
Forcing Crystal Lighting Engine to do something weird. This will hopefully be very cool when it's done. #gamemaker #indiegamedev 
🦊today I'm working on the beginnings of the menu/UI refactor and, not to be outdone by riley and ashe's fancy overlay panels in fox stamps, the new menu can draw any menu element from any angle with clipping
#gamemaker 
#GameMaker tips.
The easiest way to make a pixel-perfect game is to work in a low resolution and not use GUI layers or GUI draw events at all. 
#GameMaker tips.
If you're changing the sprite of an object at runtime (sprite_index property), like when switching animations of the player character, and want the animation to play from the beginning, set the image_index property to 0 manually. Not doing so leads to unexpected results. 
#GameMaker tips.
If you're making a sequence with several shots, make one separate sequence for each shot, and then make another sequence containing all of them. If a single sequence contains too many elements it can make the game outright stop working, but a sequence can contain other sequences. 
Thread of #GameMaker tips from my experience.
First of all, never use decimals in object coordinates (x and y properties), even if the engine allows you, it breaks the collision detection. If you need them, round the numbers and save the remnants for next frames, but always move in whole numbers. 
🦨Fox Stamps' demo is now out! Check out 30 puzzles in this nonogram game designed to be approachable for new players and long time players alike!
Steam: store.steampowered.com/app/4802880/...
Itch: cyansorcery.itch.io/fox-stamps
#indiedev #gamedev #gamemaker 
I made another change to the timeline graph in Time Foay in hopes to make it easier to understand. Here's a "before" and "after" comparison.
#GameDev #IndieDev #GameMaker #PixelArt