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Jorrit Rouwe

@jrouwe.bsky.social
628 followers 44 following 25 posts

Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.

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Jorrit Rouwe @jrouwe.bsky.social · 11/07/2026
Jolt 5.6.0 has been released and comes with optimizations and a first version of a hair simulation. See the release notes: github.com/jrouwe/JoltP...
github.com
Release 5.6.0 · jrouwe/JoltPhysics
New functionality Added interface to run compute shaders on the GPU with implementations for DX12, Vulkan and Metal. These interfaces can be disabled by setting JPH_USE_DX12, JPH_USE_VK, JPH_USE_M...
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Jorrit Rouwe @jrouwe.bsky.social · 06/04/2026
Jolt Physics just hit 10K GitHub stars! What started in 2014 as a CPU vs GPU ray casting experiment became a full physics engine in 2021. Seeing what you’re building with it is amazing. Thank you!
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Reposted by Jorrit Rouwe
stellarica-io.bsky.social @stellarica-io.bsky.social · 22/01/2026
Early prototype of a real-time, physics-driven car deformation system built in Godot on top of Jolt Physics. All deformation is computed at runtime (no pre-baked damage), and it runs in real time on older mobile hardware. Video: youtu.be/5Msbd0XtCsg
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Reposted by Jorrit Rouwe
Walaber @walaber.com · 17/01/2026
I should mention this is made with #Godot (4.5 will probably ship on 4.6) and will be my 3rd commercial release using @godotengine.org after Parking Garage Rally Circuit and Replicube!
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Jorrit Rouwe @jrouwe.bsky.social · 10/01/2026
A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP): youtu.be/Rl19G0c003o
youtu.be
A strand based hair simulation running on GPU
YouTube video by Jorrit Rouwe
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Reposted by Jorrit Rouwe
Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
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Jorrit Rouwe @jrouwe.bsky.social · 28/12/2025
JoltPhysics.js v1.0.0 is out: github.com/jrouwe/JoltP...
github.com
Release 1.0.0 · jrouwe/JoltPhysics.js
New functionality Updated to Jolt v5.5.0 Added RagdollSettings::CalculateConstraintPriorities which calculates constraint priorities that boost the priority of joints towards the root of the ragdo...
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Jorrit Rouwe @jrouwe.bsky.social · 28/12/2025
Jolt Physics v5.5.0 is out: github.com/jrouwe/JoltP...
github.com
Release 5.5.0 · jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added new define JPH_TRACK_SIMULATION_STATS which tracks simulation statistics on a per body basis. This can be used to...
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Jorrit Rouwe @jrouwe.bsky.social · 27/09/2025
Jolt Physics v5.4.0 is out! Check out the release notes here: github.com/jrouwe/JoltP...
github.com
Release 5.4.0 · jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....
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Jorrit Rouwe @jrouwe.bsky.social · 05/05/2025
Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.
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Jorrit Rouwe @jrouwe.bsky.social · 15/03/2025
Jolt Physics v5.3.0 is out! Release notes are here: github.com/jrouwe/JoltP... (Video is from a new test that validates cross platform character determinism)
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Jorrit Rouwe @jrouwe.bsky.social · 03/01/2025
The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here: github.com/jrouwe/JoltP...
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Jorrit Rouwe @jrouwe.bsky.social · 29/12/2024
The Jolt Physics samples now run natively on Linux (using Vulkan).
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Reposted by Jorrit Rouwe
Mikael Hermansson @mikael.hermansson.io · 11/12/2024
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine. github.com/godotengine/... #GodotEngine
github.com
Add Jolt Physics as an alternative 3D physics engine by mihe · Pull Request #99895 · godotengine/godot
Closes godotengine/godot-proposals#7308. This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
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Jorrit Rouwe @jrouwe.bsky.social · 03/11/2024
JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltP...
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