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stellarica-io.bsky.social

@stellarica-io.bsky.social
4 followers 4 following 5 posts
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stellarica-io.bsky.social @stellarica-io.bsky.social · 27/07/2026
High speed crashes with a new supercar in my sandbox project. Repost If you like. #godot #godotengine #softbody #carcrash #game #gamedev #indieproject #crashtest
youtu.be
[Project Car Crash] Bellandi Fenice – 200+ km/h Crashes & Real-Time Softbody Deformation
YouTube video by Stellarica Interactive
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stellarica-io.bsky.social @stellarica-io.bsky.social · 01/06/2026
www.youtube.com/watch?v=saEM... New vehicle added to my car crash project.
youtube.com
New Off-Roader Added! Terrain Driving, Crashes & Deformation
YouTube video by Stellarica Interactive
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stellarica-io.bsky.social @stellarica-io.bsky.social · 16/05/2026
Update in Project Car Crash: supporting realistic wheel slips and powerslides (Pacejka model). www.youtube.com/watch?v=kovb...
youtube.com
Realistic Pacejka Drifting, Burnouts & Tire Physics in Godot (Jolt Physics)
YouTube video by Stellarica Interactive
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stellarica-io.bsky.social @stellarica-io.bsky.social · 21/02/2026
Now with detachable parts and openable doors! Godot Softbody Car simulation. Video: youtu.be/-7Bz33Bch3U #softbody #godot #godotengine #car
youtu.be
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stellarica-io.bsky.social @stellarica-io.bsky.social · 22/01/2026
Early prototype of a real-time, physics-driven car deformation system built in Godot on top of Jolt Physics. All deformation is computed at runtime (no pre-baked damage), and it runs in real time on older mobile hardware. Video: youtu.be/5Msbd0XtCsg
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