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Nemo

@jondemos.bsky.social
204 followers 1.6K following 58 posts

Current Projects: puzzlewizards.net, feast-game.com Artist, Designer, Former Captain of a Puzzle Pirate submarine. Previously Three Rings, SEGA He/Him

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CORPSE CORPS @corpsecorpsgame.bsky.social · 06/09/2026
Nearly 40 seconds of stealth action gameplay in my radar-screen-only Metal Gear like game! Also showing off a new WIP level: the Waste Incineration Facility. #gamedev #indiegame #indiegames #metalgear #metalgearsolid #screenshotsaturday
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GuyFugly @guyfugly.bsky.social · 31/08/2026
(The more practical version would maybe be something like "make it 15% [contrasting tone]" Intimidating villain + 15% pathetic Comic relief + 15% tragic Elegant hero + 15% camp or 15% grotesque or 15% crab)
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Lex Sugden 🌈🦇🪡 @alexisdraws.bsky.social · 17/08/2026
Omg it’s finally here! It was a career highlight to be able to spend my time making something like this! It came at a point when I was feeling very burnt out and it this was a project that breathed life into me again. I am so grateful to Cartoon Network for this opportunity youtu.be/IarVMeWtFVU?...
youtu.be
Unravel | Cartoon Cartoons
YouTube video by Warner Bros. TV
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Dr Matt Dempsey @sketchy-raptor.bsky.social · 27/07/2026
For about a year, I've been working as vizdev artist, science guy, & 3D CAD designer on an awesome project - Future Fossils. Directed by Jay Jay Burridge, Future Fossils is manufacturing a pack of life sized Megalosaurus skeletons, stylised as living machines. A thread (1/6) 🧵
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Nickwolf @bigbadnickwolf.bsky.social · 29/07/2026
I digitized the entire collection and have made it available for FREE. Donations are welcome to help us with our big move, and to offset the cost of digitizing. ko-fi.com/s/d93ab618bd
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DIO @danielirizarri.bsky.social · 02/07/2026
Thank you to everyone who's supported the release of Beast of Boriken #1. @julioanta.bsky.social wrote a thrilling story. It's been cathartic to show the world a glimpse into living through Maria and present day PR as well. Thank you @readtinyonion.bsky.social and @darkhorse.com for the faith in us!
Beast of Boriken #1 page 1 depicting the morning of Hurricane Maria touching down in Aguadilla 2017. written by Julio Anta, colored by Patricio Delpeche, lettered by Lucas Gattoni and edited by Greg LockardBeast of Boriken #1 page 2 depicting the morning of Hurricane Maria touching down in Aguadilla 2017. written by Julio Anta, colored by Patricio Delpeche, lettered by Lucas Gattoni and edited by Greg LockardBeast of Boriken #1 page 3 depicting the morning of Hurricane Maria touching down in Aguadilla 2017.written by Julio Anta, colored by Patricio Delpeche, lettered by Lucas Gattoni and edited by Greg LockardBeast of Boriken #1 page 4-5 depicting the morning of Hurricane Maria touching down in Aguadilla 2017. written by Julio Anta, colored by Patricio Delpeche, lettered by Lucas Gattoni and edited by Greg Lockard
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Amy McEuen, Ph.D. @mceuen.bsky.social · 10/05/2026
My favorite mother’s day cartoon from the stupendous @rosemarymosco.com
Bird mom admiring her “smooth round children” which hatch and become a loud handful
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Chris Schweizer @ NYCC (H27) @schweizercomics.bsky.social · 15/04/2026
Friends! My new fantasy adventure comic, OUTLAW'S APPRENTICE, has begun, with new episodes releasing each Wednesday. Read it on webtoons: www.webtoons.com/en/canvas/ou... Or read it on my Patreon: www.patreon.com/c/ChrisSchwe... Shares and word-spreading very much appreciated!
Rectangular comic panel showing an old timey urban street at night, lit by multiple lamps. A barricade has been erected across the middle of a street, and armed folks mill around. A teenager with a basket is calling out "Got more arrows!"
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Nemo @jondemos.bsky.social · 26/02/2026
Come to think of it, I also want to hug all the devs who go through this process and the game DIDN'T ship.
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Nemo @jondemos.bsky.social · 26/02/2026
I want to hug every dev who ever ships a game.
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Chris Wade @luckshotgames.com · 16/02/2026
A month out from launch, we're releasing the BIG HOPS documentary about the game's 6 year journey. It covers Hop's origin, growing the team, navigating a tough design space, bringing it all together, getting dropped by our publisher, Kickstarting, and more! www.youtube.com/watch?v=Vtee...
youtube.com
6 Years To Build BIG HOPS - Dev Dive Documentary
YouTube video by Dev Dive
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Martin the Goat @martinthegoat.bsky.social · 30/12/2025
Lil witch and her racing piggy; testing out Procreate Dreams 2, really like it now 🖤
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Walaber @walaber.com · 16/01/2026
Officially announcing my next game, and it's about: ...driving a 4x4 in a Furniture Store 🤣 (physics-based precision driving in a mini open world mega furniture store) Please help spread the word and ☆WISHLIST ON STEAM☆ s.team/a/4135570
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Nemo @jondemos.bsky.social · 16/12/2025
Holy cow this style is WILD and executed SO well!
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Nemo @jondemos.bsky.social · 13/10/2025
That twist on the hard turns is so good
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Nemo @jondemos.bsky.social · 09/09/2025
Absolutely. Though even this framing seems to give many of these guys too much credit. There’s “I’m willing to tolerate terrible things to get what I want”. And then there’s “A space where terrible things are tolerated IS what I want.”
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Nemo @jondemos.bsky.social · 05/09/2025
Enjoy some Fritz Baumgarten, the king of Little Guys. I have a shelved game idea that’s a direct homage. In a “Cobbler and Elves” cycle you play a hedge witch in the day, growing a garden for remedies, and at night you guide the Little Guys who live there. Programmers weren’t into it 🤷
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Nemo @jondemos.bsky.social · 03/09/2025
Slept naked. Forgot my REM shirt at the water’s edge.
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Seb Downie-Blackwell @downieseb.bsky.social · 04/08/2025
Games in pre-alpha
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Nemo @jondemos.bsky.social · 21/07/2025
Take care of yourself. This stranger on the internet hopes we get to keep reading, at whatever pace you care to share it.
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Nemo @jondemos.bsky.social · 21/07/2025
Read Charger County! Pick it up for the punchy, expressive style! Stay for the tension looming between fragile teen friendships and pent-up teen self-determination!
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Nemo @jondemos.bsky.social · 05/07/2025
Charming!
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Julia Carrie Wong @joolia.bsky.social · 07/06/2025
kind of just endlessly sad and grieving that there are so few voices in the public sphere making the basic principled argument that immigration is an affirmative good in every way and the best way for this country to serve humanity is to welcome people who want or need to leave their homes
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TrueRef by Abbey Esparza @trueref.bsky.social · 29/05/2025
Remember, the TrueRef timed gesture tool is 100% free! 🤍 trueref.art/trueref-gest...
Screenshot of the TrueRef Gesture Tool.
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Nemo @jondemos.bsky.social · 27/05/2025
Thank the idiosyncratic heavens! This is the art my soul needs.
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Nemo @jondemos.bsky.social · 25/05/2025
Pretty happy with this stylized flame shader! It's just a fancy billboard, which lets me apply directional wind and faux 3D scaling while keeping it stylized. The flame and smoke are part of a single shader, so that values like wind and intensity can affect them both consistently. #indiedev #techart
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Nemo @jondemos.bsky.social · 25/05/2025
Gotta set the right tone when you're throwing a cannibal cult party!
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Nemo @jondemos.bsky.social · 25/05/2025
Pretty happy with this stylized flame shader! It's just a fancy billboard, which lets me apply directional wind and faux 3D scaling while keeping it stylized. The flame and smoke are part of a single shader, so that values like wind and intensity can affect them both consistently. #indiedev #techart
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Nemo @jondemos.bsky.social · 21/04/2025
Was the French title any better? “Mars Express” ends up making sense to the plot, but a title that sounds like generic public transit really undersold the themes.
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Nemo @jondemos.bsky.social · 13/04/2025
Haha, yeah! Though they seem to keep the puzzling pretty separate from the world (as we have!). I’m intrigued by how Mythmatch integrates the puzzling in the world, a thing we tried a few times and bailed on as being A Huge Design Mess. Using the generous merge format there is a smart choice.
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Nemo @jondemos.bsky.social · 12/04/2025
Seeing a game with a similar premise to your own is like visiting a Sliding Doors alternate universe. Puzzle Wizards is multiplayer, and that one big choice shoved us away from so much of the satisfying single-player crafting progression Mythmatch is doing here. It looks so good! #indiedev
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Nemo @jondemos.bsky.social · 07/04/2025
You know a concept is great when you're surprised you haven't seen it before. "Oldschool PC dungeoncrawler in the style of oldschool TTRPG manual" is extremely good.
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Nemo @jondemos.bsky.social · 17/03/2025
And deeply ironic from the guys whose whole plan is to deport the only people who actually are trying to gain citizenship.
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Nemo @jondemos.bsky.social · 14/03/2025
Sneaking into a trophy room. This estate marinates the victims in blood for extra juice. Every would-be victim you rescue joins your resistance as a playable. So rescuing them isn't just heroic, it's also a practical need for when your current character inevitably falls to The Feast. #indiegame
A screenshot of a macabre trophy room in a stealth horror game.  A large fireplace is set against a tall wall covered with mounted heads and ossuary-style aesthetic arrangements of remains.  Two hooded men talk with their backs to us.  In the foreground, a despondent victim floats in a human-sized bottle of blood, but the player character in the extreme foreground is on her way.
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Nemo @jondemos.bsky.social · 14/03/2025
We'll need a round of playtesting soon!
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Nemo @jondemos.bsky.social · 14/03/2025
Sneaking into a trophy room. This estate marinates the victims in blood for extra juice. Every would-be victim you rescue joins your resistance as a playable. So rescuing them isn't just heroic, it's also a practical need for when your current character inevitably falls to The Feast. #indiegame
A screenshot of a macabre trophy room in a stealth horror game.  A large fireplace is set against a tall wall covered with mounted heads and ossuary-style aesthetic arrangements of remains.  Two hooded men talk with their backs to us.  In the foreground, a despondent victim floats in a human-sized bottle of blood, but the player character in the extreme foreground is on her way.
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Nemo @jondemos.bsky.social · 13/03/2025
I should start sharing some images from The Feast, our survival horror labor of love #indiegame
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AJ Jefferies @moonjam.com · 13/03/2025
TRAILER TIME! Here is a VERY brief teaser trailer for my new animated short film, 'DUCKS' Concept, Design and Animation : AJ Jefferies Music and Sound Design : Megalithic Sound #art #animation #shortfilm #ducks #trailer
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Nemo @jondemos.bsky.social · 14/03/2025
I should also use alt text! Here's the same image of the approach to one of the ritual estates of The Feast, now with alt text.
A dark and spooky entrance to the grounds of an ominous manor.  Its high windows glow from within.  At the gate in the middleground, two hooded figures with lanterns made of human heads peer into the night.  In the foreground, a woman in a gown crouches behind a prisoner carriage.  She is facing the manor, ready to brave what lies within.
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Nemo @jondemos.bsky.social · 14/03/2025
A key shot of The Feast showing one of our nefarious aristocrats offering up a new victim for their cannibal ritual. ...a little artificial, since we don't yet have a system for squeezing up against cover like this, but this shot is my stake in the ground to get that feature in :) #indiegame
A creepy red scene.  A fancy banquet with a huge, melodramatic man on a dais gesturing to a platter with a bound woman on it.  In the shadowy foreground another woman scouts the proceedings, holding a large fork as an improvised weapon.
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Nemo @jondemos.bsky.social · 13/03/2025
I should start sharing some images from The Feast, our survival horror labor of love #indiegame
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Nemo @jondemos.bsky.social · 08/03/2025
I was very confused by this too. Then I noticed: There’s a VERY subtle break in your Follow feed that says something like “There are no new posts from your follows: below is your Discover feed.” So maybe you’re in the same position of noticing the difference, but not noticing that break?
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James Medlock @jdcmedlock.bsky.social · 18/02/2025
I hope America is as lucky as the delta jet - everyone survives but the right wing explodes
Video obtained by CNN shows the rear landing gear of the jet buckling and the right wing shearing away in a fireball after the plane landed hard on the runway.
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Nemo @jondemos.bsky.social · 17/02/2025
NPR, this statement is bad grammar and worse journalism. Artists have STRONG feelings about it (almost universally negative). The group of people you chose to interview are what is “mixed” (and the majority represent tech and business interests, not artists).
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Nemo @jondemos.bsky.social · 05/02/2025
Consistently do one thing you CARE about. Not just something you like or relax with. Those things are good, and maybe this thing has those traits too, but they are not necessarily this. Probably you can’t “make a living” at this thing. But it will make actual living so much better.
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Trevor Bartlett @trevorbartlett.bsky.social · 31/01/2025
Quick reminder that #DEI initiatives were not put in place to ensure lower-qualified minorities could get hired instead of more highly-qualified white people, it was put in place to ensure lower-qualified white people were not hired instead of more highly-qualified minorities.
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Y/CJ/Y @ycjygames.bsky.social · 27/01/2025
we've been working on this road trip management rpg where you "battle" against mundane things on the road for the past 5ish years and as we're new to Blusky we'd really appreciate some help reaching out here too. If you see this please RT and share the summer road trip. 🫶 #keepdriving
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Pip Wren @lollibeepop.bsky.social · 21/01/2025
We're going to make it through this 🩷💙 Let's turn our fear and rage into community action.
An illustration of a tiger protecting cubs colored in Trans and nonbinary flag colors. Says: "protect trans & nonbinary kids!"
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Nemo @jondemos.bsky.social · 15/01/2025
Extremely 90’s memory: Colonization came out in the era of CD-ROM games that EXPECTED you to have the disc in when you played it but didn’t REQUIRE it. So my overriding memories of this game are of tracks from Bush’s Sixteen Stone suddenly blasting at pivotal moments.
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Joshua Boggs @jboggsie.bsky.social · 21/10/2024
Hi fellow devs! 👋 Great to be here. I’m Joshua Boggs, creator of Kojima’s GOTY FRAMED, now directing my next game: SLEIGHT OF HAND – a hardboiled 3rd-person stealth game where you infiltrate your old witch coven with a cursed deck. store.steampowered.com/app/2857810/... (Wishlists appreciated! 🎴👇)
store.steampowered.com
Sleight of Hand on Steam
Infiltrate a hardboiled, rain-slicked city of taboo, where ritual magic and cursed artefacts set apart those with power from those without. Sleight of Hand is a 3rd-person Stealth-Action Deckbuilder a...
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