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Jon Lake

@jonlake.itch.io
128 followers 210 following 23 posts

I like using the Godot engine to start games I'll never finish.

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Jon Lake @jonlake.itch.io · 25/06/2026
It is unfortunate that the word “slop” became attached to these games. I don’t play them all but I love them and appreciate them. They encompass the spirit of gaming in my opinion— and that’s laughing and having a positive shared experience with friends.
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Jon Lake @jonlake.itch.io · 16/06/2026
I get it, but if Steam did that, I think developers would just stop disclosing AI use entirely.
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Ichiro Lambe @ichiro.bsky.social · 04/06/2026
Our "New Steam Times" newspaper view of the latest Steam games is live! Check it out: weloveit.io/the-new-steam-times The goal is to improve game discovery by making new releases more skimmable. #steam #steamgames #indiedev #indiegames
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SceneTree @scentree.bsky.social · 02/06/2026
Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center. conference.godotengine.org Early bird tickets are on sale until June 5th. Accepting speakers, workshops, and Godot project showcases until June 15th.
Promotional key art from GodotCon Boston revealing the dates as July 21 & 22, the location as The Microsoft NERD Center in Boston.

It is done in the style of a comic cover.
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Jon Lake @jonlake.itch.io · 27/05/2026
Looks awesome. I've been eyeing these. I heard people complaining about 'ghosting' for 2D games though. Have you noticed any of that?
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scumhead @scumhead.bsky.social · 21/02/2026
dialogue test
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Double Body @doublebody.bsky.social · 12/05/2026
Little known fact is that Vagante, used voxel models and custom software built in godot 3.1, to render all the character skins to spritesheets. It used a pixel based raytracer, to get the pixel perfect inner and outer outlines.
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A Sister's Journey - Wishlist now ✨ @asistersjourney.bsky.social · 28/04/2026
If you can't find a secret passage behind a waterfall, there's gotta be one below them 👀🌊 #pixelart #gamedev #indiegame #metroidvania #ドット絵
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Rémi Verschelde @akien.bsky.social · 16/02/2026
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
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Jon Lake @jonlake.itch.io · 17/12/2025
Looks good! How are you going about this? I was trying something similar recently and learning about BSP Trees. I only got so far before the math started confusing me.
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Jon Lake @jonlake.itch.io · 10/12/2025
Looks cool. Would love to see some videos of it in action.
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Jon Lake @jonlake.itch.io · 28/11/2025
Are you using Blockbench and Trenchbroom for the environment? I like that aesthetic and would like to capture something similar myself.
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Jon Lake @jonlake.itch.io · 22/11/2025
That's cool! Would there be a way to get it to display in the Playpad tab rather than the Output tab? That'd make it like a REPL / interactive shell.
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Jon Lake @jonlake.itch.io · 19/11/2025
Love the old school EQ vibes!
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Jon Lake @jonlake.itch.io · 30/10/2025
Blender? Looks awesome.
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Jon Lake @jonlake.itch.io · 27/10/2025
Dumb question here: is this used in a 2D game or a 3D game? Looks amazing.
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Jon Lake @jonlake.itch.io · 22/09/2025
Looks cool! What type of game are you making here?
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Chris Lewis Lee - available for work @chrislewislee.com · 25/06/2025
It's my birthday 🎉. If you fancy helping me out, please repost my art. It's very much appreciated!
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Jon Lake @jonlake.itch.io · 16/06/2025
Man, I love the screenshots you post. I've never even played some of these games but they hit so hard with a comforting wave of nostalgia. A time that was but also sometimes feels like it never was - it's strange but I love it.
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Jon Lake @jonlake.itch.io · 04/06/2025
That looks awesome. Already creating such a cool mood. Is there anything fancy going on here or just built-in Godot lights? And is that a plugin that hot-reloads Blender saves updating automatically in Godot like that?
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Jon Lake @jonlake.itch.io · 03/06/2025
Is it possible to add a shortcut-key for it?
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Jon Lake @jonlake.itch.io · 28/05/2025
Wow. That’s quite impressive then. Are you also not rendering the game at a lower resolution? I’m a fan of the aesthetic but I assumed it required a shader. Cool to know designing assets a specific way alone can almost get you there.
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Jon Lake @jonlake.itch.io · 28/05/2025
Are you using a shader or getting that look with the assets alone?
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Jon Lake @jonlake.itch.io · 26/05/2025
Nice! Thank you.
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Jon Lake @jonlake.itch.io · 26/05/2025
Will you be releasing any for Godot?
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Zi @majormcdoom.bsky.social · 17/05/2025
Made a procedural tiled path tool in Godot with some powerful features. This was made for Penguin Festival, but I'm sharing it for free here (meshes not included, bring your own) along with my other addons: github.com/CozyCubeGame... #GodotEngine #gamedev #indiedev #screenshotsaturday
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Jon Lake @jonlake.itch.io · 15/05/2025
Omg, this one hits! So much nostalgia and memories with Bioware's NWNs creation kit. I love this era of visuals. Reminds me of EverQuest and Shadowbane and a few other gems from the late 90s and early 00s.
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Jon Lake @jonlake.itch.io · 12/05/2025
Another suggestion for the plugin, Orchestrator. I haven't used it but it looks good. Original built-in visual scripting was dropped.
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Jon Lake @jonlake.itch.io · 30/11/2024
Why is everything shaking? Was that an effect of PSX rendering I'm not remembering?
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Jon Lake @jonlake.itch.io · 22/11/2024
Hey @smitner.studio! I'm interested in joining.
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Jon Lake @jonlake.itch.io · 22/11/2024
Hey! I'm interested in joining.
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