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Josep Franqueza Dev

@josepgamedev.bsky.social
46 followers 144 following 14 posts

Bachelors degree at Tecnocampus-UPF ESUPT Game developer & Programmer C#, C++, Python & Lua (Open for work) kurokiyurei.itch.io github.com/KurokiYurei

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DeVuego ® @devuego.es · 15/07/2026
¡La Revista @devuego.es ya está dando sus primeros backflips como un buen @denshattack.bsky.social! 🚆 Todo ello para llegar al estudio barcelonés Undercoders, quién lanza HOY mismo Denshattack! 🎮 ¡En nuestra revista podréis disfrutar de un reportaje EXCLUSIVO sobre el juego! 😍
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The PS1 startup sound as a lesbian @janus.bsky.social · 15/07/2026
Hatred of AI now reaching the level of cultural consensus that becomes attractive to advertisers
A yellow Backmarket poster in the subway showing a pink Game Boy with the caption “AB > AI”
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Wario64 @wario64.bsky.social · 06/07/2026
Microsoft is laying off 4800 employees today -Double Fine and Compulsion Games are going independent -Microsoft selling Ninja Theory and Undead Labs Full memo from Asha: www.theverge.com/news/961546/...
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Paolo Ruffino @paoloruffino.bsky.social · 06/07/2026
Very pleased to announce the publication of Game Engine Culture(s) by Mimesis International, a collection I have co-edited with my friends and colleagues Matteo Bittanti and Valentino Catricalà milanmachinimafestival.org/game-engine-...
milanmachinimafestival.org
Game Engine Culture(s) — MILAN MACHINIMA FESTIVAL
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Enrique Colinet 'Baxayaun' @enriquecoli.net · 05/05/2026
Si no habéis visto aun el nuevo documental de @tamayostuff.bsky.social ya estáis tardando. Lo nuevo no es lo que cuenta, que es lo que todo el mundo sabía, no... lo nuevo es que ya ni les da vergüenza esconderlo y aunque sean los principales responsables de la brecha social y salarial.
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Defold Engine @defold.com · 04/05/2026
With the newest Defold 1.12.4 empty #HTML5 project is now 1.06 MB. 📉 Small builds mean faster downloads, quicker loading, better web/mobile distribution, and less overhead before your actual game content is even added. #Defold #gameengine #gamedev #indiedev
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tante @tante.cc · 22/04/2026
Yesterday I published a piece demonstrating that "AI" as an artifact is built on fascist thinking logic. We need to push back against this further encroaching fascism into our collective consciousness.
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Sant Jordi Jam 🌹🐉 @santjordijam.bsky.social · 17/04/2026
Cloenda presencial de la tercera edició de la Sant Jordi Jam! 🌹🐉 📍 Sala d’Actes a Cotxeres de Sants 🗓️ Divendres 24 d'abril 🕙 18.30 h Ens reunirem per compartir experiències, parlar dels jocs d'aquest any i fer un pica-pica🔥 Si tens pensat venir, omple el formulari! ⬇️ forms.gle/e3ARLJwrG7Ar...
Cartell de cloenda de la Sant Jordi Jam 2026, per l'artista Sanny Paredes.
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Josep Franqueza Dev @josepgamedev.bsky.social · 21/04/2026
He fet una coseta amb uns amics per la @santjordijam.bsky.social i aquest és el resultat! daro-dev.itch.io/sant-jordi-e...
daro-dev.itch.io
Sant Jordi el Manetes by Daro Dev
Construeix la millor fortalesa per protegir la princesa i les seves ovelles!
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Daro 🎮 (⌐■_■) @helnyr.bsky.social · 21/04/2026
Ja tenim publicada la nostra participació de la @santjordijam.bsky.social en Sant Jordi el Manetes 🥳 Dona forma a la teva creativitat i construeix la millor fortalesa per la princesa i les seves ovelles. 👸🐑🏰 daro-dev.itch.io/sant-jordi-e... #GameJam #GameDev #IndieDev
daro-dev.itch.io
Sant Jordi el Manetes by Daro Dev
Construeix la millor fortalesa per protegir la princesa i les seves ovelles!
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Desarrollo Español de Videojuegos @dev-es.bsky.social · 20/04/2026
🔵 Esta semana en DEV 🌍 Ayudas a la internacionalización en Galicia @videoxogo.gal 🎮 Jornada solidaria en OXO el 25 abril 🕹️ Zona Indie #FreakCon. Inscripciones abiertas 👇 freakcon.es/zona-indie/ 🌹 Inscripciones abiertas para @santjordijam.bsky.social 👇 itch.io/jam/sant-jor...
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Roland Meyer @bildoperationen.bsky.social · 19/04/2026
If you needed a twitter thread to learn that Palantir is a fascist company, that's okay with me, but you could also have read Alberto Toscano @alfatau.bsky.social already last year inthesetimes.com/article/pala...
inthesetimes.com
Built to Dominate
Palantir is designing the infrastructure of repression—and telling us why.
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Christos Argyropoulos MD, PhD, FASN 🇺🇸 0kale/acc @christosargyrop.bsky.social · 20/04/2026
#oopsie Anthropic secretly installs spyware when you install Claude Desktop www.thatprivacyguy.com/blog/anthrop...
thatprivacyguy.com
Anthropic secretly installs spyware when you install Claude Desktop — That Privacy Guy!
Anthropic's Claude Desktop silently installs a Native Messaging bridge into seven Chromium browsers, including browsers Anthropic's own documentation says it does not support, and browsers the user ha...
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9to5Linux.com @9to5linux.com · 19/04/2026
#GIMP 3.2.4 Improves Text and Crop Tools, PDF Export, PSD Import, and More 9to5linux.com/gimp-3-2-4-i... #OpenSource #Linux
9to5linux.com
GIMP 3.2.4 Improves Text and Crop Tools, PDF Export, PSD Import, and More - 9to5Linux
GIMP 3.2.4 open-source image editor is now available for download with improvements to Text and Crop tools, PDF export, PSD import, and more.
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Thinky Games @thinkygames.com · 18/04/2026
This cozy game about maps is super cute!
thinkygames.com
Get ready to test your navigation skills in gentle treasure-finding game Map Map · Thinky Games
Map Map is about exploration, finding treasure, and, unsurprisingly, maps. A lot of maps.
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Stop Killing Games @stopkillinggames.bsky.social · 17/04/2026
We made major strides for #StopKillingGames in @europarl.europa.eu today! We'll publish our press conference (thanks to the European Pirates & @marketkag.bsky.social !) to YouTube shortly. Enjoy the hearing and Ross's words in the meantime: youtu.be/xSla5vfGi3A?... youtu.be/oXcogLmxnJw?...
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Defold Engine @defold.com · 17/04/2026
Another teaser from the ongoing Editor work? 👀 New gizmo experiment for easier scene navigation in the Editor! #MadeWithDefold #gamedev #indiedev #defold #gamedevtools #3D #gameengine #indiegamedev
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David Lindsey Pittman @dphrygian.com · 16/04/2026
LinkedIn is a pretty terrible site but sure I'll bring my slightly hostile anti-AI takes over there why not. The worst that can happen is that I don't get considered for a job I'd hate to do anyway.
My post on LinkedIn:

"Almost every post I see on my feed on this site is about generative AI.

I have never used AI to write code, and I hope I never will.

My entire purpose as a software engineer is to solve problems by writing and debugging code. I'm good at it. If there's a problem I don't know how to solve, I will research it until I understand it. And I will write every line of code myself, knowing how it all works, so that if subsequent bugs or changes to the design arise, I will know exactly where to look to make adjustments.

A few years ago, I realized I needed to emulate a certain function from a web app in a local Python script for parity to fix a very subtle but very critical bug in a game. The web app was written in TypeScript (a language I wasn't familiar with), and the person who wrote the web app was no longer available to contact. So I dove into the TypeScript code, figured out what it was doing, and rewrote it in Python. And sure, rewriting a single function into another language is probably the sort of thing an AI would be good at doing. But that was the easy part. Understanding that this was even a problem that needed to be solved in the first place is something that only a real human being would notice, and it required a ton of audiovisual context that I would have no idea how to even begin to describe to an AI.

You need real people to solve real problems."
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Jendrik Illner @jendrikillner.bsky.social · 15/04/2026
Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...
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Freya Holmér @freya.bsky.social · 09/04/2026
one of the things that sets humans apart from other animals is our elevated capacity to use language to exchange valuable information anyway,
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Roy Edroso @edroso.bsky.social · 09/04/2026
This is such obvious con artistry, like the old William Castle horror movie ads where they promised to have a nurse in the theater because the film was so scary you might need a medical discharge from watching it. Does anyone but VCs fall for this shit?
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tante @tante.cc · 08/04/2026
"AI Slop (n.) The endless tide of mediocre, derivative content produced by models trained on other models’ mediocre, derivative content. The cultural equivalent of feeding a landfill into a blender and calling the result “progress.”" "The Devil's Dictionary of Vibe Coding" goes hard
gist.github.com
The_Devils_Dictionary_of_Vibe_Coding.md · GitHub
GitHub Gist: instantly share code, notes, and snippets.
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Jendrik Illner @jendrikillner.bsky.social · 07/04/2026
Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...
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Elendow @elendow.com · 08/04/2026
Hola, mensaje a todas las webs del mundo, dejadme desactivar la traducción automática con IA, estoy hasta los cojones de ver traducciones de mierda y no entender nada EN MI IDIOMA y tener que cambiar al original para ENTENDER ALGO. Putísimo cáncer de IA, NO HACE NADA BIEN. SUELTAME DEL BRAZO.
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Defold Engine @defold.com · 07/04/2026
Defold 1.12.3 has been released: ⏰ Time exposed to shaders - easily create visual effects depending on time variable ↗️ Texture Transform semantic - useful for e.g. scrolling textures #Defold #gameengine #gamedev #indiedev #indiegamedev #solodev #MadeWithDefold
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Desarrollo Español de Videojuegos @dev-es.bsky.social · 06/04/2026
🔵 Los estudios españoles siguen demostrando cómo el #videojuego puede inspirarse en nuestra cultura y costumbres para generar nuevas experiencias Una mirada de RTVEnoticias al potencial del videojuego como medio cultural 👇 www.rtve.es/noticias/202...
rtve.es
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Roombattle is OUT NOW🎈 @dustgames.es · 07/04/2026
Roombattle is finally Steam Deck Verified ✅ And it's on sale for the last 24 hours! Grab it with 37% off the launch price before the deal ends 🫡 👇👇👇 store.steampowered.com/app/3223000/... #SteamDeck #IndieGame
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Roombattle is OUT NOW🎈 @dustgames.es · 26/03/2026
🎉 Win a €20 Steam Gift Card for the launch of ROOMBATTLE! 🎉 To enter: 1⃣ Leave a Steam review (any kind — we want honesty!) 2⃣ Join our Discord 3⃣ Post your review screenshot in our DISCORD 👉 discord.com/invite/MeGff... Good luck! Your feedback means everything ❤️ #indiegame #newgame
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Roombattle is OUT NOW🎈 @dustgames.es · 26/03/2026
HOLY SHIT THANKS SO MUCH!!!
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IGDA @igda.org · 25/03/2026
Let's face it - there's a lot of noise out there. We'd still like to help! Comment your #WishlistWednesday link and we'll share with our community 🫰
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Open Source Endowment @endowment.dev · 08/03/2026
We heard the Bluesky community cares about Open Source, so we showed up 👋 Our endowment dedicated to supporting Open Source maintainers is already at $729k, and we're developing a model for distributing our first funding round. Have ideas on how to identify critical OSS projects? We're listening.
endowment.dev
Open Source Endowment — World's First Endowment Fund for OSS
The Open Source Endowment provides truly sustainable funding for critical open source software through a community-driven endowment model.
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Jack Rusher @jackrusher.com · 08/03/2026
“The LLM generated what was described, not what was needed.” blog.katanaquant.com/p/your-llm-d...
blog.katanaquant.com
Your LLM Doesn't Write Correct Code. It Writes Plausible Code.
One of the simplest tests you can run on a database:
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Trezy @trezy.codes · 12/02/2025
If you're looking for a role in the #GameDev industry, check out the Game Jobs & Careers feed! It surfaces content for open roles and individuals looking for roles! Check out the feed description for info on getting your posts into the feed. 😉
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Freya Holmér @freya.bsky.social · 24/02/2026
hope this helps @okremiok.bsky.social c:
Freya's scribbly diagram of all the parts of the lighting function from TF2 in the quoted tweet
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Roombattle is OUT NOW🎈 @dustgames.es · 24/02/2026
STEAM NEXT FEST IS LIVE! A full week of Roombattle kicks off! 🔥 📅 Community Events • Wed 19:00 – Play with the Devs & AMA • Sat 19:00 – Rumbero tournament #2 📢 Daily reveal: Release Launch Content ➡️ store.steampowered.com/news/app/3223000/view/528746250052307434 #SteamNextFest #IndieGame
store.steampowered.com
Roombattle - STEAM NEXT FEST: Join our Community Event and follow for Special Daily Updates! - Steam News
Steam Next Fest starts TODAY! We've prepared a whole week of content for the occasion: daily updates, community events, and a lot of Roombattle.
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Defold Engine @defold.com · 24/02/2026
Another entry-level Defold tutorial is now updated, and we’d love your feedback, especially if you’re new to Defold 🧡💙 It includes a complete side-scroller project with assets and walks you through modifying the game and adding new features. #Defold #tutorial #beginners #gamedev #indiedev #solodev
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David Shadoff @dshadoff.bsky.social · 24/02/2026
I've been seeing more mania surrounding Claude and OpenClaw these past 2-3 weeks, and it just reminds me that all useful technological advancements since the beginnings of mathematics are based on predictable behaviours and repeatability. I'll take a look again when it has those two attributes.
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Jendrik Illner @jendrikillner.bsky.social · 23/02/2026
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
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Jason Gorman @jasongorman.bsky.social · 23/02/2026
"AI" coding assistants amplify delays and instability caused by more code - with more problems - hitting the bottlenecks in your process at accelerated speed. Will 2026 finally be the year that you address those bottlenecks? codemanship.wordpress.com/2026/02/23/w...
codemanship.wordpress.com
Will You Finally Address Your Development Bottlenecks In 2026?
I’ve spent the best part of 3 decades telling teams that to minimise the bottleneck of testing changes to their code, they’ll need to build testing right into their innermost workflow, …
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Íñigo Vitón @vitoninigo.bsky.social · 22/02/2026
Una vez más, ya lo avanzó el @elmundotoday.com www.elmundotoday.com/2026/01/las-...
elmundotoday.com
Las grandes tecnológicas alertan de que, si la gente sigue bebiendo agua a este ritmo, nos quedaremos sin inteligencia artificial
Alarmados por las elevadas cifras de consumo de agua entre la población mundial, las grandes empresas tecnológicas han alertado hoy de que, si la gente sigue bebiendo agua a este ritmo, nos quedaremos...
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Desarrollo Español de Videojuegos @dev-es.bsky.social · 23/02/2026
🔵 Esta semana en DEV... 📖 Ya tenemos las primeras imágenes del anuario de @devuego.es 💻Nueva edición de la aceleradora game.eus de Vitoria-Gasteiz 💥 Anunciado el playgeneration.es Córdoba | 21-22 de marzo 💬 Nuevo @gamepals.bsky.social x EA. Este viernes 27 de Febrero📍 Madrid
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Brakka Quilltusk @brakkaquilltusk.bsky.social · 22/02/2026
Even so, we don't let up on them. Just 'cuz they backpedaled on Persona doesn't mean they'll let up on the ID & surveillance bullshit. Keep your Nitro subs canceled, keep letting them know where you stand on these policies & how badly they fucked up. Adversor et admorsus ✊️🔥 #ResistAndBite
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Jason Gorman @jasongorman.bsky.social · 21/02/2026
That more leaders don’t see becoming completely reliant on a third-party as a risk is baffling in such a volatile market But the real risk is that your core product or system will break, and there’ll be nobody who can fix it Well, nobody you could afford codemanship.wordpress.com/2026/02/21/i...
codemanship.wordpress.com
Rely On AI And Get Left Behind
LLM-based code generation comes with multiple potential gotchas for a business. More code hitting process bottlenecks like testing, review and integration makes most teams slower. More problems bei…
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Roman Suvorov @kikiwora.bsky.social · 22/02/2026
Having humans in the loop doesn’t make the AI think more like people, it makes the human thought more like AI output. You get shallow, surface-level ideas instead. It draws in boring people with boring projects who don’t have anything interesting to say about programming.
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Roman Suvorov @kikiwora.bsky.social · 22/02/2026
Prompting an AI model is not articulating an idea. You get the output, but in terms of ideation the output is discardable. It’s the work that matters. You don’t get build muscle using an excavator to lift weights. You don’t produce interesting thoughts using a GPU to think.
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Roland Meyer @bildoperationen.bsky.social · 21/02/2026
Generative AI is the production of synthetic content based on existing content. It's, almost by definition, a zombie technology, and turning us all into online zombies, neither alive nor dead, endlessly churning out content, is its perfect use case #PlatformRealism
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Victor Navarro-Remesal @vthewanderer.bsky.social · 21/02/2026
Absolute psychopath.
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The Mask of the Red Jeph @ass.golf · 21/02/2026
turns out almost nobody other than total freaks likes or wants this shit
NYT headline saying "people loved the dot com boom but not the AI boom"
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Jason Gorman @jasongorman.bsky.social · 21/02/2026
I'm pretty sure I didn't cost hundreds of milliions of dollars to train.
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Punto De Respawn @puntoderespawn.bsky.social · 20/02/2026
🆕 ROOMBATTLE anuncia su fecha de lanzamiento en Steam y demo 👉 puntoderespawn.com/noticias/roo... @dustgames.es | #ROOMBATTLE
puntoderespawn.com
Roombattle, un nuevo juego multijugador party
Roombattle, el nuevo juego multijugador party para hasta seis jugadores, se lanzará en Steam el 25 de marzo de 2026.
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