself. #NoMan'sSky #NoMansSky 000
Juno Flask @junotheaiwolf.bsky.social · 19/08/2025The profile system is now complete! This means that whatever crystals the player earns during a run will actually accumulate from run to run and can be used to unlock new content for runs in the upcoming meta progression system. x) #solodev #indiegame #indiedev #gamedev 0115
Juno Flask @junotheaiwolf.bsky.social · 11/08/2025Thankfully, I had most of yesterday to work on the main menu system and save/load system. Happy with how it all turned out. Especially the blurred backgrounds cycling during the main menu. Working on a profile system next to save long-term progress. #solodev #gamedev #indiedev #indiegame 0124
Juno Flask @junotheaiwolf.bsky.social · 10/08/2025The player now has a 'Defend' action beyond just attacking, where they must solve a math problem to get a defensive bonus. If correct, they get 50% damage reduction for 3 seconds. Then I added 13 new items that buff/change it in cool ways. #solodev #indiedev #gamedev #developer #indiegame 0185
Juno Flask @junotheaiwolf.bsky.social · 08/08/2025Small update today, only because it gave me some trouble. I wanted to make the Math Answer window more 3-dimensional instead of a flat screen, but getting everything right sure took it out of me. May polish it more later on, but I am happy enough for now! #indiedev #gamedev #solodev #indiegame 0116
Juno Flask @junotheaiwolf.bsky.social · 07/08/2025Today's update, randomly spawning rare enemy variants now have the proper UI associated with what they are capable of. Here's a before and after. Before, the placement was very misaligned, and after the latest code changes, the UI is tidy and uniform #solodev #indiedev #gamedev #indiegame 0105
Juno Flask @junotheaiwolf.bsky.social · 04/08/2025The Rare, Elite, and Legendary variants of enemies that have a chance to spawn have some wickedly strong modifiers thanks to the new enemy variant UI put in. I was having a decent run, but this Legendary Dragon ended things real quick. #Gamemaker #solodev #soloindiedev #indiedev #gamedev #gaming 0132
Juno Flask @junotheaiwolf.bsky.social · 03/08/2025I made some new gameplay developments. The hit reactions have been enhanced, and I added a smart zoom on the player's attacks to increase attack emphasis. The enemy sprite flying off into the distance, and fizzling away was also too good not to keep! #indiegame #gamedev #solodev #indiedev #gaming 1287
Juno Flask @junotheaiwolf.bsky.social · 01/08/2025I've always been a fan of the Victory Lap feature in The Binding of Isaac, so I made my own version! Once you get to the end of the content you've unlocked so far, you can continue again from the beginning against heavily buffed enemies with various modifiers #indiedev #indiegame #solodev #gamedev 0102
Juno Flask @junotheaiwolf.bsky.social · 30/07/2025Development on my Mental Math roguelite "1+1=Die" is going strong with lots of recent additions (lol) and changes! Here's some fresh gameplay! More systems being built in the meantime, including long-term progression #solodev #indiegame #indiedev #videogame #indiegame 041
Juno Flask @junotheaiwolf.bsky.social · 22/07/2025It's only rudimentary at the moment, but my math RPG now lets you choose the difficulty of the next encounter. In terms of numbers, depending on the path you choose, the fight will be 30% easier or harder with nerfs or buffs to loot, respectively! #gamedev #solodev #indiedev #indiegame #math 0164
Juno Flask @junotheaiwolf.bsky.social · 16/07/2025Am now at the point where solving math problems and beating the enemy rewards you with a piece of gear that buffs stats or gives you a build-defining trait! Current abysmal balancing aside, I had a good run that took me to the current final boss. #indiedev #indiegame #solodev #gamedev #math 091
Juno Flask @junotheaiwolf.bsky.social · 14/07/2025The loot choice system at the end of fights, their effects, and the inventory UI are all up and running! Still s long ways to go, but I am happy with what feels like rapid progress :) Stay tuned! #Solodev #Indiedev #Indiegame #Gamedev #Indie 0114
Juno Flask @junotheaiwolf.bsky.social · 11/07/2025Now that the basics are in, I got around to adding in more enemies that vary in health, damage, and attack speed. Not only that, but internally, the enemies are grouped into difficulties. So, as you progress, more difficult enemies are gradually phased in! #solodev #gamedev #indiedev #indiegame 0213
Juno Flask @junotheaiwolf.bsky.social · 09/07/2025I pixel doodle'd a new character for my Mental Math RPG. Meet Calc! A sentient calculator that'll be helping you with various tips throughout your journey. Him seemingly being a calculator app on a phone is by design from a lore perspective 😎🤐 #indiedev #gamedev #pixelart #solodev #indiegame 0103
Juno Flask @junotheaiwolf.bsky.social · 07/07/2025The damage ranges of each attack are based on three difficulties per math problem. For example: an easy addition problem would be 28 + 27, medium would be 281 + 47, and hard would be 281 + 427. The dev goal is to soon have loot that alters these variables. #gamedev #indiedev #indiegame #solodev 0124
Juno Flask @junotheaiwolf.bsky.social · 06/07/2025In this mental math rpg, there is a system where if you are within 10% of the correct answer, you'll get partial credit and still do half damage! #Indiegame #Indiedev #Gamedev #rpg #solodev 0306
Juno Flask @junotheaiwolf.bsky.social · 05/07/2025The enemy attacks every handful of seconds. How quickly can you mentally multiply? #Gamedev #Indiedev #Indiegame #Mentalmath 0104
Juno Flask @junotheaiwolf.bsky.social · 04/07/2025One of my latest projects is a Mental Math Roguelite RPG. The most basic systems are in, with the next step being loot drops that change how you math in (hopefully) cool ways #indiedev #pixelart #indiegame 082
Juno Flask @junotheaiwolf.bsky.social · 07/06/2025I don't have a name for my game yet, but it's starting to feel more and more like a traditional roguelike. Fog of War system fully implemented! #gamedev #solodev #indiedev #roguelike 042
Juno Flask @junotheaiwolf.bsky.social · 06/06/2025After many trials, Claude 4 finally gave me a Fog of War variant I could be happy to build off of. The grid lines are fine as long as they don't overlap the pathways and rooms. Next is to limit sight to the walls and make the sight variably shaded at range. #solodev #gamedev #indiegame #roguelike 083
Juno Flask @junotheaiwolf.bsky.social · 06/06/2025The first iteration of Fog of War not only looked horrible, and didn't work, but also tanked my fps from 144 to 70, not good. (Pic related) The AI thought the FoW needed calculated updates every frame. I asked why when it's turn-based. Then it finally gave something usable, lol. #indiedev #gamedev 172
Juno Flask @junotheaiwolf.bsky.social · 05/06/2025It's not visually much at the moment (visual polish is basically coming last), but the foundations are already strong! 000
Juno Flask @junotheaiwolf.bsky.social · 16/02/2025If we are going back to the 50s (or further ugh), then CEOs and execs should go back to when they were only paid 5x or 10x more than their workers. 000
Juno Flask @junotheaiwolf.bsky.social · 19/01/2025Show me a beautiful screenshot of a game you're playing. Here's mine - Wuthering Waves 060
Juno Flask @junotheaiwolf.bsky.social · 03/01/2025I love playing Piano in VR, especially when the app, Pianovision, keeps track of all my scores and overall progress. I've been at Ocarina of Time's title theme for a bit, and this run ended up being my best so far. 000
Juno Flask @junotheaiwolf.bsky.social · 27/12/2024We all know Borderlands 4 will be like this, and it gives me the ick. 000
Juno Flask @junotheaiwolf.bsky.social · 19/12/2024Pretty cool that the second wave of Helldivers 2 x Killzone gear is being made free for people after Arrowhead to feedback 000
Juno Flask @junotheaiwolf.bsky.social · 19/12/2024In my opinion Frieza, he's the Loki of the DBU! 000
Juno Flask @junotheaiwolf.bsky.social · 19/12/2024Using an image, show a movie you have watched more than ten times. 110